Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Bjergmose (ax) vs Makalakalane (al)
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from French Indo China to Shan State 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to Sumatra 2 bombers moved from Jehol to Kweichow 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Shan State 1 infantry moved from Kwangsi to Hunan 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 52 Sea Zone 1 transport moved from 62 Sea Zone to 50 Sea Zone 2 tactical_bombers moved from Kwangsi to Shan State Combat - Japanese Battle in Borneo Battle in Kweichow Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Borneo from UK_Pacific with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 38 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 1/4 hits, 1,67 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits, 1,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 3 : 3/4 hits, 1,67 expected hits Americans roll dice for 1 fighter and 1 infantry in Philippines, round 3 : 0/2 hits, 1,00 expected hits 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 16 Casualties for Americans: 1 fighter and 2 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 transport British defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Sumatra Japanese attack with 1 artillery and 2 fighters British defend with 1 infantry Japanese roll dice for 1 artillery and 2 fighters in Sumatra, round 2 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 2/6 hits, 2,83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 carriers moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from 41 Sea Zone to Malaya 2 fighters moved from Sumatra to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 battleship and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung 2 fighters moved from Philippines to 35 Sea Zone 1 fighter and 3 tactical_bombers moved from Shan State to Malaya 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Chahar 2 infantry moved from Jehol to Manchuria 2 bombers moved from Kweichow to Chahar 3 armour moved from Kwangsi to Kwangtung 1 aaGun moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to Manchuria Place Units - Japanese 1 artillery and 2 infantry placed in Malaya Japanese undo move 1. 1 armour, 1 artillery and 1 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery, 1 fighter and 1 infantry placed in Japan 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : -0,67 Americans : -2,33 Chinese : 0,67 UK_Pacific : -0,33 Japanese : 1,17
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 armour, 1 artillery, 5 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from 62 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from 54 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in 42 Sea Zone Americans attack with 5 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Non Combat Move - Americans 1 battleship, 2 carriers and 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Central America to United Kingdom 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 5 fighters moved from 42 Sea Zone to 55 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 4 armour, 1 artillery and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0,17 Japanese : -0,33
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Kweichow Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : 1,33
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 armour, 1 artillery, 5 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from 62 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from 54 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in 42 Sea Zone Americans attack with 5 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Non Combat Move - Americans 1 battleship, 2 carriers and 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Central America to United Kingdom 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 5 fighters moved from 42 Sea Zone to 55 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 4 armour, 1 artillery and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Kweichow Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Rhodesia to Tanganyika Territory 1 armour moved from Union of South Africa to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Belgian Congo British take Belgian Congo from Italians 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Syria 1 armour moved from Iraq to Syria 2 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Syria 1 tactical_bomber moved from 80 Sea Zone to Northwest Persia 2 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 3 armour moved from India to Shan State 4 fighters moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 2 mech_infantrys moved from Yunnan to Shan State Combat - British Battle in Northwest Persia British attack with 2 infantry and 1 tactical_bomber Germans defend with 1 armour British roll dice for 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 2 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 2 infantry and 1 tactical_bomber in Northwest Persia, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Northwest Persia, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in Trans-Jordan British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Trans-Jordan Italians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Battle in Shan State British attack with 3 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 3 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/13 hits, 5,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tanganyika Territory British attack with 1 armour and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 119 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Syria British attack with 1 armour and 2 infantry Germans defend with 1 armour British roll dice for 1 armour and 2 infantry in Syria, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Syria, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Syria British win, taking Syria from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 tactical_bomber moved from Northwest Persia to 80 Sea Zone 4 fighters moved from Shan State to India 1 tactical_bomber moved from Shan State to India 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 artillery moved from British Guiana to Brazil Place Units - British 2 fighters placed in United Kingdom 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,6,3 British collect 27 PUs (2 lost to blockades); end with 27 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,6,2,5,3,3,4,5,2,4,6,2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : -1,50 British : -3,50 Italians : 0,33 Americans : -0,17 Chinese : -0,83 Japanese : 0,33
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 carrier and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians 1 infantry moved from Caucasus to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Syria 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Syria Combat - Italians Battle in Northwest Persia Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Syria Italians attack with 2 artilleries, 1 bomber and 1 infantry British defend with 1 armour and 2 infantry Italians roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Syria, round 2 : 2/4 hits, 1,67 expected hits British roll dice for 1 armour and 2 infantry in Syria, round 2 : 0/3 hits, 1,17 expected hits 2 infantry owned by the British and 1 armour owned by the British lost in Syria Italians win, taking Syria from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 armour and 2 infantry Non Combat Move - Italians 1 bomber moved from Syria to Southern Italy 1 fighter moved from Northwest Persia to Turkey 1 transport moved from 100 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Northern Italy to Romania 5 infantry moved from Romania to Eastern Poland 1 aaGun moved from Romania to Eastern Poland 1 artillery moved from Spain to Southern France 1 submarine moved from 97 Sea Zone to 81 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,4,3,5,5 Italians collect 20 PUs (2 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 1,17 British : -1,50
-
Du får skæld ud nu…du skal da aktivere de neutrale lande.
