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L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3

  • 19

    be great if you could assume in obvious situations. zero chance Ill ever scramble into something like this.

  • 19

    so no scramble

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            2 fighters moved from Southern Italy to Syria
            1 bomber moved from Southern Italy to Trans-Jordan
            1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 93 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Syria
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 battleship in Syria, round 2 : 1/1 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Syria
                Italians win, taking Syria from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 bomber and 4 infantry
                British defend with 1 artillery
                    Italians roll dice for 2 cruisers in Trans-Jordan, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            2 fighters moved from Syria to Greece
            1 bomber moved from Trans-Jordan to Greece
            2 infantry moved from Libya to Tobruk
            1 armour moved from Tunisia to Tobruk
            1 mech_infantry moved from Tunisia to Tobruk
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 armour moved from Greece to Romania
            1 infantry moved from Southern France to France
            2 infantry moved from Northern Italy to France
            2 artilleries moved from Southern France to Northern Italy
            1 armour moved from Southern France to Greater Southern Germany
            1 aaGun moved from Southern France to Northern Italy
            1 aaGun moved from Northern Italy to France
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : 0.67
    French : -0.33
    

    Savegame


  • @ksmckay said in L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3:

    be great if you could assume in obvious situations. zero chance Ill ever scramble into something like this.

    I do not mind waiting and I do not like to assume things for my Opponent. You may have been willing to sacrifice the fighter to remove the bombardment. Not likely I agree however still a possibility.

  • 19

    Yeah, im not saying anything against your policy in general, but I wont ever scramble into something like this. So in this game I am confident you can make reasonable assumptions and be right 99.9% of the time, but of course you are welcome to do whatever.

  • 19

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to India
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 marine and 1 mech_infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            2 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    TripleA Manual Gamesave Post: French round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to India
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 marine and 1 mech_infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            2 infantry moved from Morocco to Algeria
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from 79 Sea Zone: 1 destroyer
            EDIT: Adding units owned by French to 80 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    @AndrewAAGamer changed my mind on french dd position so please use second file.

  • 2026 25 24 23 22 21 20

    Thanks for the heads up! I appreciate it.

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 infantry moved from Poland to Baltic States
            3 fighters and 3 tactical_bombers moved from Western Germany to Baltic States
            2 armour, 3 artilleries and 4 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 armour moved from Romania to Eastern Poland
            5 artilleries and 28 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            9 armour and 11 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Baltic States, round 2 : 5/8 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Baltic States to Finland
            1 infantry moved from Germany to Poland
            5 mech_infantrys moved from Western Germany to Poland
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Finland
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 cruiser moved from 112 Sea Zone to 125 Sea Zone
            2 artilleries and 1 infantry moved from Normandy Bordeaux to France
            1 aaGun moved from Normandy Bordeaux to France
            2 bombers, 2 fighters and 2 tactical_bombers moved from Gibraltar to Southern Italy
            1 aaGun moved from Western Germany to France
            2 aaGuns moved from Western Germany to Germany
            1 aaGun moved from Romania to Eastern Poland
            1 aaGun moved from Romania to Bessarabia
            2 fighters and 2 tactical_bombers moved from Baltic States to Romania
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
            Germans collect 39 PUs (3 lost to blockades); end with 40 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Russians : -0.33
    

    Savegame

  • 19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Novgorod to 127 Sea Zone
            2 infantry moved from Novgorod to Baltic States
            1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in 127 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 127 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 125 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser and 1 submarine
                1 submarine owned by the Russians Submerged
                1 submarine owned by the Germans Submerged
            Battle in Baltic States
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Baltic States
                Russians winGermans win with 1 cruiser remaining, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            6 infantry moved from Yenisey to Timguska
            1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 fighter moved from 127 Sea Zone to Russia
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Baltic States to Russia
            2 aaGuns, 3 artilleries and 22 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Rostov to Russia
            6 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Belarus to Russia
            1 armour moved from Belarus to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.50
    

    Savegame

  • 19

    arghh, sorry, might make a ncm edit. This is what happens, I look things over, decide every possible thing, then decide I am good to go and post. Then, I think what if I did that wrong, and then sure enough I miscalculated something I already checked. so please hold. I will let you know when you can proceed.

