@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Bjergmose (ax) vs Makalakalane (al)
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 3 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Caucasus to Persia 1 bomber moved from Caucasus to Persia 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 1 armour and 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 armour and 1 infantry moved from 100 Sea Zone to Rostov 1 bomber and 1 fighter moved from Caucasus to Rostov 2 bombers moved from Romania to Rostov 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Rostov 1 bomber moved from Southern Italy to Rostov 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 fighter moved from Western Germany to 114 Sea Zone 1 bomber moved from Western Germany to Rostov 3 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 armour, 4 artilleries, 21 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Battle in 114 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 fighter Russians defend with 1 cruiser Germans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Persia Germans attack with 1 armour and 1 bomber British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour and 1 bomber in Persia, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in Persia Germans win, taking Persia from British with 1 armour remaining. Battle score for attacker is -8 Casualties for Germans: 1 bomber Casualties for British: 1 mech_infantry Battle in Western Ukraine Germans attack with 1 armour, 5 artilleries, 22 infantry and 3 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 armour, 5 artilleries, 22 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 9/31 hits, 7,17 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 5 artilleries, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 2 armour, 5 bombers, 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 2 armour, 2 infantry and 4 mech_infantrys Germans roll dice for 2 armour, 5 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 7/11 hits, 6,17 expected hits Russians roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Rostov, round 2 : 2/8 hits, 3,00 expected hits 4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Rostov Germans roll dice for 1 armour, 5 bombers, 2 fighters and 1 tactical_bomber in Rostov, round 3 : 5/9 hits, 5,50 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 bomber owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 1 armour, 1 bomber and 1 infantry Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys Battle in Baltic States Germans attack with 1 armour and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 armour and 3 infantry in Baltic States, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour and 2 infantry in Baltic States, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 2 infantry in Baltic States, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine 1 carrier moved from 98 Sea Zone to 100 Sea Zone 2 fighters moved from Rostov to 100 Sea Zone 1 tactical_bomber moved from Rostov to Caucasus 3 bombers moved from Rostov to Southern Italy 1 bomber moved from Rostov to Eastern Poland 1 transport moved from 100 Sea Zone to 97 Sea Zone 1 infantry moved from Southern France to Northern Italy 1 armour moved from Northern Italy to Romania 1 artillery moved from Romania to Eastern Poland 1 infantry moved from Southern France to Northern Italy 3 infantry moved from Spain to Southern France 3 mech_infantrys moved from Portugal to Southern France 1 artillery moved from Portugal to Spain 2 tactical_bombers moved from Gibraltar to Southern Italy 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Sweden 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 fighter moved from 114 Sea Zone to Western Germany 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - Germans 3 armour placed in Volgograd 1 submarine and 1 transport placed in 113 Sea Zone 3 fighters placed in Western Germany 1 artillery and 2 infantry placed in Southern France 1 infantry placed in Germany 3 infantry placed in Egypt Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,4,6,2,5 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 1,33 British : 0,67 Russians : 0,00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Norway to Sweden 2 armour and 3 infantry moved from Finland to Sweden 1 fighter moved from Russia to Belarus 2 infantry moved from Archangel to Belarus 1 infantry moved from Bryansk to Tambov Russians take Tambov from Germans 2 armour moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 2 mech_infantrys moved from Yunnan to French Indo China 16 infantry moved from Amur to Korea Russians take Korea from Japanese 1 tactical_bomber moved from Novgorod to Sweden 1 fighter moved from Novgorod to Belarus Combat - Russians Battle in Sweden Russians attack with 3 armour, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 3 armour, 3 infantry and 1 tactical_bomber in Sweden, round 2 : 1/7 hits, 2,67 expected hits Germans roll dice for 1 artillery and 3 infantry in Sweden, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Sweden Russians roll dice for 3 armour, 1 infantry and 1 tactical_bomber in Sweden, round 3 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Sweden, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Sweden Russians roll dice for 3 armour, 1 infantry and 1 tactical_bomber in Sweden, round 4 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 artillery in Sweden, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Sweden Russians win, taking Sweden from Germans with 3 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in French Indo China Russians attack with 2 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in French Indo China, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in French Indo China Russians win, taking