Og dække fabrikken bedre op i Persien :-) -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Algeria to French West Africa 1 infantry moved from French Equatorial Africa to French Central Africa 2 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 3 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Caucasus to Persia 1 bomber moved from Caucasus to Persia 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 1 armour and 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 armour and 1 infantry moved from 100 Sea Zone to Rostov 1 bomber and 1 fighter moved from Caucasus to Rostov 2 bombers moved from Romania to Rostov 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Rostov 1 bomber moved from Southern Italy to Rostov 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 fighter moved from Western Germany to 114 Sea Zone 1 bomber moved from Western Germany to Rostov 3 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 armour, 4 artilleries, 21 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Battle in 114 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 fighter Russians defend with 1 cruiser Germans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Persia Germans attack with 1 armour and 1 bomber British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour and 1 bomber in Persia, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in Persia Germans win, taking Persia from British with 1 armour remaining. Battle score for attacker is -8 Casualties for Germans: 1 bomber Casualties for British: 1 mech_infantry Battle in Western Ukraine Germans attack with 1 armour, 5 artilleries, 22 infantry and 3 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 armour, 5 artilleries, 22 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 9/31 hits, 7,17 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 5 artilleries, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 2 armour, 5 bombers, 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 2 armour, 2 infantry and 4 mech_infantrys Germans roll dice for 2 armour, 5 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 7/11 hits, 6,17 expected hits Russians roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Rostov, round 2 : 2/8 hits, 3,00 expected hits 4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Rostov Germans roll dice for 1 armour, 5 bombers, 2 fighters and 1 tactical_bomber in Rostov, round 3 : 5/9 hits, 5,50 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 bomber owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 1 armour, 1 bomber and 1 infantry Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys Battle in Baltic States Germans attack with 1 armour and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 armour and 3 infantry in Baltic States, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour and 2 infantry in Baltic States, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 2 infantry in Baltic States, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine 1 carrier moved from 98 Sea Zone to 100 Sea Zone 2 fighters moved from Rostov to 100 Sea Zone 1 tactical_bomber moved from Rostov to Caucasus 3 bombers moved from Rostov to Southern Italy 1 bomber moved from Rostov to Eastern Poland 1 transport moved from 100 Sea Zone to 97 Sea Zone 1 infantry moved from Southern France to Northern Italy 1 armour moved from Northern Italy to Romania 1 artillery moved from Romania to Eastern Poland 1 infantry moved from Southern France to Northern Italy 3 infantry moved from Spain to Southern France 3 mech_infantrys moved from Portugal to Southern France 1 artillery moved from Portugal to Spain 2 tactical_bombers moved from Gibraltar to Southern Italy 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Sweden 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 fighter moved from 114 Sea Zone to Western Germany 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - Germans 3 armour placed in Volgograd 1 submarine and 1 transport placed in 113 Sea Zone 3 fighters placed in Western Germany 1 artillery and 2 infantry placed in Southern France 1 infantry placed in Germany 3 infantry placed in Egypt Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,4,6,2,5 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 1,33 British : 0,67 Russians : 0,00
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Norway to Sweden 2 armour and 3 infantry moved from Finland to Sweden 1 fighter moved from Russia to Belarus 2 infantry moved from Archangel to Belarus 1 infantry moved from Bryansk to Tambov Russians take Tambov from Germans 2 armour moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 2 mech_infantrys moved from Yunnan to French Indo China 16 infantry moved from Amur to Korea Russians take Korea from Japanese 1 tactical_bomber moved from Novgorod to Sweden 1 fighter moved from Novgorod to Belarus Combat - Russians Battle in Sweden Russians attack with 3 armour, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 3 armour, 3 infantry and 1 tactical_bomber in Sweden, round 2 : 1/7 hits, 2,67 expected hits Germans roll dice for 1 artillery and 3 infantry in Sweden, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Sweden Russians roll dice for 3 armour, 1 infantry and 1 tactical_bomber in Sweden, round 3 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Sweden, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Sweden Russians roll dice for 3 armour, 1 infantry and 1 tactical_bomber in Sweden, round 4 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 artillery in Sweden, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Sweden Russians win, taking Sweden from Germans with 3 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in French Indo China Russians attack with 2 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in French Indo China, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in French Indo China Russians win, taking French Indo China from Japanese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 3 infantry moved from Archangel to Smolensk 1 tactical_bomber moved from Sweden to Archangel 2 fighters moved from Belarus to Archangel 2 aaGuns, 3 artilleries and 22 infantry moved from Bryansk to Russia 2 infantry moved from Timguska to Kansu 2 aaGuns moved from Amur to Korea 1 fighter moved from French Indo China to India Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Russians collect 35 PUs (3 lost to blockades); end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : -1,50 Japanese : 0,67
