Thank you for the game
L20 Max334 (X) v Wizmark +7 BM3
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Germany to Eastern Poland Italians take Eastern Poland from Russians 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Romania 1 bomber moved from Southern Italy to Romania Combat - Italians Battle in Romania Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Romania, round 2 : 1/1 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Romania Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Romania, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 bomber moved from Romania to Southern Italy 1 armour moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 armour moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Greece to Bulgaria 1 artillery and 1 infantry moved from Tobruk to Libya 1 aaGun moved from Yugoslavia to Northern Italy 2 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : -1.00
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@max334 One thing I do quite often, especially if its a tricky round…is to save the file and play it offline. You can play around with moves and purchases without needing to show edits to your opponent. It allows you to see what will work and what won’t.
And don’t bother with SeaLion! Play to your strengths…Germany is all about fast moving land units and powerful air strikes. Try and keep a presence in the atlantic for a bit with subs but dont put too much money in. Use Italy as a can opener and then as garrison, but get into asia and get your money up and russian money down.
I liked your japan set up, but leaving the main fleet in the carolines seemed odd, especially without a tt to threaten NSW or hawaii…SZ42 (Java) is a kill zone for the allies as planes from ANZAC and India can strike and land, so leaving your bb unsupported with 2 carriers in the caros doing nothing was sub optimal.
But mainly as in everything I would say try to play more…I dont know how busy your life is but the more hours put in will help.
Hope this helps, I am by no means a great player, still make many mistakes and miss openings so certainly nothing I say is gospel!
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 2 artilleries and 2 infantry moved from South Australia to Western Australia 1 fighter moved from New South Wales to Western Australia 3 fighters moved from New South Wales to Western Australia Place Units - ANZAC 1 artillery and 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Combat Move - French 1 destroyer moved from 39 Sea Zone to 44 Sea Zone
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 2 artilleries and 2 infantry moved from South Australia to Western Australia 1 fighter moved from New South Wales to Western Australia 3 fighters moved from New South Wales to Western Australia Place Units - ANZAC 1 artillery and 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 44 Sea Zone Combat - French Battle in 44 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone French win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Some good pointers. Thanks for the advice. And sorry for slow play. I have nine year old twins who I’m having to home school.
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@max334 ouch…yes that will fill all your time up! My kids are all teens now so need a lot less input! Im amazed you find any time to play.
No probs on taking your time btw got all the time in the world due to this damn bug! Altrhough I might get back to work next week if im lucky
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@wizmark …greatings, I have another question… If the Germans come at Moscow 100% can they be stopped. I have UK fighters in there for support, but its not enough. I dont think I’ll even be able to take it back anytime soon.
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@max334 yeah they can but you have to buy all infantry, no luxury items like bombers or sending mechs off to support china, bring everyone back, no trying for scandinavia, get persia up and running to buy figters to fly to moscow and it can be done.
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@wizmark lol…so funny, because I did almost the exact opposite… I bought a bomber, I stormed into China, I bought a few tanks and mech in hopes of maybe getting behind the German lines… now I’m sucking bad
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@max334 yeah I did have sneaky peek at your other game…he is being very different with tactics! Unfortunately you played into his game with your buys and moves.
Dont think it is all over for you though…I would abandon moscow…get all your fast movers and planes to egypt as fast as you can and play guerilla warfare with the russian inf as long as you can, maybe even try to get novgorod back. You have to protect egypt at all costs.
Abandon greece, that is just a lose for you, Use all those med assets to get rome instead, Park the fleet in sz 95 so the ukraine air cant get you, take n italy and sicily so planes can land from a damaged carrier, and keep the tts from the us coming, you want subs in sz97 as well
Make sure the chinese stack kiangsu so he cant get it back, kwangtung as well, make mega stacks so a pac victory is really hard.
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@wizmark … alright, thanks for the advice… I’ll keep playing both games full on, but expectations aren’t very high
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@max334 you can get novgorod and norway off of him this turn, that takes 15 ipcs away, move the whole northern army to nov, that takes a vc away and means that you can garrison norway for thew US if you have to
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@max334 But it is v probably a losing position tbh, depends if you like making him fight for it!
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@wizmark so if you ever want me to give you my opinion on a strategy you are considering or just my thoughts on a particular situation feel free to shoot me a line and I’ll take a look at it. Maybe we can together become Tier E or M… Yahoo… World Domination
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@max334 I know we’re not as good as you tear one people but we still have some good advice every now and then. 😃 You can trust me… Really lol
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@max334 Haha I’ll keep that in mind! Dodgy dice seem to be my downfall…no one else wil lplay low luck
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@wizmark This guy I’m playing now will play low luck. I guess he only plays Axis and from what I’ve seen he give between $30 to 60 for them
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@wizmark I’ve taken my turn off-line and will have G4 to you ASAP. I thought I’d have more time to play, but the girls really dont give me much uninterrupted time. I might have to become a weekend player.
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@max334 cool…np…