Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 45 PUs; 1 techTokens; Germans buy 5 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Poland to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom 1 cruiser moved from 5 Sea Zone to 7 Sea Zone 1 bomber moved from Germany to United Kingdom 2 fighters moved from 5 Sea Zone to United Kingdom 1 bomber moved from East Poland to United Kingdom 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from Karelia S.S.R. to Archangel 2 fighters moved from East Poland to Archangel 2 infantry moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 2 infantry moved from Baltic States to Belorussia 2 armour moved from Karelia S.S.R. to Belorussia 1 fighter moved from East Poland to Eastern Ukraine 1 fighter moved from East Poland to Belorussia 1 armour moved from Libya to Anglo-Egypt Sudan Germans take Anglo-Egypt Sudan from British Combat - Germans Battle in Belorussia Germans attack with 3 armour, 1 fighter and 4 infantry Russians defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 3 armour, 1 fighter and 4 infantry in Belorussia, round 2 : 2/8 hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 2/3 hits 2 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 3 armour, 1 fighter and 2 infantry in Belorussia, round 3 : 1/6 hits Russians roll dice for 1 armour in Belorussia, round 3 : 0/1 hits 1 armour owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour, 1 artillery and 1 infantry Battle in Archangel Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry; Americans defend with 1 bomber AA fire in United Kingdom : 1/4 hits 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in United Kingdom, round 2 : 1/5 hits British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in United Kingdom, round 2 : 0/5 hits 1 bomber owned by the Americans lost in United Kingdom Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in United Kingdom, round 3 : 2/5 hits British roll dice for 1 armour, 1 artillery and 2 infantry in United Kingdom, round 3 : 1/4 hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 1 bomber and 2 fighters in United Kingdom, round 4 : 2/4 hits British roll dice for 1 armour and 1 artillery in United Kingdom, round 4 : 1/2 hits 1 bomber owned by the Germans, 1 armour owned by the British and 1 artillery owned by the British lost in United Kingdom Germans captures 43PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 2 bombers and 1 infantry Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Americans: 1 bomber Non Combat Move - Germans 2 fighters moved from United Kingdom to 7 Sea Zone 1 destroyer and 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 carrier moved from 5 Sea Zone to 7 Sea Zone 1 destroyer moved from 13 Sea Zone to 7 Sea Zone 2 infantry moved from Germany to France 1 armour, 1 artillery and 3 infantry moved from Libya to Egypt 2 fighters moved from Archangel to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 2 infantry moved from Poland to East Poland 1 fighter moved from Belorussia to East Poland 1 fighter moved from Eastern Ukraine to East Poland 1 infantry moved from Germany to Poland Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 5 armour, 1 artillery and 3 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 91 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 106 PUs
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Combat Move - British 1 transport moved from 2 Sea Zone to 1 Sea Zone 2 infantry moved from Eastern Canada to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 armour and 1 transport moved from 1 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom 1 armour moved from 8 Sea Zone to United Kingdom 1 bomber moved from Russia to Karelia S.S.R. 2 fighters moved from 2 Sea Zone to United Kingdom 1 armour moved from Persia to India 1 transport moved from 25 Sea Zone to 27 Sea Zone Combat - British Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Karelia S.S.R. causes 2 damage total. Battle in United Kingdom British attack with 1 armour, 2 fighters and 2 infantry Germans defend with 1 aaGun, 1 armour and 1 factory AA fire in United Kingdom : 1/2 hits, 0.33 expected hits 1 fighter owned by the British lost in United Kingdom British roll dice for 1 armour, 1 fighter and 2 infantry in United Kingdom, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom British win, taking United Kingdom from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 1 fighter and 1 infantry Casualties for Germans: 1 armour Non Combat Move - British 1 destroyer moved from 2 Sea Zone to 8 Sea Zone 2 cruisers moved from 2 Sea Zone to 8 Sea Zone 1 carrier moved from 2 Sea Zone to 8 Sea Zone 1 battleship moved from 2 Sea Zone to 8 Sea Zone 1 fighter moved from United Kingdom to 8 Sea Zone 1 bomber moved from Karelia S.S.R. to Russia Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -0.33 AA fire in Karelia S.S.R. : : -0.17 AA fire in United Kingdom : : 0.67
