• TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers and 1 harbour; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Western United States to 88 Sea Zone
            1 bomber moved from Hawaiian Islands to 88 Sea Zone
    
        Combat - Americans
            Battle in 88 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Italians defend with 1 battleship and 1 cruiser
                    Americans roll dice for 1 bomber and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 battleship and 1 cruiser in 88 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 88 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 10
                Casualties for Americans: 1 bomber and 1 fighter
                Casualties for Italians: 1 battleship and 1 cruiser
    
        Non Combat Move - Americans
            1 fighter moved from 88 Sea Zone to Suriname
            1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 31 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Wake Island
            1 battleship, 1 carrier and 2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Hopei
    
        Place Units - Chinese
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 fighters and 6 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            24 infantry and 5 mech_infantrys moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 armour moved from India to Yunnan
            5 mech_infantrys moved from India to Yunnan
            1 bomber moved from Egypt to Italian Somaliland
            3 infantry moved from Egypt to Alexandria
            1 artillery moved from Egypt to Alexandria
            7 mech_infantrys moved from Trans-Jordan to Alexandria
            2 armour moved from Trans-Jordan to Alexandria
            2 fighters moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
    
        Combat - British
            Battle in Italian Somaliland
                British attack with 1 bomber
                Italians defend with 1 bomber
                    British roll dice for 1 bomber in Italian Somaliland, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians lost in Italian Somaliland
                British win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 1 bomber
            Battle in Alexandria
                British attack with 2 armour, 1 artillery, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    British roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 4/16 hits, 4.83 expected hits
                    Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 armour, 1 artillery, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Alexandria to French Equatorial Africa
            1 fighter moved from Alexandria to Egypt
            1 tactical_bomber moved from Alexandria to Egypt
            1 fighter moved from Trans-Jordan to West India
            2 fighters moved from Trans-Jordan to Persia
            3 infantry moved from Iraq to Trans-Jordan
            3 artilleries moved from Iraq to Trans-Jordan
            1 cruiser moved from 81 Sea Zone to 96 Sea Zone
            3 aaGuns moved from Burma to Yunnan
            1 fighter moved from Kweichow to India
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 armour, 1 artillery and 5 infantry moved from Brazil to Suriname
            1 bomber moved from Italian Somaliland to French Equatorial Africa
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Persia
            2 fighters placed in Egypt
            British undo move 3.
            Turning on Edit Mode
            EDIT: Removing units owned by British from Trans-Jordan: 1 tactical_bomber
            EDIT: Adding units owned by British to Egypt: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            2 fighters placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 fighter and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
            UK_Pacific collect 8 PUs (5 lost to blockades); end with 10 PUs
            Some Units in India change ownership: 1 fighter and 3 infantry
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.50
    Americans : 0.33
    

    Savegame

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    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Gibraltar to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 fighter and 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
                Casualties for British: 1 cruiser
    
        Non Combat Move - Italians
            1 bomber moved from 96 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to Libya
            1 armour moved from Tobruk to Libya
            2 infantry moved from Tobruk to Libya
            1 artillery moved from Tobruk to Libya
            1 armour moved from Morocco to Tunisia
            2 artilleries moved from Morocco to 92 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            4 infantry moved from Gibraltar to 92 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
            2 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy
            1 armour moved from Greece to Romania
    
        Place Units - Italians
            5 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    British : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            2 infantry moved from Egypt to Alexandria
            3 fighters moved from India to Persia
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            2 infantry moved from Egypt to Alexandria
            3 fighters moved from India to Persia
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Alexandria
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Bryansk to Smolensk
            1 fighter moved from Bessarabia to Smolensk
            1 tactical_bomber moved from Bessarabia to Smolensk
            1 fighter moved from Bessarabia to Smolensk
            1 tactical_bomber moved from Bessarabia to Smolensk
            1 infantry moved from Bryansk to Rostov
            1 fighter moved from Bessarabia to Rostov
            1 fighter moved from Bessarabia to Rostov
            1 tactical_bomber moved from Bessarabia to Rostov
            1 infantry moved from Bryansk to Tambov
            1 fighter moved from Bessarabia to Tambov
            1 tactical_bomber moved from Bessarabia to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 4/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
            3 aaGuns and 9 artilleries moved from Western Ukraine to Bryansk
            8 mech_infantrys moved from Eastern Poland to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 artillery and 8 infantry moved from Novgorod to Belarus
            7 armour moved from Germany to Eastern Poland
            3 aaGuns, 3 artilleries and 1 infantry moved from France to Southern France
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 bombers placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
            Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 19 infantry moved from Timguska to Yenisey
            2 infantry moved from Novosibirsk to Vologda
            1 armour moved from Northwest Persia to Kazakhstan
            1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 harbour, 3 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Yakut S.S.R. to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 aaGuns moved from Japan to 6 Sea Zone
            2 aaGuns and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 aaGuns moved from 36 Sea Zone to French Indo China
            1 infantry moved from Siam to French Indo China
            1 armour moved from Kiangsi to 20 Sea Zone
            1 armour and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to French Indo China
            2 fighters moved from 35 Sea Zone to French Indo China
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from 6 Sea Zone to French Indo China
            1 aaGun, 1 artillery and 11 infantry moved from Sakha to Amur
    
