• Customizer

    Maybe … just trying to see if I can hold Gibraltar without losing my transports with your British bomber lurking in the area. Doesn’t look like I can protect them without my fleet.

  • Customizer

    TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 80 Sea Zone
            2 fighters moved from Southern Italy to 94 Sea Zone
            1 mech_infantry moved from Libya to Alexandria
                  Italians take Alexandria from British
            1 battleship moved from 93 Sea Zone to 88 Sea Zone
            1 destroyer moved from 93 Sea Zone to 88 Sea Zone
            2 cruisers moved from 93 Sea Zone to 88 Sea Zone
            1 bomber moved from Southern Italy to 88 Sea Zone
    
        Combat - Italians
            Americans scrambles 2 units out of Suriname to defend against the attack in 88 Sea Zone
            Battle in 80 Sea Zone
                Italians attack with 1 bomber
                British defend with 3 transports
                    3 transports owned by the British lost in 80 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for British: 3 transports
            Battle in 94 Sea Zone
                Italians attack with 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 94 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 94 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 94 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for British: 1 destroyer
            Battle in 88 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer
                British defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 88 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 cruiser owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 cruiser owned by the Italians and 1 carrier owned by the Americans lost in 88 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber and 1 cruiser in 88 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 2 fighters in 88 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
                    1 fighter owned by the Americans and 1 fighter owned by the British lost in 88 Sea Zone
                Italians win with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 36
                Casualties for Italians: 1 cruiser and 1 destroyer
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                Casualties for British: 1 fighter
    
        Non Combat Move - Italians
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.00
    Americans : -0.83
    

    Savegame


  • @jim010 you need to do Non Combat and mobilize units

  • Customizer

    Give me a minute. Trying to figure out how to split this.


  • @jim010 no problem. It’s just because you posted :) So I thought you maybe had forgotten that part :p

  • Customizer

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 80 Sea Zone
            2 fighters moved from Southern Italy to 94 Sea Zone
            1 mech_infantry moved from Libya to Alexandria
                  Italians take Alexandria from British
            1 battleship moved from 93 Sea Zone to 88 Sea Zone
            1 destroyer moved from 93 Sea Zone to 88 Sea Zone
            2 cruisers moved from 93 Sea Zone to 88 Sea Zone
            1 bomber moved from Southern Italy to 88 Sea Zone
    
        Combat - Italians
            Americans scrambles 2 units out of Suriname to defend against the attack in 88 Sea Zone
            Battle in 80 Sea Zone
                Italians attack with 1 bomber
                British defend with 3 transports
                    3 transports owned by the British lost in 80 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for British: 3 transports
            Battle in 94 Sea Zone
                Italians attack with 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 94 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 94 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 94 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for British: 1 destroyer
            Battle in 88 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer
                British defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 88 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 cruiser owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 cruiser owned by the Italians and 1 carrier owned by the Americans lost in 88 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber and 1 cruiser in 88 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 2 fighters in 88 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
                    1 fighter owned by the Americans and 1 fighter owned by the British lost in 88 Sea Zone
                Italians win with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 36
                Casualties for Italians: 1 cruiser and 1 destroyer
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                Casualties for British: 1 fighter
    
        Non Combat Move - Italians
            1 fighter moved from 94 Sea Zone to Gibraltar
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 armour, 1 artillery and 3 infantry moved from Libya to Tobruk
            1 armour moved from Tunisia to Morocco
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 artillery and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 artillery moved from 92 Sea Zone to Morocco
            2 transports moved from 93 Sea Zone to 95 Sea Zone
            3 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Morocco
            3 infantry moved from Bulgaria to Greece
            1 armour moved from Bulgaria to Greece
            1 bomber moved from 80 Sea Zone to Italian Somaliland
            1 bomber moved from 88 Sea Zone to Gibraltar
    
        Place Units - Italians
            4 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.00
    Americans : -0.83
    

    Savegame

  • Customizer

    There you go. Tried to make sure you can’t land. But I can’t compete with the British in the middle east, so not sure how much longer I can hang in there.


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 25 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 artilleries and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 25 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 artilleries and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to 88 Sea Zone
    
        Combat - French
            Battle in 88 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 battleship and 1 cruiser
                    French roll dice for 1 fighter in 88 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 battleship and 1 cruiser in 88 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    1 fighter owned by the French lost in 88 Sea Zone
                Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -10
                Casualties for French: 1 fighter
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0,17
    French : -0,50
    

    Savegame


  • @jim010 I can’t hit your transports. And I have no luck right now. If you want to turn this around I suggest you should continue playing tonight. You r sub hit 2 1’s in a row against US and in another game right after a sub, once again, hit on a 1’. The French Fighter in this round couldn’t hit on a 3. It’s small things, but so far this has cost me 92 IPC.

  • Customizer

    lol. If I win, its not due to skill.


  • @jim010 haha :p I didn’t say that you’d win because of this hehe ;) The nice thing about being the Allies is that time is on their side and I agree that UK are strong in the Middles East now.

  • Customizer

    Yes, which is why I attack Russia turn 2 and drive straight for Moscow. But this middle east thing is 100% fowling up the Germans. I did better with the Italians this game, but I need to figure out how to better use the German planes to assist the Italians. And my Japan game is a mess.


  • @jim010 I’ve heard that turn 3, usually is the most effective time to attack Russia with Germany, but I like the idea of attacking turn 2. To be completely honest. I have never won a match with the Axis powers and feel like it’s easier with the Allies due to the bid. But since all the rest of the community insist on a bid to even things out, I guess I’m (still) just a poor Axes player :p But I’ve lost numerous matches with the Allies, so it’s obviously not impossible haha

  • Customizer

    Play the big guns in the league. Might give you a challenge.


  • @jim010 yea I know. It’s not like I win with the Allies every time - at all. But I find it easier to find a victory with them (0 so far with Axis). I’ve won a few matches, not a lot. But I’ve been close a bunch of times.


  • @Makalakalane said in Jim vs Makalakalane:

    @jim010 I can’t hit your transports. And I have no luck right now. If you want to turn this around I suggest you should continue playing tonight. You r sub hit 2 1’s in a row against US and in another game right after a sub, once again, hit on a 1’. The French Fighter in this round couldn’t hit on a 3. It’s small things, but so far this has cost me 92 IPC.

    If you landed in Morroco or Gibraltar with the US, you could then hit it with the British. I was looking to prevent that.

  • Customizer

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour and 1 bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery and 8 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Vyborg to Novgorod
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            18 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Western Ukraine to Bryansk
            7 armour moved from Eastern Poland to Bryansk
            2 armour moved from Baltic States to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys in Bryansk, round 2 : 23/53 hits, 19.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 artillery moved from Baltic States to Belarus
            3 aaGuns and 9 artilleries moved from Eastern Poland to Western Ukraine
            4 tactical_bombers moved from Romania to Bessarabia
            4 fighters moved from Romania to Bessarabia
            1 fighter moved from Southern Italy to Bessarabia
            9 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Romania to Western Germany
            3 aaGuns, 3 artilleries and 1 infantry moved from Northern Italy to France
    
        Place Units - Germans
            1 bomber placed in Western Germany
            7 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
            Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    Russians : -0.33
    

    Savegame

  • Customizer

    This is where my delay with the Norway Germans will affect me. AND I forgot to move up my AA guns last turn, yeesh …

  • Customizer

    I gave you 50/50 odds against the Germans.

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