@GeneralDisarray said in OOB: GeneralDisarray (X) vs GovZ (L+42):
@GovZ Submerge and scramble request? tJ1 scramble and submerge request.tsvg
Submerge the sub. No scramble in 35.
@Giallo said in Ksmckay vs Giallo (Allies +14):
@ksmckay said in Ksmckay vs Giallo (Allies +14):
@Giallo Thats about the most anti J1 opening I can imagine. I had kind of hoped to try it out this game but after a 14 bid to China I was already on the fence but your Russian position kicked me off.
First time I try this, too bad your sub in 106 had a hit…
yeah, risky move opening like that with 2 subs there. But dont worry, I wont gamble in 106 on G2.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
2 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan State
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
2 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan State
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 15 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 bomber moved from Western Germany to 81 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 bomber moved from Western Germany to 94 Sea Zone
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 94 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 94 Sea Zone
Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Germans
1 infantry moved from Yugoslavia to 97 Sea Zone
5 infantry moved from Bulgaria to Romania
3 aaGuns, 3 artilleries and 11 infantry moved from Slovakia Hungary to Romania
2 armour and 3 mech_infantrys moved from Germany to Poland
3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
6 armour and 3 mech_infantrys moved from France to Yugoslavia
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 104 Sea Zone
1 fighter moved from 94 Sea Zone to Alexandria
1 fighter and 2 tactical_bombers moved from 94 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter and 2 tactical_bombers moved from Western Germany to Alexandria
1 fighter moved from Western Germany to Southern Italy
2 aaGuns moved from Holland Belgium to Western Germany
1 aaGun moved from Norway to Finland
1 infantry moved from Norway to Finland
1 bomber moved from 94 Sea Zone to Western Germany
1 bomber moved from 81 Sea Zone to Alexandria
Place Units - Germans
10 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Non Combat Move - Russians
2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Kazakhstan to Szechwan
2 infantry moved from Kazakhstan to Caucasus
3 artilleries and 5 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 artillery and 3 infantry moved from Russia to Bryansk
2 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/10 hits, 5.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Manchuria to 34 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Kwangsi to Hunan
3 artilleries and 5 infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
2 bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 aaGun and 1 infantry moved from Korea to Manchuria
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 marine placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Johnston Island to 30 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 marine placed in Central United States
2 submarines and 1 transport placed in 101 Sea Zone
Americans undo move 2.
1 submarine and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Johnston Island to 30 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 marine placed in Central United States
2 submarines and 1 transport placed in 101 Sea Zone
Americans undo move 2.
1 submarine and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 3 bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 2 PUs;
Combat Move - British
2 artilleries and 5 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/11 hits, 3,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1,00 expected hits
2 infantry owned by the Italians and 3 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/8 hits, 3,17 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking 106 Sea Zone from Germans, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
3 aaGuns, 1 artillery and 8 infantry moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from Iceland to United Kingdom
1 battleship, 1 cruiser and 1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 bomber moved from Quebec to United Kingdom
2 fighters moved from 106 Sea Zone to United Kingdom
1 aaGun moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
3 bombers placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
2 fighters placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 25 PUs
Some Units in 39 Sea Zone change ownership: 2 fighters
Combat Hit Differential Summary :
British : -2,83
Italians : 1,67
Chinese : 1,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Northern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Trans-Jordan
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 2 infantry and 1 marine
ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Greece
1 armour moved from Greece to Romania
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery moved from Libya to Tunisia
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Northern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Trans-Jordan
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 2 infantry and 1 marine
ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Greece
1 armour moved from Greece to Romania
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery moved from Libya to Tunisia
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to Alexandria: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.33
British : -0.67
I see I forgot to move my uk tr in 37, it has no purpose there. Is it ok to edit?
Not sure what you are referring to. Did you post in wrong thread?
@ksmckay said in Ksmckay vs Giallo (Allies +14):
Not sure what you are referring to. Did you post in wrong thread?
I mean my uk dd in 37
Ahh yeah, whatever is fine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Malaya
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Malaya
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
Combat - Germans
Battle in Novgorod
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Novgorod from Russians, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to France
1 fighter and 1 tactical_bomber moved from Western Germany to France
2 aaGuns moved from Western Germany to France
2 armour and 3 mech_infantrys moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Romania to Eastern Poland
3 aaGuns, 5 artilleries and 22 infantry moved from Romania to Bessarabia
6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
1 aaGun and 6 infantry moved from Finland to Karelia
1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
5 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Southern Italy to France
2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
1 bomber moved from Alexandria to Southern Italy
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
Place Units - Germans
3 infantry placed in France
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 artillery and 2 infantry moved from Belarus to Novgorod
1 submarine moved from 123 Sea Zone to 109 Sea Zone
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 16 infantry moved from Belarus to Bryansk
1 artillery and 8 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
1 aaGun, 5 artilleries and 6 infantry moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Szechwan to Sikang
2 fighters and 1 tactical_bomber moved from Szechwan to Kazakhstan
1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
2 aaGuns and 18 infantry moved from Amur to Buryatia
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
1 fighter moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
1 bomber moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
1 armour moved from Hunan to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Kiangsu to Kwangtung
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Kweichow
1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Kwangsi to 41 Sea Zone
2 fighters moved from Kwangsi to French Indo China
1 tactical_bomber moved from 34 Sea Zone to French Indo China
1 battleship moved from 34 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 4/7 hits, 3.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/8 hits, 3.33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in French Indo China
Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
1 bomber moved from 41 Sea Zone to Siam
1 bomber moved from Philippines to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
2 fighters and 1 tactical_bomber moved from French Indo China to Siam
2 fighters and 2 tactical_bombers moved from Yunnan to Siam
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
1 airfield placed in Siam
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : -0.67
ANZAC : -0.33
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 2.17