OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Rostov
1 submarine moved from 98 Sea Zone to 99 Sea Zone
Combat - Russians
Battle in 99 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Russians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Rostov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to Russia
2 armour, 7 artilleries, 32 infantry and 2 mech_infantrys moved from Tambov to Russia
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Vologda
4 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to India
3 infantry moved from Burma to India
1 armour, 7 artilleries, 9 infantry and 1 mech_infantry moved from Burma to India
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Siberia
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking Siberia from Russians with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 1 armour, 7 artilleries, 1 bomber, 12 infantry and 1 mech_infantry
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 7 artilleries, 1 bomber, 12 infantry and 1 mech_infantry in India, round 2 : 9/22 hits, 6,83 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 7 artilleries, 1 bomber, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 bomber moved from India to French Indo China
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from Jehol to 19 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 aaGun moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
3 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Manchuria
2 aaGuns moved from Korea to Manchuria
1 fighter moved from French Indo China to Manchuria
1 fighter moved from French Indo China to Japan
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Manchuria
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Japanese collect 58 PUs (4 lost to blockades); end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
UK_Pacific : 1,00
Japanese : 3,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
2 tactical_bombers moved from Egypt to 97 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Egypt to Cyprus
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
@aequitas-et-veritas Scramble sz 97 and OOL?
@Sovietishcat No scramble, max Def., please.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Egypt to Western Ukraine
Combat - Americans
Battle in Marshall Islands
Battle in Western Ukraine
Americans attack with 1 bomber
Italians defend with 1 aaGun
AA fire in Western Ukraine : 0/1 hits, 0,17 expected hits
1 aaGun owned by the Italians lost in Western Ukraine
Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marianas
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Western Ukraine to Russia
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
3 infantry placed in Western United States
Americans undo move 1.
1 destroyer placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
15 infantry moved from Kweichow to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 15 infantry in Szechwan, round 2 : 2/16 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 factory_minor, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
2 tactical_bombers moved from Egypt to 97 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Egypt to Cyprus
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 1 carrier, 3 cruisers, 3 destroyers, 4 fighters, 4 submarines and 2 tactical_bombers; Americans loiter and taunt
Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 2 submarines
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 carrier, 3 cruisers, 3 destroyers, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 7/12 hits, 5,83 expected hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 2 destroyers in 97 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
2 destroyers owned by the Italians, 2 cruisers owned by the Italians, 2 submarines owned by the Italians, 1 battleship owned by the Italians and 3 submarines owned by the British lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 carrier, 3 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 54
Casualties for British: 3 submarines
Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 2 submarines
Battle in Cyprus
British attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Cyprus, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Cyprus
British roll dice for 1 armour and 1 bomber in Cyprus, round 3 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0,33 expected hits
1 bomber owned by the British and 1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 armour remaining. Battle score for attacker is -12
Casualties for British: 1 bomber and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 marine moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
3 aaGuns, 2 artilleries and 16 infantry moved from West India to Eastern Persia
1 fighter moved from West India to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Syria
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Syria
Place Units - British
1 factory_minor placed in Persia
2 submarines placed in 81 Sea Zone
1 mech_infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Western Ukraine : : -0,17
British : -0,67
Italians : 1,67
Americans : -1,33
Chinese : -1,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Bryansk to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 2/3 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Bulgaria
1 fighter moved from Northern Italy to Southern Italy
6 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Bulgaria
Place Units - Italians
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1,5,4,6,2,2,4,3,3,1,3,5,1,5,5
Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : 0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
Combat - Germans
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 tactical_bomber in 99 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from Bryansk to Bulgaria
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Eastern Poland to Ukraine
7 mech_infantrys moved from Poland to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 infantry moved from Novgorod to Archangel
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
5 infantry moved from Finland to Vyborg
1 tactical_bomber moved from Vologda to Novgorod
1 fighter moved from Vologda to Novgorod
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 aaGun moved from Bryansk to Ukraine
2 aaGuns, 12 armour, 5 artilleries, 21 infantry and 11 mech_infantrys moved from Bryansk to Rostov
12 armour and 11 mech_infantrys moved from Rostov to Volgograd
1 aaGun, 1 artillery and 9 infantry moved from Normandy Bordeaux to France
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,1,3,1,1,4,5,5,2,3,4,3,6,3,5,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0,17
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Urals to Vologda
1 infantry moved from Russia to Smolensk
1 artillery and 4 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 2 : 0/5 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
2 fighters moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Amur to Buryatia
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1,67
Italians : -0,33
Russians : -3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 7 artilleries, 10 infantry and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 22 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking Dutch New Guinea from Dutch with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Paulau Island, round 2 : 3/6 hits, 3,00 expected hits
ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine and 1 transport
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
1 bomber moved from 34 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone
1 fighter moved from Manchuria to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to Philippines
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
2 infantry moved from Chahar to Hopei
1 armour moved from Manchuria to Chahar
1 transport moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in India
2 artilleries and 1 infantry placed in Malaya
3 infantry placed in French Indo China
2 mech_infantrys placed in Manchuria
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2
Japanese collect 66 PUs (2 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Americans : 0,67
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from Hawaiian Islands to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
4 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 22 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
4 fighters moved from 22 Sea Zone to 33 Sea Zone
1 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 32 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from Morocco to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
