Initial test. First time tries.
Jim vs Makalakalane
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@jim010 I’ve heard that turn 3, usually is the most effective time to attack Russia with Germany, but I like the idea of attacking turn 2. To be completely honest. I have never won a match with the Axis powers and feel like it’s easier with the Allies due to the bid. But since all the rest of the community insist on a bid to even things out, I guess I’m (still) just a poor Axes player :p But I’ve lost numerous matches with the Allies, so it’s obviously not impossible haha
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Play the big guns in the league. Might give you a challenge.
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@jim010 yea I know. It’s not like I win with the Allies every time - at all. But I find it easier to find a victory with them (0 so far with Axis). I’ve won a few matches, not a lot. But I’ve been close a bunch of times.
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@Makalakalane said in Jim vs Makalakalane:
@jim010 I can’t hit your transports. And I have no luck right now. If you want to turn this around I suggest you should continue playing tonight. You r sub hit 2 1’s in a row against US and in another game right after a sub, once again, hit on a 1’. The French Fighter in this round couldn’t hit on a 3. It’s small things, but so far this has cost me 92 IPC.
If you landed in Morroco or Gibraltar with the US, you could then hit it with the British. I was looking to prevent that.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 1 bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 8 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 18 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Western Ukraine to Bryansk 7 armour moved from Eastern Poland to Bryansk 2 armour moved from Baltic States to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Belarus to Bryansk Combat - Germans Battle in Bryansk Germans attack with 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys in Bryansk, round 2 : 23/53 hits, 19.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Baltic States to Belarus 3 aaGuns and 9 artilleries moved from Eastern Poland to Western Ukraine 4 tactical_bombers moved from Romania to Bessarabia 4 fighters moved from Romania to Bessarabia 1 fighter moved from Southern Italy to Bessarabia 9 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Romania to Western Germany 3 aaGuns, 3 artilleries and 1 infantry moved from Northern Italy to France Place Units - Germans 1 bomber placed in Western Germany 7 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 52 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 3.83 Russians : -0.33
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This is where my delay with the Norway Germans will affect me. AND I forgot to move up my AA guns last turn, yeesh …
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I gave you 50/50 odds against the Germans.
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@jim010 true. I didn’t think it through.
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I could have gone to Smolensk, but I was wanting to catch you as you retreat south. This is the only way for me to do that this game.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Smolensk from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Smolensk: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Kansu to Novosibirsk 2 aaGuns and 19 infantry moved from Yenisey to Timguska 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Tambov to Rostov 1 armour moved from Volgograd to Northwest Persia 1 mech_infantry moved from Samara to Russia 1 armour moved from Samara to Russia 1 mech_infantry moved from Samara to Russia 4 aaGuns, 9 artilleries and 14 infantry moved from Tambov to Russia 2 armour moved from Volgograd to Russia 2 mech_infantrys moved from Volgograd to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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@jim010 well, I didn’t retreat south ;) let’'s see what happens. It’s almost 3.30 am here, so I’m out for tonight :)
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Sakha to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 armour moved from French Indo China to Kweichow 1 infantry moved from Shan State to Malaya 1 artillery moved from Shan State to Malaya 1 infantry moved from Shan State to Siam Japanese take Siam from UK_Pacific 2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from 20 Sea Zone to Kiangsi 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 armour moved from Kwangtung to Kiangsi 1 armour moved from Buyant-Uhaa to Hopei 2 fighters moved from 35 Sea Zone to Kiangsi Combat - Japanese Battle in Borneo Battle in Kweichow Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 fighters; Chinese defend with 9 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 5/10 hits, 5.00 expected hits Chinese roll dice for 2 fighters and 9 infantry in Kweichow, round 2 : 5/11 hits, 4.33 expected hits 2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour, 2 bombers and 2 tactical_bombers in Kweichow, round 3 : 3/5 hits, 3.00 expected hits Chinese roll dice for 2 fighters and 4 infantry in Kweichow, round 3 : 3/6 hits, 2.67 expected hits 2 tactical_bombers owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour and 1 bomber in Kweichow, round 4 : 2/2 hits, 1.17 expected hits Chinese roll dice for 2 fighters and 1 infantry in Kweichow, round 4 : 3/3 hits, 1.67 expected hits 1 bomber owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the British lost in Kweichow Chinese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is -45 Casualties for Japanese: 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Casualties for Chinese: 9 infantry Casualties for British: 1 fighter Battle in Hopei Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Battle in Kiangsi Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from Kiangsi to 35 Sea Zone 4 artilleries and 10 infantry moved from Shan State to French Indo China Place Units - Japanese 1 destroyer and 3 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 3 armour placed in French Indo China Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : 4.33 UK_Pacific : 0.33 Japanese : 0.83
