L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 tactical_bomber moved from Western Germany to Tunisia
            1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            2 mech_infantrys moved from Bryansk to Caucasus
            2 fighters moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 2 artilleries and 2 infantry
                    Italians roll dice for 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 3/8 hits, 2,17 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Tunisia, round 2 : 0/4 hits, 1,33 expected hits
                    2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Tunisia
                    Italians roll dice for 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 3 : 2/8 hits, 2,17 expected hits
                    Americans roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Americans: 2 artilleries and 2 infantry
                Casualties for Italians: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 destroyer, 1 fighter and 2 submarines
                Americans defend with 2 destroyers and 1 submarine
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    1 submarine owned by the Americans lost in 98 Sea Zone
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 2 destroyers in 98 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    1 destroyer owned by the Americans lost in 98 Sea Zone
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 22
                Casualties for Americans: 2 destroyers and 1 submarine
            Battle in Caucasus
                Italians attack with 2 fighters and 2 mech_infantrys
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1,33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus
                Italians win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 2 mech_infantrys
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Caucasus to Rostov
            1 fighter moved from 98 Sea Zone to Greece
            1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            1 tactical_bomber moved from Tunisia to Libya
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,33
    British : 0,33
    Americans : -2,50
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
            ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
            ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_major, 6x factory_minor; Remaining resources: 93 PUs; 
            Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Caucasus
                  Germans take Caucasus from British
            1 armour moved from Russia to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
            2 bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0,33 expected hits
                Bombing raid in United Kingdom rolls: 4,5 and causes: 9 damage to unit: factory_major
                Bombing raid in United Kingdom causes 9 damage total. 
    
        Non Combat Move - Germans
            2 infantry moved from Western Germany to Germany
            2 armour and 2 mech_infantrys moved from Germany to Western Germany
            1 infantry moved from Western Germany to Germany
            3 infantry moved from Western Germany to France
            2 bombers moved from United Kingdom to Western Germany
            1 armour and 1 mech_infantry moved from Baltic States to Karelia
            1 mech_infantry moved from Belarus to Karelia
            1 mech_infantry moved from Archangel to Karelia
            4 mech_infantrys moved from Russia to Belarus
            4 armour moved from Russia to Belarus
            1 mech_infantry moved from Russia to Belarus
            5 armour and 2 mech_infantrys moved from Russia to Kazakhstan
            2 artilleries and 3 infantry moved from Rostov to Caucasus
            2 infantry moved from Ukraine to Rostov
            1 infantry moved from Vologda to Samara
            2 infantry moved from Western Germany to Germany
            1 bomber moved from Philippines to Caroline Islands
            1 infantry moved from Vyborg to Karelia
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 bomber, 1 fighter and 5 mech_infantrys placed in Western Germany
            3 artilleries placed in France
            1 armour placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    AA fire in United Kingdom : : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Combat Move - Russians
            1 armour and 8 infantry moved from Chahar to Suiyuyan
    
        Non Combat Move - Russians
            2 aaGuns moved from Chahar to Suiyuyan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Japanese round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 bomber, 5 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            8 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 bomber, 5 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            8 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
    
        Combat - Japanese
            Battle in Alaska
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 fighter
                    Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter in Alaska, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                    Japanese roll dice for 1 artillery in Alaska, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in Alaska, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in Alaska
                Japanese win, taking Alaska from Americans with 1 artillery remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter
            Battle in 54 Sea Zone
                Japanese attack with 8 fighters, 1 submarine and 6 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 6/14 hits, 8,00 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 54 Sea Zone
                Japanese win with 8 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            8 fighters and 6 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 aaGun, 1 artillery and 8 infantry moved from Jehol to Anhwe
            1 artillery, 13 infantry and 1 mech_infantry moved from Anhwe to Kweichow
            1 infantry moved from Manchuria to Jehol
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            3 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Yunnan to India
            1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
            1 bomber moved from Japan to French Indo China
    
        Place Units - Japanese
            1 bomber placed in Japan
            2 armour placed in India
            3 mech_infantrys placed in Kwangtung
            3 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Japan
            5 submarines placed in 6 Sea Zone
            1 transport placed in 39 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    Japanese : -2,33
    

    Savegame

  • '19

    @aequitas-et-veritas I surrender well done, you avenged your defeat very well!
    Was fun GG :relaxed:


  • @Sovietishcat Oh ya…

    Are you up for a two best of three?

  • '19

    @aequitas-et-veritas you had me cornered everywhere; sooner or later Japan would have had capture Hawai or Sydney… I am up for a rematch but I have to finish some games before; so I will let you know when I can!


  • @Sovietishcat said in L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2:

    @aequitas-et-veritas you had me cornered everywhere; sooner or later Japan would have had capture Hawai or Sydney…

    Yes, this was the plan.

    I am up for a rematch but I have to finish some games before; so I will let you know when I can!

    Fine with me.

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