@Stucifer I have heard of that one just don’t see the purpose of it. I feel the money could be spend else where and do better.
Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Kazakhstan to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 artillery moved from Kazakhstan to Volgograd 1 infantry moved from Tambov to Volgograd 1 fighter moved from Kazakhstan to Caucasus 1 fighter moved from Kazakhstan to Bryansk 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Kazakhstan to Volgograd Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 artillery and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 artillery moved from Kazakhstan to Novosibirsk 3 infantry moved from Kansu to Novosibirsk 1 aaGun moved from Timguska to Kansu 1 aaGun and 12 infantry moved from Timguska to Novosibirsk 2 armour and 5 mech_infantrys moved from Kazakhstan to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Caucasus to Russia 1 tactical_bomber moved from Volgograd to Russia 5 artilleries moved from Russia to Samara 2 infantry moved from Tambov to Russia 2 aaGuns, 6 artilleries and 20 infantry moved from Tambov to Samara 2 infantry moved from Russia to Samara Place Units - Russians 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 0,17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 fighter, 12 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 artilleries and 1 infantry moved from Hunan to Yunnan 3 infantry moved from French Indo China to Yunnan 3 artilleries and 1 infantry moved from Shan State to Yunnan 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from Shantung to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Amur 1 submarine moved from 37 Sea Zone to 55 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 bomber moved from French Indo China to Yunnan Combat - Japanese Battle in Amur Battle in Dutch New Guinea Battle in 55 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win, taking Amur from Russians, taking Dutch New Guinea from ANZAC with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Yunnan Japanese attack with 5 artilleries, 1 bomber and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 5 artilleries, 1 bomber and 5 infantry in Yunnan, round 2 : 3/11 hits, 4,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 2 marines moved from Shan State to 37 Sea Zone 1 artillery and 2 infantry moved from Shan State to Yunnan 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 marines and 3 transports moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 2 marines moved from 35 Sea Zone to Philippines 2 bombers moved from French Indo China to Philippines 1 bomber moved from Yunnan to Philippines 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 aaGun moved from Hunan to Yunnan 1 tactical_bomber moved from French Indo China to Shantung 1 fighter moved from Hunan to Shantung 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe Place Units - Japanese 1 fighter, 3 infantry and 2 tactical_bombers placed in Japan 3 infantry placed in Shantung 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -1,83 ANZAC regular : 0,67
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@pejon_88 moved one fig less from Tokyo to SZ Philly to be able to keep one extra in Tokyo, then moved one more from FIC to SZ Philly instead. Hope that makes sense.
Also, I am unsure about the Mongolian rule and whether they should join USSR. Now they didn’t. Is that because USSR had intruded in China bordering the Mongolian territories?
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@pejon_88 So I checked in Local Mode. The rule seems to not apply anymore since you attacked Japanese controlled Kansu in round 4. Everything seems right.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Americans buy 1 battleship, 2 destroyers and 3 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 3 fighters moved from Nigeria to Egypt 1 fighter moved from 33 Sea Zone to 45 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 4 bombers moved from Hawaiian Islands to Eastern United States 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 artillery, 1 battleship, 4 carriers, 4 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 3 carriers moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Hawaiian Islands to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone Place Units - Americans 1 battleship placed in 10 Sea Zone 3 tactical_bombers placed in Western United States 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 9 infantry moved from Shensi to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Hopei, round 2 : 1/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1,83 Japanese regular : 1,00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Americans buy 1 battleship, 2 destroyers and 3 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 3 fighters moved from Nigeria to Egypt 1 fighter moved from 33 Sea Zone to 45 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 4 bombers moved from Hawaiian Islands to Eastern United States 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 artillery, 1 battleship, 4 carriers, 4 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 3 carriers moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Hawaiian Islands to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone Place Units - Americans 1 battleship placed in 10 Sea Zone 3 tactical_bombers placed in Western United States 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 9 infantry moved from Shensi to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Hopei, round 2 : 1/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 30 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to 54 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 3 submarines moved from 101 Sea Zone to 106 Sea Zone 4 fighters moved from Nigeria to Egypt 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Germans 1 infantry moved from Iraq to Syria British take Syria from Germans 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 3 armour moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 3 fighters and 1 infantry moved from India to Burma 1 infantry moved from British Guiana to Suriname British take Suriname from Dutch Combat - British Battle in Burma British attack with 3 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone 3 fighters moved from Burma to India 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - British 3 tactical_bombers placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,4,6,4,6,3,3,5,5,5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,2,5,4,3 British collect 27 PUs (12 lost to blockades); end with 28 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1,83 Japanese regular : 0,67 Germans regular : -0,33 British regular : -1,00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Rostov to Caucasus 1 fighter and 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Greece to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 2,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus Italians roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 3/5 hits, 2,33 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Southern Italy 2 artilleries, 6 infantry and 1 marine moved from Alexandria to Tobruk 1 battleship, 1 cruiser, 2 destroyers and 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Romania to Bessarabia 1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Rostov 1 fighter moved from Caucasus to Ukraine 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 carrier placed in 97 Sea Zone 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 Russians regular : 0,00
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Suppose you want to move your UK ships form Caroline Islands again?
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser and 3 submarines moved from 33 Sea Zone to 54 Sea Zone 3 fighters moved from Caroline Islands to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 3 fighters and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 3 : 2/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 fighter Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser and 3 submarines moved from 33 Sea Zone to 54 Sea Zone 3 fighters moved from Caroline Islands to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 3 fighters and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 3 fighters and 1 infantry in Dutch New Guinea, round 3 : 2/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 fighter Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -1,33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 fighter, 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from Neutral_Allies Combat - Germans Battle in Bryansk Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 7 mech_infantrys moved from Ukraine to Volgograd 2 aaGuns, 4 artilleries and 12 infantry moved from Ukraine to Rostov 4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Tunisia to Tobruk 1 fighter and 1 tactical_bomber moved from Alexandria to Tobruk 12 armour and 7 mech_infantrys moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 aaGun and 5 infantry moved from Rostov to Caucasus 3 artilleries and 11 infantry moved from Rostov to Volgograd 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar Place Units - Germans 1 fighter placed in Western Germany 2 armour, 2 infantry and 6 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 infantry placed in Southern France Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -0,67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Novosibirsk to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Samara to Tambov 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Kazakhstan 3 infantry moved from Kansu to Suiyuyan Combat - Russians Battle in Suiyuyan Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Kazakhstan to Russia 1 aaGun, 1 artillery and 14 infantry moved from Novosibirsk to Samara 10 artilleries moved from Russia to Samara 1 submarine moved from 106 Sea Zone to 88 Sea Zone Place Units - Russians 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 Germans regular : -0,67 Russians regular : -0,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Novosibirsk to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Samara to Tambov 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Kazakhstan 3 infantry moved from Kansu to Suiyuyan Combat - Russians Battle in Suiyuyan Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Kazakhstan to Russia 1 aaGun, 1 artillery and 14 infantry moved from Novosibirsk to Samara 10 artilleries moved from Russia to Samara 1 submarine moved from 106 Sea Zone to 88 Sea Zone Place Units - Russians 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Kansu: 1 aaGun EDIT: Adding units owned by Russians to Suiyuyan: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,67 Germans regular : -0,67 Russians regular : -0,33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from French Indo China to Burma Combat - Japanese Battle in Burma Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/5 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 marines moved from Philippines to 35 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 marines, 1 submarine, 4 tactical_bombers and 3 transports moved from 35 Sea Zone to 37 Sea Zone 3 bombers moved from Philippines to French Indo China 2 marines moved from 37 Sea Zone to Shan State 3 infantry moved from Malaya to Shan State 1 fighter moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from Burma to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to French Indo China 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 artillery moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Japan to Guam 1 fighter and 1 tactical_bomber moved from Japan to French Indo China 1 fighter and 1 tactical_bomber moved from Japan to Guam 1 fighter and 1 tactical_bomber moved from Shantung to Kwangtung Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 3 infantry EDIT: Adding units owned by Japanese to Shan State: 3 infantry EDIT: Turning off Edit Mode 1 carrier and 2 submarines placed in 37 Sea Zone 2 infantry and 1 mech_infantry placed in French Indo China 3 infantry placed in Shantung 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50 UK_Pacific regular : -0,33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 5 bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 4 bombers moved from Eastern United States to United Kingdom 3 tactical_bombers moved from Western United States to Hawaiian Islands 1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 3 carriers and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 1 battleship, 4 carriers, 4 cruisers, 3 destroyers, 9 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Non Combat Move - Americans 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 5 bombers placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Shensi 1 infantry moved from Hopei to Shensi 10 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -1,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 5 bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 4 bombers moved from Eastern United States to United Kingdom 3 tactical_bombers moved from Western United States to Hawaiian Islands 1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 3 carriers and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 1 battleship, 4 carriers, 4 cruisers, 3 destroyers, 9 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Non Combat Move - Americans 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 5 bombers placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Shensi 1 infantry moved from Hopei to Shensi 10 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 3 infantry and 3 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Union of South Africa to Belgian Congo 3 armour moved from Belgian Congo to Egypt 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 infantry moved from Syria to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Suriname to French Guiana British take French Guiana from Neutral_Axis 3 fighters and 1 infantry moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 3 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Northwest Persia British attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq 3 fighters moved from Burma to India 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone 1 battleship and 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone Place Units - British 3 submarines placed in 106 Sea Zone 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,5,5,6,1,1,1,5,3,4,6,5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4 British collect 31 PUs (8 lost to blockades); end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -0,67 Germans regular : -0,33 British regular : 1,83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 armour moved from Caucasus to Northwest Persia 1 bomber moved from Southern Italy to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 2 armour and 1 bomber British defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Northwest Persia, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Northwest Persia to Volgograd 1 aaGun, 1 artillery and 2 infantry moved from Rostov to Volgograd 1 infantry moved from Bessarabia to Ukraine 1 fighter moved from Ukraine to 96 Sea Zone 6 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 aaGun moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 7 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone 1 aaGun and 7 infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from Southern Italy to 96 Sea Zone 1 infantry moved from Yugoslavia to Albania 3 infantry moved from Morocco to Algeria Place Units - Italians 1 fighter and 1 tactical_bomber placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 British regular : -0,33