bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 3,4 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries and 4 transports; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from Sumatra to 41 Sea Zone
            1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Western Australia
            1 cruiser moved from 42 Sea Zone to 56 Sea Zone
            2 destroyers moved from 41 Sea Zone to 56 Sea Zone
            1 carrier moved from 41 Sea Zone to 56 Sea Zone
            1 carrier moved from 41 Sea Zone to 43 Sea Zone
            1 fighter moved from 41 Sea Zone to 56 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 56 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
            1 battleship moved from 42 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Anhwe to Manchuria
            1 artillery and 1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 fighters and 1 tactical_bomber moved from Chahar to Manchuria
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 4 transports
                    4 transports owned by the Americans lost in 3 Sea Zone
                Japanese win, taking Western Australia from ANZAC with 1 submarine remaining. Battle score for attacker is 28
                Casualties for Americans: 4 transports
            Battle in Philippines
            Battle in Hopei
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Hopei
                Japanese win, taking Philippines from Americans, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            4 artilleries placed in Japan
            4 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 1 submarine and 3 transports; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            3 armour moved from Soviet Far East to Sakha
            1 mech_infantry moved from Soviet Far East to Sakha
            1 infantry moved from Soviet Far East to Siberia
            4 bombers moved from Eastern United States to New South Wales
            1 bomber moved from Yakut S.S.R. to Yunnan
            1 infantry moved from Soviet Far East to Siberia
            3 armour moved from Eastern United States to Southeast Mexico
            2 mech_infantrys moved from British Columbia to Alaska
            1 submarine moved from 1 Sea Zone to 3 Sea Zone
            1 destroyer moved from 1 Sea Zone to 3 Sea Zone
    
        Combat - Americans
            Battle in 3 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 artilleries moved from Western United States to British Columbia
            2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 fighters placed in Western United States
            1 submarine placed in 10 Sea Zone
            3 transports placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.67
    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 1 submarine and 3 transports; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            3 armour moved from Soviet Far East to Sakha
            1 mech_infantry moved from Soviet Far East to Sakha
            1 infantry moved from Soviet Far East to Siberia
            4 bombers moved from Eastern United States to New South Wales
            1 bomber moved from Yakut S.S.R. to Yunnan
            1 infantry moved from Soviet Far East to Siberia
            3 armour moved from Eastern United States to Southeast Mexico
            2 mech_infantrys moved from British Columbia to Alaska
            1 submarine moved from 1 Sea Zone to 3 Sea Zone
            1 destroyer moved from 1 Sea Zone to 3 Sea Zone
    
        Combat - Americans
            Battle in 3 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 artilleries moved from Western United States to British Columbia
            2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 fighters placed in Western United States
            1 submarine placed in 10 Sea Zone
            3 transports placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Yunnan to Kweichow
            5 infantry moved from Yunnan to Kweichow
            7 artilleries moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 31 PUs; 1 techTokens; 
            British buy 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                  British take 109 Sea Zone from Germans
            1 bomber moved from Gibraltar to 111 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
            1 fighter and 1 tactical_bomber moved from Algeria to 109 Sea Zone
            1 cruiser moved from 94 Sea Zone to 91 Sea Zone
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Kenya to Ethiopia
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Tanganyika Territory to Kenya
            1 transport moved from 76 Sea Zone to 80 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 armour moved from Alexandria to Trans-Jordan
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 mech_infantry moved from Yunnan to Shensi
                  Chinese take Shensi from Japanese
            1 mech_infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from French Indo China to Kwangsi
            1 fighter moved from Yunnan to Malaya
            1 fighter moved from Novgorod to 111 Sea Zone
    
        Combat - British
            Battle in 111 Sea Zone
                British attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 111 Sea Zone
                British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 111 Sea Zone to Scotland
            1 artillery moved from Scotland to United Kingdom
            1 mech_infantry moved from Scotland to United Kingdom
            1 infantry moved from Scotland to United Kingdom
            1 bomber moved from 111 Sea Zone to United Kingdom
            2 infantry moved from 76 Sea Zone to Ethiopia
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
    
        Place Units - British
            1 carrier placed in 109 Sea Zone
            1 submarine placed in 109 Sea Zone
            1 fighter placed in United Kingdom
            1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
            UK_Pacific collect 15 PUs (1 lost to blockades); end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.67
    British rolls : 0.00
    Germans regular : -0.17
    British regular : 0.50
    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians roll 2,1,2 and gets 0 hits
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 armour moved from Greece to Romania
            2 artilleries and 2 infantry moved from Greece to Bulgaria
    
        Place Units - Italians
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - ANZAC
            ANZAC spend 5 on tech rolls
                ANZAC roll 2,5,5,5 and gets 0 hits
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 4 techTokens; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 34 Sea Zone
            3 fighters moved from Hawaiian Islands to Queensland
            1 cruiser moved from 1 Sea Zone to 3 Sea Zone
            1 infantry moved from Yunnan to Kweichow
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 10 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Libya to Tobruk
            2 infantry moved from Tunisia to Libya
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Gibraltar to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 6,3 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Increased Factory Production
    