French Indo China from Japanese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 3 infantry moved from Archangel to Smolensk 1 tactical_bomber moved from Sweden to Archangel 2 fighters moved from Belarus to Archangel 2 aaGuns, 3 artilleries and 22 infantry moved from Bryansk to Russia 2 infantry moved from Timguska to Kansu 2 aaGuns moved from Amur to Korea 1 fighter moved from French Indo China to India Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Russians collect 35 PUs (3 lost to blockades); end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : -1,50 Japanese : 0,67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Burma 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 armour moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 fighter moved from 37 Sea Zone to Java 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 2 fighters moved from 35 Sea Zone to French Indo China 2 armour moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Japan to 8 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 2 bombers moved from Chahar to Shan State 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 armour moved from Kiangsu to Kweichow 1 submarine moved from 6 Sea Zone to 8 Sea Zone Combat - Japanese Battle in Burma Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking Burma from UK_Pacific, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Java Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hopei Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 armour and 1 infantry in Hopei, round 3 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hawaiian Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hawaiian Islands, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 5 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Hawaiian Islands Americans win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys Japanese roll dice for 2 battleships in Shan State, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/11 hits, 6,00 expected hits UK_Pacific roll dice for 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Shan State, round 2 : 2/8 hits, 3,17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Shan State Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 6/9 hits, 5,33 expected hits UK_Pacific roll dice for 2 armour in Shan State, round 3 : 0/2 hits, 1,00 expected hits 2 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys Battle in 8 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone Japanese roll dice for 1 fighter in 8 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in 8 Sea Zone Americans win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is -16 Casualties for Japanese: 1 fighter and 1 submarine Battle in French Indo China Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Russians defend with 2 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/7 hits, 3,33 expected hits Russians roll dice for 2 armour and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 2 armour owned by the Russians lost in French Indo China Japanese win, taking French Indo China from Russians with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Russians: 2 armour and 1 mech_infantry Non Combat Move - Japanese 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from Java to 37 Sea Zone 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 fighter moved from Kwangtung to 6 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 3 armour moved from Kwangtung to French Indo China 2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 aaGun moved from Kwangtung to Kwangsi 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya 2 armour and 1 mech_infantry placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 0,67 Chinese : -1,67 UK_Pacific : -2,17 Russians : -0,33 Japanese : -4,00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 fighters, 5 infantry and 5 transports; Remaining resources: 4 PUs; Combat Move - Americans 4 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 4 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 submarines, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 104 Sea Zone 4 armour moved from 104 Sea Zone to Spain 1 artillery moved from 104 Sea Zone to Spain 4 infantry moved from 104 Sea Zone to Spain 1 bomber moved from United Kingdom to Southern France 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Amur Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern France causes 5 damage total. Battle in Amur Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Amur Americans roll dice for 1 mech_infantry in Amur, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry in Amur, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Amur Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Spain Americans attack with 4 armour, 1 artillery and 4 infantry Germans defend with 1 artillery Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 artillery in Spain, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Spain Americans win, taking Spain from Germans with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 destroyer and 2 submarines moved from 8 Sea Zone to 13 Sea Zone 1 bomber moved from Southern France to United Kingdom Place Units - Americans 5 transports placed in 101 Sea Zone 2 fighters and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 104 Sea Zone: 1 infantry and 5 transports EDIT: Adding units owned by Americans to 104 Sea Zone: 5 transports EDIT: Adding units owned by Americans to Spain: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 Americans : -1,00 AA fire in Southern France : : -0,17 Japanese : 0,33
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@Bjergmose jeg redigerede en amerikansk infantry ind i Spanien. Det var selvfølgelig ikke meningen han sku blive sammen med flåden. Jeg trykkede bare ikke nok gange åbenbart.
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Yunnan to Hopei 5 infantry moved from Shensi to Hopei 6 infantry moved from Yunnan to Burma Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 armour and 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 : 2/3 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 0/2 hits, 1,00 expected hits 1 armour owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 4 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 armour and 1 infantry Battle in Burma Chinese attack with 6 infantry Japanese defend with 1 artillery Chinese roll dice for 6 infantry in Burma, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Chinese win, taking Burma from Japanese with 5 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Hopei to Sikang Place Units - Chinese 5 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,17
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@Bjergmose ok, det koster at være lidt længe væk fra spillet. Glemte alt om min Amerikanske flåde nede ved Anzac. Så hvis du ikke allerede havde gravet min grav, så hjalp jeg dig da lige lidt der.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 fighters, 5 infantry and 5 transports; Remaining resources: 4 PUs; Combat Move - Americans 4 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 4 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 submarines, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 104 Sea Zone 4 armour moved from 104 Sea Zone to Spain 1 artillery moved from 104 Sea Zone to Spain 4 infantry moved from 104 Sea Zone to Spain 1 bomber moved from United Kingdom to Southern France 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Amur Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern France causes 5 damage total. Battle in Amur Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Amur Americans roll dice for 1 mech_infantry in Amur, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry in Amur, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Amur Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Spain Americans attack with 4 armour, 1 artillery and 4 infantry Germans defend with 1 artillery Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 artillery in Spain, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Spain Americans win, taking Spain from Germans with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 destroyer and 2 submarines moved from 8 Sea Zone to 13 Sea Zone 1 bomber moved from Southern France to United Kingdom Place Units - Americans 5 transports placed in 101 Sea Zone 2 fighters and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 104 Sea Zone: 1 infantry and 5 transports EDIT: Adding units owned by Americans to 104 Sea Zone: 5 transports EDIT: Adding units owned by Americans to Spain: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Yunnan to Hopei 5 infantry moved from Shensi to Hopei 6 infantry moved from Yunnan to Burma Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 armour and 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 : 2/3 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 0/2 hits, 1,00 expected hits 1 armour owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 4 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 armour and 1 infantry Battle in Burma Chinese attack with 6 infantry Japanese defend with 1 artillery Chinese roll dice for 6 infantry in Burma, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Chinese win, taking Burma from Japanese with 5 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Hopei to Sikang Place Units - Chinese 5 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 mech_infantry moved from Belgian Congo to Kenya 1 armour and 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 infantry moved from Tanganyika Territory to Kenya 1 tactical_bomber moved from 80 Sea Zone to 38 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Combat - British Battle in 38 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 81 Sea Zone British attack with 1 destroyer Italians defend with 1 submarine British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 81 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 81 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 81 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 81 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 81 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 81 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to Burma 1 battleship, 1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 101 Sea Zone to 104 Sea Zone 1 battleship moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 119 Sea Zone to 110 Sea Zone 4 fighters moved from United Kingdom to Spain 3 aaGuns moved from Yunnan to Burma Place Units - British 1 transport placed in 106 Sea Zone British undo move 1. 1 transport placed in 106 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6 British collect 26 PUs; end with 26 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,33 British : -0,33 Italians : -0,67 Americans : -1,00 AA fire in Southern France : : -0,17 Chinese : 0,17 Japanese : 0,17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 29 PUs; Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 6 infantry moved from Eastern Poland to Belarus 1 infantry moved from Ukraine to Bryansk 1 fighter moved from Turkey to Bryansk 2 artilleries and 1 infantry moved from Syria to 98 Sea Zone 2 artilleries, 1 cruiser, 1 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 artillery, 1 cruiser and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from 94 Sea Zone to Algeria 1 bomber moved from Southern Italy to Tunisia Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Algeria Battle in Bryansk Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking 97 Sea Zone from British, taking Algeria from French, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 6 infantry Russians defend with 2 infantry Italians roll dice for 6 infantry in Belarus, round 2 : 2/6 hits, 1,00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 6 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Tunisia Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 2 infantry Italians roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 2/3 hits, 1,33 expected hits French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 armour moved from Romania to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 aaGun moved from Romania to Eastern Poland 1 aaGun moved from Eastern Poland to Belarus 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Iraq to Persia 1 fighter moved from Bryansk to Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4 Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 2,50 French : 0,33 Russians : -1,00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from French West Africa to Spain Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Yunnan to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Yunnan to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from French West Africa to Spain 1 cruiser moved from 101 Sea Zone to 104 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@Bjergmose hovsa… Kan se jeg har spillet Frankrig/Anzac for 2 dage siden… Har jeg sgu da glemt alt om… Lad os bare holde fast i den seneste post her, ok? :)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 5 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Persia to West India Germans take Eastern Persia from British Germans take West India from UK_Pacific 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Vologda Germans take Vologda from Russians 2 armour moved from Volgograd to Sikang Germans take Kazakhstan from Russians 1 armour moved from Rostov to Tambov 1 tactical_bomber moved from Caucasus to Tambov 1 armour and 2 infantry moved from Baltic States to Novgorod 2 artilleries and 2 infantry moved from Germany to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Sweden 1 destroyer moved from 114 Sea Zone to 115 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 113 Sea Zone to 115 Sea Zone 4 fighters moved from Western Germany to Sweden 1 artillery, 6 infantry and 3 mech_infantrys moved from Southern France to Spain 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Spain 3 bombers and 2 tactical_bombers moved from Southern Italy to Spain 1 fighter moved from 100 Sea Zone to Tambov 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Germans take Belgian Congo from British Combat - Germans Battle in Novgorod Germans attack with 1 armour and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour and 2 infantry in Novgorod, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Sweden Germans attack with 2 artilleries, 4 fighters and 2 infantry Russians defend with 3 armour and 1 infantry Germans roll dice for 1 cruiser in Sweden, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 artilleries, 4 fighters and 2 infantry in Sweden, round 2 : 3/8 hits, 3,33 expected hits Russians roll dice for 3 armour and 1 infantry in Sweden, round 2 : 1/4 hits, 1,83 expected hits 1 infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Sweden Germans roll dice for 2 artilleries, 4 fighters and 1 infantry in Sweden, round 3 : 3/7 hits, 3,00 expected hits Russians roll dice for 1 armour in Sweden, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Sweden Germans win, taking Sweden from Russians with 2 artilleries and 4 fighters remaining. Battle score for attacker is 15 Casualties for Germans: 2 infantry Casualties for Russians: 3 armour and 1 infantry Battle in Tambov Germans attack with 1 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 115 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 115 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in Sikang Germans attack with 2 armour Chinese defend with 1 fighter Germans roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1,00 expected hits Chinese roll dice for 1 fighter in Sikang, round 2 : 1/1 hits, 0,67 expected hits 1 armour owned by the Germans and 1 fighter owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour Casualties for Chinese: 1 fighter Battle in Spain Germans attack with 1 artillery, 3 bombers, 8 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 4 fighters; French defend with 1 fighter; Americans defend with 4 armour, 1 artillery and 5 infantry Germans roll dice for 1 artillery, 3 bombers, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 5/17 hits, 5,33 expected hits Americans roll dice for 4 armour, 1 artillery, 5 fighters and 5 infantry in Spain, round 2 : 8/15 hits, 7,33 expected hits 8 infantry owned by the Germans and 5 infantry owned by the Americans lost in Spain Germans roll dice for 1 artillery, 3 bombers, 3 mech_infantrys and 2 tactical_bombers in Spain, round 3 : 5/9 hits, 4,00 expected hits Americans roll dice for 4 armour, 1 artillery and 5 fighters in Spain, round 3 : 5/10 hits, 5,67 expected hits 1 artillery owned by the Germans, 4 armour owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans and 3 mech_infantrys owned by the Germans lost in Spain Germans roll dice for 3 bombers and 1 tactical_bomber in Spain, round 4 : 0/4 hits, 2,50 expected hits Americans roll dice for 5 fighters in Spain, round 4 : 5/5 hits, 3,33 expected hits 3 bombers owned by the Germans and 1 tactical_bomber owned by the Germans lost in Spain Americans win with 5 fighters remaining. Battle score for attacker is -55 Casualties for Germans: 1 artillery, 3 bombers, 8 infantry, 3 mech_infantrys and 2 tactical_bombers Casualties for Americans: 4 armour, 1 artillery and 5 infantry Non Combat Move - Germans 1 armour moved from Iraq to Persia 1 fighter moved from 100 Sea Zone to Persia 1 fighter and 1 tactical_bomber moved from Tambov to Volgograd 1 bomber moved from Eastern Poland to Western Germany 4 fighters moved from Sweden to Western Germany 1 carrier and 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Romania to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine Place Units - Germans 3 infantry placed in Normandy Bordeaux Germans undo move 1. 