Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
Bid placement :
1x DD in sz 111
1x Ftr Sco
Good Luck and Have Fun!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Poland to Germany
2 tactical_bombers moved from Germany to France
1 artillery and 3 infantry moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
Combat Hit Differential Summary :
Scramble in sz 110? @Sovietishcat
@aequitas-et-veritas Good luck and have fun! No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Poland to Germany
2 tactical_bombers moved from Germany to France
1 artillery and 3 infantry moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
Combat - Germans
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 6/15 hits, 4,50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1,67 expected hits
5 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_Allies: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 cruiser in 91 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/8 hits, 4,83 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 6 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 1/2 hits, 0,33 expected hits
1 tactical_bomber owned by the Germans lost in France
Germans roll dice for 6 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 : 3/18 hits, 6,17 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4,33 expected hits
1 aaGun owned by the French, 6 infantry owned by the Germans and 2 infantry owned by the French lost in France
Germans roll dice for 6 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber in France, round 3 : 7/12 hits, 5,17 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 3 : 3/9 hits, 3,67 expected hits
2 artilleries owned by the Germans, 4 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 6 armour, 2 mech_infantrys and 1 tactical_bomber in France, round 4 : 6/9 hits, 4,00 expected hits
French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1,17 expected hits
1 armour owned by the French, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
2 bombers, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Western Germany to France
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : 0,17
Neutral_Allies regular : -1,67
Germans regular : 2,33
British regular : -0,00
French AA : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Novgorod to Kazakhstan
1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
2 fighters moved from Kazakhstan to Sikang
1 tactical_bomber moved from Kazakhstan to Sikang
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
1 infantry moved from Archangel to Belarus
1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
2 aaGuns and 6 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to Amur
3 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
Place Units - Russians
3 infantry placed in Russia
3 artilleries placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
1 fighter and 4 infantry moved from Korea to Amur
2 fighters and 2 tactical_bombers moved from Japan to Amur
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
1 fighter moved from Okinawa to Amur
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 bomber moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 bomber moved from Japan to Yunnan
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 6 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Russians roll AA dice in Amur : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 6 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 2 : 7/27 hits, 10,00 expected hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 9/18 hits, 6,00 expected hits
9 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 3 : 10/18 hits, 8,50 expected hits
Russians roll dice for 13 infantry in Amur, round 3 : 6/13 hits, 4,33 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 10 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 bomber, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Amur, round 4 : 8/12 hits, 6,50 expected hits
Russians roll dice for 3 infantry in Amur, round 4 : 2/3 hits, 1,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Hunan
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 2/6 hits, 2,17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2,83 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/6 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 artillery moved from Kiangsi to Kwangsi
2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 artillery moved from Jehol to Anhwe
1 aaGun moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from Amur to Manchuria
1 bomber moved from Amur to Manchuria
1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from Amur to Manchuria
1 bomber moved from Manchuria to Kiangsu
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -0,17
Russians regular : 5,67
Russians AA : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
1 tactical_bomber moved from 10 Sea Zone to Eastern United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to Guam
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
1 destroyer placed in 101 Sea Zone
2 carriers and 1 submarine placed in 10 Sea Zone
1 marine placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Adding units owned by Chinese to Shensi: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 17 to 19
EDIT: Turning off Edit Mode
British buy 1 carrier and 1 cruiser; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Scotland to 109 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 111 Sea Zone to 119 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 armour and 1 infantry moved from Quebec to Ontario
1 armour moved from Ontario to Alberta Saskatchewan Manitoba
1 tactical_bomber moved from India to Burma
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
3 infantry moved from Malaya to Shan State
1 fighter moved from Burma to India
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Place Units - British
1 carrier and 1 cruiser placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5,3,2
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,17
Italians regular : -0,33
Japanese regular : -0,67
British regular : -0,17
@aequitas-et-veritas I added the 2 pus for UK pac before UK turn.
@aequitas-et-veritas Just checking, making sure Italy is ready soon!
@sovietishcat excuse my absence.
Will post Wednesday the latest.
