Initial test. First time tries.
Jim vs Makalakalane
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Sakha to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 armour moved from French Indo China to Kweichow 1 infantry moved from Shan State to Malaya 1 artillery moved from Shan State to Malaya 1 infantry moved from Shan State to Siam Japanese take Siam from UK_Pacific 2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from 20 Sea Zone to Kiangsi 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 armour moved from Kwangtung to Kiangsi 1 armour moved from Buyant-Uhaa to Hopei 2 fighters moved from 35 Sea Zone to Kiangsi Combat - Japanese Battle in Borneo Battle in Kweichow Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 fighters; Chinese defend with 9 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 5/10 hits, 5.00 expected hits Chinese roll dice for 2 fighters and 9 infantry in Kweichow, round 2 : 5/11 hits, 4.33 expected hits 2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour, 2 bombers and 2 tactical_bombers in Kweichow, round 3 : 3/5 hits, 3.00 expected hits Chinese roll dice for 2 fighters and 4 infantry in Kweichow, round 3 : 3/6 hits, 2.67 expected hits 2 tactical_bombers owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour and 1 bomber in Kweichow, round 4 : 2/2 hits, 1.17 expected hits Chinese roll dice for 2 fighters and 1 infantry in Kweichow, round 4 : 3/3 hits, 1.67 expected hits 1 bomber owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the British lost in Kweichow Chinese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is -45 Casualties for Japanese: 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Casualties for Chinese: 9 infantry Casualties for British: 1 fighter Battle in Hopei Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Battle in Kiangsi Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from Kiangsi to 35 Sea Zone 4 artilleries and 10 infantry moved from Shan State to French Indo China Place Units - Japanese 1 destroyer and 3 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 3 armour placed in French Indo China Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : 4.33 UK_Pacific : 0.33 Japanese : 0.83
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You’re just going to wait until those 19 inf are in range and them just back up into them. I messed up my timing, so I can’t hit you in time anyway.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers and 1 harbour; Remaining resources: 3 PUs; Combat Move - Americans 2 fighters moved from Western United States to 88 Sea Zone 1 bomber moved from Hawaiian Islands to 88 Sea Zone Combat - Americans Battle in 88 Sea Zone Americans attack with 1 bomber and 2 fighters Italians defend with 1 battleship and 1 cruiser Americans roll dice for 1 bomber and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship and 1 cruiser in 88 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 88 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 10 Casualties for Americans: 1 bomber and 1 fighter Casualties for Italians: 1 battleship and 1 cruiser Non Combat Move - Americans 1 fighter moved from 88 Sea Zone to Suriname 1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 31 Sea Zone Place Units - Americans 1 harbour placed in Wake Island 1 battleship, 1 carrier and 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : 0.83 Americans : 0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Hopei Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers and 1 harbour; Remaining resources: 3 PUs; Combat Move - Americans 2 fighters moved from Western United States to 88 Sea Zone 1 bomber moved from Hawaiian Islands to 88 Sea Zone Combat - Americans Battle in 88 Sea Zone Americans attack with 1 bomber and 2 fighters Italians defend with 1 battleship and 1 cruiser Americans roll dice for 1 bomber and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship and 1 cruiser in 88 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 88 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 10 Casualties for Americans: 1 bomber and 1 fighter Casualties for Italians: 1 battleship and 1 cruiser Non Combat Move - Americans 1 fighter moved from 88 Sea Zone to Suriname 1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 31 Sea Zone Place Units - Americans 1 harbour placed in Wake Island 1 battleship, 1 carrier and 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Hopei Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 2 fighters and 6 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; Combat Move - British 24 infantry and 5 mech_infantrys moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 armour moved from India to Yunnan 5 mech_infantrys moved from India to Yunnan 1 bomber moved from Egypt to Italian Somaliland 3 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 7 mech_infantrys moved from Trans-Jordan to Alexandria 2 armour moved from Trans-Jordan to Alexandria 2 fighters moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria Combat - British Battle in Italian Somaliland British attack with 1 bomber Italians defend with 1 bomber British roll dice for 1 bomber in Italian Somaliland, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Italians lost in Italian Somaliland British win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Battle in Alexandria British attack with 2 armour, 1 artillery, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber