19L BM3 FMErwinRommel (x) vs Owentoo (L) g2

  • '21 '20 '19 '18 '17

    Brit Inf, 5US Inf, US Art, Brit Tank, Brit Bomber, Brit Tac Bombers, Brit Fighters.

    So in the first round with 7 hits leave The Tank and all aircraft

  • 2024 2023 '22 '21 '20 '19

    I was lucky on the dice, got to keep all my planes and the tank. We each had a tank and all the planes remaining, with attack and defense both at 30. But my odds were low because of the mix of planes. But Germany can’t reinforce the eastern front with all the allied pressure.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 4 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine
            1 infantry moved from Archangel to Belarus
            2 mech_infantrys moved from Eastern Poland to Belarus
            3 fighters moved from Western Ukraine to Belarus
            2 artilleries and 2 infantry moved from France to Southern France
            2 armour, 1 fighter and 2 tactical_bombers moved from Western Germany to Southern France
            4 bombers moved from Western Ukraine to Southern France
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Battle in Southern France
                Germans attack with 2 armour, 2 artilleries, 4 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 1 armour, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 4 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 7/13 hits, 6.83 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 6 infantry and 2 tactical_bombers in Southern France, round 2 : 5/16 hits, 7.33 expected hits
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Southern France
                1 armour owned by the Germans retreated to France
                Americans win with 1 armour, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
                Casualties for Americans: 1 artillery and 5 infantry
                Casualties for British: 1 infantry
            Battle in Ukraine
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Belarus
                Germans attack with 3 fighters, 1 infantry and 2 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Belarus to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
            4 bombers moved from Southern France to France
            1 aaGun, 1 artillery and 1 infantry moved from Holland Belgium to France
            1 artillery and 1 infantry moved from Western Germany to France
            1 armour and 5 mech_infantrys moved from Germany to Western Germany
            2 armour moved from Slovakia Hungary to Western Ukraine
            1 aaGun and 2 armour moved from Eastern Poland to Western Ukraine
            5 infantry moved from Poland to Eastern Poland
            1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
            1 mech_infantry moved from Western Germany to France
            1 artillery and 1 infantry moved from Karelia to Novgorod
    
        Place Units - Germans
            3 artilleries placed in France
            1 infantry placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Novgorod
            4 armour and 1 infantry placed in Western Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,4,5,1
            Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : -2.33
    Russians : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    I won’t be in range to strat bomb Moscow next turn. Not being able to reduce Russian income will doom Germany

  • '21 '20 '19 '18 '17

    Germany is far from doomed. Losing no air on that kind of an attack in Southern France has breathed new life into the German Reich. You have effectively kicked the Allies off the continent.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 20x factory_major; Remaining resources: 37 PUs; 
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 artillery moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery and 1 fighter in Belarus, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 factory_minor
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 mech_infantry moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Bryansk
            1 artillery moved from Russia to Bryansk
            1 armour moved from Bryansk to Russia
            1 tactical_bomber moved from Ukraine to Bryansk
            1 fighter moved from Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            1 artillery moved from Volgograd to Tambov
    
        Place Units - Russians
            1 infantry placed in Volgograd
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.50
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Germany is hard to kill if Russia is on the defensive, because the U.S. and Brits have to transport troops to invade, while Germany can build many infantry at major I.C.'s. But if Russia starts pushing Germany back, and Japan hasn’t invaded Russia, then it’s a slow death.

  • '21 '20 '19 '18 '17

    Yes, I guess that it is the slow death that I am going for here…

  • 2024 2023 '22 '21 '20 '19

    If Japan is strong and Germany has Russia holed up in Moscow, then I think the Axis win almost every time. At least I know what mistakes I made as Germany in this game, and they are straightforward to fix in future games. Let’s see if Japan can contain the U.S. move to the center of the Pacific. Japan is doing good, but not making 80+ a turn like Wizmark is doing to me.

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            7 artilleries, 11 infantry and 6 mech_infantrys moved from Burma to India
            1 artillery and 2 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
            2 marines moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 cruiser, 2 marines and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            2 artilleries, 2 infantry and 1 marine moved from 39 Sea Zone to India
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Scramble ANZ fighter in India? Would expect not, but didn’t know if you left the ANZ fighter there on purpose or you forgot to move it.

  • '21 '20 '19 '18 '17

    I forgot to move it… no scramble…

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            7 artilleries, 11 infantry and 6 mech_infantrys moved from Burma to India
            1 artillery and 2 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
            2 marines moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 cruiser, 2 marines and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            2 artilleries, 2 infantry and 1 marine moved from 39 Sea Zone to India
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - Japanese
            Battle in Ceylon
            Battle in India
                Japanese attack with 9 artilleries, 13 infantry, 1 marine and 6 mech_infantrys
                British defend with 2 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 9 artilleries, 13 infantry, 1 marine and 6 mech_infantrys in India, round 2 : 6/29 hits, 8.00 expected hits
                    UK_Pacific roll dice for 1 fighter and 2 infantry in India, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 9 artilleries, 12 infantry, 1 marine and 6 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
                Casualties for ANZAC: 1 fighter
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with no units remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 32 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser in 32 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 32 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 aaGun moved from Burma to India
            1 bomber moved from Burma to French Indo China
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
            2 fighters moved from Burma to 35 Sea Zone
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from Suiyuyan to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 artillery and 1 mech_infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Jehol
            2 fighters moved from Burma to Yunnan
            2 tactical_bombers moved from Kweichow to Yunnan
            3 armour moved from French Indo China to Burma
            1 mech_infantry moved from Kiangsu to Jehol
            1 fighter moved from Yunnan to Kiangsu
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    ANZAC : -0.50
    UK_Pacific : -0.33
    Japanese : -0.83
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Took a lot of reallocating to guard everything as much as possible. The ANZ CV allows its fighters to attack the islands in support of amphib, so I can’t stop that. Disliked having to sacrifice 3 blockers. My league game with Wizmark is the mirror image of this game situation. As the Allies, I moved my strong fleet to Caroline. He didn’t strengthen the IJN home fleet enough and didn’t block my small Hawaiian fleet. So with those ships and CV planes and bombers, I sank his home fleet for a TUV of +97. It was great, but it will probably just prolong the inevitable loss to the Axis; as Japan just took India and has a fleet in the Indian Ocean.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 3 fighters, 7 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 30 Sea Zone to 32 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Paulau Island
            1 fighter moved from 33 Sea Zone to Paulau Island
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 30 Sea Zone to 32 Sea Zone
            1 fighter moved from 33 Sea Zone to 32 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to Paulau Island
            1 fighter moved from 33 Sea Zone to Paulau Island
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from Gibraltar to France
            2 fighters moved from Gibraltar to 104 Sea Zone
            1 bomber moved from Gibraltar to 104 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in 34 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 32 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 32 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 4 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Paulau Island
                Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 fighter moved from 32 Sea Zone to Caroline Islands
            1 fighter moved from 32 Sea Zone to 33 Sea Zone
            3 fighters moved from 34 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Paulau Island to 33 Sea Zone
            3 fighters moved from Paulau Island to 33 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            2 fighters moved from Persia to Syria
            1 artillery moved from Central United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
            3 mech_infantrys moved from Algeria to Morocco
            1 infantry moved from Algeria to Morocco
            3 transports moved from 93 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from France to United Kingdom
            1 bomber moved from 104 Sea Zone to Gibraltar
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 infantry and 1 marine placed in Western United States
            Americans undo move 1.
            1 artillery and 1 marine placed in Western United States
            1 artillery, 1 fighter and 5 infantry placed in Central United States
            2 fighters placed in Western United States
            2 infantry placed in Southern France
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    AA fire in France : : -0.17
    Americans : 1.83
    Japanese : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17

    Not a very exciting USA move. I can’t get to the other, more exciting Chinese and British moves until later in the day.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 artillery moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            1 artillery and 14 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 14 infantry in Hopei, round 2 : 5/15 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.50
    Japanese : 0.00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 3 fighters, 7 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 30 Sea Zone to 32 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Paulau Island
            1 fighter moved from 33 Sea Zone to Paulau Island
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 30 Sea Zone to 32 Sea Zone
            1 fighter moved from 33 Sea Zone to 32 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to Paulau Island
            1 fighter moved from 33 Sea Zone to Paulau Island
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from Gibraltar to France
            2 fighters moved from Gibraltar to 104 Sea Zone
            1 bomber moved from Gibraltar to 104 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in 34 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 32 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 32 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 4 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Paulau Island
                Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 fighter moved from 32 Sea Zone to Caroline Islands
            1 fighter moved from 32 Sea Zone to 33 Sea Zone
            3 fighters moved from 34 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Paulau Island to 33 Sea Zone
            3 fighters moved from Paulau Island to 33 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            2 fighters moved from Persia to Syria
            1 artillery moved from Central United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
            3 mech_infantrys moved from Algeria to Morocco
            1 infantry moved from Algeria to Morocco
            3 transports moved from 93 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from France to United Kingdom
            1 bomber moved from 104 Sea Zone to Gibraltar
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 infantry and 1 marine placed in Western United States
            Americans undo move 1.
            1 artillery and 1 marine placed in Western United States
            1 artillery, 1 fighter and 5 infantry placed in Central United States
            2 fighters placed in Western United States
            2 infantry placed in Southern France
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 artillery moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            1 artillery and 14 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 14 infantry in Hopei, round 2 : 5/15 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 bomber moved from Southern France to Crete
            1 armour moved from Southern France to 93 Sea Zone
            1 armour and 1 transport moved from 93 Sea Zone to 99 Sea Zone
            1 battleship moved from 93 Sea Zone to 99 Sea Zone
            2 cruisers moved from 93 Sea Zone to 99 Sea Zone
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 artillery moved from 99 Sea Zone to Crete
            1 armour moved from 99 Sea Zone to Cyprus
            1 artillery moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery moved from 99 Sea Zone to Cyprus
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Cyprus
                British attack with 1 armour, 1 artillery and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 cruisers in Cyprus, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Cyprus, round 2 : 3/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Crete
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
                British win, taking Crete from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 carriers moved from 93 Sea Zone to 99 Sea Zone
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 cruiser moved from 93 Sea Zone to 91 Sea Zone
            1 bomber moved from Crete to Syria
            3 aaGuns, 3 artilleries and 15 infantry moved from West India to Eastern Persia
            2 armour moved from Eastern Persia to Persia
            8 mech_infantrys moved from Eastern Persia to Persia
            1 tactical_bomber moved from Southern France to United Kingdom
            1 fighter moved from Southern France to United Kingdom
            1 tactical_bomber moved from Southern France to 99 Sea Zone
            3 fighters moved from Southern France to 99 Sea Zone
            2 fighters moved from Persia to Syria
            1 mech_infantry moved from Trans-Jordan to Persia
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Southern France to United Kingdom
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 submarine placed in 81 Sea Zone
            1 airfield placed in Syria
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
            British collect 31 PUs (4 lost to blockades); end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 1.83
    Italians : -0.33
    AA fire in France : : -0.17
    Americans : 1.83
    Chinese : 2.50
    Japanese : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            1 bomber and 2 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 bomber, 2 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from Southern France to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,5,3,1,5,5
            Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Americans : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            1 bomber and 2 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 bomber, 2 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from Southern France to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,5,3,1,5,5
            Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 mech_infantry
            EDIT: Adding units owned by Italians to Yugoslavia: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Americans : 0.33
    

    Savegame

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