@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Jim vs Makalakalane
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Maybe … just trying to see if I can hold Gibraltar without losing my transports with your British bomber lurking in the area. Doesn’t look like I can protect them without my fleet.
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 80 Sea Zone 2 fighters moved from Southern Italy to 94 Sea Zone 1 mech_infantry moved from Libya to Alexandria Italians take Alexandria from British 1 battleship moved from 93 Sea Zone to 88 Sea Zone 1 destroyer moved from 93 Sea Zone to 88 Sea Zone 2 cruisers moved from 93 Sea Zone to 88 Sea Zone 1 bomber moved from Southern Italy to 88 Sea Zone Combat - Italians Americans scrambles 2 units out of Suriname to defend against the attack in 88 Sea Zone Battle in 80 Sea Zone Italians attack with 1 bomber British defend with 3 transports 3 transports owned by the British lost in 80 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 21 Casualties for British: 3 transports Battle in 94 Sea Zone Italians attack with 2 fighters British defend with 1 destroyer Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 94 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 94 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Battle in 88 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer British defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 88 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Italians 1 cruiser owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 cruiser owned by the Italians and 1 carrier owned by the Americans lost in 88 Sea Zone Italians roll dice for 1 battleship, 1 bomber and 1 cruiser in 88 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits Americans roll dice for 2 fighters in 88 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 1 fighter owned by the Americans and 1 fighter owned by the British lost in 88 Sea Zone Italians win with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 36 Casualties for Italians: 1 cruiser and 1 destroyer Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Casualties for British: 1 fighter Non Combat Move - Italians
Combat Hit Differential Summary :
Italians : -0.50 British : 0.00 Americans : -0.83
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@jim010 you need to do Non Combat and mobilize units
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Give me a minute. Trying to figure out how to split this.
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@jim010 no problem. It’s just because you posted :) So I thought you maybe had forgotten that part :p
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 80 Sea Zone 2 fighters moved from Southern Italy to 94 Sea Zone 1 mech_infantry moved from Libya to Alexandria Italians take Alexandria from British 1 battleship moved from 93 Sea Zone to 88 Sea Zone 1 destroyer moved from 93 Sea Zone to 88 Sea Zone 2 cruisers moved from 93 Sea Zone to 88 Sea Zone 1 bomber moved from Southern Italy to 88 Sea Zone Combat - Italians Americans scrambles 2 units out of Suriname to defend against the attack in 88 Sea Zone Battle in 80 Sea Zone Italians attack with 1 bomber British defend with 3 transports 3 transports owned by the British lost in 80 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 21 Casualties for British: 3 transports Battle in 94 Sea Zone Italians attack with 2 fighters British defend with 1 destroyer Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 94 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 94 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Battle in 88 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer British defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 88 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Italians 1 cruiser owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 cruiser owned by the Italians and 1 carrier owned by the Americans lost in 88 Sea Zone Italians roll dice for 1 battleship, 1 bomber and 1 cruiser in 88 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits Americans roll dice for 2 fighters in 88 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 1 fighter owned by the Americans and 1 fighter owned by the British lost in 88 Sea Zone Italians win with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 36 Casualties for Italians: 1 cruiser and 1 destroyer Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Casualties for British: 1 fighter Non Combat Move - Italians 1 fighter moved from 94 Sea Zone to Gibraltar 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 armour, 1 artillery and 3 infantry moved from Libya to Tobruk 1 armour moved from Tunisia to Morocco 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from 92 Sea Zone to Morocco 2 transports moved from 93 Sea Zone to 95 Sea Zone 3 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Morocco 3 infantry moved from Bulgaria to Greece 1 armour moved from Bulgaria to Greece 1 bomber moved from 80 Sea Zone to Italian Somaliland 1 bomber moved from 88 Sea Zone to Gibraltar Place Units - Italians 4 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.00 Americans : -0.83
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There you go. Tried to make sure you can’t land. But I can’t compete with the British in the middle east, so not sure how much longer I can hang in there.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 25 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 25 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 fighter moved from United Kingdom to 88 Sea Zone Combat - French Battle in 88 Sea Zone French attack with 1 fighter Italians defend with 1 battleship and 1 cruiser French roll dice for 1 fighter in 88 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 battleship and 1 cruiser in 88 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 fighter owned by the French lost in 88 Sea Zone Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,17 French : -0,50
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@jim010 I can’t hit your transports. And I have no luck right now. If you want to turn this around I suggest you should continue playing tonight. You r sub hit 2 1’s in a row against US and in another game right after a sub, once again, hit on a 1’. The French Fighter in this round couldn’t hit on a 3. It’s small things, but so far this has cost me 92 IPC.
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lol. If I win, its not due to skill.
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@jim010 haha :p I didn’t say that you’d win because of this hehe ;) The nice thing about being the Allies is that time is on their side and I agree that UK are strong in the Middles East now.
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Yes, which is why I attack Russia turn 2 and drive straight for Moscow. But this middle east thing is 100% fowling up the Germans. I did better with the Italians this game, but I need to figure out how to better use the German planes to assist the Italians. And my Japan game is a mess.
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@jim010 I’ve heard that turn 3, usually is the most effective time to attack Russia with Germany, but I like the idea of attacking turn 2. To be completely honest. I have never won a match with the Axis powers and feel like it’s easier with the Allies due to the bid. But since all the rest of the community insist on a bid to even things out, I guess I’m (still) just a poor Axes player :p But I’ve lost numerous matches with the Allies, so it’s obviously not impossible haha
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Play the big guns in the league. Might give you a challenge.
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@jim010 yea I know. It’s not like I win with the Allies every time - at all. But I find it easier to find a victory with them (0 so far with Axis). I’ve won a few matches, not a lot. But I’ve been close a bunch of times.
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@Makalakalane said in Jim vs Makalakalane:
@jim010 I can’t hit your transports. And I have no luck right now. If you want to turn this around I suggest you should continue playing tonight. You r sub hit 2 1’s in a row against US and in another game right after a sub, once again, hit on a 1’. The French Fighter in this round couldn’t hit on a 3. It’s small things, but so far this has cost me 92 IPC.
If you landed in Morroco or Gibraltar with the US, you could then hit it with the British. I was looking to prevent that.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 1 bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 8 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 18 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Western Ukraine to Bryansk 7 armour moved from Eastern Poland to Bryansk 2 armour moved from Baltic States to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Belarus to Bryansk Combat - Germans Battle in Bryansk Germans attack with 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys in Bryansk, round 2 : 23/53 hits, 19.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Baltic States to Belarus 3 aaGuns and 9 artilleries moved from Eastern Poland to Western Ukraine 4 tactical_bombers moved from Romania to Bessarabia 4 fighters moved from Romania to Bessarabia 1 fighter moved from Southern Italy to Bessarabia 9 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Romania to Western Germany 3 aaGuns, 3 artilleries and 1 infantry moved from Northern Italy to France Place Units - Germans 1 bomber placed in Western Germany 7 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 52 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 3.83 Russians : -0.33
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This is where my delay with the Norway Germans will affect me. AND I forgot to move up my AA guns last turn, yeesh …
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I gave you 50/50 odds against the Germans.