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You’re just going to wait until those 19 inf are in range and them just back up into them. I messed up my timing, so I can’t hit you in time anyway.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers and 1 harbour; Remaining resources: 3 PUs; Combat Move - Americans 2 fighters moved from Western United States to 88 Sea Zone 1 bomber moved from Hawaiian Islands to 88 Sea Zone Combat - Americans Battle in 88 Sea Zone Americans attack with 1 bomber and 2 fighters Italians defend with 1 battleship and 1 cruiser Americans roll dice for 1 bomber and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship and 1 cruiser in 88 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 88 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 10 Casualties for Americans: 1 bomber and 1 fighter Casualties for Italians: 1 battleship and 1 cruiser Non Combat Move - Americans 1 fighter moved from 88 Sea Zone to Suriname 1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 31 Sea Zone Place Units - Americans 1 harbour placed in Wake Island 1 battleship, 1 carrier and 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : 0.83 Americans : 0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Hopei Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers and 1 harbour; Remaining resources: 3 PUs; Combat Move - Americans 2 fighters moved from Western United States to 88 Sea Zone 1 bomber moved from Hawaiian Islands to 88 Sea Zone Combat - Americans Battle in 88 Sea Zone Americans attack with 1 bomber and 2 fighters Italians defend with 1 battleship and 1 cruiser Americans roll dice for 1 bomber and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship and 1 cruiser in 88 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 88 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 10 Casualties for Americans: 1 bomber and 1 fighter Casualties for Italians: 1 battleship and 1 cruiser Non Combat Move - Americans 1 fighter moved from 88 Sea Zone to Suriname 1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 31 Sea Zone Place Units - Americans 1 harbour placed in Wake Island 1 battleship, 1 carrier and 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Hopei Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 2 fighters and 6 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; Combat Move - British 24 infantry and 5 mech_infantrys moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 armour moved from India to Yunnan 5 mech_infantrys moved from India to Yunnan 1 bomber moved from Egypt to Italian Somaliland 3 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 7 mech_infantrys moved from Trans-Jordan to Alexandria 2 armour moved from Trans-Jordan to Alexandria 2 fighters moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria Combat - British Battle in Italian Somaliland British attack with 1 bomber Italians defend with 1 bomber British roll dice for 1 bomber in Italian Somaliland, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Italians lost in Italian Somaliland British win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Battle in Alexandria British attack with 2 armour, 1 artillery, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber Italians defend with 1 mech_infantry British roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 4/16 hits, 4.83 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 armour, 1 artillery, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 fighter moved from Alexandria to French Equatorial Africa 1 fighter moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 fighter moved from Trans-Jordan to West India 2 fighters moved from Trans-Jordan to Persia 3 infantry moved from Iraq to Trans-Jordan 3 artilleries moved from Iraq to Trans-Jordan 1 cruiser moved from 81 Sea Zone to 96 Sea Zone 3 aaGuns moved from Burma to Yunnan 1 fighter moved from Kweichow to India 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 armour, 1 artillery and 5 infantry moved from Brazil to Suriname 1 bomber moved from Italian Somaliland to French Equatorial Africa Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia 2 fighters placed in Egypt British undo move 3. Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 tactical_bomber EDIT: Adding units owned by British to Egypt: 1 tactical_bomber EDIT: Turning off Edit Mode 2 fighters placed in Egypt Turn Complete - British British collect 35 PUs; end with 37 PUs Place Units - UK_Pacific 1 fighter and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 UK_Pacific collect 8 PUs (5 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 fighter and 3 infantry
Combat Hit Differential Summary :
Italians : 0.33 British : -0.50 Americans : 0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Gibraltar to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Libya 1 armour moved from Tobruk to Libya 2 infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya 1 armour moved from Morocco to Tunisia 2 artilleries moved from Morocco to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 4 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone 2 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy 1 armour moved from Greece to Romania Place Units - Italians 5 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -2.00 British : 0.00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry moved from Egypt to Alexandria 3 fighters moved from India to Persia 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry moved from Egypt to Alexandria 3 fighters moved from India to Persia 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Alexandria 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Bessarabia to Smolensk 1 tactical_bomber moved from Bessarabia to Smolensk 1 fighter moved from Bessarabia to Smolensk 1 tactical_bomber moved from Bessarabia to Smolensk 1 infantry moved from Bryansk to Rostov 1 fighter moved from Bessarabia to Rostov 1 fighter moved from Bessarabia to Rostov 1 tactical_bomber moved from Bessarabia to Rostov 1 infantry moved from Bryansk to Tambov 1 fighter moved from Bessarabia to Tambov 1 tactical_bomber moved from Bessarabia to Tambov Combat - Germans Battle in Tambov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk 3 aaGuns and 9 artilleries moved from Western Ukraine to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery moved from Belarus to Bryansk 1 artillery and 8 infantry moved from Novgorod to Belarus 7 armour moved from Germany to Eastern Poland 3 aaGuns, 3 artilleries and 1 infantry moved from France to Southern France Place Units - Germans 3 armour placed in Novgorod 3 bombers placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 3.33 Russians : 0.00