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Burma 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 armour moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 fighter moved from 37 Sea Zone to Java 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 2 fighters moved from 35 Sea Zone to French Indo China 2 armour moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Japan to 8 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 2 bombers moved from Chahar to Shan State 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 armour moved from Kiangsu to Kweichow 1 submarine moved from 6 Sea Zone to 8 Sea Zone Combat - Japanese Battle in Burma Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking Burma from UK_Pacific, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Java Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hopei Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 armour and 1 infantry in Hopei, round 3 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hawaiian Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hawaiian Islands, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 5 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Hawaiian Islands Americans win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys Japanese roll dice for 2 battleships in Shan State, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/11 hits, 6,00 expected hits UK_Pacific roll dice for 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Shan State, round 2 : 2/8 hits, 3,17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Shan State Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 6/9 hits, 5,33 expected hits UK_Pacific roll dice for 2 armour in Shan State, round 3 : 0/2 hits, 1,00 expected hits 2 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys Battle in 8 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone Japanese roll dice for 1 fighter in 8 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in 8 Sea Zone Americans win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is -16 Casualties for Japanese: 1 fighter and 1 submarine Battle in French Indo China Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Russians defend with 2 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/7 hits, 3,33 expected hits Russians roll dice for 2 armour and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 2 armour owned by the Russians lost in French Indo China Japanese win, taking French Indo China from Russians with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Russians: 2 armour and 1 mech_infantry Non Combat Move - Japanese 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from Java to 37 Sea Zone 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 fighter moved from Kwangtung to 6 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 3 armour moved from Kwangtung to French Indo China 2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 aaGun moved from Kwangtung to Kwangsi 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya 2 armour and 1 mech_infantry placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 0,67 Chinese : -1,67 UK_Pacific : -2,17 Russians : -0,33 Japanese : -4,00
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 fighters, 5 infantry and 5 transports; Remaining resources: 4 PUs; Combat Move - Americans 4 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 4 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 submarines, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 104 Sea Zone 4 armour moved from 104 Sea Zone to Spain 1 artillery moved from 104 Sea Zone to Spain 4 infantry moved from 104 Sea Zone to Spain 1 bomber moved from United Kingdom to Southern France 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Amur Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern France causes 5 damage total. Battle in Amur Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Amur Americans roll dice for 1 mech_infantry in Amur, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry in Amur, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Amur Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Spain Americans attack with 4 armour, 1 artillery and 4 infantry Germans defend with 1 artillery Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 artillery in Spain, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Spain Americans win, taking Spain from Germans with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 destroyer and 2 submarines moved from 8 Sea Zone to 13 Sea Zone 1 bomber moved from Southern France to United Kingdom Place Units - Americans 5 transports placed in 101 Sea Zone 2 fighters and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 104 Sea Zone: 1 infantry and 5 transports EDIT: Adding units owned by Americans to 104 Sea Zone: 5 transports EDIT: Adding units owned by Americans to Spain: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 Americans : -1,00 AA fire in Southern France : : -0,17 Japanese : 0,33
-
@Bjergmose jeg redigerede en amerikansk infantry ind i Spanien. Det var selvfølgelig ikke meningen han sku blive sammen med flåden. Jeg trykkede bare ikke nok gange åbenbart.
