Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 14 Sea Zone
            1 fighter moved from Western United States to 56 Sea Zone
            1 bomber moved from Western United States to Australia
            1 destroyer moved from 20 Sea Zone to 56 Sea Zone
            2 infantry moved from Central United States to Western United States
            1 fighter moved from Eastern United States to Brazil
            1 bomber moved from Eastern United States to United Kingdom
    
        Combat - Americans
            Battle in 14 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 14 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 14 Sea Zone to Trans-Jordan
    
        Place Units - Americans
            1 carrier and 1 transport placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
            1 armour placed in Western United States
    
        Combat Move - Chinese
            1 infantry moved from Chinghai to Ningxia
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 40 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 2
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 2,2 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Buryatia S.S.R.
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            2 infantry moved from Suiyuan to Ningxia
            1 bomber moved from Kwangtung to Ningxia
            1 infantry moved from Hupeh to Ningxia
            1 infantry moved from Hupeh to Sikang
            1 fighter moved from French Indo-China Thailand to Sikang
            1 fighter moved from Kiangsu to Ningxia
            1 transport moved from 61 Sea Zone to 60 Sea Zone
            1 infantry moved from Okinawa to 60 Sea Zone
            1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            1 fighter moved from Manchuria to Buryatia S.S.R.
            1 fighter moved from Manchuria to Ningxia
    
        Combat - Japanese
            Battle in Buryatia S.S.R.
                Japanese attack with 1 armour, 1 fighter and 4 infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 :  1/1 hits
                    Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Buryatia S.S.R., round 2 :  3/6 hits
                    Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 :  2/3 hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 2 infantry
            Battle in Ningxia
                Japanese attack with 1 bomber, 2 fighters and 3 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in Ningxia, round 2 :  3/6 hits
                    Chinese roll dice for 3 infantry in Ningxia, round 2 :  0/3 hits
                    3 infantry owned by the Chinese lost in Ningxia
                Japanese win, taking Ningxia from Chinese with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in Sikang
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  0/2 hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                    1 infantry owned by the Japanese lost in Sikang
                 retreated to Sikang
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Fukien to Hupeh
            2 infantry moved from Yunnan to Burma
            2 fighters moved from 35 Sea Zone to Burma
            1 fighter moved from Sikang to Burma
            1 artillery moved from Fukien to Yunnan
            1 infantry moved from Fukien to Yunnan
            1 fighter moved from Buryatia S.S.R. to 62 Sea Zone
            1 submarine moved from 53 Sea Zone to 60 Sea Zone
            1 fighter moved from Ningxia to Hupeh
            1 fighter moved from Ningxia to Hupeh
            1 fighter moved from Hupeh to Yunnan
            1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 bomber moved from Ningxia to French Indo-China Thailand
    
        Place Units - Japanese
            2 armour placed in French Indo-China Thailand
            1 carrier, 1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
    

    J2.tsvg


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 armour and 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Eastern Ukraine to Belorussia
            1 artillery moved from Eastern Ukraine to Belorussia
            1 infantry moved from Russia to Belorussia
            1 armour moved from Eastern Ukraine to Belorussia
            1 infantry moved from Caucasus to Ukraine
            1 bomber moved from Caucasus to Belorussia
            1 fighter moved from Caucasus to Ukraine
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                Germans defend with 2 armour, 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Belorussia, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
                    Russians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Belorussia, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Belorussia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 14
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour, 1 artillery and 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Ukraine to Caucasus
            1 infantry moved from Caucasus to Eastern Ukraine
            1 infantry moved from Russia to Archangel
            1 bomber moved from Belorussia to Caucasus
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
    
