Triple allied move complete
Italy on the move…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Tambov to Rostov
3 infantry moved from Tambov to Volgograd
2 armour moved from Russia to Volgograd
1 armour moved from Tambov to Volgograd
3 mech_infantrys moved from Tambov to Volgograd
1 tactical_bomber moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
7 mech_infantrys moved from Russia to Volgograd
1 fighter moved from Russia to Rostov
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Volgograd
Russians attack with 3 armour, 3 infantry and 10 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 3 armour, 3 infantry and 10 mech_infantrys in Volgograd, round 2 : 4/16 hits, 3.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 armour, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Rostov
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 aaGuns, 3 artilleries and 52 infantry moved from Tambov to Russia
3 fighters and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Vologda to Russia
3 infantry moved from Novosibirsk to Samara
2 aaGuns and 11 infantry moved from Amur to Korea
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Szechwan to Sikang
1 armour and 2 mech_infantrys moved from Yunnan to Sikang
2 mech_infantrys moved from Kweichow to Sikang
2 armour moved from Kweichow to Sikang
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
2 infantry moved from Yunnan to Burma
1 bomber moved from Kweichow to Sikang
1 bomber moved from Kweichow to Burma
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island
1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Solomon Islands
Battle in Paulau Island
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 marine
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 1/4 hits, 1,50 expected hits
Americans roll dice for 1 marine in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Americans lost in Paulau Island
Japanese win, taking Solomon Islands from ANZAC, taking Paulau Island from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2,17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sikang
Japanese attack with 3 armour, 1 bomber, 1 infantry and 4 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 3 armour, 1 bomber, 1 infantry and 4 mech_infantrys in Sikang, round 2 : 2/9 hits, 3,00 expected hits
Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Sikang, round 3 : 2/7 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 3 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Shensi
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shensi, round 2 : 0/5 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 4 submarines moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to Japan
1 fighter moved from 34 Sea Zone to Philippines
2 fighters moved from 21 Sea Zone to Philippines
3 fighters moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from Burma to Anhwe
1 bomber moved from Sikang to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Jehol
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Yunnan
2 mech_infantrys moved from French Indo China to Hunan
1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
Place Units - Japanese
3 submarines placed in 19 Sea Zone
1 submarine placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 infantry placed in Shantung
Japanese undo move 1.
1 submarine placed in 19 Sea Zone
2 submarines placed in 19 Sea Zone
1 infantry placed in Kiangsu
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Japanese undo move 8.
1 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,5,6,5,3,5,3,4,2,2,5,5,2,2,3,3,4,3,3,1,3,5,1,4,6
Japanese collect 40 PUs (15 lost to blockades); end with 40 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -1,00
Chinese : 3,33
UK_Pacific : 0,33
Japanese : -1,17
Have to just look shortly if 1 tac should be on the fleet or in Tokyo.
I’ll do some NCM and placement changes. Will post a new map in a few minutes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Szechwan to Sikang
1 armour and 2 mech_infantrys moved from Yunnan to Sikang
2 mech_infantrys moved from Kweichow to Sikang
2 armour moved from Kweichow to Sikang
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
2 infantry moved from Yunnan to Burma
1 bomber moved from Kweichow to Sikang
1 bomber moved from Kweichow to Burma
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island
1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Solomon Islands
Battle in Paulau Island
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 marine
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 1/4 hits, 1,50 expected hits
Americans roll dice for 1 marine in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Americans lost in Paulau Island
Japanese win, taking Solomon Islands from ANZAC, taking Paulau Island from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2,17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sikang
Japanese attack with 3 armour, 1 bomber, 1 infantry and 4 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 3 armour, 1 bomber, 1 infantry and 4 mech_infantrys in Sikang, round 2 : 2/9 hits, 3,00 expected hits
Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Sikang, round 3 : 2/7 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 3 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Shensi
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shensi, round 2 : 0/5 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 4 submarines moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 34 Sea Zone to Philippines
2 fighters moved from 21 Sea Zone to Philippines
1 bomber moved from Burma to Anhwe
1 bomber moved from Sikang to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Jehol
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Yunnan
2 mech_infantrys moved from French Indo China to Hunan
1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
3 fighters moved from 20 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 submarines placed in 19 Sea Zone
1 submarine placed in 19 Sea Zone
4 infantry placed in Japan
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,6,1,6,3,4,2,1,4,5,2,2,1,4,3,5,4,4,3,6,1,6,2,3,6
Japanese collect 40 PUs (15 lost to blockades); end with 40 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -1,00
Chinese : 3,33
UK_Pacific : 0,33
Japanese : -1,17
Ah, yes, the marine should’ve followed a bs and sits in it. No unload.
@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Ah, yes, the marine should’ve followed a bs and sits in it. No unload.
ok, I edited the marine onto the battleship. if it’s not on that, then it’ll be on a cruiser. I couldn’t tell, as TripleA wouldn’t let me choose.
@axis-dominion said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
ok, I edited the marine onto the battleship. if it’s not on that, then it’ll be on a cruiser. I couldn’t tell, as TripleA wouldn’t let me choose.
Thanks! We know it’s on in a battleship. Maybe only relevant if there’s an attack in the air.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 2 factory_minors, 3 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Finland
2 infantry moved from Norway to Finland
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Finland
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
4 carriers and 1 fighter moved from 6 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
3 cruisers moved from 6 Sea Zone to 22 Sea Zone
1 battleship moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 destroyers moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Wake Island to 6 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
scramble?
No scramble, but may I ask why the cr and tr are in the battle zone?
Doesn’t that mean that they are stuck there?
@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
No scramble, but may I ask why the cr and tr are in the battle zone?
ah transport is a mistake, that should move
but ca and dd are Anzac
Ah, and I came to think of something here.
May I put one of the des in sz19 in sz33? Because of ANZACs subs. Have an overkill defense anyway in sz19.
Ah, wait. Let me consider scramble then as well.
Thought there were two ships there as well. Maybe not an issue, but I have to look at the map and if it’s worth it.
Nah, too over-kill. Won’t scramble there.
The des has no bearing on US, I think, but ANZAC. If you allow it, you can change it. If not, it is what it is.
@trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:
Nah, too over-kill. Won’t scramble there.
The des has no bearing on US, I think, but ANZAC. If you allow it, you can change it. If not, it is what it is.
yah no problem, I’ll edit your dd over