@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck
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TripleA Manual Gamesave Post: Americans round 21
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 5 destroyers, 1 harbour, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 4 infantry moved from Southern Italy to Northern Italy 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 submarine moved from 80 Sea Zone to 41 Sea Zone Americans take 41 Sea Zone from Japanese 2 destroyers moved from 10 Sea Zone to 7 Sea Zone 2 destroyers moved from 26 Sea Zone to 24 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 bomber moved from Western United States to 25 Sea Zone 2 carriers, 2 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Western United States to 25 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 4 carriers, 9 destroyers, 5 fighters and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Northern Territory to 35 Sea Zone 2 fighters moved from Wake Island to 35 Sea ZoneCombat Hit Differential Summary :
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@Martin Sea battle around the Philippines: Kamikaze? OOL?
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@flyingbadger I would like to use all 6 Kamikaze individually: 1 on each aircraft carrier and on 2 destroyers, please.
OOL: Damage the carriers, damage the battleships, sink the carriers, 2 destroyers, tactical bomber, sink 3 battleships, fighter, sink 2 battleships
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@martin said in L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck:
OOL: Damage the carriers, damage the battleships, 2destroyers, sink the carriers, tactical bomber, sink 3 battleships, fighter, sink 2 battleships
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@FlyingBadger please see the correction - the second OOL counts. Thank you.
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TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 5 destroyers, 1 harbour, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 4 infantry moved from Southern Italy to Northern Italy 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 submarine moved from 80 Sea Zone to 41 Sea Zone Americans take 41 Sea Zone from Japanese 2 destroyers moved from 10 Sea Zone to 7 Sea Zone 2 destroyers moved from 26 Sea Zone to 24 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 bomber moved from Western United States to 25 Sea Zone 2 carriers, 2 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Western United States to 25 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 4 carriers, 9 destroyers, 5 fighters and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Northern Territory to 35 Sea Zone 2 fighters moved from Wake Island to 35 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Battle in 35 Sea Zone Americans attack with 1 bomber, 4 carriers, 7 destroyers, 7 fighters and 4 tactical_bombers Japanese defend with 5 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport Americans roll dice for 1 bomber, 4 carriers, 7 destroyers, 7 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 9/1 hits, 9.17 expected hits Units damaged: 5 battleships owned by the Japanese Japanese roll dice for 5 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/1 hits, 6.33 expected hits 5 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 bomber, 3 carriers, 2 destroyers, 7 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 8/1 hits, 7.50 expected hits Japanese roll dice for 5 battleships, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 6/1 hits, 5.67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 3 battleships owned by the Japanese and 4 fighters owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 bomber, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 4 : 4/1 hits, 4.50 expected hits Japanese roll dice for 2 battleships and 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 1.33 expected hits 1 transport owned by the Japanese, 2 battleships owned by the Japanese and 1 bomber owned by the Americans lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60 Casualties for Americans: 1 bomber, 1 carrier, 6 destroyers, 4 fighters and 1 tactical_bomber Casualties for Japanese: 5 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport Battle in 25 Sea Zone Americans attack with 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 2 carriers, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Northern Italy Americans attack with 1 artillery and 8 infantry Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Americans roll dice for 1 artillery and 8 infantry in Northern Italy, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.83 expected hits 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Wake Island 1 fighter moved from 25 Sea Zone to Wake Island 1 fighter moved from 25 Sea Zone to Wake Island 1 tactical_bomber moved from 25 Sea Zone to Midway 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 harbour placed in Midway 1 artillery and 2 infantry placed in Southern Italy 5 destroyers placed in 10 Sea Zone 1 bomber and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.33 Germans regular : 0.17 -
TripleA Turn Summary: Chinese round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 21
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21 Purchase Units - British British buy 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 5 infantry moved from 112 Sea Zone to Western Germany 1 artillery and 3 infantry moved from Norway to 113 Sea Zone 1 artillery and 3 infantry moved from 113 Sea Zone to Western Germany 2 bombers moved from France to Germany 1 bomber moved from United Kingdom to Germany 2 infantry moved from Greece to Albania 1 infantry moved from Greece to Bulgaria 1 fighter moved from 113 Sea Zone to Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Bulgaria 1 fighter moved from Southern Italy to Albania 1 fighter moved from France to Albania 1 fighter moved from France to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western GermanyCombat Hit Differential Summary :
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@Martin Intercept in Germany?