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Yunnan to Hopei 5 infantry moved from Shensi to Hopei 6 infantry moved from Yunnan to Burma Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 armour and 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 : 2/3 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 0/2 hits, 1,00 expected hits 1 armour owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 4 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 armour and 1 infantry Battle in Burma Chinese attack with 6 infantry Japanese defend with 1 artillery Chinese roll dice for 6 infantry in Burma, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Chinese win, taking Burma from Japanese with 5 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Hopei to Sikang Place Units - Chinese 5 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,17
-
@Bjergmose ok, det koster at være lidt længe væk fra spillet. Glemte alt om min Amerikanske flåde nede ved Anzac. Så hvis du ikke allerede havde gravet min grav, så hjalp jeg dig da lige lidt der.
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 fighters, 5 infantry and 5 transports; Remaining resources: 4 PUs; Combat Move - Americans 4 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 4 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 submarines, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 104 Sea Zone 4 armour moved from 104 Sea Zone to Spain 1 artillery moved from 104 Sea Zone to Spain 4 infantry moved from 104 Sea Zone to Spain 1 bomber moved from United Kingdom to Southern France 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Amur Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern France causes 5 damage total. Battle in Amur Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Amur, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Amur Americans roll dice for 1 mech_infantry in Amur, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry in Amur, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Amur Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Spain Americans attack with 4 armour, 1 artillery and 4 infantry Germans defend with 1 artillery Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 artillery in Spain, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Spain Americans win, taking Spain from Germans with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 destroyer and 2 submarines moved from 8 Sea Zone to 13 Sea Zone 1 bomber moved from Southern France to United Kingdom Place Units - Americans 5 transports placed in 101 Sea Zone 2 fighters and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 104 Sea Zone: 1 infantry and 5 transports EDIT: Adding units owned by Americans to 104 Sea Zone: 5 transports EDIT: Adding units owned by Americans to Spain: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Yunnan to Hopei 5 infantry moved from Shensi to Hopei 6 infantry moved from Yunnan to Burma Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 armour and 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 : 2/3 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 0/2 hits, 1,00 expected hits 1 armour owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 4 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 armour and 1 infantry Battle in Burma Chinese attack with 6 infantry Japanese defend with 1 artillery Chinese roll dice for 6 infantry in Burma, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Chinese win, taking Burma from Japanese with 5 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Hopei to Sikang Place Units - Chinese 5 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 mech_infantry moved from Belgian Congo to Kenya 1 armour and 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 infantry moved from Tanganyika Territory to Kenya 1 tactical_bomber moved from 80 Sea Zone to 38 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Combat - British Battle in 38 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 81 Sea Zone British attack with 1 destroyer Italians defend with 1 submarine British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 81 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 81 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 81 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 81 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 81 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 81 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to Burma 1 battleship, 1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 101 Sea Zone to 104 Sea Zone 1 battleship moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 119 Sea Zone to 110 Sea Zone 4 fighters moved from United Kingdom to Spain 3 aaGuns moved from Yunnan to Burma Place Units - British 1 transport placed in 106 Sea Zone British undo move 1. 1 transport placed in 106 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6 British collect 26 PUs; end with 26 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,33 British : -0,33 Italians : -0,67 Americans : -1,00 AA fire in Southern France : : -0,17 Chinese : 0,17 Japanese : 0,17
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 29 PUs; Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 6 infantry moved from Eastern Poland to Belarus 1 infantry moved from Ukraine to Bryansk 1 fighter moved from Turkey to Bryansk 2 artilleries and 1 infantry moved from Syria to 98 Sea Zone 2 artilleries, 1 cruiser, 1 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 artillery, 1 cruiser and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from 94 Sea Zone to Algeria 1 bomber moved from Southern Italy to Tunisia Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Algeria Battle in Bryansk Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking 97 Sea Zone from British, taking Algeria from French, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 6 infantry Russians defend with 2 infantry Italians roll dice for 6 infantry in Belarus, round 2 : 2/6 hits, 1,00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 6 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Tunisia Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 2 infantry Italians roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 2/3 hits, 1,33 expected hits French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 armour moved from Romania to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 aaGun moved from Romania to Eastern Poland 1 aaGun moved from Eastern Poland to Belarus 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Iraq to Persia 1 fighter moved from Bryansk to Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4 Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 2,50 French : 0,33 Russians : -1,00
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from French West Africa to Spain Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Yunnan to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :