Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
@majikforce It can really hurt I think especially Japan, I know!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 1 destroyer, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from New Guinea to Shan State
1 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Marianas to Guam
1 bomber moved from Caroline Islands to Guam
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
2 infantry moved from 21 Sea Zone to Guam
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
3 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 bomber moved from United Kingdom to 93 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Guam
Americans attack with 2 bombers and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 2 bombers and 2 infantry in Guam, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans roll dice for 2 bombers and 1 infantry in Guam, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tunisia
Americans attack with 2 artilleries and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 2 artilleries and 1 infantry in Tunisia, round 3 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 93 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
6 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from 93 Sea Zone to Normandy Bordeaux
5 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Shan State to Burma
2 bombers moved from Guam to Marianas
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
7 fighters and 1 tactical_bomber moved from 21 Sea Zone to Marianas
1 fighter moved from Wake Island to Marianas
1 bomber moved from Western United States to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Midway
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 3 infantry placed in Central United States
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 submarine and 3 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : -1,17
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 1 destroyer, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from New Guinea to Shan State
1 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Marianas to Guam
1 bomber moved from Caroline Islands to Guam
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
2 infantry moved from 21 Sea Zone to Guam
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
3 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 bomber moved from United Kingdom to 93 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Guam
Americans attack with 2 bombers and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 2 bombers and 2 infantry in Guam, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans roll dice for 2 bombers and 1 infantry in Guam, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tunisia
Americans attack with 2 artilleries and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 2 artilleries and 1 infantry in Tunisia, round 3 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 93 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
6 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from 93 Sea Zone to Normandy Bordeaux
5 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Shan State to Burma
2 bombers moved from Guam to Marianas
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
7 fighters and 1 tactical_bomber moved from 21 Sea Zone to Marianas
1 fighter moved from Wake Island to Marianas
1 bomber moved from Western United States to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Midway
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 3 infantry placed in Central United States
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 submarine and 3 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to Northern Italy
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Northern Italy
3 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
1 fighter and 1 tactical_bomber moved from India to Malaya
2 fighters moved from India to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Malaya
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Caucasus
British attack with 3 fighters and 3 infantry
Germans defend with 2 mech_infantrys
British roll dice for 3 fighters and 3 infantry in Caucasus, round 2 : 3/6 hits, 2,00 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
3 fighters moved from Caucasus to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter and 1 tactical_bomber moved from Malaya to Burma
2 fighters moved from Yunnan to India
2 artilleries and 2 infantry moved from India to Burma
1 transport moved from 110 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to Southern France
1 bomber moved from Northern Italy to Southern France
2 aaGuns, 2 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Southern France
Place Units - British
2 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Iraq
British undo move 3.
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
1 infantry placed in United Kingdom
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,00
Italians : -0,33
British : 2,33
Americans : -1,17
AA fire in Northern Italy : : 0,67
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 94 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer and 2 transports
Italians roll dice for 3 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 94 Sea Zone
2 transports owned by the Americans lost in 94 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to France
3 fighters moved from 94 Sea Zone to Southern Italy
4 infantry moved from Northern Italy to France
3 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to France
2 aaGuns moved from Bryansk to Rostov
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -2.00
Americans : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from India to Northwest Persia
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from India to Northwest Persia
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 68 PUs;
Germans buy 6 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Volgograd to Samara
4 fighters moved from Bryansk to Samara
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
