I’m camping until Sunday evening. Crockett and I talked some more and decided I will play the Germans and Italians so I will post the opening at that time! 🤓
L21 Surfer(X) vs Sovietishcat (L+10)BM3
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 fighter moved from Southern Italy to 97 Sea Zone 2 fighters moved from Holland Belgium to 97 Sea Zone 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone 3 tactical_bombers moved from Western Germany to 97 Sea Zone 1 fighter moved from Holland Belgium to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 artillery moved from France to Southern France Germans take Southern France from French 2 bombers moved from Western Germany to 94 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser Battle in 97 Sea Zone Germans attack with 4 fighters and 4 tactical_bombers British defend with 1 carrier, 1 destroyer and 2 fighters Germans roll dice for 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the British, 2 fighters owned by the Germans and 2 fighters owned by the British lost in 97 Sea Zone Germans roll dice for 2 fighters and 4 tactical_bombers in 97 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits British roll dice for 1 carrier in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 2 fighters and 1 tactical_bomber Casualties for British: 1 carrier, 1 destroyer and 2 fighters Battle in 94 Sea Zone Germans attack with 2 bombers British defend with 1 destroyer Germans roll dice for 2 bombers in 94 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 94 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 94 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from 94 Sea Zone to Western Germany 1 fighter moved from 97 Sea Zone to Southern Italy 1 fighter moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from 97 Sea Zone to Western Germany 1 fighter moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to Western Germany 2 armour and 1 mech_infantry moved from Germany to Eastern Poland 3 aaGuns moved from Slovakia Hungary to Eastern Poland 3 armour moved from Yugoslavia to Eastern Poland 1 infantry moved from Romania to Eastern Poland 5 infantry moved from Bulgaria to Romania 2 artilleries and 5 infantry moved from Yugoslavia to Romania 6 armour and 4 mech_infantrys moved from France to Germany 1 aaGun moved from Holland Belgium to France 2 infantry moved from Norway to Finland 2 aaGuns moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 7 mech_infantrys placed in Germany 3 infantry placed in France 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 114 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.50 Germans regular : -3.67 British regular : 0.00
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Two items:
- I assumed you wanted the carrier to live … since otherwise I would leave and the ftr would die. Unfortunately for me, the carrier hit anyway…
- I selected the wrong unit to die in the baltic, needed a DD.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 mech_infantry moved from Belarus to Poland Russians take Poland from Germans 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 submarine moved from 124 Sea Zone to 122 Sea Zone 1 infantry moved from Ukraine to Bessarabia 1 artillery and 6 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 2 artilleries moved from Volgograd to Tambov 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 aaGun, 1 armour, 1 artillery and 12 infantry moved from Belarus to Novgorod 1 infantry moved from Bryansk to Western Ukraine Place Units - Russians 1 fighter and 9 infantry placed in Russia Russians undo move 1. 3 infantry placed in Novgorod 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -1,33 Russians regular : -2,33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 mech_infantry moved from Belarus to Poland Russians take Poland from Germans 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 submarine moved from 124 Sea Zone to 122 Sea Zone 1 infantry moved from Ukraine to Bessarabia 1 artillery and 6 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 2 artilleries moved from Volgograd to Tambov 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 aaGun, 1 armour, 1 artillery and 12 infantry moved from Belarus to Novgorod 1 infantry moved from Bryansk to Western Ukraine Place Units - Russians 1 fighter and 9 infantry placed in Russia Russians undo move 1. 3 infantry placed in Novgorod 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 aaGun, 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to Java: 1 aaGun and 1 infantry EDIT: Changing ownership of Java from Dutch to ANZAC EDIT: Changing PUs for ANZAC from 14 to 18 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1,33 Russians regular : -2,33
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@surfer I forgot to take Java with Anzac, I had the transport loaded with 1 inf and 1 AA, but just forgot to land in NCM, so I did the edit, let me know if you are not okay with it!
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 1 infantry and 2 marines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 2 artilleries, 2 infantry and 1 mech_infantry moved from Amur to Buryatia 2 infantry moved from Korea to Manchuria 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Yunnan Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 3 : 3/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Buryatia Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Buryatia, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/13 hits, 6.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 1 artillery moved from Jehol to Anhwe 1 aaGun moved from Jehol to Anhwe 3 fighters and 3 tactical_bombers moved from Jehol to Kwangsi 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 aaGun and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun and 3 infantry moved from 36 Sea Zone to Kwangsi 1 battleship and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Korea to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 factory_minor placed in Kiangsu 1 infantry and 2 marines placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -0.83 Russians regular : -0.33
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Happy New Year!
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@surfer said in L21 Surfer(X) vs Sovietishcat (L+10)BM3:
Happy New Year!
@surfer Happy new year to you as well :blush:
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Western United States to Central United States 2 infantry moved from Western United States to Central United States 1 destroyer and 1 submarine moved from 54 Sea Zone to 49 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 infantry placed in Central United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 7 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 3/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 fighter moved from Yunnan to Sikang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to British Somaliland 1 battleship moved from 79 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland 1 armour and 1 mech_infantry moved from Egypt to Kenya Combat - British Battle in British Somaliland British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in British Somaliland, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland British roll dice for 1 artillery and 2 infantry in British Somaliland, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in British Somaliland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Kenya British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 aaGuns, 1 artillery, 8 infantry and 1 tactical_bomber moved from Burma to Yunnan 3 infantry moved from Shan State to Yunnan 4 mech_infantrys moved from India to Yunnan 2 fighters moved from India to Yunnan 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Malta to Gibraltar 1 tactical_bomber moved from Malta to Egypt 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 mech_infantry moved from Eire to United Kingdom Place Units - British 2 submarines placed in 110 Sea Zone 1 airfield placed in Gibraltar 1 factory_minor placed in Egypt Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 2,00 Italians regular : -0,67 Japanese regular : 0,00 British regular : 0,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Libya to Tunisia 2 artilleries moved from Libya to Tunisia 1 mech_infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Libya to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 2 infantry moved from Albania to Greece 1 cruiser moved from 95 Sea Zone to 97 Sea Zone Italians take 97 Sea Zone from British 1 armour moved from Romania to Bessarabia 1 armour moved from Slovakia Hungary to Bessarabia 1 fighter moved from Southern Italy to Bessarabia 1 fighter moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 armour, 1 fighter and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 fighter and 3 infantry in Greece, round 2 : 2/5 hits, 1.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 fighter and 2 infantry in Greece, round 3 : 1/4 hits, 1.33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in Bessarabia Italians attack with 2 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 2 armour and 1 fighter in Bessarabia, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 1/6 hits, 1.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Greece to Southern Italy 1 armour moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern France 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy 1 fighter moved from Bessarabia to Romania Place Units - Italians 1 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 1.50 Neutral_Allies regular : -0.67 Russians regular : -0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Java to Yunnan 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French West Africa to French Central Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by French from Normandy Bordeaux: 1 artillery and 2 infantry EDIT: Removing units owned by Russians from Poland: 1 mech_infantry EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry EDIT: Removing units owned by Russians from Baltic States: 1 infantry EDIT: Removing units owned by Russians from Belarus: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Germany to Poland Germans take Poland from Russians 1 artillery moved from Germany to Poland 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 5 armour, 3 artilleries and 12 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 artilleries and 10 infantry moved from Romania to Bessarabia 6 armour and 11 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Western Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland 1 artillery moved from Southern France to France 1 artillery moved from France to Western Germany 2 infantry moved from Norway to Finland Combat - Germans Non Combat Move - Germans 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Vyborg to Finland Place Units - Germans 1 infantry placed in Western Germany 10 mech_infantrys placed in Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
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My computer died after combat. So I had to edit the game to reflect all the combat rolls. Should have dice rolls from 9:30 CST.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour and 9 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 fighter moved from Russia to Ukraine 1 armour, 4 artilleries and 19 infantry moved from Novgorod to Belarus 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Ukraine 1 submarine moved from 122 Sea Zone to 106 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 2 armour, 8 artilleries, 25 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 8 artilleries, 25 infantry and 1 mech_infantry in Belarus, round 2 : 6/36 hits, 9,33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour, 8 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 infantry moved from Russia to Bryansk 1 aaGun moved from Bryansk to Belarus 2 artilleries moved from Tambov to Russia 2 aaGuns moved from Novgorod to Belarus 1 infantry moved from Kansu to Shensi 1 infantry moved from Central Mongolia to Tsagaan Olom 1 infantry moved from Yakut S.S.R. to Yenisey 3 fighters and 1 tactical_bomber moved from Ukraine to Russia Place Units - Russians 1 armour and 9 artilleries placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -2,83
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triplea_36254_3jap.tsvg
Game wouldn’t post normally.Ok, I made a miscalculation, and learned a small quirk of the game design. The miscalc = forgot that I couldn’t flyover “neutral” France territory FIC, so couldn’t land my planes to protect the bomber. So I edited my move and declared war against France.
The detail that I never noticed was that the objective for getting the 10 IPCs for Japan was still in effect because although at war, I didn’t take FIC… -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 49 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to Central United States Place Units - Americans 3 transports placed in 101 Sea Zone 1 armour and 1 infantry placed in Central United States 2 destroyers and 1 submarine placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 infantry moved from Yunnan to Hunan 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Hunan Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Hunan, round 2 : 1/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor, 1 marine and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 9x factory_major; Remaining resources: 14 PUs; UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from India to Shan State 1 fighter moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State Combat - British Battle in Kweichow British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to India 1 mech_infantry moved from Yunnan to India 1 fighter moved from Kweichow to India 3 aaGuns, 1 artillery, 9 infantry and 3 mech_infantrys moved from Yunnan to Hunan 1 infantry moved from Eastern Persia to West India 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 armour moved from Kenya to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 2 submarines moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan Place Units - British 1 carrier and 1 submarine placed in 98 Sea Zone 1 marine placed in Egypt 1 factory_minor placed in Persia Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 1,67 British regular : -0,17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy 2 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Romania to Bessarabia 1 fighter moved from Romania to Southern Italy 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 1 infantry moved from France to Southern France Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy 2 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Romania to Bessarabia 1 fighter moved from Romania to Southern Italy 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 1 infantry moved from France to Southern France Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Tunisia: 2 artilleries and 1 infantry EDIT: Adding units owned by Italians to Algeria: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
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Sorry use second post. Edit for NCM in N. Africa
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria 1 destroyer moved from 61 Sea Zone to 55 Sea Zone 1 cruiser moved from 61 Sea Zone to 62 Sea Zone 1 submarine moved from 61 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 fighter moved from New South Wales to 62 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Yunnan: 3 fighters EDIT: Adding units owned by ANZAC to Hunan: 3 fighters EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 71 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :