L21 Pejon_88 (X) vs. Ksmckay (A+16), game #1
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 4 PUs; Combat Move - Italians Non Combat Move - Italians 3 fighters and 1 tactical_bomber moved from Egypt to Southern Italy 2 artilleries and 5 infantry moved from France to Western Germany 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Algeria to Tunisia Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,4,4,4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,3,5,3,6,1,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5,6,3,5 Italians collect 6 PUs (8 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from 33 Sea Zone to Paulau Island 1 fighter moved from Caroline Islands to Paulau Island 1 fighter moved from Caroline Islands to 34 Sea Zone 1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Java Battle in 34 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Paulau Island ANZAC attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Paulau Island, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to 33 Sea Zone 3 fighters moved from Paulau Island to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : 0.33 -
@Pejon_88 dice in this game are really starting to piss me off. they could be worse I suppose but they have not been kind. convoys in particular.
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@Pejon_88 1 anzac ftr on us carrier in 33
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@ksmckay Tend to agree, even though one usually sees things from a pessimistic view. I wish there was a nice way to see dice stats other than averages etc. which in itself doesn’t say much because it all comes down to which battles were really important.
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@pejon_88 yep. also no way to judge importance of battles on flow of game. But without a doubt axis have had better luck this game. Allied convoys are definitely under average. I try not to complain but was particularly annoyed at the time.
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@ksmckay fair enough. btw, you will most certainly grab this one eventually, but will struggle a bit longer at least.
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@pejon_88 probably. you have given me a few too many openings in Europe and things can go downhill very quickly there. Once pacific or europe starts falling apart it makes things very challenging on the other side of the board if victory isnt imminent.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 7 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 19 infantry moved from Poland to Baltic States 2 infantry moved from Eastern Poland to Romania 1 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Southern Italy to Romania 1 infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Evenkiyskiy to Timguska 1 armour moved from Yakut S.S.R. to Sakha Germans take Buryatia from Russians Germans take Sakha from Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Timguska 1 armour moved from Egypt to Alexandria Germans take Alexandria from British 1 armour moved from Alexandria to Egypt 1 armour moved from French Equatorial Africa to Nigeria Germans take Nigeria from British 1 armour moved from Nigeria to French Central Africa Germans take French Central Africa from British 1 armour moved from Belgian Congo to South West Africa Germans take Rhodesia from British Germans take South West Africa from British 1 armour moved from Kenya to Tanganyika Territory Germans take Tanganyika Territory from British 1 armour moved from Tanganyika Territory to Rhodesia 1 armour moved from Ethiopia to British Somaliland Germans take British Somaliland from British 1 armour moved from British Somaliland to Italian Somaliland Italians take Italian Somaliland from ANZAC 2 bombers moved from Southern Italy to Ukraine 1 armour moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Western Ukraine Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Romania Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Romania Germans win, taking 125 Sea Zone from Americans, taking Romania from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Timguska Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Timguska, round 2 : 3/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 3 artilleries and 19 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 19 infantry in Baltic States, round 2 : 2/22 hits, 4,67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 3 artilleries and 18 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Poland to Baltic States 12 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Greater Southern Germany 1 fighter and 1 tactical_bomber moved from Romania to Germany 1 fighter and 1 tactical_bomber moved from Timguska to Kansu 3 artilleries moved from Germany to Poland 2 mech_infantrys moved from Belgian Congo to South West Africa 2 mech_infantrys moved from Kenya to Rhodesia 1 mech_infantry moved from Belgian Congo to South West Africa 1 mech_infantry moved from Belgian Congo to Rhodesia 1 armour and 1 mech_infantry moved from Kenya to Belgian Congo 1 mech_infantry moved from French Equatorial Africa to Belgian Congo 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy 1 tactical_bomber moved from Egypt to Belgian Congo 1 fighter moved from Egypt to Southern Italy 6 mech_infantrys moved from Eastern Poland to Baltic States 16 mech_infantrys moved from Western Ukraine to Ukraine 1 mech_infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Trans-Jordan to Egypt 5 infantry moved from Germany to Poland 2 bombers moved from Ukraine to Poland 10 infantry moved from Germany to Western Germany Place Units - Germans 6 artilleries placed in Western Germany 1 armour and 3 mech_infantrys placed in Germany 3 infantry placed in Egypt 3 infantry placed in Volgograd 1 artillery and 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,4,2,5,3,5,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,6,4,3,2 Germans collect 61 PUs (7 lost to blockades); end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Russians regular : 1,67 Germans regular : -1,33 British regular : -0,33 -
@ksmckay Agreed! Wonder if it was neglecting Norway that was the start of it. Should I have stayed and tried to take Moscow, struggled there but needed the money from ME.
