Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 2,1,2 and gets 0 hits
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Italians
Non Combat Move - Italians
2 armour moved from Greece to Romania
2 artilleries and 2 infantry moved from Greece to Bulgaria
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 2,5,5,5 and gets 0 hits
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 4 techTokens;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 34 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 infantry moved from Yunnan to Kweichow
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Gibraltar to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,3 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory Production
Activate Technology - Germans
Germans activating Increased Factory Production
Purchase Units - Germans
Germans buy 7 armour; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
5 artilleries and 5 infantry moved from Germany to 113 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
5 infantry moved from 115 Sea Zone to Novgorod
5 artilleries moved from 115 Sea Zone to Novgorod
2 armour moved from Eastern Poland to Archangel
Germans take Belarus from Russians
1 armour moved from Eastern Poland to Archangel
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
4 artilleries and 3 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
2 artilleries and 2 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Romania to Baltic States
1 bomber moved from Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber; Americans defend with 1 fighter and 1 tactical_bomber
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 carrier in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win with 1 carrier, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in Novgorod
Germans attack with 5 artilleries, 2 bombers and 5 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 artilleries, 2 bombers and 5 infantry in Novgorod, round 2 : 6/12 hits, 4.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 5 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 3 armour
Russians defend with 2 infantry
Germans roll dice for 3 armour in Archangel, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 3 armour in Archangel, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 3 armour in Archangel, round 4 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour and 1 artillery in Baltic States, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans lost in Baltic States
1 armour owned by the Germans retreated to Eastern Poland
Russians win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
2 bombers moved from Novgorod to Germany
Place Units - Germans
7 armour placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -3.17
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6,6,2 and gets 2 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy Bomber
Activate Technology - Japanese
Japanese activating Heavy Bomber
Purchase Units - Japanese
Japanese buy 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 unit repaired.
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 1 Sea Zone
4 artilleries and 4 infantry moved from 1 Sea Zone to British Columbia
1 battleship, 1 carrier, 1 cruiser and 5 destroyers moved from 6 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to 1 Sea Zone
2 bombers moved from Japan to Sakha
3 fighters and 2 tactical_bombers moved from Manchuria to Sakha
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 43 Sea Zone to 45 Sea Zone
1 carrier and 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone
2 destroyers moved from 56 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Hopei to Chahar
Combat - Japanese
Battle in Korea
Battle in Sakha
Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
Americans defend with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Russians defend with 2 infantry
Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Sakha, round 2 : 5/9 hits, 4.50 expected hits
Russians roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Sakha, round 2 : 5/8 hits, 3.17 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 infantry owned by the Russians, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Sakha
Japanese roll dice for 2 bombers in Sakha, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 3 armour in Sakha, round 3 : 2/3 hits, 1.50 expected hits
2 bombers owned by the Japanese and 2 armour owned by the Americans lost in Sakha
Russians win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is -47
Casualties for Japanese: 2 bombers, 3 fighters and 2 tactical_bombers
Casualties for Americans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 1 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports
Americans defend with 1 battleship, 2 carriers and 1 cruiser
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 2 : 4/9 hits, 3.83 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers and 1 cruiser in 1 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 5 destroyers, 2 fighters and 4 transports in 1 Sea Zone, round 3 : 3/9 hits, 3.83 expected hits
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 1 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 32
Casualties for Japanese: 1 carrier and 2 destroyers
Casualties for Americans: 1 battleship, 2 carriers and 1 cruiser
Battle in British Columbia
Japanese attack with 4 artilleries and 4 infantry
Americans defend with 2 artilleries
Japanese roll dice for 4 artilleries and 4 infantry in British Columbia, round 2 : 1/8 hits, 2.67 expected hits
British roll dice for 2 artilleries in British Columbia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia
Japanese roll dice for 4 artilleries and 3 infantry in British Columbia, round 3 : 2/7 hits, 2.33 expected hits
British roll dice for 1 artillery in British Columbia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 4 artilleries and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 artilleries
Battle in Queensland
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 3 fighters and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Queensland, round 2 : 0/6 hits, 2.17 expected hits
ANZAC roll dice for 3 fighters in Queensland, round 2 : 3/3 hits, 2.00 expected hits
3 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 2 fighters in Queensland, round 3 : 1/2 hits, 1.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
Japanese roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 4 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 fighter in Queensland, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in Queensland
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 3 fighters
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
2 fighters could not land in 1 Sea Zone and were removed
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
Place Units - Japanese
9 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -4.83
ANZAC regular : 0.00
Russians regular : 2.33
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 6,1,3,1 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover War Bonds
Activate Technology - Italians
Italians activating War Bonds
Purchase Units - Italians
Italians buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
2 armour moved from Romania to Poland
Combat - Italians
Battle in Poland
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Poland, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Poland
Italians win, taking Poland from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 artillery moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 aaGun moved from Northern Italy to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
2 aaGuns and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
Italians collect 4 PUs from War Bonds; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
7 armour moved from Germany to Baltic States
Germans take Baltic States from Russians
5 artilleries and 5 infantry moved from Novgorod to Belarus
2 bombers moved from Germany to Ukraine
Combat - Germans
Strategic bombing raid in Ukraine
Russians roll AA dice in Ukraine : 0/2 hits, 0.33 expected hits
Bombing raid in Ukraine rolls: 5,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Germans
2 bombers moved from Ukraine to Romania
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Southern France to Normandy Bordeaux
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Novgorod
1 fighter and 2 tactical_bombers placed in Germany
Germans undo move 1.
1 fighter and 1 tactical_bomber placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians AA : -0.33
@crockett36 it’s Russia’s turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Shipyards
Activate Technology - Japanese
Japanese activating Shipyards
Purchase Units - Japanese
Japanese buy 1 battleship, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from ANZAC
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 destroyer moved from 1 Sea Zone to 9 Sea Zone
1 battleship moved from 1 Sea Zone to 9 Sea Zone
1 cruiser moved from 1 Sea Zone to 8 Sea Zone
4 submarines moved from 6 Sea Zone to 8 Sea Zone
4 submarines moved from 6 Sea Zone to 9 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Korea to Manchuria
1 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
Combat - Japanese
Battle in Wake Island
Battle in 9 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 4 submarines
Americans defend with 1 destroyer
Japanese roll dice for 4 submarines in 9 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone
Japanese win, taking Wake Island from Americans with 1 battleship, 1 destroyer and 3 submarines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 destroyers and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 2 destroyers and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 8 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 4 submarines
Americans defend with 1 submarine; ANZAC defend with 1 cruiser
Japanese roll dice for 4 submarines in 8 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the ANZAC lost in 8 Sea Zone
Japanese win with 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
4 transports moved from 1 Sea Zone to 7 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 battleship, 1 cruiser and 3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : 2.50
Japanese rolls : 1.00
ANZAC regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Italians
Italians spend 5 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Poland to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 artillery in Eastern Poland, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Albania
4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
4 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Italians collect 12 PUs; end with 12 PUs
Italians collect 2 PUs from War Bonds; end with 14 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00
Italians regular : 1.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,5 and gets 0 hits
Purchase Units - Germans
Germans buy 14 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 bombers moved from Romania to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Germany to 110 Sea Zone
Combat - Germans
Battle in Norway
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
1 destroyer owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
British roll dice for 1 cruiser in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 110 Sea Zone
Germans win, taking Norway from Russians with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Non Combat Move - Germans
3 transports moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 aaGuns moved from Western Germany to Holland Belgium
2 aaGuns moved from Germany to Western Germany
2 bombers, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries moved from Southern France to Northern Italy
2 infantry moved from Southern France to Northern Italy
3 infantry moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
4 artilleries moved from Belarus to Eastern Poland
3 artilleries and 3 infantry moved from Belarus to Novgorod
Place Units - Germans
12 infantry placed in Germany
Germans undo move 1.
2 infantry placed in Western Germany
12 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : -1.17
British regular : 0.33
@bvandyke01 triplea_35760_7ger.tsvg your turn