17 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 17 infantry in Kweichow, round 2 : 5/17 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 armour, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Syria to Caucasus
3 aaGuns, 2 artilleries, 1 fighter and 17 infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Syria to Persia
1 carrier, 3 cruisers and 3 destroyers moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Syria to Egypt
1 tactical_bomber moved from Syria to Egypt
1 submarine moved from 105 Sea Zone to 108 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from Trans-Jordan to Iraq
1 aaGun moved from Trans-Jordan to Iraq
Place Units - British
3 infantry placed in United Kingdom
3 mech_infantrys placed in Egypt
3 armour placed in Persia
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
British collect 35 PUs (3 lost to blockades); end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -1,33
Chinese : 2,50
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
2 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
3 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 3 fighters
British defend with 2 submarines; French defend with 1 destroyer; Americans defend with 4 submarines
4 submarines owned by the Americans and 2 submarines owned by the British Submerged
Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the French and 1 fighter owned by the Italians lost in 97 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from Bulgaria to India
1 mech_infantry moved from Bulgaria to Bessarabia
1 infantry moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,4,5,6,2,4,2,4,4,4
Italians collect 6 PUs (8 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -1,00
Americans : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 42 Sea Zone to 46 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Novgorod to Tambov
1 bomber moved from Western Germany to Bryansk
2 infantry moved from Rostov to Bryansk
5 artilleries and 19 infantry moved from Rostov to Caucasus
3 armour and 1 mech_infantry moved from Ukraine to Caucasus
9 mech_infantrys moved from Volgograd to Caucasus
10 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Tsinghai
2 fighters and 2 tactical_bombers moved from Bulgaria to Caucasus
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 fighter
Germans roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 3/3 hits, 0,83 expected hits
Chinese roll dice for 1 fighter in Tsinghai, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Caucasus
Germans attack with 13 armour, 5 artilleries, 2 fighters, 19 infantry, 10 mech_infantrys and 2 tactical_bombers
British defend with 1 fighter, 1 infantry and 1 mech_infantry; Russians defend with 1 artillery and 3 infantry
Germans roll dice for 13 armour, 5 artilleries, 2 fighters, 19 infantry, 10 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 17/51 hits, 16,17 expected hits
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 2/7 hits, 2,67 expected hits
3 infantry owned by the Russians, 1 mech_infantry owned by the British, 1 artillery owned by the Russians, 2 infantry owned by the Germans, 1 infantry owned by the British and 1 fighter owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 13 armour, 5 artilleries, 2 fighters, 17 infantry, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
2 fighters and 2 tactical_bombers moved from Caucasus to Bulgaria
7 mech_infantrys moved from Western Ukraine to Ukraine
7 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Bryansk to Novgorod
2 infantry moved from Novgorod to Belarus
5 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Nenetsia
1 mech_infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 112 Sea Zone
7 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 submarine moved from 124 Sea Zone to 112 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,3,1,6,3,1,3,3,2,3
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 3,50
Chinese : -0,67
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
12 infantry moved from Buryatia to Sakha
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sakha
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 12 infantry in Sakha, round 2 : 4/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 mech_infantry moved from Russia to Novosibirsk
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
2 aaGuns moved from Buryatia to Sakha
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 1,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 5 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Chahar to Kansu
Japanese take Kansu from Chinese
1 submarine moved from 32 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from Philippines to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 21 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from West India to India
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Manchuria to Chahar
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to Philippines
Place Units - Japanese
2 fighters placed in French Indo China
1 infantry and 2 mech_infantrys placed in India
1 infantry and 2 mech_infantrys placed in Malaya
3 infantry placed in Manchuria
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0,17
Japanese : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Russia to Ukraine
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to New Guinea
Combat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in New Guinea
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in New Guinea, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 34 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Paulau Island
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win, taking Paulau Island from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from New Guinea to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 98 Sea Zone to 80 Sea Zone
2 marines moved from Algeria to 92 Sea Zone
2 cruisers and 2 marines moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 marines moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Algeria to Morocco
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Ukraine to Russia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
19 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 19 infantry
Japanese defend with 1 infantry
Chinese roll dice for 19 infantry in Szechwan, round 2 : 0/19 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 19 infantry in Szechwan, round 3 : 3/19 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 18 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 2 carriers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 2 tactical_bombers moved from Egypt to 80 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
1 carrier, 3 cruisers and 3 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Eastern Persia
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Persia, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Persia, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 80 Sea Zone
British attack with 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers; Americans loiter and taunt
Japanese defend with 1 submarine
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 carrier, 3 cruisers, 3 destroyers, 1 fighter and 2 tactical_bombers in 80 Sea Zone, round 2 : 4/9 hits, 4,17 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 fighter moved from Eastern Persia to 80 Sea Zone
1 aaGun and 1 marine moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
3 aaGuns, 2 armour, 1 artillery, 10 infantry and 3 mech_infantrys moved from Persia to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Persia to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 armour moved from Cyprus to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Persia to Northwest Persia
4 infantry moved from Persia to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - British
2 carriers placed in 80 Sea Zone
2 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0,83
Americans : 0,00
AA fire in Ukraine : : -0,17
Chinese : -3,33
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
2 armour moved from Kazakhstan to Eastern Persia
Italians take Turkmenistan from Russians
1 bomber moved from India to Eastern Persia
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Persia
Italians attack with 2 armour and 1 bomber
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour and 1 bomber in Eastern Persia, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 armour
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Persia to India
1 artillery moved from Bulgaria to Romania
3 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,5,1,4,4,5,3,4,4,6,5,2,5,3,5,1
Italians collect 4 PUs (10 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : 0,33
British : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 22 Sea Zone
3 fighters moved from Caroline Islands to 22 Sea Zone
Combat Hit Differential Summary :