Italians defend with 1 mech_infantry British roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 4/16 hits, 4.83 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 armour, 1 artillery, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 fighter moved from Alexandria to French Equatorial Africa 1 fighter moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 fighter moved from Trans-Jordan to West India 2 fighters moved from Trans-Jordan to Persia 3 infantry moved from Iraq to Trans-Jordan 3 artilleries moved from Iraq to Trans-Jordan 1 cruiser moved from 81 Sea Zone to 96 Sea Zone 3 aaGuns moved from Burma to Yunnan 1 fighter moved from Kweichow to India 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 armour, 1 artillery and 5 infantry moved from Brazil to Suriname 1 bomber moved from Italian Somaliland to French Equatorial Africa Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia 2 fighters placed in Egypt British undo move 3. Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 tactical_bomber EDIT: Adding units owned by British to Egypt: 1 tactical_bomber EDIT: Turning off Edit Mode 2 fighters placed in Egypt Turn Complete - British British collect 35 PUs; end with 37 PUs Place Units - UK_Pacific 1 fighter and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 UK_Pacific collect 8 PUs (5 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 fighter and 3 infantry
Combat Hit Differential Summary :
Italians : 0.33 British : -0.50 Americans : 0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Gibraltar to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Libya 1 armour moved from Tobruk to Libya 2 infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya 1 armour moved from Morocco to Tunisia 2 artilleries moved from Morocco to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 4 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone 2 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy 1 armour moved from Greece to Romania Place Units - Italians 5 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -2.00 British : 0.00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry moved from Egypt to Alexandria 3 fighters moved from India to Persia 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry moved from Egypt to Alexandria 3 fighters moved from India to Persia 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Alexandria 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Bessarabia to Smolensk 1 tactical_bomber moved from Bessarabia to Smolensk 1 fighter moved from Bessarabia to Smolensk 1 tactical_bomber moved from Bessarabia to Smolensk 1 infantry moved from Bryansk to Rostov 1 fighter moved from Bessarabia to Rostov 1 fighter moved from Bessarabia to Rostov 1 tactical_bomber moved from Bessarabia to Rostov 1 infantry moved from Bryansk to Tambov 1 fighter moved from Bessarabia to Tambov 1 tactical_bomber moved from Bessarabia to Tambov Combat - Germans Battle in Tambov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk 3 aaGuns and 9 artilleries moved from Western Ukraine to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery moved from Belarus to Bryansk 1 artillery and 8 infantry moved from Novgorod to Belarus 7 armour moved from Germany to Eastern Poland 3 aaGuns, 3 artilleries and 1 infantry moved from France to Southern France Place Units - Germans 3 armour placed in Novgorod 3 bombers placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 3.33 Russians : 0.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 19 infantry moved from Timguska to Yenisey 2 infantry moved from Novosibirsk to Vologda 1 armour moved from Northwest Persia to Kazakhstan 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 1 harbour, 3 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yakut S.S.R. to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 41 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 aaGuns moved from Japan to 6 Sea Zone 2 aaGuns and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 aaGuns moved from 36 Sea Zone to French Indo China 1 infantry moved from Siam to French Indo China 1 armour moved from Kiangsi to 20 Sea Zone 1 armour and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 2 fighters moved from 35 Sea Zone to French Indo China 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from 6 Sea Zone to French Indo China 1 aaGun, 1 artillery and 11 infantry moved from Sakha to Amur Place Units - Japanese 1 harbour and 3 infantry placed in French Indo China 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33 Japanese : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 battleship, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States Place Units - Americans 1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone 2 armour and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan Place Units - Chinese 1 artillery and 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 battleship, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Central United States to Eastern United States Place Units - Americans 1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone 2 armour and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan Place Units - Chinese 1 artillery and 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs Purchase Units - British British buy 1 carrier, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from India