        Activate Technology - Germans
            Germans activating Increased Factory Production
    
        Purchase Units - Germans
            Germans buy 7 armour; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Germans
            5 artilleries and 5 infantry moved from Germany to 113 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
            5 infantry moved from 115 Sea Zone to Novgorod
            5 artilleries moved from 115 Sea Zone to Novgorod
            2 armour moved from Eastern Poland to Archangel
                  Germans take Belarus from Russians
            1 armour moved from Eastern Poland to Archangel
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            4 artilleries and 3 infantry moved from Eastern Poland to Belarus
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
            2 artilleries and 2 infantry moved from Eastern Poland to Belarus
            1 armour and 1 mech_infantry moved from Romania to Baltic States
            1 bomber moved from Germany to Novgorod
            1 bomber moved from Western Germany to Novgorod
            1 battleship moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber; Americans defend with 1 fighter and 1 tactical_bomber
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 carrier in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win with 1 carrier, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British lost in 112 Sea Zone
                Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
            Battle in Novgorod
                Germans attack with 5 artilleries, 2 bombers and 5 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 5 artilleries, 2 bombers and 5 infantry in Novgorod, round 2 : 6/12 hits, 4.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 5 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 3 armour
                Russians defend with 2 infantry
                    Germans roll dice for 3 armour in Archangel, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 3 armour in Archangel, round 3 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 3 armour in Archangel, round 4 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Baltic States
                Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 armour and 1 artillery in Baltic States, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans lost in Baltic States
                1 armour owned by the Germans retreated to Eastern Poland
                Russians win with 2 infantry remaining. Battle score for attacker is -11
                Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
            Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
    
        Non Combat Move - Germans
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from France to Western Germany
            2 bombers moved from Novgorod to Germany
    
        Place Units - Germans
            7 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -3.17
    British regular : 1.17
    

    Savegame

  • 2024 2023 '22 '19 '18


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 6,6,2 and gets 2 hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Heavy Bomber
    
        Activate Technology - Japanese
            Japanese activating Heavy Bomber
    
        Purchase Units - Japanese
            Japanese buy 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 1 Sea Zone
            4 artilleries and 4 infantry moved from 1 Sea Zone to British Columbia
            1 battleship, 1 carrier, 1 cruiser and 5 destroyers moved from 6 Sea Zone to 1 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from Japan to 1 Sea Zone
            2 bombers moved from Japan to Sakha
            3 fighters and 2 tactical_bombers moved from Manchuria to Sakha
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            2 infantry moved from Western Australia to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            1 battleship moved from 35 Sea Zone to 54 Sea Zone
            1 transport moved from 43 Sea Zone to 45 Sea Zone
            1 carrier and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
            2 destroyers moved from 56 Sea Zone to 45 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Hopei to Chahar
    
        Combat - Japanese
            Battle in Korea
            Battle in Sakha
                Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
                Americans defend with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Russians defend with 2 infantry
                    Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Sakha, round 2 : 5/9 hits, 4.50 expected hits
                    Russians roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Sakha, round 2 : 5/8 hits, 3.17 expected hits
                    2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 infantry owned by the Russians, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Sakha
                    Japanese roll dice for 2 bombers in Sakha, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 3 armour in Sakha, round 3 : 2/3 hits, 1.50 expected hits
                    2 bombers owned by the Japanese and 2 armour owned by the Americans lost in Sakha
                Russians win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is -47
                Casualties for Japanese: 2 bombers, 3 fighters and 2 tactical_bombers
                Casualties for Americans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in 1 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports
                Americans defend with 1 battleship, 2 carriers and 1 cruiser
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 2 : 4/9 hits, 3.83 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 1 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 1 Sea Zone
                    Japanese roll dice for 1 battleship, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 3 : 3/9 hits, 3.83 expected hits
                    Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 1 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 1 Sea Zone
                Japanese win, taking 1 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 32
                Casualties for Japanese: 1 carrier and 2 destroyers
                Casualties for Americans: 1 battleship, 2 carriers and 1 cruiser
            Battle in British Columbia
                Japanese attack with 4 artilleries and 4 infantry
                Americans defend with 2 artilleries
                    Japanese roll dice for 4 artilleries and 4 infantry in British Columbia, round 2 : 1/8 hits, 2.67 expected hits
                    British roll dice for 2 artilleries in British Columbia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia
                    Japanese roll dice for 4 artilleries and 3 infantry in British Columbia, round 3 : 2/7 hits, 2.33 expected hits
                    British roll dice for 1 artillery in British Columbia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia
                Japanese win, taking British Columbia from British with 4 artilleries and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 artilleries
            Battle in Queensland
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                ANZAC defend with 1 airfield, 3 fighters and 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Queensland, round 2 : 0/6 hits, 2.17 expected hits
                    ANZAC roll dice for 3 fighters in Queensland, round 2 : 3/3 hits, 2.00 expected hits
                    3 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 2 fighters in Queensland, round 3 : 1/2 hits, 1.33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 4 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 fighter in Queensland, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in Queensland
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for ANZAC: 3 fighters
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            2 fighters could not land in 1 Sea Zone and were removed
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
    