Can’t get arround it right now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 battleship and 1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 cruiser and 1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Northern Italy to Algeria
2 fighters moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 94 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Algeria
Italians attack with 2 artilleries, 1 bomber and 2 infantry
French defend with 1 infantry
Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Algeria, round 2 : 0/5 hits, 2,00 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Algeria, round 3 : 3/5 hits, 2,00 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/6 hits, 1,67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from 94 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
French regular : -0,67
Italians regular : -1,00
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Java
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Malaya to Shan State
1 aaGun and 1 infantry moved from New South Wales to South Australia
1 artillery and 2 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 bombers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
5 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
2 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
3 armour moved from Yugoslavia to Greece
Combat - Germans
Battle in Greece
Germans attack with 3 armour, 1 fighter and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 1 fighter and 5 infantry in Greece, round 2 : 3/9 hits, 2,83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour, 1 fighter and 3 infantry in Greece, round 3 : 4/7 hits, 2,50 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 92 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone
2 bombers owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
British win with 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 1 tactical_bomber
1 fighter owned by the British forced to land in Gibraltar
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Algeria
2 bombers moved from 92 Sea Zone to Southern Italy
2 artilleries and 9 infantry moved from Yugoslavia to Romania
3 aaGuns, 3 artilleries and 13 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Western Germany to Alexandria
1 fighter moved from Greece to Alexandria
6 armour and 1 mech_infantry moved from France to Yugoslavia
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to Finland
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 106 Sea Zone to 89 Sea Zone
Place Units - Germans
2 armour, 2 bombers and 2 mech_infantrys placed in Western Germany
2 infantry placed in France
2 armour and 2 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 0,33
Germans regular : 2,00
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 1 artillery and 13 infantry moved from Belarus to Novgorod
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Sikang to Yunnan
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
1 infantry moved from Ukraine to Bessarabia
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
3 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
4 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Russians
2 artilleries and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Sakha to Buryatia
1 fighter moved from Manchuria to Buryatia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 bomber moved from Kiangsu to Buryatia
Combat - Japanese
Battle in Soviet Far East
Battle in Buryatia
Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Buryatia, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Soviet Far East from Russians, taking Buryatia from Russians with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 artilleries and 5 infantry moved from Anhwe to Hunan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 artillery moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 aaGun moved from Amur to Manchuria
1 bomber moved from Buryatia to Manchuria
1 fighter moved from Buryatia to Manchuria
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Hunan to Anhwe
Place Units - Japanese
1 artillery and 2 mech_infantrys placed in Kiangsu
1 transport placed in 6 Sea Zone
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : 0,17
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Sakha to Buryatia
1 fighter moved from Manchuria to Buryatia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 bomber moved from Kiangsu to Buryatia
Combat - Japanese
Battle in Soviet Far East
Battle in Buryatia
Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Buryatia, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Soviet Far East from Russians, taking Buryatia from Russians with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 artilleries and 5 infantry moved from Anhwe to Hunan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 artillery moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 aaGun moved from Amur to Manchuria
1 bomber moved from Buryatia to Manchuria
1 fighter moved from Buryatia to Manchuria
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Hunan to Anhwe
Place Units - Japanese
1 artillery and 2 mech_infantrys placed in Kiangsu
1 transport placed in 6 Sea Zone
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : 0,17
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Non Combat Move - British
2 infantry moved from Shan State to Yunnan
2 aaGuns moved from Burma to Yunnan
1 artillery and 8 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
1 aaGun moved from Burma to India
1 battleship and 1 cruiser moved from 39 Sea Zone to 77 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Union of South Africa
2 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 119 Sea Zone to 122 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 armour, 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 destroyer moved from 37 Sea Zone to 78 Sea Zone
Place Units - British
2 infantry placed in United Kingdom
1 airfield placed in Gibraltar
1 factory_minor placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 fighters
EDIT: Adding units owned by British to Yunnan: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 94 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Turning off Edit Mode
1 battleship and 2 cruisers moved from 94 Sea Zone to 97 Sea Zone
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Neutral_Axis
2 artilleries moved from Algeria to 94 Sea Zone
2 artilleries and 2 transports moved from 94 Sea Zone to 97 Sea Zone
2 artilleries moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from British Somaliland to Ethiopia
2 infantry moved from Albania to Bulgaria
1 aaGun and 2 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 3 infantry moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Java to India
1 infantry moved from Shan State to Yunnan
1 fighter moved from Java to Yunnan
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :