Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech

  • 2024 2023 '22 '21 '20

    Wow, this was a remarkably difficult decision…but in the end, max scramble against the fleet. Good luck, brits!

  • 2024 '22 '21 '19 '18

    I’m about to start rolling, but I will change out 1 inf and the 1 left over PU that I have for 1 artillery. Thats my only change before the dice start rolling.

  • 2024 '22 '21 '19 '18

    TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            EDIT: Turning off Edit Mode
            Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs; 
            Germans buy 1 artillery, 2 carriers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 transport moved from 111 Sea Zone to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            5 transports moved from 111 Sea Zone to 112 Sea Zone
            5 artilleries moved from Western Germany to 112 Sea Zone
            5 infantry moved from Western Germany to 112 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 111 Sea Zone to 110 Sea Zone
            1 marine moved from Scotland to 111 Sea Zone
            1 fighter moved from 111 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from France to 110 Sea Zone
            1 tactical_bomber moved from France to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 fighter moved from 111 Sea Zone to United Kingdom
            11 artilleries, 2 bombers, 2 fighters, 11 infantry and 1 marine moved from Scotland to United Kingdom
            1 destroyer moved from 111 Sea Zone to 104 Sea Zone
            1 battleship, 1 carrier and 1 marine moved from 111 Sea Zone to 110 Sea Zone
            5 artilleries, 7 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
            2 infantry and 1 mech_infantry moved from Karelia to Novgorod
            1 armour and 1 mech_infantry moved from Poland to Novgorod
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            EDIT: Turning off Edit Mode
            Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs; 
            Germans buy 1 artillery, 2 carriers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 transport moved from 111 Sea Zone to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            5 transports moved from 111 Sea Zone to 112 Sea Zone
            5 artilleries moved from Western Germany to 112 Sea Zone
            5 infantry moved from Western Germany to 112 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 111 Sea Zone to 110 Sea Zone
            1 marine moved from Scotland to 111 Sea Zone
            1 fighter moved from 111 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from France to 110 Sea Zone
            1 tactical_bomber moved from France to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 fighter moved from 111 Sea Zone to United Kingdom
            11 artilleries, 2 bombers, 2 fighters, 11 infantry and 1 marine moved from Scotland to United Kingdom
            1 destroyer moved from 111 Sea Zone to 104 Sea Zone
            1 battleship, 1 carrier and 1 marine moved from 111 Sea Zone to 110 Sea Zone
            5 artilleries, 7 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
            2 infantry and 1 mech_infantry moved from Karelia to Novgorod
            1 armour and 1 mech_infantry moved from Poland to Novgorod
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            British scrambles to create a battle in territory 110 Sea Zone
            Battle in Novgorod
                Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 6 transports
                British defend with 2 fighters; Americans defend with 1 fighter
                3 submarines owned by the Germans Submerged
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits
                    British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 6 transports remaining. Battle score for attacker is 19
                Casualties for Germans: 1 tactical_bomber
                Casualties for Americans: 1 fighter
                Casualties for British: 2 fighters
            Battle in United Kingdom
                Germans attack with 16 artilleries, 3 bombers, 3 fighters, 18 infantry, 2 marines and 1 tactical_bomber
                British defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 17 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 2 infantry
                    AA fire in United Kingdom : 1/1 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 16 artilleries, 3 bombers, 3 fighters, 18 infantry and 2 marines in United Kingdom, round 2 : 15/0 hits, 15.00 expected hits
                    British roll dice for 5 aaGuns, 3 artilleries, 19 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 8/1 hits, 8.17 expected hits
                    5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 8 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 16 artilleries, 3 bombers, 3 fighters, 10 infantry and 2 marines in United Kingdom, round 3 : 13/1 hits, 12.67 expected hits
                    British roll dice for 3 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 3 : 5/1 hits, 4.83 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans, 4 infantry owned by the Germans, 3 artilleries owned by the British and 9 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 15 artilleries, 3 bombers, 3 fighters, 6 infantry and 2 marines in United Kingdom, round 4 : 11/0 hits, 11.00 expected hits
                    British roll dice for 1 tactical_bomber in United Kingdom, round 4 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the British and 1 artillery owned by the Germans lost in United Kingdom
                Germans captures 27PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 14 artilleries, 3 bombers, 3 fighters, 6 infantry and 2 marines remaining. Battle score for attacker is 54
                Casualties for Germans: 2 artilleries, 12 infantry and 1 tactical_bomber
                Casualties for British: 5 aaGuns, 3 artilleries, 17 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 aaGun moved from Karelia to Novgorod
            1 tactical_bomber moved from Novosibirsk to Bulgaria
            1 fighter moved from Novosibirsk to Persia
            1 armour moved from Novosibirsk to Tsinghai
            2 armour moved from Novosibirsk to Turkmenistan
            1 armour moved from Buryatia to Yenisey
            2 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
            1 infantry moved from Romania to Bulgaria
            1 armour and 2 mech_infantrys moved from Romania to Greater Southern Germany
            1 aaGun, 2 artilleries and 2 infantry moved from Romania to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 mech_infantry moved from Western Germany to Southern Italy
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Denmark to Western Germany
            2 bombers moved from United Kingdom to Southern Italy
            3 fighters moved from United Kingdom to 110 Sea Zone
            1 bomber moved from United Kingdom to France
    
        Place Units - Germans
            2 carriers and 1 fighter placed in 110 Sea Zone
            1 submarine placed in 93 Sea Zone
            1 artillery and 2 infantry placed in France
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 88 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to France: 1 artillery
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Changing PUs for Germans from 103 to 102
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : 0.50
    Russians : 0.67
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Russians round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 4 infantry moved from Archangel to Novgorod
            1 bomber moved from Russia to Novgorod
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            11 infantry moved from Korea to Amur
            3 infantry moved from Russia to Samara
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            1 infantry moved from Vologda to Samara
            3 armour and 2 mech_infantrys moved from Russia to Belarus
            1 fighter moved from Volgograd to Samara
            9 artilleries and 13 infantry moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Volgograd to Kazakhstan
            2 fighters moved from Volgograd to Kazakhstan
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 4 infantry moved from Archangel to Novgorod
            1 bomber moved from Russia to Novgorod
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            11 infantry moved from Korea to Amur
            3 infantry moved from Russia to Samara
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            1 infantry moved from Vologda to Samara
            3 armour and 2 mech_infantrys moved from Russia to Belarus
            1 fighter moved from Volgograd to Samara
            9 artilleries and 13 infantry moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Volgograd to Kazakhstan
            2 fighters moved from Volgograd to Kazakhstan
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery, 1 bomber and 4 infantry
                Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 artillery, 1 bomber and 4 infantry in Novgorod, round 2 : 2/1 hits, 1.83 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.50 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Novgorod, round 3 : 1/1 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 3 : 1/1 hits, 1.17 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/1 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 : 1/1 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys
            Battle in Belarus
                Russians attack with 3 armour and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour and 2 mech_infantrys in Belarus, round 2 : 2/1 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 9 artilleries and 13 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 9 artilleries and 13 infantry in Slovakia Hungary, round 2 : 7/1 hits, 6.67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 9 artilleries and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Russians attack with 11 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 11 infantry in Amur, round 2 : 2/1 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Samara, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                Russians win, taking Samara from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Volgograd
            2 fighters moved from Kazakhstan to Volgograd
            1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
            3 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
            1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 artillery moved from Volgograd to Caucasus
            2 infantry moved from Rostov to Caucasus
            1 bomber moved from Novgorod to Russia
            1 artillery and 1 infantry moved from Urals to Evenkiyskiy
            1 aaGun moved from Archangel to Novgorod
            3 aaGuns moved from Eastern Poland to Slovakia Hungary
            4 infantry moved from Bessarabia to Eastern Poland
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            2 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : 0.33
    Japanese : 0.00
    AA fire in Novgorod : : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Russians round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 4 infantry moved from Archangel to Novgorod
            1 bomber moved from Russia to Novgorod
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            11 infantry moved from Korea to Amur
            3 infantry moved from Russia to Samara
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            1 infantry moved from Vologda to Samara
            3 armour and 2 mech_infantrys moved from Russia to Belarus
            1 fighter moved from Volgograd to Samara
            9 artilleries and 13 infantry moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Volgograd to Kazakhstan
            2 fighters moved from Volgograd to Kazakhstan
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery, 1 bomber and 4 infantry
                Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 artillery, 1 bomber and 4 infantry in Novgorod, round 2 : 2/1 hits, 1.83 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.50 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Novgorod, round 3 : 1/1 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 3 : 1/1 hits, 1.17 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/1 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 : 1/1 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys
            Battle in Belarus
                Russians attack with 3 armour and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour and 2 mech_infantrys in Belarus, round 2 : 2/1 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 9 artilleries and 13 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 9 artilleries and 13 infantry in Slovakia Hungary, round 2 : 7/1 hits, 6.67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 9 artilleries and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Russians attack with 11 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 11 infantry in Amur, round 2 : 2/1 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Samara, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                Russians win, taking Samara from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Volgograd
            2 fighters moved from Kazakhstan to Volgograd
            1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
            3 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
            1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 artillery moved from Volgograd to Caucasus
            2 infantry moved from Rostov to Caucasus
            1 bomber moved from Novgorod to Russia
            1 artillery and 1 infantry moved from Urals to Evenkiyskiy
            1 aaGun moved from Archangel to Novgorod
            3 aaGuns moved from Eastern Poland to Slovakia Hungary
            4 infantry moved from Bessarabia to Eastern Poland
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            2 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Korea: 2 aaGuns
            EDIT: Adding units owned by Russians to Amur: 2 aaGuns
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : 0.33
    Japanese : 0.00
    AA fire in Novgorod : : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    Sorry, edit to move AA units to Amur

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Siam
            1 artillery moved from French Indo China to Siam
            1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Kansu to Timguska
            1 artillery moved from Novosibirsk to Timguska
            1 infantry moved from Novosibirsk to Vologda
                  Japanese take Vologda from Russians
            1 infantry moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 submarine moved from 20 Sea Zone to 5 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in French Madagascar
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Jehol to Manchuria
            1 fighter moved from Japan to Manchuria
            2 artilleries moved from Jehol to Manchuria
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Hunan
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 mech_infantry moved from Suiyuyan to Timguska
            1 mech_infantry moved from Chahar to Kansu
            1 mech_infantry moved from Hopei to Suiyuyan
            2 submarines moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 46 Sea Zone to 35 Sea Zone
            1 fighter moved from 39 Sea Zone to Persia
            1 artillery moved from Ceylon to 39 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 bomber moved from Philippines to Anhwe
            1 artillery moved from Shensi to Sikang
            1 mech_infantry moved from Hunan to Shensi
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Kwangsi to Anhwe
            2 mech_infantrys moved from Shantung to Anhwe
    
        Place Units - Japanese
            3 transports placed in 37 Sea Zone
            2 destroyers placed in 20 Sea Zone
            1 artillery and 2 infantry placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '22 '21 '19 '18

    May I pls make a change to my purchase. If you will allow it I would like to exchange the Kwangtung factory purchase from 2 DDs to a ftr and a sub. If not, that’s fine

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
            Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            EDIT: Resetting and Giving Bonus Movement to Units
                EDIT: Americans takes French Equatorial Africa from Italians
                EDIT: Americans takes Tobruk from Italians
            EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone
            EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            EDIT: 2 fighters moved from Eastern United States to 110 Sea Zone
            EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone
            EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone
            EDIT: Americans undo move 4.
            EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa
            EDIT: 1 infantry moved from Libya to Tobruk
            EDIT: Americans undo move 7.
    

    Savegame

  • 2024 2023 '22 '21 '20

    Ok. I made you edits. Since you didn’t really fight any where, it doesn’t really matter when you buy, so no big deal.

    I attacked the fleet, and the game is failing…each round it says “zero casualties”. I’m going to try to redo the battle with new game.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
            Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            EDIT: Resetting and Giving Bonus Movement to Units
                EDIT: Americans takes French Equatorial Africa from Italians
                EDIT: Americans takes Tobruk from Italians
            EDIT: Turning off Edit Mode
            EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone
            EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            EDIT: 2 fighters moved from Eastern United States to 110 Sea Zone
            EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone
            EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone
            EDIT: Americans undo move 4.
            EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa
            EDIT: 1 infantry moved from Libya to Tobruk
            EDIT: Americans undo move 7.
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
                Germans defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 4 submarines and 6 transports
                4 submarines owned by the Germans Submerged
                    Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/1 hits, 6.50 expected hits
                    Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 6 transports in 110 Sea Zone, round 2 : 5/1 hits, 5.50 expected hits
                    3 carriers owned by the Germans, 5 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 5 bombers and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/1 hits, 3.83 expected hits
                    Germans roll dice for 1 battleship, 5 fighters and 6 transports in 110 Sea Zone, round 3 : 4/0 hits, 4.00 expected hits
                    4 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 2 bombers in 110 Sea Zone, round 4 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 battleship, 1 fighter and 6 transports in 110 Sea Zone, round 4 : 2/1 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone
                Germans win with 1 battleship and 6 transports remaining. Battle score for attacker is -11
                Casualties for Americans: 5 bombers, 5 fighters and 1 tactical_bomber
                Casualties for Germans: 3 carriers, 1 cruiser and 5 fighters
    
        Non Combat Move - Americans
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Nigeria to French Equatorial Africa
            1 mech_infantry moved from Algeria to Libya
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
            1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 artillery moved from Marshall Islands to 32 Sea Zone
            1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Midway to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 artillery, 3 fighters and 4 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 submarine and 1 transport placed in 10 Sea Zone
            Americans undo move 3.
            1 fighter placed in Western United States
            1 artillery, 2 fighters and 4 infantry placed in Eastern United States
            Americans undo move 6.
            1 artillery, 1 fighter and 4 infantry placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : 0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Chinese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            3 artilleries and 13 infantry moved from Yunnan to Szechwan
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Chinese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            3 artilleries and 13 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 artilleries and 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 13 infantry in Szechwan, round 2 : 3/1 hits, 3.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: British round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - British
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 2 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
            Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            EDIT: Resetting and Giving Bonus Movement to Units
                EDIT: Americans takes French Equatorial Africa from Italians
                EDIT: Americans takes Tobruk from Italians
            EDIT: Turning off Edit Mode
            EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone
            EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            EDIT: 2 fighters moved from Eastern United States to 110 Sea Zone
            EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone
            EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone
            EDIT: Americans undo move 4.
            EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa
            EDIT: 1 infantry moved from Libya to Tobruk
            EDIT: Americans undo move 7.
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
                Germans defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 4 submarines and 6 transports
                4 submarines owned by the Germans Submerged
                    Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/1 hits, 6.50 expected hits
                    Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 6 transports in 110 Sea Zone, round 2 : 5/1 hits, 5.50 expected hits
                    3 carriers owned by the Germans, 5 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 5 bombers and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/1 hits, 3.83 expected hits
                    Germans roll dice for 1 battleship, 5 fighters and 6 transports in 110 Sea Zone, round 3 : 4/0 hits, 4.00 expected hits
                    4 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 2 bombers in 110 Sea Zone, round 4 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 battleship, 1 fighter and 6 transports in 110 Sea Zone, round 4 : 2/1 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone
                Germans win with 1 battleship and 6 transports remaining. Battle score for attacker is -11
                Casualties for Americans: 5 bombers, 5 fighters and 1 tactical_bomber
                Casualties for Germans: 3 carriers, 1 cruiser and 5 fighters
    
        Non Combat Move - Americans
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Nigeria to French Equatorial Africa
            1 mech_infantry moved from Algeria to Libya
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
            1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 artillery moved from Marshall Islands to 32 Sea Zone
            1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Midway to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 artillery, 3 fighters and 4 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 submarine and 1 transport placed in 10 Sea Zone
            Americans undo move 3.
            1 fighter placed in Western United States
            1 artillery, 2 fighters and 4 infantry placed in Eastern United States
            Americans undo move 6.
            1 artillery, 1 fighter and 4 infantry placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            3 artilleries and 13 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 artilleries and 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 13 infantry in Szechwan, round 2 : 3/1 hits, 3.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 2 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
    
        Combat - British
            Battle in 110 Sea Zone
                British attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                Germans defend with 1 battleship, 4 submarines and 6 transports
                    British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    British roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the British
                    Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    2 submarines owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
                    British roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    British roll dice for 2 submarines in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    British roll dice for 2 fighters in 110 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans lost in 110 Sea Zone
                    6 transports owned by the Germans lost in 110 Sea Zone
                    British roll dice for 2 submarines in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                British win with 2 fighters and 2 submarines remaining. Battle score for attacker is 62
                Casualties for Germans: 1 battleship, 4 submarines and 6 transports
                Casualties for British: 1 carrier and 1 destroyer
            Battle in Burma
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun and 2 infantry moved from Yunnan to Szechwan
            3 infantry moved from Rhodesia to Union of South Africa
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Nigeria to French Equatorial Africa
            1 carrier moved from 83 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -0.33
    Americans : 0.17
    Chinese : -0.67
    Japanese : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Italians round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 87 Sea Zone: 1 transport
            EDIT: Removing units owned by British from French West Africa: 1 armour and 1 infantry
            EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry
            EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Edit. I decided to transport the Gibraltar units to Morocco. I had enough in F. West Africa.

  • 2024 '22 '21 '19 '18

    I have a little issue with your attack on the fleet. You only had 2 available carriers, but 6 ftrs/tacs. The UK carrier was loaded

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