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@pejon_88 dont think it was wrong to go for egypt. But you shouldn’t have given up norway so easily for sure. You also didnt need to give me the italian fleet when you did and then greece and NIta were all preventable too. If you had delayed the fall of the med even one more turn things would look very different. It doesnt take much for things to start to collapse.
Better air positioning at a few key junctures would have helped too (always really).
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Bryansk Russians take Bryansk from Germans 2 infantry moved from Tambov to Rostov 1 tactical_bomber moved from Novgorod to Rostov 1 infantry moved from Tambov to Samara Russians take Samara from Germans 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Urals to Novosibirsk 2 fighters moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from Rostov to Russia 2 fighters moved from Novosibirsk to Russia 2 aaGuns, 2 armour, 1 artillery, 37 infantry and 2 mech_infantrys moved from Belarus to Bryansk 2 aaGuns, 12 artilleries and 40 infantry moved from Tambov to Russia 1 submarine moved from 91 Sea Zone to 82 Sea Zone 3 infantry moved from Korea to Amur 2 infantry moved from Russia to Bryansk EDIT: 2 mech_infantrys moved from Bryansk to Vologda 1 infantry moved from Russia to Bryansk Place Units - Russians 6 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 0.67 Russians regular : -0.83 -
@ksmckay Great tips, thanks.
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@ksmckay Regarding the fleet, what would you have done? Believe the brits had a clear 100% win there.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 38 Sea Zone to 42 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 bomber moved from French Indo China to Java 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter moved from Japan to 21 Sea Zone 1 tactical_bomber moved from French Indo China to 34 Sea Zone 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam 1 fighter moved from 35 Sea Zone to Paulau Island 1 tactical_bomber moved from Philippines to Paulau Island 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Anhwe to Jehol 2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Jehol 6 artilleries, 13 infantry, 1 marine and 2 mech_infantrys moved from Burma to India 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 1/7 hits, 3,50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Guam, round 3 : 2/6 hits, 3,17 expected hits Americans roll dice for 1 mech_infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Paulau Island Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Paulau Island, round 2 : 1/4 hits, 1,50 expected hits ANZAC roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Java Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2,50 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in India Japanese attack with 6 artilleries, 13 infantry, 1 marine and 2 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 6 artilleries, 13 infantry, 1 marine and 2 mech_infantrys in India, round 2 : 9/22 hits, 5,67 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 6 artilleries, 13 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Jehol Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 4/5 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 aaGuns moved from Burma to India 1 infantry moved from Tsinghai to Kansu 1 artillery moved from Hopei to Chahar 1 infantry moved from Hunan to Anhwe 1 infantry moved from Chahar to Hopei 1 armour moved from French Indo China to Hunan 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 2 bombers moved from Jehol to French Indo China 3 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone 1 fighter moved from 21 Sea Zone to Philippines 1 tactical_bomber moved from 34 Sea Zone to Philippines 1 fighter moved from Paulau Island to 35 Sea Zone 1 tactical_bomber moved from Paulau Island to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 38 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 bomber moved from Java to Malaya 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Jehol to Anhwe 1 tactical_bomber moved from French Indo China to 35 Sea Zone Place Units - Japanese 1 bomber, 1 fighter and 1 tactical_bomber placed in Japan 3 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 Japanese collect 60 PUs (2 lost to blockades); end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,00 Japanese regular : 1,00 UK_Pacific regular : -0,33 ANZAC regular : -1,00 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 12 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 2 fighters moved from Norway to Greater Southern Germany 1 mech_infantry moved from Bulgaria to Yugoslavia Americans take Yugoslavia from Germans 1 fighter moved from Belarus to Greater Southern Germany 1 armour moved from Novgorod to Finland 4 fighters and 1 tactical_bomber moved from Greece to Greater Southern Germany 2 infantry moved from Northern Italy to Greater Southern Germany 1 mech_infantry moved from Northern Italy to Southern France Americans take Southern France from Italians 1 fighter moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Greater Southern Germany Americans attack with 1 bomber, 7 