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Game History
Round: 2 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 3 PUs; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 artillery and 3 infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 2 artilleries and 4 infantry British defend with 1 artillery and 4 infantry; Americans defend with 1 bomber Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits Italians roll dice for 2 artilleries and 4 infantry in Trans-Jordan, round 2 : 1/6 hits British roll dice for 1 artillery, 1 bomber and 4 infantry in Trans-Jordan, round 2 : 1/6 hits 1 bomber owned by the Americans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan Italians roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 3 : 3/5 hits British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 3 : 3/4 hits 3 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan Italians roll dice for 2 artilleries in Trans-Jordan, round 4 : 1/2 hits British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits 1 artillery owned by the Italians and 1 artillery owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 12 Casualties for Italians: 1 artillery and 4 infantry Casualties for British: 1 artillery and 4 infantry Casualties for Americans: 1 bomber Non Combat Move - Italians 1 armour moved from East Poland to Ukraine 1 fighter moved from East Poland to Karelia S.S.R. 2 armour moved from France to Poland 1 infantry moved from Italy to France Place Units - Italians 2 artilleries and 2 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 16 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 26 PUs
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier and 3 infantry; Remaining resources: 1 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 armour moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to United Kingdom 2 infantry moved from 8 Sea Zone to United Kingdom 1 artillery moved from 8 Sea Zone to United Kingdom 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 4 infantry moved from Western United States to 56 Sea Zone 4 infantry and 2 transports moved from 56 Sea Zone to 46 Sea Zone 1 bomber moved from Australia to Solomon Islands 4 infantry moved from 46 Sea Zone to Solomon Islands 1 fighter moved from Brazil to Eastern Canada Combat - Americans Battle in Solomon Islands Americans attack with 1 bomber and 4 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 4 infantry in Solomon Islands, round 2 : 1/5 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Solomon Islands to Australia 1 carrier moved from 56 Sea Zone to 46 Sea Zone 1 destroyer moved from 56 Sea Zone to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 battleship, 1 cruiser and 1 submarine moved from 56 Sea Zone to 46 Sea Zone 1 armour moved from Western United States to Eastern United States Place Units - Americans 1 carrier placed in 56 Sea Zone 1 bomber and 3 infantry placed in Western United States 1 armour placed in Eastern United States Combat Move - Chinese 1 infantry moved from Sikang to Chinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -0.33 Japanese : -0.33
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Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 4,6,6 and gets 2 hits Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Activate Technology - Japanese Japanese activating Jet Power Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Ningxia to Chinghai 1 infantry moved from Hupeh to Sikang Japanese take Sikang from Chinese 1 fighter moved from Hupeh to Chinghai 1 fighter moved from Yunnan to Chinghai 3 fighters moved from Burma to India 2 infantry moved from Burma to India 2 armour moved from French Indo-China Thailand to India 1 bomber moved from French Indo-China Thailand to India 1 fighter moved from 62 Sea Zone to Stanovoj Chrebet 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 armour moved from Buryatia S.S.R. to Stanovoj Chrebet Combat - Japanese Battle in Chinghai Japanese attack with 2 fighters and 3 infantry Russians defend with 2 infantry; Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 3 infantry in Chinghai, round 2 : 2/5 hits Chinese roll dice for 4 infantry in Chinghai, round 2 : 0/4 hits 2 infantry owned by the Chinese lost in Chinghai Japanese roll dice for 2 fighters and 3 infantry in Chinghai, round 3 : 1/5 hits Chinese roll dice for 2 infantry in Chinghai, round 3 : 1/2 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai Japanese roll dice for 2 fighters and 2 infantry in Chinghai, round 4 : 2/4 hits Chinese roll dice for 1 infantry in Chinghai, round 4 : 0/1 hits 1 infantry owned by the Russians lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Stanovoj Chrebet Japanese attack with 1 armour, 1 fighter and 2 infantry Russians defend with 3 infantry Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Stanovoj Chrebet, round 2 : 2/4 hits Russians roll dice for 3 infantry in Stanovoj Chrebet, round 2 : 3/3 hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Russians lost in Stanovoj Chrebet retreated to Stanovoj Chrebet Russians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Russians: 2 infantry Casualties for Japanese: 1 armour and 2 infantry Battle in India Japanese attack with 2 armour, 1 bomber, 3 fighters and 2 infantry British defend with 1 aaGun, 1 armour, 1 fighter and 3 infantry AA fire in India : 1/4 hits 1 bomber owned by the Japanese lost in India Japanese roll dice for 2 armour, 3 fighters and 2 infantry in India, round 2 : 4/7 hits British roll dice for 1 armour, 1 fighter and 3 infantry in India, round 2 : 1/5 hits 1 infantry owned by the Japanese, 1 armour owned by the British and 3 infantry owned by the British lost in India Japanese roll dice for 2 armour, 3 fighters and 1 infantry in India, round 3 : 3/6 hits British roll dice for 1 fighter in India, round 3 : 0/1 hits 1 fighter owned by the British lost in India Japanese win, taking India from British with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 armour, 1 fighter and 3 infantry Casualties for Japanese: 1 bomber and 1 infantry Non Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 1 infantry, 2 submarines and 2 transports moved from 62 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 fighter moved from Stanovoj Chrebet to Manchuria 1 artillery and 1 infantry moved from Yunnan to Fukien 3 fighters moved from India to 36 Sea Zone 1 submarine moved from 60 Sea Zone to 62 Sea Zone 2 fighters moved from Chinghai to Suiyuan Place Units - Japanese 2 fighters placed in 36 Sea Zone Japanese undo move 1. 1 artillery and 1 fighter placed in French Indo-China Thailand Japanese undo move 1. 1 artillery placed in French Indo-China Thailand 1 fighter placed in 36 Sea Zone 2 submarines placed in 62 Sea Zone 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Russia to Belorussia 1 bomber moved from Caucasus to Belorussia 1 fighter moved from Caucasus to Belorussia 1 armour moved from Caucasus to Belorussia 1 armour moved from Russia to Belorussia 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 1 submarine moved from 2 Sea Zone to 3 Sea Zone Combat - Russians Battle in Belorussia Russians attack with 2 armour, 1 bomber, 1 fighter and 3 infantry Germans defend with 3 armour and 2 infantry Russians roll dice for 2 armour, 1 bomber, 1 fighter and 3 infantry in Belorussia, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 3 armour and 2 infantry in Belorussia, round 2 : 4/5 hits, 2.17 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour, 1 bomber and 1 fighter in Belorussia, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 3 armour in Belorussia, round 3 : 2/3 hits, 1.50 expected hits 1 fighter owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Belorussia retreated to Belorussia Germans win with 1 armour remaining. Battle score for attacker is -13 Casualties for Russians: 2 armour, 1 fighter and 3 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - Russians 1 bomber moved from Belorussia to Russia 1 infantry moved from Russia to Archangel 1 infantry moved from Caucasus to Kazakh S.S.R. Place Units - Russians 6 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 2.33 Russians : -0.33
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This game is probably about done, too. This last turn I had 90% chance at winning a battle and still couldn’t manage. Kinda takes the wind outta one’s sails.
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Sorry for the dice result…when this happened at the critical timing it really hurts… I agree Allies has little chance to make a come back.
Please let me know when you think it’s time to end this game and start a new one.
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Actually I had my saying wrong. I thought I were able to conquer London again and so the conclusion that Allies has little chance to come back. I forgot US can reinforce London to save it from Germany’s landing.
With this happened, it is still an uphill battle for Allies…
Game HistoryRound: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,4 and gets 0 hits Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 99 PUs; 2 techTokens; Germans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 factory, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 7 Sea Zone to 8 Sea Zone 2 fighters moved from Karelia S.S.R. to 8 Sea Zone 1 armour moved from Anglo-Egypt Sudan to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Belgian Congo to Italian Africa Germans take Italian Africa from British 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Egypt to French Equatorial Africa Germans take French Equatorial Africa from British 2 infantry moved from France to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to French West Africa Germans take French West Africa from British 2 fighters moved from East Poland to Archangel Combat - Germans Battle in Archangel Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 8 Sea Zone Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports; Americans defend with 1 destroyer and 2 transports Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 4 fighters in 8 Sea Zone, round 2 : 5/8 hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 4 transports in 8 Sea Zone, round 2 : 5/7 hits 1 carrier owned by the British, 1 carrier owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 destroyer owned by the Americans, 2 destroyers owned by the Germans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 8 Sea Zone Germans roll dice for 1 cruiser and 3 fighters in 8 Sea Zone, round 3 : 2/4 hits British roll dice for 1 battleship, 1 cruiser, 1 fighter and 4 transports in 8 Sea Zone, round 3 : 3/3 hits 2 fighters owned by the Germans, 1 fighter owned by the British, 1 cruiser owned by the British and 1 cruiser owned by the Germans lost in 8 Sea Zone Germans roll dice for 1 fighter in 8 Sea Zone, round 4 : 0/1 hits British roll dice for 1 battleship and 4 transports in 8 Sea Zone, round 4 : 1/1 hits 1 fighter owned by the Germans lost in 8 Sea Zone British win with 1 battleship and 4 transports remaining. Battle score for attacker is -24 Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 artillery moved from Germany to France 3 infantry moved from Germany to France 2 fighters moved from Archangel to East Poland 1 armour moved from Belorussia to East Poland 1 infantry moved from East Poland to Belorussia 1 infantry moved from Poland to East Poland 4 armour moved from Germany to East Poland 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 armour moved from Germany to France Place Units - Germans 1 factory placed in France 1 carrier, 1 destroyer and 1 transport placed in 5 Sea Zone 1 fighter placed in 5 Sea Zone 1 armour, 2 bombers and 3 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from East Poland: 1 fighter EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Karelia S.S.R. Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs 1 unit repaired.
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Russia to United Kingdom 1 fighter moved from Russia to 3 Sea Zone 1 transport moved from 8 Sea Zone to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 armour moved from United Kingdom to 3 Sea Zone 1 armour moved from 3 Sea Zone to Norway British take Norway from Germans 1 infantry moved from 3 Sea Zone to Norway 1 transport moved from 8 Sea Zone to 3 Sea Zone 1 battleship moved from 8 Sea Zone to 3 Sea Zone 1 bomber moved from Russia to Karelia S.S.R. 1 artillery moved from Union of South Africa to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 29 Sea Zone 1 infantry moved from Western Canada to Eastern Canada Combat - British Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Non Combat Move - British 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - British 1 carrier placed in 3 Sea Zone 1 fighter placed in 3 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship and 1 cruiser moved from 15 Sea Zone to 14 Sea Zone 1 battleship and 1 cruiser moved from 14 Sea Zone to 16 Sea Zone 1 artillery moved from Trans-Jordan to Persia Italians take Persia from British Combat - Italians Battle in 16 Sea Zone Italians attack with 1 battleship and 1 cruiser British defend with 1 destroyer Italians roll dice for 1 battleship and 1 cruiser in 16 Sea Zone, round 2 : 0/2 hits British roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits Italians roll dice for 1 battleship and 1 cruiser in 16 Sea Zone, round 3 : 2/2 hits British roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits 1 destroyer owned by the British lost in 16 Sea Zone Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Ukraine 2 armour moved from Poland to Ukraine 1 fighter moved from Karelia S.S.R. to 14 Sea Zone 2 infantry moved from France to Italy 1 infantry moved from Germany to France 1 cruiser moved from 15 Sea Zone to 14 Sea Zone Place Units - Italians 1 carrier and 1 transport placed in 14 Sea Zone 1 armour placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,3 and gets 0 hits Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 2 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 3 infantry moved from Solomon Islands to 46 Sea Zone 3 infantry and 2 transports moved from 46 Sea Zone to 52 Sea Zone 3 infantry moved from 52 Sea Zone to Wake Island 1 fighter moved from Eastern Canada to Norway 2 infantry moved from United Kingdom to 8 Sea Zone 1 transport moved from 8 Sea Zone to 10 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Norway 1 bomber moved from Western United States to United Kingdom 1 battleship moved from 46 Sea Zone to 52 Sea Zone 1 destroyer moved from 46 Sea Zone to 52 Sea Zone 1 cruiser moved from 46 Sea Zone to 52 Sea Zone 1 carrier moved from 46 Sea Zone to 52 Sea Zone 1 submarine moved from 46 Sea Zone to 52 Sea Zone 2 fighters moved from 46 Sea Zone to 52 Sea Zone 1 carrier moved from 56 Sea Zone to 52 Sea Zone 2 fighters moved from 56 Sea Zone to 52 Sea Zone 1 bomber moved from Australia to New Guinea 4 fighters moved from 52 Sea Zone to Wake Island Combat - Americans Battle in New Guinea Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in New Guinea Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Wake Island Americans attack with 4 fighters and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 4 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from Wake Island to 52 Sea Zone Place Units - Americans 1 fighter and 4 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : 0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Chinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Chinghai to Kazakh S.S.R. 2 fighters moved from Suiyuan to Kazakh S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Buryatia S.S.R., round 2 : 2/4 hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun, 2 armour and 1 infantry moved from India to Persia 2 fighters moved from Kazakh S.S.R. to Persia 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to India 2 fighters moved from Buryatia S.S.R. to 62 Sea Zone 1 fighter moved from 36 Sea Zone to Persia 2 battleships, 3 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 36 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Fukien to Hupeh 1 infantry moved from Sikang to Chinghai Place Units - Japanese 2 fighters and 2 transports placed in 62 Sea Zone Japanese undo move 1. 1 fighter and 2 transports placed in 62 Sea Zone 1 armour, 1 artillery and 3 infantry placed in Japan 1 fighter placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Archangel 1 bomber moved from Russia to Archangel 1 submarine moved from 3 Sea Zone to 8 Sea Zone Combat - Russians Battle in Archangel Russians attack with 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Archangel to Russia 1 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Russians 1 armour and 5 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,3,1 and gets 0 hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 52 PUs; 3 techTokens; Germans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from France to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to United Kingdom 1 transport moved from 17 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from France to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom 2 bombers moved from Germany to United Kingdom 2 fighters moved from 5 Sea Zone to United Kingdom 1 fighter moved from East Poland to Caucasus 5 armour moved from East Poland to Caucasus 1 infantry moved from Eastern Ukraine to Caucasus 1 armour moved from Italian Africa to Union of South Africa Germans take Rhodesia from British Germans take Union of South Africa from British 1 armour moved from French Equatorial Africa to Rhodesia 1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Archangel Combat - Germans Battle in Caucasus Germans attack with 5 armour, 1 fighter and 1 infantry Russians defend with 1 aaGun, 1 armour, 1 factory and 6 infantry AA fire in Caucasus : 1/1 hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 5 armour and 1 infantry in Caucasus, round 2 : 1/6 hits Russians roll dice for 1 armour and 6 infantry in Caucasus, round 2 : 2/7 hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour in Caucasus, round 3 : 2/4 hits Russians roll dice for 1 armour and 5 infantry in Caucasus, round 3 : 0/6 hits 2 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour in Caucasus, round 4 : 2/4 hits Russians roll dice for 1 armour and 3 infantry in Caucasus, round 4 : 3/4 hits 3 armour owned by the Germans and 2 infantry owned by the Russians lost in Caucasus 1 armour owned by the Germans retreated to Ukraine Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -18 Casualties for Germans: 4 armour, 1 fighter and 1 infantry Casualties for Russians: 5 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry British defend with 1 aaGun, 1 bomber, 1 factory, 1 fighter and 1 infantry; Americans defend with 1 armour, 1 artillery and 1 bomber AA fire in United Kingdom : 1/4 hits 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/7 hits British roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry in United Kingdom, round 2 : 1/6 hits 1 bomber owned by the Americans, 1 bomber owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in United Kingdom, round 3 : 4/6 hits British roll dice for 1 armour, 1 artillery and 1 fighter in United Kingdom, round 3 : 0/3 hits 1 artillery owned by the Americans, 1 armour owned by the Americans and 1 fighter owned by the British lost in United Kingdom Germans captures 24PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 31 Casualties for Germans: 1 bomber and 1 infantry Casualties for British: 1 bomber, 1 fighter and 1 infantry Casualties for Americans: 1 armour, 1 artillery and 1 bomber Non Combat Move - Germans 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from United Kingdom to 7 Sea Zone 1 bomber moved from United Kingdom to Germany 1 artillery moved from Karelia S.S.R. to Finland 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from France to Germany 1 armour moved from Germany to East Poland 2 infantry moved from French West Africa to French Equatorial Africa 1 artillery and 3 infantry moved from Trans-Jordan to Persia Place Units - Germans 2 destroyers placed in 7 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. 1 armour and 1 fighter placed in France 1 armour and 3 infantry placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 78 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 93 PUs
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Combat Move - British 1 infantry moved from Norway to 3 Sea Zone 1 armour moved from Norway to 3 Sea Zone 2 fighters moved from 3 Sea Zone to United Kingdom 1 armour moved from 3 Sea Zone to United Kingdom 1 infantry moved from 3 Sea Zone to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Australia 1 artillery moved from 40 Sea Zone to Australia Combat - British Battle in United Kingdom British attack with 1 armour, 2 fighters and 1 infantry Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry AA fire in United Kingdom : 0/2 hits, 0.33 expected hits British roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour, 2 fighters and 1 infantry in United Kingdom, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in United Kingdom, round 2 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom British win, taking United Kingdom from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from United Kingdom to 3 Sea Zone Turn Complete - British British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : 0.67 AA fire in United Kingdom : : -0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 3 armour and 2 infantry moved from Ukraine to Caucasus 1 artillery moved from Persia to Caucasus 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 artilleries and 2 infantry moved from Italy to 14 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from 16 Sea Zone to Caucasus 1 carrier moved from 14 Sea Zone to 12 Sea Zone 1 fighter moved from 14 Sea Zone to 12 Sea Zone 1 cruiser moved from 14 Sea Zone to 12 Sea Zone 1 cruiser moved from 16 Sea Zone to 14 Sea Zone Combat - Italians Battle in Caucasus Italians attack with 3 armour, 3 artilleries and 4 infantry Russians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry Italians roll dice for 1 battleship in Caucasus, round 2 : 1/1 hits Italians roll dice for 3 armour, 3 artilleries and 4 infantry in Caucasus, round 2 : 2/10 hits Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits 1 armour owned by the Russians and 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 3 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Italians 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 1 transport placed in 14 Sea Zone 2 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUs
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,1,2 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 3 techTokens; 7 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Norway to 3 Sea Zone 2 infantry moved from 3 Sea Zone to United Kingdom 1 fighter moved from Norway to United Kingdom 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to United Kingdom 1 infantry moved from Wake Island to 52 Sea Zone 1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone 1 destroyer moved from 52 Sea Zone to 48 Sea Zone 1 cruiser moved from 52 Sea Zone to 48 Sea Zone 2 carriers moved from 52 Sea Zone to 48 Sea Zone 1 submarine moved from 52 Sea Zone to 48 Sea Zone 4 fighters moved from 52 Sea Zone to New Guinea 1 transport moved from 52 Sea Zone to 48 Sea Zone 1 battleship moved from 52 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea 2 submarines moved from 56 Sea Zone to 53 Sea Zone 1 destroyer moved from 56 Sea Zone to 53 Sea Zone Combat - Americans Battle in New Guinea Americans attack with 4 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in New Guinea, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 4 fighters and 1 infantry in New Guinea, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from New Guinea to 48 Sea Zone 1 armour moved from Eastern United States to Western United States Place Units - Americans 1 fighter and 1 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 56 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.83 Japanese : -0.33
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I forgot to place a cruiser, so I edited that in. I’m not sure I did it correctly; if not I’ll just make the corrections necessary until it’s fixed.
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That’s fine. Thanks for note.