• TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 25 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 artilleries and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to 88 Sea Zone
    
        Combat - French
            Battle in 88 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 battleship and 1 cruiser
                    French roll dice for 1 fighter in 88 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 battleship and 1 cruiser in 88 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    1 fighter owned by the French lost in 88 Sea Zone
                Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -10
                Casualties for French: 1 fighter
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0,17
    French : -0,50
    

    Savegame


  • @jim010 I can’t hit your transports. And I have no luck right now. If you want to turn this around I suggest you should continue playing tonight. You r sub hit 2 1’s in a row against US and in another game right after a sub, once again, hit on a 1’. The French Fighter in this round couldn’t hit on a 3. It’s small things, but so far this has cost me 92 IPC.

  • Customizer

    lol. If I win, its not due to skill.


  • @jim010 haha :p I didn’t say that you’d win because of this hehe ;) The nice thing about being the Allies is that time is on their side and I agree that UK are strong in the Middles East now.

  • Customizer

    Yes, which is why I attack Russia turn 2 and drive straight for Moscow. But this middle east thing is 100% fowling up the Germans. I did better with the Italians this game, but I need to figure out how to better use the German planes to assist the Italians. And my Japan game is a mess.


  • @jim010 I’ve heard that turn 3, usually is the most effective time to attack Russia with Germany, but I like the idea of attacking turn 2. To be completely honest. I have never won a match with the Axis powers and feel like it’s easier with the Allies due to the bid. But since all the rest of the community insist on a bid to even things out, I guess I’m (still) just a poor Axes player :p But I’ve lost numerous matches with the Allies, so it’s obviously not impossible haha

  • Customizer

    Play the big guns in the league. Might give you a challenge.


  • @jim010 yea I know. It’s not like I win with the Allies every time - at all. But I find it easier to find a victory with them (0 so far with Axis). I’ve won a few matches, not a lot. But I’ve been close a bunch of times.


  • @Makalakalane said in Jim vs Makalakalane:

    @jim010 I can’t hit your transports. And I have no luck right now. If you want to turn this around I suggest you should continue playing tonight. You r sub hit 2 1’s in a row against US and in another game right after a sub, once again, hit on a 1’. The French Fighter in this round couldn’t hit on a 3. It’s small things, but so far this has cost me 92 IPC.

    If you landed in Morroco or Gibraltar with the US, you could then hit it with the British. I was looking to prevent that.

  • Customizer

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour and 1 bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery and 8 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Vyborg to Novgorod
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            18 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Western Ukraine to Bryansk
            7 armour moved from Eastern Poland to Bryansk
            2 armour moved from Baltic States to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys in Bryansk, round 2 : 23/53 hits, 19.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 artillery moved from Baltic States to Belarus
            3 aaGuns and 9 artilleries moved from Eastern Poland to Western Ukraine
            4 tactical_bombers moved from Romania to Bessarabia
            4 fighters moved from Romania to Bessarabia
            1 fighter moved from Southern Italy to Bessarabia
            9 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Romania to Western Germany
            3 aaGuns, 3 artilleries and 1 infantry moved from Northern Italy to France
    
        Place Units - Germans
            1 bomber placed in Western Germany
            7 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
            Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    Russians : -0.33
    

    Savegame

  • Customizer

    This is where my delay with the Norway Germans will affect me. AND I forgot to move up my AA guns last turn, yeesh …

  • Customizer

    I gave you 50/50 odds against the Germans.


  • @jim010 true. I didn’t think it through.

  • Customizer

    I could have gone to Smolensk, but I was wanting to catch you as you retreat south. This is the only way for me to do that this game.


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Smolensk from Germans to Russians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Smolensk: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Kansu to Novosibirsk
            2 aaGuns and 19 infantry moved from Yenisey to Timguska
            1 infantry moved from Kansu to Novosibirsk
            1 infantry moved from Tambov to Rostov
            1 armour moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Samara to Russia
            1 armour moved from Samara to Russia
            1 mech_infantry moved from Samara to Russia
            4 aaGuns, 9 artilleries and 14 infantry moved from Tambov to Russia
            2 armour moved from Volgograd to Russia
            2 mech_infantrys moved from Volgograd to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 25 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @jim010 well, I didn’t retreat south ;) let’'s see what happens. It’s almost 3.30 am here, so I’m out for tonight :)

  • Customizer

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Sakha to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 artillery and 2 infantry moved from Anhwe to Kweichow
            1 armour moved from French Indo China to Kweichow
            1 infantry moved from Shan State to Malaya
            1 artillery moved from Shan State to Malaya
            1 infantry moved from Shan State to Siam
                  Japanese take Siam from UK_Pacific
            2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kiangsi
            1 infantry moved from 20 Sea Zone to Kiangsi
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 armour moved from Kwangtung to Kiangsi
            1 armour moved from Buyant-Uhaa to Hopei
            2 fighters moved from 35 Sea Zone to Kiangsi
    
        Combat - Japanese
            Battle in Borneo
            Battle in Kweichow
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 fighters; Chinese defend with 9 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 5/10 hits, 5.00 expected hits
                    Chinese roll dice for 2 fighters and 9 infantry in Kweichow, round 2 : 5/11 hits, 4.33 expected hits
                    2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 armour, 2 bombers and 2 tactical_bombers in Kweichow, round 3 : 3/5 hits, 3.00 expected hits
                    Chinese roll dice for 2 fighters and 4 infantry in Kweichow, round 3 : 3/6 hits, 2.67 expected hits
                    2 tactical_bombers owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 armour and 1 bomber in Kweichow, round 4 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 2 fighters and 1 infantry in Kweichow, round 4 : 3/3 hits, 1.67 expected hits
                    1 bomber owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the British lost in Kweichow
                Chinese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is -45
                Casualties for Japanese: 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                Casualties for Chinese: 9 infantry
                Casualties for British: 1 fighter
            Battle in Hopei
                Japanese attack with 1 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Hopei
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour
            Battle in Kiangsi
                Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 3/5 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Malaya
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 fighters moved from Kiangsi to 35 Sea Zone
            4 artilleries and 10 infantry moved from Shan State to French Indo China
    
        Place Units - Japanese
            1 destroyer and 3 submarines placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            3 armour placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese : 4.33
    UK_Pacific : 0.33
    Japanese : 0.83
    

    Savegame

  • Customizer

    You’re just going to wait until those 19 inf are in range and them just back up into them. I messed up my timing, so I can’t hit you in time anyway.


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers and 1 harbour; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Western United States to 88 Sea Zone
            1 bomber moved from Hawaiian Islands to 88 Sea Zone
    
        Combat - Americans
            Battle in 88 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Italians defend with 1 battleship and 1 cruiser
                    Americans roll dice for 1 bomber and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 battleship and 1 cruiser in 88 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 88 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 10
                Casualties for Americans: 1 bomber and 1 fighter
                Casualties for Italians: 1 battleship and 1 cruiser
    
        Non Combat Move - Americans
            1 fighter moved from 88 Sea Zone to Suriname
            1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 31 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Wake Island
            1 battleship, 1 carrier and 2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    Americans : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Hopei
    
        Place Units - Chinese
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

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