Samuel06 (Axis) Vs Giallo (Allies +6)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            4 destroyers moved from 42 Sea Zone to 35 Sea Zone
            3 fighters moved from Queensland to Sumatra
            2 fighters moved from 42 Sea Zone to Philippines
            5 fighters moved from India to Northwest Persia
    
        Combat - ANZAC
            ANZAC creates battle in territory 36 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 bombers and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            7 bombers, 5 fighters and 4 tactical_bombers moved from Gibraltar to Southern Italy
            2 infantry moved from Northern Italy to 97 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from Tunisia to Libya
            1 fighter moved from Western Germany to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            6 mech_infantrys moved from Volgograd to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Russia to Volgograd
            3 mech_infantrys moved from Novgorod to Bryansk
            1 submarine moved from 84 Sea Zone to 82 Sea Zone
    
        Place Units - Germans
            5 bombers placed in Western Germany
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
            Germans collect 80 PUs; end with 80 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 5 fighters
            EDIT: Adding units owned by Germans to Western Germany: 5 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Malaya
                  Japanese take Malaya from UK_Pacific
            2 fighters, 1 mech_infantry and 3 tactical_bombers moved from French Indo China to Burma
            1 fighter moved from French Indo China to Burma
    
        Combat - Japanese
            Japanese creates battle in territory 36 Sea Zone
            Battle in Burma
                Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Burma
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Burma to French Indo China
            3 mech_infantrys moved from Hunan to French Indo China
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Hunan to Anhwe
            4 battleships, 7 carriers, 1 cruiser and 8 submarines moved from 77 Sea Zone to 39 Sea Zone
    
        Place Units - Japanese
            1 aaGun and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 31
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,4,1,4,4,5,3,4,6,3,4,6,4,4,5,3,6,1,1,3,2,6,4,1,2,1,2,2,6,4,1,3,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,3,6,3,3,2,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,6,3,2,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,1,2,6,1,6,3,2,4,5,4,2,6,5,1,4,1,6,3,2,1,6,3,3,1,2,5,1,2,3,3,1,2,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,1,5,1,1,6,3,6,4,5,1,3
            Japanese collect 11 PUs (31 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.67
    Japanese : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 2 bombers, 5 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Manchuria to Korea
                  Americans take Korea from Japanese
            1 infantry moved from Manchuria to Amur
                  Americans take Amur from Germans
            2 submarines moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer and 16 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            12 fighters and 2 tactical_bombers moved from 19 Sea Zone to Anhwe
            1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
            2 battleships, 8 carriers, 3 cruisers, 2 destroyers and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 bomber moved from Iraq to 39 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Germans
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - Americans
            Battle in Kwangtung
            Battle in Kiangsu
            Battle in Shantung
            Battle in 39 Sea Zone
                ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer and 18 submarines
                Japanese defend with 4 battleships, 7 carriers, 1 cruiser and 8 submarines
                    Americans roll dice for 18 submarines in 39 Sea Zone, round 2 : 11/18 hits, 6,00 expected hits
    

    Combat Hit Differential Summary :

    Americans : 5,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    wow 11 hits, ool?