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 bomber, 7 fighters, 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 4/11 hits, 5.17 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Americans win, taking Greater Southern Germany from Germans with 1 bomber, 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber, 7 fighters and 1 tactical_bomber moved from Greater Southern Germany to Northern Italy 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Morocco to Northern Italy 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 artillery and 2 infantry placed in Northern Italy 3 infantry placed in Greece 3 infantry placed in Finland 3 infantry placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Americans collect 71 PUs (3 lost to blockades); end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Manchuria to Jehol 1 fighter moved from Manchuria to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Manchuria Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 bomber, 9 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Northern Italy to Germany 2 fighters moved from United Kingdom to Germany 1 fighter moved from 97 Sea Zone to Germany 1 infantry moved from Morocco to Algeria British take Algeria from Italians Combat - British Battle in Germany British attack with 1 bomber, 12 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 armour, 1 artillery, 1 factory_major, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber British roll dice for 1 bomber, 12 fighters, 2 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 8/17 hits, 8.33 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 4/10 hits, 4.00 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Germany British roll dice for 1 bomber, 9 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 3 : 8/13 hits, 6.67 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Germany, round 3 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Germany British captures 78PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 1 bomber, 8 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 4 fighters and 1 mech_infantry Casualties for Germans: 1 armour, 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber, 5 fighters and 2 tactical_bombers moved from Germany to Northern Italy EDIT: 3 fighters moved from Germany to Northern Italy 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 2 infantry moved from Greece to 97 Sea Zone 1 artillery, 2 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 2 infantry moved from Libya to 96 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 96 Sea Zone to 95 Sea Zone 2 artilleries and 4 infantry moved from 95 Sea Zone to Northern Italy 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 1 battleship moved from 71 Sea Zone to 83 Sea Zone 1 destroyer moved from 71 Sea Zone to 72 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 3 aaGuns, 4 artilleries, 1 fighter and 22 infantry moved from West India to Eastern Persia 1 submarine moved from 82 Sea Zone to 70 Sea Zone Place Units - British 2 infantry placed in Union of South Africa 1 submarine placed in 71 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 105 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 108 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 111 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -1.17 Japanese regular : 1.33 Germans regular : -0.50 British regular : 1.00 -
@Pejon_88 perhaps under different circumstances I would have given you the chance to correct for that oversight? but even without it Europe was toast and I wasnt interested in dragging this one out.
Ill post an alternate axis move for the pivotal turn. Norway was not great but not game ending, but mistakes the following turns compounded things to a point where I dont think you would ever have a chance.
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@Pejon_88 not saying you have to concede or anything, feel free to play it out as long as you wish, perhaps you can make something happen in Pac
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@ksmckay Totally understand. As discussed before the allies would have prevailed and won eventually. This was an obvious oversight that was mainly due to the fact that I stopped focusing 100% a while back when things started going South and I tried playing one move a day. Next time we play, I will have ours as the only game for every reason.
I have just now started trying to play Germany without a fleet G1 so I need to understand better how to play around that, i.e. keeping Norway longer etc.
Yes, much appreciated if you would post an alternative way for that round.
Cheers!
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@pejon_88 I would have done something like this (while conserving your decision to go for Egypt).
What would you have done as allies in this situation? I think allies only play is to go for Normandy here which isnt a great option as losing Normandy isnt the end of the world since it would let Italy run rampant in the med and probably allow axis to take Egypt with only a minor commitment which would contain Russia etc.
Losing the fleet by itself isnt a huge deal as it usually happens eventually, but you basically gave it away (for a few allied transports).