to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 fighter moved from 41 Sea Zone to India 1 fighter moved from West India to India 10 mech_infantrys moved from Yunnan to India 3 aaGuns and 21 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Shan State 2 fighters moved from Persia to Russia 3 infantry moved from Persia to Iraq 6 infantry moved from Trans-Jordan to Egypt 3 artilleries moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to French Equatorial Africa 1 bomber moved from French Equatorial Africa to Egypt 1 armour, 1 artillery and 5 infantry moved from Suriname to Brazil 1 mech_infantry moved from Eire to United Kingdom Place Units - British 3 mech_infantrys placed in Persia 3 infantry placed in Egypt 1 carrier placed in 106 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5 UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 2 submarines; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour, 1 artillery and 2 infantry moved from Libya to Tunisia 1 fighter moved from Libya to Southern Italy 1 infantry moved from Tobruk to Libya 8 submarines moved from 95 Sea Zone to 92 Sea Zone 1 armour moved from Romania to Ukraine Place Units - Italians 2 submarines placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 3 fighters moved from Persia to Russia Place Units - ANZAC 1 destroyer and 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 3 fighters moved from Persia to Russia Place Units - ANZAC 1 destroyer and 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 submarine and 3 tactical_bombers; Remaining resources: 4 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda 5 fighters moved from Bryansk to Vologda 4 tactical_bombers moved from Bryansk to Vologda 1 armour moved from Bryansk to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Bryansk 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 armour moved from Bryansk to Caucasus Germans take Caucasus from Russians Combat - Germans Battle in Vologda Germans attack with 5 fighters, 1 infantry and 4 tactical_bombers Russians defend with 2 infantry Germans roll dice for 5 fighters, 1 infantry and 4 tactical_bombers in Vologda, round 2 : 6/10 hits, 5.33 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 5 fighters and 4 tactical_bombers moved from Vologda to Bryansk 3 armour moved from Novgorod to Bryansk 1 artillery and 8 infantry moved from Belarus to Bryansk 1 infantry moved from Smolensk to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 7 armour moved from Eastern Poland to Bryansk 1 infantry moved from France to Western Germany Place Units - Germans 2 submarines placed in 105 Sea Zone 3 tactical_bombers placed in Novgorod 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 65 PUs (1 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 19 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 armour and 1 mech_infantry moved from Russia to Tambov Russians take Tambov from Germans 1 armour and 1 mech_infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 armour and 2 mech_infantrys moved from Russia to Volgograd 1 armour moved from Kazakhstan to Volgograd 9 artilleries, 59 infantry and 1 mech_infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Volgograd 3 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4,00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 9 artilleries, 59 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 9 artilleries, 59 infantry and 1 mech_infantry in Samara, round 2 : 7/69 hits, 14,50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 9 artilleries, 59 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 1 infantry EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Russia to Tambov 4 aaGuns moved from Russia to Samara 3 fighters moved from Volgograd to Iraq 1 tactical_bomber moved from Volgograd to Iraq 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 aaGuns moved from Yenisey to Yakut S.S.R. Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -6,50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 11 infantry moved from Amur to Manchuria 1 mech_infantry moved from Central Mongolia to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 2 fighters moved from French Indo China to Shan State 3 infantry moved from French Indo China to Kwangsi 2 fighters moved from French Indo China to Kwangsi 3 artilleries moved from French Indo China to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 4 infantry moved from French Indo China to 36 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 37 Sea Zone to Malaya 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Celebes Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters and 3 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Kwangsi, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 2 fighters and 2 infantry in Kwangsi, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 3 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 armour, 3 artilleries and 4 infantry British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese 1 infantry moved from French Indo China to Siam 2 fighters moved from Shan State to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from Kwangsi to French Indo China 1 aaGun moved from Amur to Buyant-Uhaa 2 tactical_bombers moved from Japan to 6 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 2 fighters placed in Japan 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese : 0.33 UK_Pacific : 0.50 Japanese : -2.00