  • @Giallo Ac, BB, Ac, Subs and so on

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 2 bombers, 5 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Manchuria to Korea
                  Americans take Korea from Japanese
            1 infantry moved from Manchuria to Amur
                  Americans take Amur from Germans
            2 submarines moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer and 16 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            12 fighters and 2 tactical_bombers moved from 19 Sea Zone to Anhwe
            1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
            2 battleships, 8 carriers, 3 cruisers, 2 destroyers and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 bomber moved from Iraq to 39 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Germans
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - Americans
            Battle in Kwangtung
            Battle in Kiangsu
            Battle in Shantung
            Battle in 39 Sea Zone
                ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer and 18 submarines
                Japanese defend with 4 battleships, 7 carriers, 1 cruiser and 8 submarines
                    Americans roll dice for 18 submarines in 39 Sea Zone, round 2 : 11/18 hits, 6,00 expected hits
                Units damaged: 7 carriers owned by the Japanese and 3 battleships owned by the Japanese
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                    Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 7 submarines in 39 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 2 : 3/12 hits, 5,50 expected hits
                    4 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
                    Americans roll dice for 14 submarines in 39 Sea Zone, round 3 : 5/14 hits, 4,67 expected hits
                    5 submarines owned by the Japanese lost in 39 Sea Zone
                    Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 3 : 10/12 hits, 5,50 expected hits
                    11 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
                    Americans roll dice for 3 submarines in 39 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 4 : 5/12 hits, 5,50 expected hits
                    3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 39 Sea Zone
                Japanese win, taking Kwangtung from Japanese, taking Kiangsu from Japanese, taking Shantung from Japanese with 4 battleships, 6 carriers and 1 cruiser remaining. Battle score for attacker is -64
                Casualties for Japanese: 1 carrier and 8 submarines
                Casualties for Americans: 1 bomber, 1 destroyer and 18 submarines
            Battle in Anhwe
                Americans attack with 12 fighters and 2 tactical_bombers
                Japanese defend with 2 artilleries and 2 infantry
                    Americans roll dice for 12 fighters and 2 tactical_bombers in Anhwe, round 2 : 5/14 hits, 7,33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 4/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Anhwe
                Americans win with 10 fighters remaining. Battle score for attacker is -28
                Casualties for Americans: 2 fighters and 2 tactical_bombers
                Casualties for Japanese: 2 artilleries and 2 infantry
            Battle in Malaya
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            10 fighters moved from Anhwe to Manchuria
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Manchuria
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            7 fighters moved from Eastern United States to Morocco
            1 aaGun moved from Algeria to Morocco
            1 destroyer moved from 101 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry placed in Central United States
            2 bombers and 5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3
            Americans collect 64 PUs (2 lost to blockades); end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Americans : 3,33
    Japanese : 4,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 2 bombers, 5 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Manchuria to Korea
                  Americans take Korea from Japanese
            1 infantry moved from Manchuria to Amur
                  Americans take Amur from Germans
            2 submarines moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer and 16 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            12 fighters and 2 tactical_bombers moved from 19 Sea Zone to Anhwe
            1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
            2 battleships, 8 carriers, 3 cruisers, 2 destroyers and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 bomber moved from Iraq to 39 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Germans
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - Americans
            Battle in Kwangtung
            Battle in Kiangsu
            Battle in Shantung
            Battle in 39 Sea Zone
                ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer and 18 submarines
                Japanese defend with 4 battleships, 7 carriers, 1 cruiser and 8 submarines
                    Americans roll dice for 18 submarines in 39 Sea Zone, round 2 : 11/18 hits, 6,00 expected hits
                Units damaged: 7 carriers owned by the Japanese and 3 battleships owned by the Japanese
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                    Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 7 submarines in 39 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 2 : 3/12 hits, 5,50 expected hits
                    4 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
                    Americans roll dice for 14 submarines in 39 Sea Zone, round 3 : 5/14 hits, 4,67 expected hits
                    5 submarines owned by the Japanese lost in 39 Sea Zone
                    Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 3 : 10/12 hits, 5,50 expected hits
                    11 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
                    Americans roll dice for 3 submarines in 39 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 4 battleships, 7 carriers and 1 cruiser in 39 Sea Zone, round 4 : 5/12 hits, 5,50 expected hits
                    3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 39 Sea Zone
                Japanese win, taking Kwangtung from Japanese, taking Kiangsu from Japanese, taking Shantung from Japanese with 4 battleships, 6 carriers and 1 cruiser remaining. Battle score for attacker is -64
                Casualties for Japanese: 1 carrier and 8 submarines
                Casualties for Americans: 1 bomber, 1 destroyer and 18 submarines
            Battle in Anhwe
                Americans attack with 12 fighters and 2 tactical_bombers
                Japanese defend with 2 artilleries and 2 infantry
                    Americans roll dice for 12 fighters and 2 tactical_bombers in Anhwe, round 2 : 5/14 hits, 7,33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 4/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Anhwe
                Americans win with 10 fighters remaining. Battle score for attacker is -28
                Casualties for Americans: 2 fighters and 2 tactical_bombers
                Casualties for Japanese: 2 artilleries and 2 infantry
            Battle in Malaya
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            10 fighters moved from Anhwe to Manchuria
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Manchuria
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            7 fighters moved from Eastern United States to Morocco
            1 aaGun moved from Algeria to Morocco
            1 destroyer moved from 101 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry placed in Central United States
            2 bombers and 5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3
            Americans collect 64 PUs (2 lost to blockades); end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 artillery and 6 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from French Central Africa to Egypt
            3 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
            1 artillery and 1 infantry moved from Yunnan to Szechwan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 battleship, 1 cruiser and 1 destroyer moved from 68 Sea Zone to 82 Sea Zone
    