        Place Units - Japanese
            9 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : -4.83
    ANZAC regular : 0.00
    Russians regular : 2.33
    British regular : 1.00
    

    Savegame

  • 2024 2023 '22 '19 '18


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians roll 6,1,3,1 and gets 1 hit
            Italians removing all Technology Tokens after successful research.
            Italians discover War Bonds
    
        Activate Technology - Italians
            Italians activating War Bonds
    
        Purchase Units - Italians
            Italians buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            2 armour moved from Romania to Poland
    
        Combat - Italians
            Battle in Poland
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Poland, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Poland
                Italians win, taking Poland from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Bulgaria to Romania
            1 artillery moved from Bulgaria to Romania
            1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
            1 aaGun moved from Northern Italy to Western Germany
            2 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 aaGuns and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
            Italians collect 4 PUs from War Bonds; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : 0.67
    

    Savegame

  • 2024 2023 '22 '19 '18


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            7 armour moved from Germany to Baltic States
                  Germans take Baltic States from Russians
            5 artilleries and 5 infantry moved from Novgorod to Belarus
            2 bombers moved from Germany to Ukraine
    
        Combat - Germans
            Strategic bombing raid in Ukraine
                    Russians roll AA dice in Ukraine : 0/2 hits, 0.33 expected hits
                Bombing raid in Ukraine rolls: 5,6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
    
        Non Combat Move - Germans
            2 bombers moved from Ukraine to Romania
            1 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            3 infantry moved from Southern France to Normandy Bordeaux
    
        Place Units - Germans
            1 fighter and 1 tactical_bomber placed in Novgorod
            1 fighter and 2 tactical_bombers placed in Germany
            Germans undo move 1.
            1 fighter and 1 tactical_bomber placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    Russians AA : -0.33
    

    Savegame




  • @crockett36 it’s Russia’s turn.



  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Shipyards
    
        Activate Technology - Japanese
            Japanese activating Shipyards
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
                  Japanese take 26 Sea Zone from ANZAC
            1 destroyer moved from 1 Sea Zone to 10 Sea Zone
            1 destroyer moved from 1 Sea Zone to 8 Sea Zone
            1 destroyer moved from 1 Sea Zone to 9 Sea Zone
            1 battleship moved from 1 Sea Zone to 9 Sea Zone
            1 cruiser moved from 1 Sea Zone to 8 Sea Zone
            4 submarines moved from 6 Sea Zone to 8 Sea Zone
            4 submarines moved from 6 Sea Zone to 9 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 destroyer moved from 45 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 transport moved from 45 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 destroyer moved from 45 Sea Zone to 35 Sea Zone
            1 carrier moved from 45 Sea Zone to 33 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from Korea to Manchuria
            1 infantry moved from Chahar to Jehol
            1 artillery moved from Chahar to Jehol
            1 infantry moved from Kazakhstan to Volgograd
                  Japanese take Volgograd from Russians
    
        Combat - Japanese
            Battle in Wake Island
            Battle in 9 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 4 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 submarines in 9 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone
                Japanese win, taking Wake Island from Americans with 1 battleship, 1 destroyer and 3 submarines remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 2 destroyers and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 destroyers and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Jehol
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 8 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer and 4 submarines
                Americans defend with 1 submarine; ANZAC defend with 1 cruiser
                    Japanese roll dice for 4 submarines in 8 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the ANZAC lost in 8 Sea Zone
                Japanese win with 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 cruiser
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            4 transports moved from 1 Sea Zone to 7 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 battleship, 1 cruiser and 3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
            Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.67
    Japanese regular : 2.50
    Japanese rolls : 1.00
    ANZAC regular : 0.83
    

    Savegame



  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            1 artillery moved from Romania to Eastern Poland
            1 infantry moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Poland to Eastern Poland
    
        Combat - Italians
            Battle in Eastern Poland
                Italians attack with 1 armour and 1 artillery
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 artillery in Eastern Poland, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Yugoslavia to Bulgaria
            1 artillery moved from Yugoslavia to Albania
            4 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            4 infantry moved from Northern Italy to Yugoslavia
            4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
            Italians collect 12 PUs; end with 12 PUs
            Italians collect 2 PUs from War Bonds; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians rolls : 0.00
    Italians regular : 1.17
    Russians regular : -0.33
    

    Savegame


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