No scramble
L21 BM SC (Allies+18) vs AetV (Axis) game 4
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 6 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia 5 artilleries and 21 infantry moved from Romania to Bessarabia 1 carrier moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 bomber moved from Western Germany to 114 Sea Zone 1 battleship moved from 113 Sea Zone to 114 Sea Zone 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 114 Sea Zone Combat - Germans Battle in Bessarabia Germans attack with 6 armour, 5 artilleries, 21 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 6 armour, 5 artilleries, 21 infantry and 1 mech_infantry in Bessarabia, round 2 : 8/33 hits, 9,17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 6 armour, 5 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 125 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 bomber moved from 125 Sea Zone to Western Germany 1 bomber moved from 114 Sea Zone to Western Germany 2 armour and 2 mech_infantrys moved from Germany to Eastern Poland 3 aaGuns moved from Romania to Eastern Poland 2 armour and 2 mech_infantrys moved from Western Germany to Poland 3 armour moved from Greece to Romania 3 infantry moved from Greece to Bulgaria 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Western Germany to Poland 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Algeria to Western Germany 1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy Place Units - Germans 1 fighter and 2 mech_infantrys placed in Western Germany 1 armour and 6 mech_infantrys placed in Germany 1 destroyer placed in 93 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 artillery and 1 infantry EDIT: Removing units owned by Germans from Northern Italy: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : -2,17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 115 Sea Zone to 114 Sea Zone 2 aaGuns moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 7 infantry moved from Russia to Bryansk 1 artillery and 5 infantry moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Shensi to Yunnan 1 artillery and 2 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Volgograd to Bryansk 1 infantry moved from Tsagaan Olom to Olgiy 1 infantry moved from Kansu to Timguska 1 infantry moved from Kansu to Timguska 2 infantry moved from Central Mongolia to Tsagaan Olom Place Units - Russians 1 armour and 2 artilleries placed in Novgorod Russians undo move 1. 1 armour placed in Russia 1 artillery and 2 infantry placed in Novgorod Russians undo move 2. 2 artilleries and 1 infantry placed in Novgorod 1 artillery and 4 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 45 Sea Zone to 55 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from Hunan to Kiangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 2 infantry moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Hunan to Kweichow 1 armour and 1 mech_infantry moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Hopei to Shensi 1 bomber moved from Manchuria to Shensi 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Hunan to Shensi Combat - Japanese Battle in Borneo Battle in Guam Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kiangsi Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/8 hits, 3,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Kiangsu 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu 1 fighter moved from Hunan to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 battleship and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 3 infantry moved from 19 Sea Zone to Kiangsu 1 artillery and 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 aaGun moved from Manchuria to Jehol 1 fighter moved from Manchuria to Japan 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 1 tactical_bomber moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsi to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from Shensi to Chahar Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 infantry placed in Kiangsu 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 0,33 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser, 3 destroyers, 1 marine and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone Combat - Americans Americans creates battle in territory 101 Sea Zone Battle in 101 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 3 transports Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 101 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 101 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 101 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 101 Sea Zone Americans win, taking 101 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 89 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 89 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 bomber moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Western United States to Central United States 1 armour moved from Western United States to Central United States 1 submarine moved from 79 Sea Zone to 72 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from Hawaiian Islands to 30 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 battleship, 3 carriers, 1 cruiser and 5 fighters moved from 30 Sea Zone to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 1 marine placed in Central United States 1 cruiser and 1 destroyer placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kwangsi 3 artilleries and 8 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Place Units - Chinese 3 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to Alexandria 1 bomber moved from Gibraltar to Alexandria 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Syria British take Syria from Neutral_Axis 1 armour and 3 mech_infantrys moved from India to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 1 armour and 3 mech_infantrys moved from Yunnan to Kiangsi 1 artillery and 10 infantry moved from Yunnan to French Indo China 1 infantry moved from Siam to French Indo China 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux Battle in Anglo Egyptian Sudan British attack with 1 armour and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Normandy Bordeaux from Germans, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Kiangsi British attack with 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 2 artilleries and 3 infantry British roll dice for 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 3/8 hits, 2,83 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1,67 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Kiangsi British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 : 3/6 hits, 2,50 expected hits Japanese roll dice for 2 artilleries in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Japanese: 2 artilleries and 3 infantry Battle in Alexandria British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 armour and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour and 3 mech_infantrys in Shan State, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 artillery and 11 infantry Japanese defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 11 infantry in French Indo China, round 2 : 3/12 hits, 2,33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - British 1 aaGun moved from Yunnan to Kwangsi 1 aaGun moved from Yunnan to French Indo China 2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 aaGun moved from India to Burma 1 battleship and 1 cruiser moved from 77 Sea Zone to 71 Sea Zone 1 destroyer moved from 78 Sea Zone to 72 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 bomber moved from Alexandria to Egypt 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 destroyer moved from 122 Sea Zone to 106 Sea Zone 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia 1 fighter moved from Gibraltar to 110 Sea Zone 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Gibraltar to 110 Sea Zone Place Units - British 1 carrier and 1 transport placed in 110 Sea Zone 3 infantry placed in Egypt Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,67 Italians regular : 0,33 Japanese regular : 0,67 Germans regular : -0,67 British regular : 2,50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 2 artilleries moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria 1 artillery and 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in Alexandria Italians attack with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/10 hits, 3,33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Tunisia to Libya 1 infantry moved from Morocco to Algeria 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 1 aaGun, 3 armour, 2 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Bulgaria to Romania Place Units - Italians 2 transports placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3,4 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 British regular : 0,67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from Yunnan to French Indo China 2 fighters moved from India to French Indo China 1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 2 bombers moved from Southern Italy to 81 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/7 hits, 3,33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in 81 Sea Zone Germans attack with 2 bombers British defend with 1 transport; French defend with 1 destroyer Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French and 1 transport owned by the British lost in 81 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 15 Casualties for French: 1 destroyer Casualties for British: 1 transport Non Combat Move - Germans 2 bombers moved from 81 Sea Zone to Alexandria 1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria 1 infantry moved from Eastern Poland to Western Ukraine 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 2 armour and 3 mech_infantrys moved from Poland to Eastern Poland 3 infantry moved from Bulgaria to Romania 2 mech_infantrys moved from Western Germany to Poland 2 bombers moved from Normandy Bordeaux to Western Germany 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone 3 armour moved from Romania to Eastern Poland 5 artilleries and 1 infantry moved from Bessarabia to Ukraine 20 infantry and 1 mech_infantry moved from Bessarabia to Ukraine Place Units - Germans 8 mech_infantrys placed in Germany 3 infantry placed in France 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
French regular : -0,33 Germans regular : 0,33 British regular : 0,67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 9 artilleries, 23 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 mech_infantry moved from Yunnan to Anhwe 2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe Combat - Russians Battle in Belarus Russians attack with 9 artilleries, 23 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 9 artilleries, 23 infantry and 1 mech_infantry in Belarus, round 2 : 10/33 hits, 8,50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 9 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Anhwe Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Anhwe Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi 2 armour and 1 mech_infantry moved from Yunnan to Kwangsi 2 aaGuns moved from Novgorod to Belarus 1 armour moved from Russia to Belarus 1 infantry moved from Volgograd to Rostov 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 aaGun moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Russia 1 aaGun, 1 artillery and 15 infantry moved from Bryansk to Belarus 1 infantry moved from Timguska to Evenkiyskiy 2 infantry moved from Tsagaan Olom to Kansu Place Units - Russians 9 artilleries placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : 0,67 Russians regular : 0,67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 5 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to French Indo China 1 bomber moved from Kiangsu to French Indo China 2 fighters and 3 tactical_bombers moved from Kiangsu to French Indo China 1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy 1 bomber moved from Chahar to Evenkiyskiy 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Kiangsu to Kweichow Japanese take Kweichow from Chinese 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsi 2 infantry moved from Kiangsu to Kiangsi 3 fighters moved from Japan to Kiangsi Combat - Japanese Battle in French Indo China Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 9 infantry and 5 tactical_bombers British defend with 1 aaGun, 1 artillery and 10 infantry; ANZAC defend with 3 fighters and 1 infantry British roll AA dice in French Indo China : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 battleships and 2 cruisers in French Indo China, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 9 infantry and 5 tactical_bombers in French Indo China, round 2 : 11/22 hits, 8,83 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery, 3 fighters and 11 infantry in French Indo China, round 2 : 8/15 hits, 6,00 expected hits 8 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 aaGun owned by the British, 1 artillery owned by the British and 10 infantry owned by the British lost in French Indo China Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 5 tactical_bombers in French Indo China, round 3 : 6/14 hits, 7,17 expected hits UK_Pacific roll dice for 3 fighters in French Indo China, round 3 : 2/3 hits, 2,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 fighters owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Japanese: 1 artillery and 9 infantry Casualties for ANZAC: 3 fighters and 1 infantry Casualties for British: 1 aaGun, 1 artillery and 10 infantry Battle in Kiangsi Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/9 hits, 4,17 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Evenkiyskiy Japanese attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Evenkiyskiy, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Evenkiyskiy to Yakut S.S.R. 1 aaGun moved from Jehol to Shantung 1 infantry moved from Hopei to Shensi 1 artillery moved from Chahar to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 5 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu 2 carriers and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 2 carriers moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 55 Sea Zone to 43 Sea Zone 1 submarine moved from 45 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 bomber moved from French Indo China to Kiangsu 2 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone 1 tactical_bomber moved from French Indo China to Hainan 2 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 1 armour and 2 infantry placed in Kiangsu 1 destroyer and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,83 British AA : -0,50 UK_Pacific regular : 2,00 Russians regular : -0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 98 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 30 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 30 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 48 Sea Zone 1 cruiser moved from 48 Sea Zone to 33 Sea Zone 4 fighters moved from 54 Sea Zone to Caroline Islands 1 battleship moved from 54 Sea Zone to 48 Sea Zone 1 battleship moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 46 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Americans roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 4 fighters and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Caroline Islands, round 2 : 1/7 hits, 2,50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Caroline Islands, round 3 : 2/6 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 fighters moved from Caroline Islands to 33 Sea Zone 3 carriers, 2 destroyers and 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 destroyer and 2 submarines moved from 30 Sea Zone to 33 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from Central United States to 101 Sea Zone 2 cruisers and 2 marines moved from 101 Sea Zone to 91 Sea Zone 2 marines moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Gibraltar to Egypt 1 bomber moved from 98 Sea Zone to Egypt 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 aaGun and 3 mech_infantrys moved from Western United States to British Columbia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 aaGuns EDIT: Adding units owned by Americans to Western United States: 2 aaGuns EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in Central United States 1 tactical_bomber placed in Western United States 1 carrier and 2 destroyers placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hunan to Kweichow 1 fighter moved from Kwangsi to Kweichow 6 artilleries and 10 infantry moved from Kwangsi to Kiangsi Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 6 artilleries and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 6 artilleries and 10 infantry in Kiangsi, round 2 : 5/16 hits, 4,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 6 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 3 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Shan State to French Indo China 1 mech_infantry moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 armour moved from Kenya to Belgian Congo 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 bomber moved from Egypt to Belgian Congo Combat - British British creates battle in territory 106 Sea Zone Battle in Holland Belgium Battle in Normandy Bordeaux British attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking 106 Sea Zone from Germans, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belgian Congo British attack with 1 armour, 1 bomber and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 bomber and 2 infantry in Belgian Congo, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in French Indo China British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 2 artilleries British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/6 hits, 2,17 expected hits Japanese roll dice for 2 artilleries in French Indo China, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 artillery in French Indo China, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 mech_infantrys Casualties for Japanese: 2 artilleries Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Kiangsi 1 aaGun moved from Kwangsi to Kiangsi 1 aaGun moved from Burma to Yunnan 6 mech_infantrys moved from India to Yunnan 1 armour moved from Shan State to Yunnan 1 bomber moved from Belgian Congo to Egypt 1 mech_infantry moved from Syria to Egypt 2 fighters moved from Gibraltar to Egypt 