        Combat - British
            Battle in Kweichow
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 82 Sea Zone
                British attack with 1 battleship, 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 82 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 82 Sea Zone
                British win, taking 82 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Szechwan
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
                British win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Yunnan to Kweichow
            1 aaGun moved from Yunnan to Szechwan
            1 aaGun moved from Yunnan to Hunan
            1 armour moved from Yunnan to Anhwe
            1 aaGun, 1 armour, 13 artilleries, 22 infantry and 1 mech_infantry moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from India to Burma
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Persia
            1 artillery placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,4,5,4,6,6,4
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
            British collect 24 PUs (14 lost to blockades); end with 25 PUs
    
        Place Units - UK_Pacific
            2 armour placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,3,2,1
            UK_Pacific collect 14 PUs (3 lost to blockades); end with 15 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 2 armour
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : 1,33
    Americans : 3,33
    Japanese : 4,17
    

    Savegame


  • TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 6 artilleries, 10 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            4 transports moved from 96 Sea Zone to 97 Sea Zone
            2 artilleries moved from Northern Italy to 97 Sea Zone
            1 aaGun moved from Tobruk to Alexandria
            1 aaGun, 1 artillery and 4 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
            1 aaGun, 3 artilleries and 4 infantry moved from 96 Sea Zone to Tobruk
            1 fighter moved from Southern Italy to Malta
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            3 fighters moved from Sumatra to 39 Sea Zone
            3 fighters moved from Queensland to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in 39 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters and 4 submarines
                Japanese defend with 4 battleships, 6 carriers and 1 cruiser
                    ANZAC roll dice for 4 submarines in 39 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                    1 carrier owned by the Japanese lost in 39 Sea Zone
                    ANZAC roll dice for 1 destroyer and 3 fighters in 39 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 4 battleships, 5 carriers and 1 cruiser in 39 Sea Zone, round 2 : 6/10 hits, 4,83 expected hits
                    1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 4 submarines owned by the ANZAC lost in 39 Sea Zone
                 retreated to 39 Sea Zone
                Japanese win with 4 battleships, 4 carriers and 1 cruiser remaining. Battle score for attacker is -10
                Casualties for Japanese: 2 carriers
                Casualties for ANZAC: 1 destroyer, 1 fighter and 4 submarines
    
        Non Combat Move - ANZAC
            2 fighters moved from 39 Sea Zone to India
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,17
    Japanese : 1,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Move Summary: French round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Combat Move - French
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            3 fighters moved from Sumatra to 39 Sea Zone
            3 fighters moved from Queensland to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in 39 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters and 4 submarines
                Japanese defend with 4 battleships, 6 carriers and 1 cruiser
                    ANZAC roll dice for 4 submarines in 39 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                    1 carrier owned by the Japanese lost in 39 Sea Zone
                    ANZAC roll dice for 1 destroyer and 3 fighters in 39 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 4 battleships, 5 carriers and 1 cruiser in 39 Sea Zone, round 2 : 6/10 hits, 4,83 expected hits
                    1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 4 submarines owned by the ANZAC lost in 39 Sea Zone
                 retreated to 39 Sea Zone
                Japanese win with 4 battleships, 4 carriers and 1 cruiser remaining. Battle score for attacker is -10
                Casualties for Japanese: 2 carriers
                Casualties for ANZAC: 1 destroyer, 1 fighter and 4 submarines
    
        Non Combat Move - ANZAC
            2 fighters moved from 39 Sea Zone to India
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,17
    Japanese : 1,17
    