  • 19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Novgorod to 127 Sea Zone
            2 infantry moved from Novgorod to Baltic States
            1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in 127 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 127 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 125 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser and 1 submarine
                1 submarine owned by the Russians Submerged
                1 submarine owned by the Germans Submerged
            Battle in Baltic States
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Baltic States
                Russians winGermans win with 1 cruiser remaining, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            6 infantry moved from Yenisey to Timguska
            1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 fighter moved from 127 Sea Zone to Russia
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Baltic States to Russia
            2 aaGuns, 3 artilleries and 22 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Rostov to Russia
            6 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Belarus to Russia
            1 armour moved from Belarus to Bryansk
            2 aaGuns and 12 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.50
    

    Savegame

  • 19

    ok good to go. I swear I calc’d out the far east twice and decided it was ok but it definitely wasnt.

  • 19

    To avoid issues, it would be great if both of us could try to remember to post whats on what when leaving land units on transports. More of an issue for US/UK but tripleA tends to screw things up all the time, even when you take the time to give it the correct input. For example, 3 inf in the same sea zone as 3 transports. are they on two transports or three? In this case I am pretty certain its 3 inf on 3 but its really tricky to tell.

    As I said its more important with allies and mixed usage but tripleA seems to get things screwed up all the time and sometimes it is impossible to tell from history.

    Ill let you know when carriers have mixed air whenever its not obvious.

  • 2026 25 24 23 22 21 20

    Not sure how it happened however I received two rolls for Russia. First one roll for Baltic States, both sides, then again about 8 minutes later the exact same battle. Luckily they were both the exact same result so it is not an issue. Though it is a good opportunity to confirm that all rolls stand. If for some reason a player thinks they are on local and make a roll and it turns out that they were actually on PBEM that roll always stands.


  • @ksmckay said in L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3:

    To avoid issues, it would be great if both of us could try to remember to post whats on what when leaving land units on transports. More of an issue for US/UK but tripleA tends to screw things up all the time, even when you take the time to give it the correct input. For example, 3 inf in the same sea zone as 3 transports. are they on two transports or three? In this case I am pretty certain its 3 inf on 3 but its really tricky to tell.
    As I said its more important with allies and mixed usage but tripleA seems to get things screwed up all the time and sometimes it is impossible to tell from history.
    Ill let you know when carriers have mixed air whenever its not obvious.

    Good idea!

  • 19

    @AndrewAAGamer said in L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3:

    Not sure how it happened however I received two rolls for Russia. First one roll for Baltic States, both sides, then again about 8 minutes later the exact same battle. Luckily they were both the exact same result so it is not an issue. Though it is a good opportunity to confirm that all rolls stand. If for some reason a player thinks they are on local and make a roll and it turns out that they were actually on PBEM that roll always stands.

    havent done that in a long time. but yep. first roll counts.

  • 19

    on the same subject, what happens if for example - I decided right now to do a test turn for US/UK and so used the russia file to skip over japan and execute the europe side of the board. And I accidentally left it in pbem mode so some dice were rolled. I would say its not a problem and the dice dont count because it was clearly unintentional since it wasnt even US/UK turn. Would you agree?

    Just trying to avoid issues, particularly since you like things B/W.


  • @ksmckay said in L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3:

    And I accidentally left it in pbem mode so some dice were rolled. I would say its not a problem and the dice dont count because it was clearly unintentional since it wasnt even US/UK turn. Would you agree?

    Absolutely it would NOT count. Dice only count on your Turn. Glad to confirm though as it is always easier to discuss up front than after it happens.

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