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 battleship, 1 cruiser and 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 destroyer moved from 72 Sea Zone to 75 Sea Zone 4 fighters moved from Normandy Bordeaux to 110 Sea Zone Place Units - British 2 artilleries and 2 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone 1 destroyer placed in 110 Sea Zone 3 infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,6,3,4,6,5,2,4,5,5,6,4,3,4,2,1,3,3,4,3,5,6,2 UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,50 Americans regular : -2,83 Italians regular : 0,33 Japanese regular : 2,67 Japanese AA : 0,50 Germans regular : -0,33 British regular : 0,17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Bessarabia to Rostov 3 armour moved from Bessarabia to Rostov 1 mech_infantry moved from Romania to Baltic States 1 bomber moved from Southern Italy to Baltic States Combat - Italians Battle in Rostov Italians attack with 3 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Baltic States Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun and 2 infantry moved from Bessarabia to Ukraine 2 infantry moved from Romania to Yugoslavia 1 bomber moved from Baltic States to Germany 1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 3 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from Southern Italy to Alexandria 1 battleship, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Algeria to Tunisia 1 infantry moved from Ethiopia to British Somaliland Place Units - Italians 1 transport placed in 95 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 1,50 Russians regular : 0,33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Kiangsi 1 carrier and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@aequitas-et-veritas The Anzac fighter is on the Anzac AC in sz 33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Normandy Bordeaux Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2,17 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in 113 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Russians defend with 1 submarine Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 bombers moved from Holland Belgium to Western Germany 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 bombers moved from Alexandria to Western Germany 7 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine 1 armour, 5 artilleries and 21 infantry moved from Ukraine to Rostov 6 armour moved from Bessarabia to Ukraine 2 mech_infantrys moved from Poland to Western Ukraine 3 aaGuns moved from Eastern Poland to Western Ukraine 1 infantry moved from Romania to Eastern Poland 2 infantry moved from Romania to Bessarabia 8 mech_infantrys moved from Germany to Romania Place Units - Germans 3 infantry placed in France 2 artilleries and 1 infantry placed in Ukraine 6 infantry and 4 mech_infantrys placed in Western Germany Germans undo move 3. 6 infantry placed in Western Germany 2 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans regular : 0,50 British regular : 0,00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Belarus to Novgorod 1 armour, 9 artilleries, 35 infantry and 1 mech_infantry moved from Belarus to Eastern Poland 1 artillery and 4 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Olgiy to Yenisey Russians take Yenisey from Japanese 1 artillery moved from Russia to Bryansk Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 2 artilleries and 4 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Eastern Poland Russians attack with 1 armour, 9 artilleries, 35 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 9 artilleries, 35 infantry and 1 mech_infantry in Eastern Poland, round 2 : 14/46 hits, 11,00 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour, 9 artilleries, 35 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Belarus to Eastern Poland 1 mech_infantry moved from Russia to Urals 1 infantry moved from Kansu to Tsinghai 1 aaGun moved from Russia to Bryansk 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Kwangsi to Kiangsi Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -1,33 Russians regular : 3,67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 fighters and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 55 Sea Zone to 34 Sea Zone 1 fighter and 4 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone 1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals Combat - Japanese Battle in Urals Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Urals Japanese roll dice for 1 armour in Urals, round 3 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 4 tactical_bombers in 34 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 34 Sea Zone Japanese win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 6 transports moved from 36 Sea Zone to 35 Sea Zone 4 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Hainan to Kiangsu 1 aaGun moved from Shantung to Kiangsu 1 bomber moved from Yakut S.S.R. to Kiangsu Place Units - Japanese 3 infantry placed in Kiangsu 2 fighters and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 0,67 Russians regular : 0,33
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 marine moved from Gibraltar to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 2 cruisers and 2 marines moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 1 marine moved from 112 Sea Zone to Denmark 1 carrier and 3 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Egypt to Ukraine 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans
Combat Hit Differential Summary :
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@aequitas-et-veritas Scramble sz 112?
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@sovietishcat No scramble for the US, full scramble for the UK.
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Combat Move - British 1 mech_infantry moved from Yunnan to Anhwe 2 fighters and 1 tactical_bomber moved from Kiangsi to Anhwe 1 armour and 2 mech_infantrys moved from Yunnan to Szechwan 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 bomber moved from Egypt to Western Germany 2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany Combat - British
Combat Hit Differential Summary :