3 artilleries placed in Normandy Bordeaux 3 mech_infantrys placed in France 3 infantry placed in Egypt 3 infantry placed in Volgograd 1 armour, 1 artillery and 1 infantry placed in Persia 1 armour, 1 artillery and 2 fighters placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 82 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 71 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4 Germans collect 68 PUs; end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -1,83 Americans : 1,67 Chinese : 0,33 Russians : 0,83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Vologda 2 fighters and 1 tactical_bomber moved from Archangel to Vologda 1 fighter moved from Russia to Vologda 16 infantry moved from Korea to Manchuria Combat - Russians Battle in Manchuria Russians attack with 16 infantry Japanese defend with 1 aaGun and 9 infantry Russians roll dice for 16 infantry in Manchuria, round 2 : 4/16 hits, 2,67 expected hits Japanese roll dice for 1 aaGun and 9 infantry in Manchuria, round 2 : 1/9 hits, 3,00 expected hits 3 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 15 infantry in Manchuria, round 3 : 3/15 hits, 2,50 expected hits Japanese roll dice for 6 infantry in Manchuria, round 3 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria Russians roll dice for 12 infantry in Manchuria, round 4 : 4/12 hits, 2,00 expected hits Japanese roll dice for 3 infantry in Manchuria, round 4 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 17 Casualties for Russians: 5 infantry Casualties for Japanese: 1 aaGun and 9 infantry Battle in Vologda Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia 2 aaGuns moved from Smolensk to Russia 2 aaGuns moved from Korea to Manchuria Place Units - Russians 1 armour, 1 fighter and 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Kansu: 2 infantry EDIT: Adding units owned by Russians to Suiyuyan: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Russians collect 19 PUs (6 lost to blockades); end with 20 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : 4,33 Japanese : -1,00
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@Bjergmose - jeg redigerede lige 2 infantry jeg glemte at flytte. Håber det er cool. Og så var jeg vidst heldig med USA og lever lidt endnu haha :D
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@Makalakalane ja…4 fly tilbage imod 5…gir den lige et skud tænkte jeg…0-5 i hits.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 13 Sea Zone 1 fighter moved from Japan to 13 Sea Zone 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 armour moved from Kweichow to Tsinghai Japanese take Shensi from Chinese Japanese take Tsinghai from Chinese 1 infantry and 1 mech_infantry moved from Kweichow to Szechwan 1 artillery, 1 infantry and 1 mech_infantry moved from Kwangsi to Yunnan 3 armour and 1 artillery moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 armour moved from Shan State to Burma 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 3 fighters moved from 38 Sea Zone to Burma 1 tactical_bomber moved from 38 Sea Zone to Burma 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Malaya to Burma 3 fighters and 3 tactical_bombers moved from Malaya to Burma 2 bombers moved from Malaya to Burma 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to Burma Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Battle in Szechwan Japanese attack with 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Korea from Russians, taking Szechwan from Chinese with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 3/7 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 13 Sea Zone Japanese attack with 1 carrier, 1 destroyer and 2 fighters Americans defend with 1 destroyer and 2 submarines Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 13 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Americans roll dice for 2 submarines in 13 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 13 Sea Zone Japanese win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 destroyer and 2 submarines Battle in Burma Japanese attack with 1 armour, 2 artilleries, 2 bombers, 7 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 3 aaGuns and 1 tactical_bomber; Chinese defend with 5 infantry AA fire in Burma : 2/9 hits, 1,50 expected hits 2 fighters owned by the Japanese lost in Burma Japanese roll dice for 2 battleships and 1 cruiser in Burma, round 2 : 3/3 hits, 1,83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Burma, round 2 : 8/18 hits, 9,17 expected hits UK_Pacific roll dice for 3 aaGuns, 5 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2,17 expected hits 1 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 tactical_bomber owned by the British and 5 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 2 fighters and 1 infantry Casualties for British: 3 aaGuns and 1 tactical_bomber Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 aaGun moved from Kwangsi to Yunnan 2 armour moved from Kiangsu to Shantung 2 fighters moved from Burma to 38 Sea Zone 2 bombers moved from Burma to Hunan 4 tactical_bombers moved from Burma to Hunan 3 fighters moved from Burma to Hunan 1 tactical_bomber moved from Burma to 38 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 26 Sea Zone to 13 Sea Zone 1 fighter moved from 5 Sea Zone to Japan 1 fighter moved from 45 Sea Zone to Philippines 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu 2 transports placed in 6 Sea Zone 1 artillery, 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
AA fire in Burma : : 0,50 Americans : -0,67 Chinese : 0,33 UK_Pacific : -1,17 Japanese : 2,50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 1 harbour, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from 104 Sea Zone to 93 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 fighter moved from 55 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 93 Sea Zone Americans attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 93 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 42 Sea Zone Americans attack with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 4/12 hits, 5,83 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 destroyer Battle in Java Non Combat Move - Americans 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 104 Sea Zone to Spain 1 tactical_bomber moved from 93 Sea Zone to Spain 2 fighters moved from Eastern United States to 104 Sea Zone 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 103 Sea Zone 5 transports moved from 104 Sea Zone to 102 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 103 Sea Zone to 104 Sea Zone 3 mech_infantrys moved from 104 Sea Zone to Spain 5 infantry moved from 104 Sea Zone to Spain 1 artillery moved from 104 Sea Zone to Spain 1 armour moved from 104 Sea Zone to Spain 1 bomber moved from Normandy Bordeaux to Spain Place Units - Americans 1 harbour placed in Spain 2 artilleries, 2 fighters and 4 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -1,00 AA fire in Normandy Bordeaux : : -0,17 Japanese : 0,33