@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
Give me a minute. Trying to figure out how to split this.
@jim010 no problem. It’s just because you posted :) So I thought you maybe had forgotten that part :p
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 80 Sea Zone
2 fighters moved from Southern Italy to 94 Sea Zone
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from British
1 battleship moved from 93 Sea Zone to 88 Sea Zone
1 destroyer moved from 93 Sea Zone to 88 Sea Zone
2 cruisers moved from 93 Sea Zone to 88 Sea Zone
1 bomber moved from Southern Italy to 88 Sea Zone
Combat - Italians
Americans scrambles 2 units out of Suriname to defend against the attack in 88 Sea Zone
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 3 transports
3 transports owned by the British lost in 80 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in 94 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 94 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 94 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in 88 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer
British defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 88 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 cruiser owned by the Italians and 1 carrier owned by the Americans lost in 88 Sea Zone
Italians roll dice for 1 battleship, 1 bomber and 1 cruiser in 88 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
Americans roll dice for 2 fighters in 88 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
1 fighter owned by the Americans and 1 fighter owned by the British lost in 88 Sea Zone
Italians win with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 36
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Casualties for British: 1 fighter
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Gibraltar
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery and 3 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Morocco
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
2 transports moved from 93 Sea Zone to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Morocco
3 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
1 bomber moved from 80 Sea Zone to Italian Somaliland
1 bomber moved from 88 Sea Zone to Gibraltar
Place Units - Italians
4 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 0.00
Americans : -0.83
There you go. Tried to make sure you can’t land. But I can’t compete with the British in the middle east, so not sure how much longer I can hang in there.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 25 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 25 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
1 fighter moved from United Kingdom to 88 Sea Zone
Combat - French
Battle in 88 Sea Zone
French attack with 1 fighter
Italians defend with 1 battleship and 1 cruiser
French roll dice for 1 fighter in 88 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 battleship and 1 cruiser in 88 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 fighter owned by the French lost in 88 Sea Zone
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,17
French : -0,50
@jim010 I can’t hit your transports. And I have no luck right now. If you want to turn this around I suggest you should continue playing tonight. You r sub hit 2 1’s in a row against US and in another game right after a sub, once again, hit on a 1’. The French Fighter in this round couldn’t hit on a 3. It’s small things, but so far this has cost me 92 IPC.
lol. If I win, its not due to skill.
@jim010 haha :p I didn’t say that you’d win because of this hehe ;) The nice thing about being the Allies is that time is on their side and I agree that UK are strong in the Middles East now.
Yes, which is why I attack Russia turn 2 and drive straight for Moscow. But this middle east thing is 100% fowling up the Germans. I did better with the Italians this game, but I need to figure out how to better use the German planes to assist the Italians. And my Japan game is a mess.
@jim010 I’ve heard that turn 3, usually is the most effective time to attack Russia with Germany, but I like the idea of attacking turn 2. To be completely honest. I have never won a match with the Axis powers and feel like it’s easier with the Allies due to the bid. But since all the rest of the community insist on a bid to even things out, I guess I’m (still) just a poor Axes player :p But I’ve lost numerous matches with the Allies, so it’s obviously not impossible haha
Play the big guns in the league. Might give you a challenge.
@jim010 yea I know. It’s not like I win with the Allies every time - at all. But I find it easier to find a victory with them (0 so far with Axis). I’ve won a few matches, not a lot. But I’ve been close a bunch of times.
@Makalakalane said in Jim vs Makalakalane:
@jim010 I can’t hit your transports. And I have no luck right now. If you want to turn this around I suggest you should continue playing tonight. You r sub hit 2 1’s in a row against US and in another game right after a sub, once again, hit on a 1’. The French Fighter in this round couldn’t hit on a 3. It’s small things, but so far this has cost me 92 IPC.
If you landed in Morroco or Gibraltar with the US, you could then hit it with the British. I was looking to prevent that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 1 bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery and 8 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
18 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
7 armour moved from Eastern Poland to Bryansk
2 armour moved from Baltic States to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Belarus to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys in Bryansk, round 2 : 23/53 hits, 19.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 28 armour, 3 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Baltic States to Belarus
3 aaGuns and 9 artilleries moved from Eastern Poland to Western Ukraine
4 tactical_bombers moved from Romania to Bessarabia
4 fighters moved from Romania to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
9 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Romania to Western Germany
3 aaGuns, 3 artilleries and 1 infantry moved from Northern Italy to France
Place Units - Germans
1 bomber placed in Western Germany
7 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 3.83
Russians : -0.33
This is where my delay with the Norway Germans will affect me. AND I forgot to move up my AA guns last turn, yeesh …
I gave you 50/50 odds against the Germans.
@jim010 true. I didn’t think it through.
I could have gone to Smolensk, but I was wanting to catch you as you retreat south. This is the only way for me to do that this game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to Novosibirsk
2 aaGuns and 19 infantry moved from Yenisey to Timguska
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tambov to Rostov
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Samara to Russia
1 armour moved from Samara to Russia
1 mech_infantry moved from Samara to Russia
4 aaGuns, 9 artilleries and 14 infantry moved from Tambov to Russia
2 armour moved from Volgograd to Russia
2 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :