Squire/Stough v Robson/Feltmarskal


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 109 Sea Zone to 90 Sea Zone
            1 artillery, 2 fighters and 1 infantry moved from Novgorod to Karelia
            1 artillery and 14 infantry moved from Novgorod to Belarus
                  Russians take Belarus from Italians
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Karelia
                Russians attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia, round 2 : 0/4 hits, 1,67 expected hits
                    Germans roll dice for 3 infantry in Karelia, round 2 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia, round 3 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 3 infantry in Karelia, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 1 artillery and 2 fighters in Karelia, round 4 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Karelia, round 4 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                Russians win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Karelia to Belarus
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
            5 infantry moved from Archangel to Belarus
            1 infantry moved from Archangel to Nenetsia
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Russia to Smolensk
            2 aaGuns moved from Novgorod to Belarus
            1 aaGun moved from Bryansk to Belarus
            9 infantry moved from Bryansk to Belarus
            8 infantry moved from Bryansk to Belarus
            1 infantry moved from Russia to Bryansk
            2 armour moved from Bryansk to Belarus
            2 mech_infantrys moved from Bryansk to Belarus
            2 artilleries moved from Bryansk to Belarus
            6 infantry moved from Timguska to Novosibirsk
            1 aaGun and 10 infantry moved from Yenisey to Timguska
            2 infantry moved from Ukraine to Bryansk
            2 infantry moved from Ukraine to Bryansk
            2 fighters moved from Belarus to Russia
            1 tactical_bomber moved from Belarus to Bryansk
            1 fighter moved from Belarus to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Ukraine
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Germans regular : -0,67
    Russians regular : -2,17
    

    Savegame


  • TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 2 factory_minors, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 39 Sea Zone to 80 Sea Zone
            2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            2 infantry moved from Burma to 38 Sea Zone
            1 carrier moved from 39 Sea Zone to 38 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Kwangsi to 41 Sea Zone
            1 fighter moved from Philippines to Java
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to Java
            1 tactical_bomber moved from 35 Sea Zone to Java
            1 tactical_bomber moved from Philippines to Java
            1 destroyer moved from 43 Sea Zone to 41 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            2 destroyers moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            2 cruisers moved from 35 Sea Zone to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to Kwangsi
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 2 factory_minors, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 39 Sea Zone to 80 Sea Zone
            2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            2 infantry moved from Burma to 38 Sea Zone
            1 carrier moved from 39 Sea Zone to 38 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Kwangsi to 41 Sea Zone
            1 fighter moved from Philippines to Java
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to Java
            1 tactical_bomber moved from 35 Sea Zone to Java
            1 tactical_bomber moved from Philippines to Java
            1 destroyer moved from 43 Sea Zone to 41 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            2 destroyers moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            2 cruisers moved from 35 Sea Zone to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to Kwangsi
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 80 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 3 transports
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 3 transports in 80 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    1 cruiser owned by the British and 1 battleship owned by the British lost in 80 Sea Zone
                    3 transports owned by the British lost in 80 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 53
                Casualties for British: 1 battleship, 1 cruiser and 3 transports
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 transports in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                ANZAC defend with 2 fighters and 2 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Java, round 2 : 4/10 hits, 4.00 expected hits
                    ANZAC roll dice for 2 fighters and 2 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 fighters owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 fighters and 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 80 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from 80 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
            1 armour moved from Burma to India
            1 mech_infantry moved from Burma to India
            1 artillery moved from Burma to India
            1 battleship moved from 39 Sea Zone to 42 Sea Zone
            2 tactical_bombers moved from Java to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 transport moved from 21 Sea Zone to 20 Sea Zone
            2 tactical_bombers moved from Kwangsi to India
            1 fighter moved from Kwangsi to India
            1 infantry moved from Yunnan to Burma
            1 aaGun moved from Hunan to Yunnan
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Shantung to Anhwe
            2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 artillery moved from Hunan to Anhwe
            1 bomber moved from 41 Sea Zone to India
    
        Place Units - Japanese
            1 carrier placed in 39 Sea Zone
            1 armour and 1 infantry placed in India
            1 factory_minor placed in Kwangtung
            1 factory_minor placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : 0.33
    ANZAC regular : 0.00
    British regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 transport moved from 27 Sea Zone to 26 Sea Zone
            2 fighters moved from Northern Territory to Queensland
            2 infantry moved from Northern Territory to Queensland
            2 marines moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            1 carrier and 2 destroyers placed in 10 Sea Zone
            4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I played USA bad, BM3 really change the game.


  • I know the feeling.

  • '22 '21 '16 '15

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Shensi to Szechwan
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Szechwan
            5 infantry moved from Shensi to Kweichow
            6 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Hopei
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Hopei, round 2 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Hopei, round 3 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Japanese regular : 0,33
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 transport moved from 27 Sea Zone to 26 Sea Zone
            2 fighters moved from Northern Territory to Queensland
            2 infantry moved from Northern Territory to Queensland
            2 marines moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            1 carrier and 2 destroyers placed in 10 Sea Zone
            4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Shensi to Szechwan
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Szechwan
            5 infantry moved from Shensi to Kweichow
            6 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Hopei
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Hopei, round 2 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Hopei, round 3 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Germany
            2 armour and 4 infantry moved from Eastern Persia to West India
            3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
            1 destroyer moved from 77 Sea Zone to 79 Sea Zone
            1 artillery moved from Ethiopia to Kenya
            1 bomber moved from Egypt to Eastern Persia
            1 tactical_bomber moved from Egypt to Eastern Persia
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
    
        Non Combat Move - British
            1 infantry moved from 79 Sea Zone to West India
            1 artillery moved from 79 Sea Zone to West India
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 infantry placed in Union of South Africa
            3 mech_infantrys placed in Iraq
            1 factory_minor placed in Persia
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Japanese regular : 0,33
    Germans AA : 0,83
    

    Savegame


  • TripleA Move Summary: Italians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
            1 bomber moved from Southern Italy to Tobruk
            1 fighter moved from 92 Sea Zone to Algeria
            1 fighter moved from 92 Sea Zone to Algeria
            1 cruiser moved from 92 Sea Zone to 93 Sea Zone
            1 marine moved from Southern France to 93 Sea Zone
            1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
            1 bomber moved from Southern Italy to Tobruk
            1 fighter moved from 92 Sea Zone to Algeria
            1 fighter moved from 92 Sea Zone to Algeria
            1 cruiser moved from 92 Sea Zone to 93 Sea Zone
            1 marine moved from Southern France to 93 Sea Zone
            1 cruiser and 1 marine moved from 93 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                ANZAC defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Tobruk
                Italians win, taking Tobruk from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tobruk to Southern Italy
            1 marine moved from 92 Sea Zone to Gibraltar
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 aaGun moved from Southern France to 93 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            1 aaGun moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 aaGun, 2 armour, 2 artilleries and 4 infantry moved from Eastern Poland to Romania
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British regular : 0.33
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits
                    3 submarines owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -18
                Casualties for ANZAC: 3 submarines
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    ANZAC regular : 0,00
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits
                    3 submarines owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -18
                Casualties for ANZAC: 3 submarines
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    ANZAC regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 14 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour, 4 artilleries and 29 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            3 infantry moved from Vyborg to Novgorod
            1 artillery and 4 infantry moved from Finland to Vyborg
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Poland to Baltic States
            1 tactical_bomber moved from 112 Sea Zone to 92 Sea Zone
            1 fighter moved from Western Germany to 92 Sea Zone
            1 fighter moved from Gibraltar to Algeria
            1 armour moved from Germany to Northern Italy
            1 mech_infantry moved from Germany to Northern Italy
            6 mech_infantrys moved from Germany to Romania
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 114 Sea Zone
            1 bomber moved from Gibraltar to Western Germany
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 transports moved from 92 Sea Zone to 93 Sea Zone
            1 armour and 4 infantry moved from Southern France to 93 Sea Zone
            1 armour, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
            1 armour and 4 infantry moved from 92 Sea Zone to Gibraltar
            5 aaGuns moved from Baltic States to Novgorod
            1 aaGun moved from Poland to Germany
    
        Place Units - Germans
            3 infantry placed in Southern France
            1 artillery and 8 infantry placed in Germany
            3 infantry placed in Western Germany
            Germans undo move 2.
            1 artillery and 6 infantry placed in Germany
            2 infantry placed in France
            1 transport placed in 114 Sea Zone
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Belarus to Baltic States
            1 fighter moved from Bryansk to Baltic States
            1 tactical_bomber moved from Bryansk to Baltic States
            2 fighters moved from Russia to Eastern Poland
            2 artilleries and 11 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Eastern Poland to Belarus
            1 fighter moved from Baltic States to Belarus
            1 tactical_bomber moved from Baltic States to Belarus
            5 infantry moved from Bryansk to Belarus
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Archangel to Belarus
            10 infantry moved from Russia to Smolensk
            1 aaGun moved from Ukraine to Bessarabia
            2 infantry moved from Volgograd to Rostov
            6 infantry moved from Novosibirsk to Vologda
            1 aaGun and 10 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            3 infantry placed in Ukraine
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Germans regular : -0,33
    Russians regular : 0,50
    

    Savegame


  • TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 39 Sea Zone to West India
            1 tactical_bomber moved from 39 Sea Zone to West India
            2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from India to West India
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            2 artilleries moved from Java to 42 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to Northern Territory
            2 carriers moved from 39 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 marine moved from Kiangsi to 20 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 55 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 20 Sea Zone to 55 Sea Zone
            1 infantry moved from Chahar to Hopei
            1 artillery and 5 infantry moved from Anhwe to Hopei
            1 armour moved from Shantung to Hopei
            1 armour moved from Kiangsu to Hopei
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
            2 mech_infantrys moved from Shantung to Kweichow
    

    Savegame


  • Scramble US Figs in SZ54?


  • @stough yes full scramble


  • Wait a minute- can the UK fighters participate in the combat?


  • They can not, so yes , full scramble.


  • My internet crashed mid Combat turn. I had completed India, with 2 tanks and all fighters but one (which I wanted to edit back to all planes and 1 tank). Then I moved onto Hopei and had 2 hits with no return hits…which is when the game went down.

    I have discussed this with Feltmarskal before(it’s a problem for me living in China), and we have just re-run all the battles.

    I will re-run all of the battles again, so ignore the first round (which was favorable to me anyhow)

    If this happens again- meaning the internet in China is garbage for now- I may ask Squire to run my battles for me.

    I’ll try it once more and we shall see.

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