2020 Playoff BM BobbaRossa L$18 vs Captain Napalm X

  • '20 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 bomber moved from Western Germany to 115 Sea Zone
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 bomber and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 bomber and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 artillery and 2 infantry moved from Novgorod to Belarus
            1 aaGun and 3 infantry moved from Archangel to Belarus
            1 infantry moved from Vyborg to Novgorod
            1 bomber moved from 115 Sea Zone to Novgorod
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
            1 fighter and 2 tactical_bombers moved from Western Germany to Rostov
            6 mech_infantrys moved from Bessarabia to Rostov
            3 aaGuns, 8 armour, 5 artilleries, 25 infantry and 12 mech_infantrys moved from Ukraine to Rostov
            1 infantry moved from Western Ukraine to Ukraine
            10 mech_infantrys moved from Eastern Poland to Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 carrier, 1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            6 mech_infantrys placed in Germany
            1 fighter and 1 infantry placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
            Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            1 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Novosibirsk to Vologda
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Volgograd to Russia
            1 tactical_bomber moved from Vologda to Russia
            4 infantry moved from Novosibirsk to Samara
            1 infantry moved from Kansu to Novosibirsk
            2 aaGuns and 14 infantry moved from Yenisey to Timguska
            1 armour and 1 mech_infantry moved from Russia to Samara
            10 infantry moved from Tambov to Russia
            2 aaGuns, 4 artilleries and 42 infantry moved from Tambov to Samara
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -2.50
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 destroyer moved from 21 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 fighters and 2 tactical_bombers moved from Suiyuyan to Shensi
            1 artillery moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Shensi
            1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kweichow to Yunnan
            2 bombers moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 armour moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 armour moved from Dzavhan to Yenisey
                  Japanese take Yenisey from Russians
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in 42 Sea Zone
                Japanese attack with 1 cruiser and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win, taking Hawaiian Islands from Americans with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 4/5 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 4/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun, 1 artillery and 12 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Shantung to Anhwe
            1 artillery moved from Szechwan to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 battleship, 3 carriers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from Japan to 6 Sea Zone
            1 battleship, 2 carriers, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 bomber moved from Yunnan to Kweichow
            1 bomber moved from Yunnan to French Indo China
            1 fighter moved from Japan to Philippines
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            2 infantry and 1 mech_infantry placed in Shantung
            1 artillery and 1 infantry placed in Japan
            1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.33
    Japanese regular : 5.00
    ANZAC regular : -0.17
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 destroyer moved from 21 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 fighters and 2 tactical_bombers moved from Suiyuyan to Shensi
            1 artillery moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Shensi
            1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kweichow to Yunnan
            2 bombers moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 armour moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 armour moved from Dzavhan to Yenisey
                  Japanese take Yenisey from Russians
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in 42 Sea Zone
                Japanese attack with 1 cruiser and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win, taking Hawaiian Islands from Americans with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 4/5 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 4/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun, 1 artillery and 12 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Shantung to Anhwe
            1 artillery moved from Szechwan to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 battleship, 3 carriers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from Japan to 6 Sea Zone
            1 battleship, 2 carriers, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 bomber moved from Yunnan to Kweichow
            1 bomber moved from Yunnan to French Indo China
            1 fighter moved from Japan to Philippines
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            2 infantry and 1 mech_infantry placed in Shantung
            1 artillery and 1 infantry placed in Japan
            1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 75 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.33
    Japanese regular : 5.00
    ANZAC regular : -0.17
    

    Savegame

  • '20 '16

    Please use the second file. I forgot about that sub down in the Indian Ocean.


  • @captainnapalm Ugh… I have really screwed up this board state… Didn’t see the SZ49 block… I’m going to have to think about this for a bit. Currently don’t see any option other than taking the 40% battle. Bleck!


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 5 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Western United States to 26 Sea Zone
            1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from British Columbia to Alaska
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
            1 carrier and 3 submarines moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
            4 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 battleship, 2 cruisers, 3 destroyers and 4 submarines moved from 54 Sea Zone to 49 Sea Zone
            1 bomber moved from India to Hunan
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in 49 Sea Zone
                Americans attack with 1 battleship, 2 cruisers, 3 destroyers and 4 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 49 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 1 battleship, 2 cruisers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Hunan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in Alaska
                Americans attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Alaska, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Alaska
                    Americans roll dice for 1 artillery and 2 mech_infantrys in Alaska, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 2 mech_infantrys in Alaska, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 2 carriers, 8 fighters and 4 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 8 fighters in 26 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits
                    1 submarine owned by the Americans and 2 carriers owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 8 fighters in 26 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 9/11 hits, 5.33 expected hits
                    3 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 6 fighters owned by the Americans lost in 26 Sea Zone
                2 submarines owned by the Japanese submerged
                    Americans roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 4 : 4/7 hits, 4.00 expected hits
                    1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 battleship, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -74
                Casualties for Americans: 2 carriers, 8 fighters and 4 submarines
                Casualties for Japanese: 2 carriers, 3 destroyers and 1 submarine
                1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese forced to land in Hawaiian Islands
    
        Non Combat Move - Americans
            2 carriers moved from 54 Sea Zone to 49 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
            1 mech_infantry moved from French West Africa to 87 Sea Zone
            1 mech_infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            5 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.00
    Japanese regular : 3.67
    

    Savegame


  • @CaptainNapalm Welp, my colossal blunder wasn’t able to be saved by the dice. They just compounded the issue :P . I’m going to call it here, Japan has gotten way too big and I split too poorly. Underestimated the Japanese Russia push badly. Well played! Good luck in the finals!


  • @bobbarossa Since I was going to be playing the winner, I’ve been following this game a little. It looked to me to be quite a good one that was going to be tough for both of you. While I think losing Hawaii was a major setback for the allies, I’m not sure it was one that required that gamble. He doesn’t have India or Anzac and it looks like he couldn’t get them for a while. If you had stacked Johnson with the fleet, you would likely have been able to force him back. Japan’s income is definitely a problem, but it was likely to drop a little and had little immediate room to grow. I think there was still time to see if allied pressure on all sides would have been able to squeeze Japan.

    Sorry for the gratuitous comment. It was fun to follow and its too bad that it ended early.


  • @bobbarossa Thank you for the game, and the well wishes. It was an unusual game with Japan pushing deep into Russia and not threatening Calcutta in any way. In the end, blockers, one of my least favorite aspects of Axis & Allies, sealed the victory for me. Oh, well. Rules are rules. Good luck in future games. Take care.


  • @farmboy said in 2020 Playoff BM BobbaRossa L$18 vs Captain Napalm X:

    @bobbarossa Since I was going to be playing the winner, I’ve been following this game a little. It looked to me to be quite a good one that was going to be tough for both of you. While I think losing Hawaii was a major setback for the allies, I’m not sure it was one that required that gamble. He doesn’t have India or Anzac and it looks like he couldn’t get them for a while. If you had stacked Johnson with the fleet, you would likely have been able to force him back. Japan’s income is definitely a problem, but it was likely to drop a little and had little immediate room to grow. I think there was still time to see if allied pressure on all sides would have been able to squeeze Japan.

    Sorry for the gratuitous comment. It was fun to follow and its too bad that it ended early.

    I hear you and you’re definitely not wrong… but for another player. I prefer aggression at every opportunity and would rather have a quick loss than a long win that took 20+ rounds. To paraphrase my favorite show: BobbaRossa’s law is like BobbaRossa’s love: hard and fast!

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