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@flyingbadger yes, please have two fighters intercept
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 5 destroyers, 1 harbour, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 4 infantry moved from Southern Italy to Northern Italy 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 submarine moved from 80 Sea Zone to 41 Sea Zone Americans take 41 Sea Zone from Japanese 2 destroyers moved from 10 Sea Zone to 7 Sea Zone 2 destroyers moved from 26 Sea Zone to 24 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 bomber moved from Western United States to 25 Sea Zone 2 carriers, 2 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Western United States to 25 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 4 carriers, 9 destroyers, 5 fighters and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Northern Territory to 35 Sea Zone 2 fighters moved from Wake Island to 35 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Battle in 35 Sea Zone Americans attack with 1 bomber, 4 carriers, 7 destroyers, 7 fighters and 4 tactical_bombers Japanese defend with 5 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport Americans roll dice for 1 bomber, 4 carriers, 7 destroyers, 7 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 9/1 hits, 9.17 expected hits Units damaged: 5 battleships owned by the Japanese Japanese roll dice for 5 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/1 hits, 6.33 expected hits 5 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 bomber, 3 carriers, 2 destroyers, 7 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 8/1 hits, 7.50 expected hits Japanese roll dice for 5 battleships, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 6/1 hits, 5.67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 3 battleships owned by the Japanese and 4 fighters owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 bomber, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 4 : 4/1 hits, 4.50 expected hits Japanese roll dice for 2 battleships and 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 1.33 expected hits 1 transport owned by the Japanese, 2 battleships owned by the Japanese and 1 bomber owned by the Americans lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60 Casualties for Americans: 1 bomber, 1 carrier, 6 destroyers, 4 fighters and 1 tactical_bomber Casualties for Japanese: 5 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport Battle in 25 Sea Zone Americans attack with 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 2 carriers, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber, 2 carriers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Northern Italy Americans attack with 1 artillery and 8 infantry Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Americans roll dice for 1 artillery and 8 infantry in Northern Italy, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.83 expected hits 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Wake Island 1 fighter moved from 25 Sea Zone to Wake Island 1 fighter moved from 25 Sea Zone to Wake Island 1 tactical_bomber moved from 25 Sea Zone to Midway 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 harbour placed in Midway 1 artillery and 2 infantry placed in Southern Italy 5 destroyers placed in 10 Sea Zone 1 bomber and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 5 infantry moved from 112 Sea Zone to Western Germany 1 artillery and 3 infantry moved from Norway to 113 Sea Zone 1 artillery and 3 infantry moved from 113 Sea Zone to Western Germany 2 bombers moved from France to Germany 1 bomber moved from United Kingdom to Germany 2 infantry moved from Greece to Albania 1 infantry moved from Greece to Bulgaria 1 fighter moved from 113 Sea Zone to Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Bulgaria 1 fighter moved from Southern Italy to Albania 1 fighter moved from France to Albania 1 fighter moved from France to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany Combat - British Air Battle in Germany British attacks with 4 units heading to Germany Germans launches 2 interceptors out of Germany Attackers Fire, : 0/1 hits, 0.67 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 6,5 and causes: 11 damage to unit: factory_upgrade Bombing raid in Germany causes 11 damage total. Battle in Western Germany British attack with 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Western Germany, round 2 : 5/1 hits, 4.67 expected hits Germans roll dice for 3 armour and 1 mech_infantry in Western Germany, round 2 : 2/1 hits, 1.83 expected hits 3 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany British win, taking Western Germany from Germans with 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 2 infantry Casualties for Germans: 3 armour and 1 mech_infantry Battle in Bulgaria British attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bulgaria, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria British win, taking Bulgaria from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Albania British attack with 2 fighters and 2 infantry Germans defend with 1 armour British roll dice for 2 fighters and 2 infantry in Albania, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 armour in Albania, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Albania British win, taking Albania from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Cleaning up after air battles Non Combat Move - British 2 bombers moved from Germany to France 1 fighter moved from Albania to Southern Italy 1 fighter moved from Albania to Southern Italy 1 fighter moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 113 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Bulgaria to Caucasus 4 artilleries and 8 infantry moved from Novgorod to Baltic States 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 2 artilleries moved from Trans-Jordan to Iraq 1 artillery moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Northwest Persia to Persia 1 aaGun moved from France to Western Germany Place Units - British 2 fighters and 1 infantry placed in Egypt 3 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.33 Defenders Fire, : -0.33 Germans AA : 0.50 Attackers Fire, : -0.67 Germans regular : 0.50 British regular : 0.67 -
TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21 Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 4 infantry moved from Northern Territory to Western Australia 2 mech_infantrys moved from Queensland to Western Australia 2 destroyers moved from 54 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from Queensland to Northern Territory 1 infantry moved from Queensland to New South Wales 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Western Australia ANZAC attack with 4 infantry and 2 mech_infantrys Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 4 infantry and 2 mech_infantrys in Western Australia, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC roll dice for 4 infantry and 2 mech_infantrys in Western Australia, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Western Australia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 56 Sea Zone ANZAC attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 2 destroyers and 1 fighter in 56 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 45 Sea Zone ANZAC attack with 3 destroyers and 1 transport Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 3 destroyers and 1 transport in 45 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 3 destroyers and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Philippines ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to Northern Territory Place Units - ANZAC 1 artillery placed in New South Wales ANZAC undo move 1. 1 artillery placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : -2.67 ANZAC regular : 0.17 -
TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 4 infantry moved from Northern Territory to Western Australia 2 mech_infantrys moved from Queensland to Western Australia 2 destroyers moved from 54 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from Queensland to Northern Territory 1 infantry moved from Queensland to New South Wales 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Western Australia ANZAC attack with 4 infantry and 2 mech_infantrys Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 4 infantry and 2 mech_infantrys in Western Australia, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC roll dice for 4 infantry and 2 mech_infantrys in Western Australia, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Western Australia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 56 Sea Zone ANZAC attack with 2 destroyers and 1 fighter Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 2 destroyers and 1 fighter in 56 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 45 Sea Zone ANZAC attack with 3 destroyers and 1 transport Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 3 destroyers and 1 transport in 45 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 3 destroyers and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Philippines ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to Northern Territory Place Units - ANZAC 1 artillery placed in New South Wales ANZAC undo move 1. 1 artillery placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Purchase Units - French French buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - French 4 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 artilleries, 3 fighters and 3 infantry moved from France to Western Germany Combat - French Non Combat Move - French Place Units - French 1 artillery and 2 infantry placed in France 3 mech_infantrys placed in Southern France Turn Complete - French French collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Japanese regular : -2.67 ANZAC regular : 0.17 -
@flyingbadger congratulations - I resign! Good luck for your following matches!