    Savegame


  • TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 bombers, 2 fighters and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Southern Italy to Iraq
            1 bomber moved from Southern Italy to Persia
            1 artillery moved from Libya to Tunisia
            1 fighter moved from 96 Sea Zone to Tunisia
            2 bombers moved from Southern Italy to Tunisia
    
        Combat - Germans
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Tunisia
                Germans attack with 1 artillery, 2 bombers and 1 fighter
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Tunisia, round 2 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Tunisia
                Germans win, taking Tunisia from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Tunisia to 96 Sea Zone
            2 bombers moved from Tunisia to Southern Italy
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 bomber moved from Persia to Caucasus
            1 bomber moved from Iraq to Caucasus
            5 bombers moved from Western Germany to Southern Italy
            3 mech_infantrys moved from Bryansk to Caucasus
            6 mech_infantrys moved from Volgograd to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Russia to Volgograd
            3 mech_infantrys moved from Novgorod to Bryansk
            1 armour moved from Sakha to Yakut S.S.R.
            1 fighter and 1 tactical_bomber moved from Southern Italy to Malta
    
        Place Units - Germans
            1 airfield placed in Malta
            2 bombers and 2 fighters placed in Western Germany
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
            Germans collect 77 PUs (2 lost to blockades); end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    AA fire in Persia : : -0.17
    Americans : -0.33
    AA fire in Iraq : : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Combat Move - Russians
    
        Combat - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 armour moved from Yunnan to French Indo China
            2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Shan State
            2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Kwangsi
            1 fighter moved from French Indo China to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 39 Sea Zone
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 39 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 submarine; Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
            Battle in Kwangsi
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese winAmericans win with 1 transport remaining, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 2 transports
                1 submarine owned by the Americans Submerged
                    2 transports owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
    
        Non Combat Move - Japanese
            1 fighter moved from 19 Sea Zone to Japan
            1 fighter moved from 37 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
            2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
    
        Place Units - Japanese
            1 aaGun and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,1,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,1,3,3,2,3,1,3,3,1
            Japanese collect 11 PUs (13 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 0.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 1 airfield and 7 bombers; Remaining resources: 6 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 armour moved from French Guiana to 88 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            7 fighters moved from Morocco to Gibraltar
            7 bombers moved from United Kingdom to Gibraltar
            2 bombers moved from Eastern United States to Gibraltar
            1 destroyer moved from 86 Sea Zone to 85 Sea Zone
            5 fighters moved from Eastern United States to Morocco
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Amur to Siberia
                  Americans take Siberia from Germans
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Shantung to Hopei
            1 tactical_bomber moved from Manchuria to Hopei
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry
                Germans defend with 1 airfield, 5 artilleries, 1 harbour, 4 infantry and 2 marines
                    Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry in Gibraltar, round 2 : 6/20 hits, 10,83 expected hits
                    Germans roll dice for 5 artilleries, 4 infantry and 2 marines in Gibraltar, round 2 : 1/11 hits, 3,67 expected hits
                    2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry in Gibraltar, round 3 : 8/19 hits, 10,67 expected hits
                    Germans roll dice for 3 artilleries and 2 marines in Gibraltar, round 3 : 0/5 hits, 1,67 expected hits
                    3 artilleries owned by the Germans and 2 marines owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry remaining. Battle score for attacker is 39
                Casualties for Americans: 1 infantry
                Casualties for Germans: 5 artilleries, 4 infantry and 2 marines
            Battle in 85 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 85 Sea Zone
                Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Hopei
                Americans attack with 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Americans win, taking Hopei from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
                Americans win, taking Kwangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
                Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from Korea to Amur
            1 tactical_bomber moved from Manchuria to Jehol
            12 fighters moved from Manchuria to Szechwan
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            9 bombers and 7 fighters moved from Gibraltar to Morocco
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Hopei to Kweichow
    
        Place Units - Americans
            7 bombers placed in Eastern United States
            1 airfield placed in Morocco
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Germans : -4,50
    Americans : -6,33
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            2 infantry moved from Anhwe to Chahar
            1 infantry moved from Jehol to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Kweichow
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 1 airfield and 7 bombers; Remaining resources: 6 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 armour moved from French Guiana to 88 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            7 fighters moved from Morocco to Gibraltar
            7 bombers moved from United Kingdom to Gibraltar
            2 bombers moved from Eastern United States to Gibraltar
            1 destroyer moved from 86 Sea Zone to 85 Sea Zone
            5 fighters moved from Eastern United States to Morocco
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Amur to Siberia
                  Americans take Siberia from Germans
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Shantung to Hopei
            1 tactical_bomber moved from Manchuria to Hopei
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry
                Germans defend with 1 airfield, 5 artilleries, 1 harbour, 4 infantry and 2 marines
                    Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 2 infantry in Gibraltar, round 2 : 6/20 hits, 10,83 expected hits
                    Germans roll dice for 5 artilleries, 4 infantry and 2 marines in Gibraltar, round 2 : 1/11 hits, 3,67 expected hits
                    2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry in Gibraltar, round 3 : 8/19 hits, 10,67 expected hits
                    Germans roll dice for 3 artilleries and 2 marines in Gibraltar, round 3 : 0/5 hits, 1,67 expected hits
                    3 artilleries owned by the Germans and 2 marines owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 9 bombers, 7 fighters and 1 infantry remaining. Battle score for attacker is 39
                Casualties for Americans: 1 infantry
                Casualties for Germans: 5 artilleries, 4 infantry and 2 marines
            Battle in 85 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 85 Sea Zone
                Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Hopei
                Americans attack with 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Americans win, taking Hopei from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
                Americans win, taking Kwangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
                Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from Korea to Amur
            1 tactical_bomber moved from Manchuria to Jehol
            12 fighters moved from Manchuria to Szechwan
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            9 bombers and 7 fighters moved from Gibraltar to Morocco
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Hopei to Kweichow
    
        Place Units - Americans
            7 bombers placed in Eastern United States
            1 airfield placed in Morocco
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            2 infantry moved from Anhwe to Chahar
            1 infantry moved from Jehol to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Kweichow
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 19 PUs; 
            British buy 3 armour; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Northwest Persia: 2 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Americans to Egypt: 2 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            1 battleship and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
            1 cruiser moved from 82 Sea Zone to 84 Sea Zone
            3 infantry moved from Persia to Northwest Persia
            2 armour moved from India to Eastern Persia
            1 armour and 2 mech_infantrys moved from Burma to West India
            4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys moved from Egypt to Alexandria
            1 armour moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Hunan to Kweichow
            3 fighters moved from United Kingdom to Gibraltar
    
        Combat - British
            Battle in 71 Sea Zone
                British attack with 1 battleship and 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 battleship and 1 destroyer in 71 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 battleship owned by the British
                    1 submarine owned by the Japanese lost in 71 Sea Zone
                British win, taking 71 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Alexandria
                British attack with 4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys
                Italians defend with 1 aaGun, 1 armour, 6 artilleries, 10 infantry and 2 mech_infantrys
                    AA fire in Alexandria : 0/3 hits, 0,50 expected hits
                    British roll dice for 4 armour, 6 artilleries, 7 fighters, 11 infantry and 10 mech_infantrys in Alexandria, round 2 : 11/38 hits, 12,00 expected hits
                    Italians roll dice for 1 aaGun, 1 armour, 6 artilleries, 10 infantry and 2 mech_infantrys in Alexandria, round 2 : 9/19 hits, 6,50 expected hits
                    1 aaGun owned by the Italians, 10 infantry owned by the Italians and 9 infantry owned by the British lost in Alexandria
                10 mech_infantrys owned by the British, 6 artilleries owned by the British, 2 infantry owned by the British and 4 armour owned by the British retreated to Egypt
                Italians win with 1 armour, 6 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 9 infantry
                Casualties for Italians: 1 aaGun and 10 infantry
    
        Non Combat Move - British
            7 fighters moved from Alexandria to Egypt
            3 infantry moved from Iraq to Northwest Persia
    
        Place Units - British
            3 armour placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,4,2,1,1,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
            British collect 22 PUs (16 lost to blockades); end with 23 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,3,4,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
            UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 fighter and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -4,50
    British : 0,00
    Italians : 2,50
    Americans : -6,33
    AA fire in Alexandria : : -0,50
    Chinese : 0,00
    Japanese : 1,50
    

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