Scramble sz110/111?
L21 Colt(X) vs mainah(A+27) 2E
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 armour and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 2 mech_infantrys placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 armour and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 2 mech_infantrys placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour moved from Poland to Novgorod Germans take Baltic States from Russians Germans take Novgorod from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 artilleries and 11 infantry moved from Romania to Eastern Poland 2 armour, 3 artilleries and 13 infantry moved from Poland to Eastern Poland 3 fighters moved from Holland Belgium to 91 Sea Zone 4 bombers, 2 fighters and 5 tactical_bombers moved from Western Germany to 91 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone Combat - Germans Battle in Eastern Poland Germans attack with 2 armour, 5 artilleries and 24 infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 5 artilleries and 24 infantry in Eastern Poland, round 2 : 7/31 hits, 7.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 5 artilleries and 24 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 91 Sea Zone Germans attack with 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers British defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers in 91 Sea Zone, round 2 : 10/17 hits, 10.00 expected hits Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 transports in 91 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the British, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 fighter owned by the British, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 91 Sea Zone Germans roll dice for 1 battleship, 4 bombers, 5 fighters and 5 tactical_bombers in 91 Sea Zone, round 3 : 11/15 hits, 9.17 expected hits Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the British, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 86 Casualties for Germans: 1 cruiser, 1 destroyer and 1 submarine Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Casualties for British: 1 carrier, 2 destroyers, 1 fighter and 1 transport Non Combat Move - Germans 4 bombers moved from 91 Sea Zone to Southern France 1 artillery moved from Normandy Bordeaux to France 1 artillery moved from Holland Belgium to Western Germany 6 armour and 14 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Poland to Baltic States 3 aaGuns moved from Poland to Eastern Poland 7 infantry moved from Finland to Vyborg 5 fighters and 5 tactical_bombers moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Russians regular : -0.33 Germans regular : 1.00 -
I’m new to the League so I have to be Tier 3 but I am experienced so moves like those are probably new to you but I’m used to them. I didn’t want to sound pretentious so i didn’t mention that in the finding players post
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@Colt45554
Did not see the can opening opportunity of italy to get an air landing spot for the german figs and tacs. I find it hard to think i’ll forget that one any time soon. -
SZ92 stack for UK turn 1 is popular but same thing can happen if Italy captures Algeria. It’s a nasty combo 👍🏻
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 infantry moved from Belarus to Novgorod 2 fighters and 1 tactical_bomber moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 aaGun moved from Belarus to Bryansk 1 aaGun, 2 armour, 1 artillery, 17 infantry and 2 mech_infantrys moved from Belarus to Smolensk 1 fighter moved from Novgorod to Bryansk 2 artilleries moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 9 infantry moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 1 submarine moved from 124 Sea Zone to 125 Sea Zone Place Units - Russians 1 infantry placed in Volgograd 2 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans regular : -0.50 Russians regular : 0.00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 2 factory_minors and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from Chahar to Hopei 1 infantry moved from Kweichow to Hopei 2 bombers moved from Kwangsi to Hopei 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in Celebes Battle in Sumatra Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Celebes from Dutch, taking Sumatra from Dutch, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Hopei, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun and 1 infantry moved from Jehol to Chahar 1 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Shan State to Yunnan 1 artillery moved from French Indo China to Yunnan 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 carrier and 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 carrier and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 2 bombers moved from Hopei to Kwangsi 4 infantry moved from Manchuria to Jehol 2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines Place Units - Japanese 1 factory_minor placed in French Indo China 1 factory_minor placed in Malaya 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.50 ANZAC regular : -0.33 -
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 2 factory_minors and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from Chahar to Hopei 1 infantry moved from Kweichow to Hopei 2 bombers moved from Kwangsi to Hopei 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in Celebes Battle in Sumatra Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Celebes from Dutch, taking Sumatra from Dutch, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Hopei, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun and 1 infantry moved from Jehol to Chahar 1 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Shan State to Yunnan 1 artillery moved from French Indo China to Yunnan 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 carrier and 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 carrier and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 2 bombers moved from Hopei to Kwangsi 4 infantry moved from Manchuria to Jehol 2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines Place Units - Japanese 1 factory_minor placed in French Indo China 1 factory_minor placed in Malaya 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Yunnan: 1 artillery and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.50 ANZAC regular : -0.33 -
2nd file, please
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 battleship and 1 transport Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 19 Casualties for Americans: 1 destroyer Casualties for Germans: 1 battleship and 1 transport Non Combat Move - Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 aaGuns moved from 91 Sea Zone to Gibraltar 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 61 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 2 infantry moved from Shensi to Kweichow 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 artillery moved from Kenya to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone 1 battleship moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Trans-Jordan to Egypt 1 infantry moved from Iraq to Trans-Jordan 1 armour moved from Northwest Persia to Trans-Jordan 2 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 mech_infantry moved from 81 Sea Zone to Egypt 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar Place Units - British 3 mech_infantrys placed in Persia 1 airfield placed in Gibraltar 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -0.33 Japanese regular : -2.33 Germans regular : -0.33 British regular : 1.17 -
@Colt45554 said in L21 Colt(X) vs mainah(A+27) 2E:
I’m new to the League so I have to be Tier 3 but I am experienced so moves like those are probably new to you but I’m used to them. I didn’t want to sound pretentious so i didn’t mention that in the finding players post
S’ok. I’m new to league and the game. Played maybe a dozen games total.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 4 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Slovakia Hungary to Belarus Italians take Belarus from Russians 1 bomber moved from Southern Italy to Alexandria 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 artillery moved from Algeria to Tunisia Italians take Tunisia from French Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Tobruk 2 fighters moved from Libya to Southern Italy 1 carrier moved from 97 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from France to Southern France 1 aaGun moved from Western Germany to Northern Italy 2 armour moved from Romania to Belarus 1 armour moved from Poland to Belarus 1 mech_infantry moved from Slovakia Hungary to Belarus 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 battleship, 2 cruisers and 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 battleship, 2 cruisers and 2 transports moved from 93 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Southern Italy Place Units - Italians 4 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians regular : 0.67 British regular : 0.67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 mech_infantry; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour, 1 fighter and 1 mech_infantry moved from Queensland to South Australia 2 mech_infantrys moved from New South Wales to South Australia 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 8 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 armour moved from Eastern Poland to Novgorod 2 fighters moved from Morocco to 91 Sea Zone 3 bombers moved from Southern France to 91 Sea Zone -
@Colt45554
Submerge, no scramble -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 8 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 armour moved from Eastern Poland to Novgorod 2 fighters moved from Morocco to 91 Sea Zone 3 bombers moved from Southern France to 91 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 1 armour and 9 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 armour and 9 infantry in Novgorod, round 2 : 2/10 hits, 2.00 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 91 Sea Zone Germans attack with 3 bombers and 2 fighters Americans defend with 1 submarine and 2 transports 1 submarine owned by the Americans submerged 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Non Combat Move - Germans 2 fighters moved from 91 Sea Zone to 95 Sea Zone 3 fighters and 5 tactical_bombers moved from Morocco to Southern Italy 3 bombers moved from 91 Sea Zone to Southern France 1 artillery moved from France to Southern France 1 artillery moved from Western Germany to Northern Italy 3 aaGuns, 7 armour, 5 artilleries, 24 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 4 mech_infantrys moved from Poland to Belarus 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 submarine placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone 1 bomber and 1 fighter placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 46 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 0.00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 8 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 armour moved from Eastern Poland to Novgorod 2 fighters moved from Morocco to 91 Sea Zone 3 bombers moved from Southern France to 91 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 1 armour and 9 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 armour and 9 infantry in Novgorod, round 2 : 2/10 hits, 2.00 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 91 Sea Zone Germans attack with 3 bombers and 2 fighters Americans defend with 1 submarine and 2 transports 1 submarine owned by the Americans submerged 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Non Combat Move - Germans 2 fighters moved from 91 Sea Zone to 95 Sea Zone 3 fighters and 5 tactical_bombers moved from Morocco to Southern Italy 3 bombers moved from 91 Sea Zone to Southern France 1 artillery moved from France to Southern France 1 artillery moved from Western Germany to Northern Italy 3 aaGuns, 7 armour, 5 artilleries, 24 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 4 mech_infantrys moved from Poland to Belarus 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 submarine placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone 1 bomber and 1 fighter placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 46 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 bomber EDIT: Removing units owned by Germans from Southern France: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 0.00 -
2nd file plz. forgot to move the idle bomber
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 125 Sea Zone to 112 Sea Zone 2 infantry moved from Smolensk to Archangel 1 fighter moved from Smolensk to Archangel 1 tactical_bomber moved from Smolensk to Ukraine 1 fighter moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine Combat - Russians Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer and 1 fighter Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone Germans and Russians reach a stalemate . Battle score for attacker is 8 Casualties for Germans: 1 destroyer Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 aaGun, 2 armour, 3 artilleries, 15 infantry and 2 mech_infantrys moved from Smolensk to Russia 3 aaGuns and 29 infantry moved from Bryansk to Russia 1 infantry moved from Volgograd to Samara 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 9 infantry placed in Russia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans regular : -1.33 Russians regular : -1.17