        Place Units - Japanese
            1 harbour and 3 infantry placed in French Indo China
            1 destroyer and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 battleship, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone
            2 armour and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Szechwan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 battleship, 3 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone
            2 armour and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Szechwan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    
        Purchase Units - British
            British buy 1 carrier, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Yunnan to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 fighter moved from India to 41 Sea Zone
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - British
            1 fighter moved from 41 Sea Zone to India
            1 fighter moved from West India to India
            10 mech_infantrys moved from Yunnan to India
            3 aaGuns and 21 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Shan State
            2 fighters moved from Persia to Russia
            3 infantry moved from Persia to Iraq
            6 infantry moved from Trans-Jordan to Egypt
            3 artilleries moved from Trans-Jordan to Iraq
            1 fighter moved from Egypt to French Equatorial Africa
            1 bomber moved from French Equatorial Africa to Egypt
            1 armour, 1 artillery and 5 infantry moved from Suriname to Brazil
            1 mech_infantry moved from Eire to United Kingdom
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 infantry placed in Egypt
            1 carrier placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
            UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour, 1 artillery and 2 infantry moved from Libya to Tunisia
            1 fighter moved from Libya to Southern Italy
            1 infantry moved from Tobruk to Libya
            8 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 armour moved from Romania to Ukraine
    
        Place Units - Italians
            2 submarines placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier, 2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            3 fighters moved from Persia to Russia
    
        Place Units - ANZAC
            1 destroyer and 1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
            ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier, 2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            3 fighters moved from Persia to Russia
    
        Place Units - ANZAC
            1 destroyer and 1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
            ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
            EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 submarine and 3 tactical_bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
            5 fighters moved from Bryansk to Vologda
            4 tactical_bombers moved from Bryansk to Vologda
            1 armour moved from Bryansk to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Rostov to Bryansk
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 armour moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 5 fighters, 1 infantry and 4 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 5 fighters, 1 infantry and 4 tactical_bombers in Vologda, round 2 : 6/10 hits, 5.33 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            5 fighters and 4 tactical_bombers moved from Vologda to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 artillery and 8 infantry moved from Belarus to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            7 armour moved from Eastern Poland to Bryansk
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            2 submarines placed in 105 Sea Zone
            3 tactical_bombers placed in Novgorod
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
            Germans collect 65 PUs (1 lost to blockades); end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            19 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 armour and 1 mech_infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour and 1 mech_infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            2 armour and 2 mech_infantrys moved from Russia to Volgograd
            1 armour moved from Kazakhstan to Volgograd
            9 artilleries, 59 infantry and 1 mech_infantry moved from Russia to Samara
            1 tactical_bomber moved from Russia to Volgograd
            3 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4,00 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 9 artilleries, 59 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 9 artilleries, 59 infantry and 1 mech_infantry in Samara, round 2 : 7/69 hits, 14,50 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 9 artilleries, 59 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Samara: 1 infantry
            EDIT: Adding units owned by Russians to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Russia to Tambov
            4 aaGuns moved from Russia to Samara
            3 fighters moved from Volgograd to Iraq
            1 tactical_bomber moved from Volgograd to Iraq
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            2 aaGuns moved from Yenisey to Yakut S.S.R.
    
        Place Units - Russians
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -6,50
    

    Savegame

  • Customizer

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 11 infantry moved from Amur to Manchuria
            1 mech_infantry moved from Central Mongolia to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            2 fighters moved from French Indo China to Shan State
            3 infantry moved from French Indo China to Kwangsi
            2 fighters moved from French Indo China to Kwangsi
            3 artilleries moved from French Indo China to 36 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            4 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 destroyers moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Celebes
                Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters and 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 3 infantry in Kwangsi, round 2 : 0/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 2 fighters and 2 infantry in Kwangsi, round 3 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 3 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 1 armour, 3 artilleries and 4 infantry
                British defend with 1 armour; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 infantry moved from French Indo China to Siam
            2 fighters moved from Shan State to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from Kwangsi to French Indo China
            1 aaGun moved from Amur to Buyant-Uhaa
            2 tactical_bombers moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 fighters placed in Japan
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    UK_Pacific : 0.50
    Japanese : -2.00
    

    Savegame


  • @jim010 this game is over. Look at the us hit rate when I post


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 armour moved from Eastern United States to 101 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 3 artilleries, 2 battleships, 1 carrier, 5 destroyers, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour moved from 91 Sea Zone to Spain
            5 infantry moved from 91 Sea Zone to Spain
            3 artilleries moved from 91 Sea Zone to Spain
            1 fighter moved from Suriname to Spain
    
        Combat - Americans
            Battle in Spain
                Americans attack with 2 armour, 3 artilleries, 1 fighter and 5 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 2 battleships in Spain, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 5 infantry in Spain, round 2 : 2/11 hits, 3.83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 3 infantry in Spain, round 3 : 1/9 hits, 3.50 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 2 infantry in Spain, round 4 : 5/8 hits, 3.17 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 2 armour, 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 4 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Spain to 91 Sea Zone
            1 armour, 2 artilleries, 3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 31 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,5,6
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.83
    Neutral_True : 1.00
    

    Savegame


  • @jim010 I thought it would be lower, but it’s been shit for a while, so I don’t think I will be able to turn it around.


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Hunan to Yunnan
            1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Chinese
            1 artillery and 7 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

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