21 mech_infantrys moved from Bryansk to Caucasus
10 mech_infantrys moved from Bryansk to Caucasus
14 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
2 infantry moved from Bryansk to Smolensk
4 bombers moved from Bryansk to Smolensk
3 infantry moved from Western Germany to Holland Belgium
5 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 5 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 5 fighters and 3 infantry in Holland Belgium, round 2 : 4/8 hits, 3.00 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 5 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 bombers and 2 infantry in Smolensk, round 2 : 2/6 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 4 fighters and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 4 fighters and 2 infantry in Samara, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 15 armour and 33 mech_infantrys
British defend with 2 infantry
Germans roll dice for 15 armour and 33 mech_infantrys in Caucasus, round 2 : 14/48 hits, 13.00 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 15 armour and 31 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
2 aaGuns moved from Bryansk to Rostov
4 artilleries moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
4 bombers moved from Smolensk to Germany
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
1 aaGun, 3 artilleries and 14 infantry moved from Western Germany to France
9 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
5 fighters moved from Holland Belgium to Western Germany
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
4 fighters moved from Samara to Rostov
Place Units - Germans
1 fighter placed in Western Germany
3 artilleries placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Russia to Urals
Russians take Urals from Japanese
1 artillery and 1 infantry moved from Russia to Samara
1 fighter moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
17 artilleries and 26 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 4 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 17 artilleries and 26 infantry
Germans defend with 2 infantry
Russians roll dice for 17 artilleries and 26 infantry in Smolensk, round 2 : 9/43 hits, 12,83 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 17 artilleries and 24 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Bryansk to Russia
1 fighter moved from Archangel to Russia
1 submarine moved from 105 Sea Zone to 92 Sea Zone
Place Units - Russians
2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 0,33
Italians : 0,00
Russians : -4,33
@Pejon_88 Going away for a couple of days. Won’t be able to post until Sunday or later.
Thanks for telling me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to Java
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour moved from Tsinghai to Novosibirsk
1 armour moved from Shensi to Novosibirsk
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
4 fighters moved from 35 Sea Zone to 44 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 mech_infantrys moved from Kwangtung to Yunnan
3 fighters moved from French Indo China to Yunnan
Combat - Japanese
Battle in Java
Japanese attack with 1 armour, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Guam
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Guam, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer and 1 transport
Battle in Yunnan
Japanese attack with 3 fighters and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters and 2 mech_infantrys in Yunnan, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 44 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Novosibirsk
Japanese attack with 2 armour
Russians defend with 1 mech_infantry
Japanese roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 mech_infantry moved from Sikang to Novosibirsk
1 infantry moved from Shensi to Sikang
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kwangtung to French Indo China
3 fighters moved from Yunnan to French Indo China
2 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Manchuria to Jehol
4 fighters moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 bomber moved from Java to Celebes
1 fighter moved from Japan to 35 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from Philippines to French Indo China
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 bomber placed in Japan
1 armour placed in French Indo China
1 carrier and 1 transport placed in 36 Sea Zone
Japanese undo move 3.
1 carrier and 1 transport placed in 36 Sea Zone
1 infantry and 2 mech_infantrys placed in Kwangtung
1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.17
Americans : 1.33
Chinese : 0.33
Russians : -0.33
Japanese : 0.83
@Pejon_88 Even after all that time off you still have ridiculous defense dice.
@majikforce Yeah! However the stats looks pretty even to me;

@Pejon_88 True, but the numbers don’t take into consideration what unit rolled what and when. Rolling a lot of 1’s is great but an Inf rolling 1 on defense can have a greater impact then a bomber rolling a 1 on attack. You took out 2 planes in the pacific with one roll from a dd and one roll from an inf. Totally changed how I had to move units around for defense.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 11 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Gibraltar to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Normandy Bordeaux to 93 Sea Zone
5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters and 5 submarines moved from 33 Sea Zone to 42 Sea Zone
3 fighters moved from Caroline Islands to 44 Sea Zone
2 bombers moved from Marianas to 6 Sea Zone
1 bomber moved from Caroline Islands to 44 Sea Zone
1 bomber moved from Burma to Yunnan
1 fighter moved from Midway to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
@majikforce I totally agree. Just wanted to show that table, but of course it’s more complicated than that.
@Pejon_88 Scramble outside Japan?
@Pejon_88 And kamikaze which I always forget about.
@Pejon_88 No scramble sz 6, 2 kamikaze on the DD, and you are gonna kick yourself but I will scramble sz 112 as well