        Place Units - Russians
            2 armour and 4 infantry placed in Russia
            1 armour and 2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 0.83
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls :  0/1 hits
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 45 PUs; 1 techTokens; 
            Germans buy 5 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Poland to 5 Sea Zone
            1 infantry moved from Germany to 5 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone
            1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom
            1 cruiser moved from 5 Sea Zone to 7 Sea Zone
            1 bomber moved from Germany to United Kingdom
            2 fighters moved from 5 Sea Zone to United Kingdom
            1 bomber moved from East Poland to United Kingdom
            1 infantry moved from East Poland to Eastern Ukraine
            1 infantry moved from Karelia S.S.R. to Archangel
            2 fighters moved from East Poland to Archangel
            2 infantry moved from East Poland to Belorussia
            1 armour moved from East Poland to Belorussia
            2 infantry moved from Baltic States to Belorussia
            2 armour moved from Karelia S.S.R. to Belorussia
            1 fighter moved from East Poland to Eastern Ukraine
            1 fighter moved from East Poland to Belorussia
            1 armour moved from Libya to Anglo-Egypt Sudan
                  Germans take Anglo-Egypt Sudan from British
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 3 armour, 1 fighter and 4 infantry
                Russians defend with 1 armour, 1 artillery and 1 infantry
                    Germans roll dice for 3 armour, 1 fighter and 4 infantry in Belorussia, round 2 :  2/8 hits
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 2 :  2/3 hits
                    2 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belorussia
                    Germans roll dice for 3 armour, 1 fighter and 2 infantry in Belorussia, round 3 :  1/6 hits
                    Russians roll dice for 1 armour in Belorussia, round 3 :  0/1 hits
                    1 armour owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour, 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Archangel, round 2 :  2/3 hits
                    Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Ukraine
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 :  0/2 hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 :  0/1 hits
                    Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 :  1/2 hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 3 :  0/1 hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in United Kingdom
                Germans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry
                British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry; Americans defend with 1 bomber
                    AA fire in United Kingdom :  1/4 hits
                    1 bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 cruiser in United Kingdom, round 2 :  0/1 hits
                    Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in United Kingdom, round 2 :  1/5 hits
                    British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in United Kingdom, round 2 :  0/5 hits
                    1 bomber owned by the Americans lost in United Kingdom
                    Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in United Kingdom, round 3 :  2/5 hits
                    British roll dice for 1 armour, 1 artillery and 2 infantry in United Kingdom, round 3 :  1/4 hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 armour, 1 bomber and 2 fighters in United Kingdom, round 4 :  2/4 hits
                    British roll dice for 1 armour and 1 artillery in United Kingdom, round 4 :  1/2 hits
                    1 bomber owned by the Germans, 1 armour owned by the British and 1 artillery owned by the British lost in United Kingdom
                Germans captures 43PUs while taking British capital
                Germans win, taking United Kingdom from British with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 2 bombers and 1 infantry
                Casualties for British: 1 armour, 1 artillery and 2 infantry
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Germans
            2 fighters moved from United Kingdom to 7 Sea Zone
            1 destroyer and 1 submarine moved from 5 Sea Zone to 7 Sea Zone
            1 carrier moved from 5 Sea Zone to 7 Sea Zone
            1 destroyer moved from 13 Sea Zone to 7 Sea Zone
            2 infantry moved from Germany to France
            1 armour, 1 artillery and 3 infantry moved from Libya to Egypt
            2 fighters moved from Archangel to Karelia S.S.R.
            1 infantry moved from Finland to Karelia S.S.R.
            2 infantry moved from Poland to East Poland
            1 fighter moved from Belorussia to East Poland
            1 fighter moved from Eastern Ukraine to East Poland
            1 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Karelia S.S.R.
            5 armour, 1 artillery and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 91 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 106 PUs
    

    G3.tsvg


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Combat Move - British
            1 transport moved from 2 Sea Zone to 1 Sea Zone
            2 infantry moved from Eastern Canada to 1 Sea Zone
            2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
            1 transport moved from 2 Sea Zone to 1 Sea Zone
            1 armour moved from Eastern Canada to 1 Sea Zone
            1 armour and 1 transport moved from 1 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to United Kingdom
            1 armour moved from 8 Sea Zone to United Kingdom
            1 bomber moved from Russia to Karelia S.S.R.
            2 fighters moved from 2 Sea Zone to United Kingdom
            1 armour moved from Persia to India
            1 transport moved from 25 Sea Zone to 27 Sea Zone
    
        Combat - British
            Strategic bombing raid in Karelia S.S.R.
                    AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Karelia S.S.R. causes 2 damage total. 
            Battle in United Kingdom
                British attack with 1 armour, 2 fighters and 2 infantry
                Germans defend with 1 aaGun, 1 armour and 1 factory
                    AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the British lost in United Kingdom
                    British roll dice for 1 armour, 1 fighter and 2 infantry in United Kingdom, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                British win, taking United Kingdom from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -8
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 destroyer moved from 2 Sea Zone to 8 Sea Zone
            2 cruisers moved from 2 Sea Zone to 8 Sea Zone
            1 carrier moved from 2 Sea Zone to 8 Sea Zone
            1 battleship moved from 2 Sea Zone to 8 Sea Zone
            1 fighter moved from United Kingdom to 8 Sea Zone
            1 bomber moved from Karelia S.S.R. to Russia
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -0.33
    AA fire in Karelia S.S.R. : : -0.17
    AA fire in United Kingdom : : 0.67
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 2 artilleries and 4 infantry
                British defend with 1 artillery and 4 infantry; Americans defend with 1 bomber
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 :  1/2 hits
                    Italians roll dice for 2 artilleries and 4 infantry in Trans-Jordan, round 2 :  1/6 hits
                    British roll dice for 1 artillery, 1 bomber and 4 infantry in Trans-Jordan, round 2 :  1/6 hits
                    1 bomber owned by the Americans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                    Italians roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 3 :  3/5 hits
                    British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 3 :  3/4 hits
                    3 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan
                    Italians roll dice for 2 artilleries in Trans-Jordan, round 4 :  1/2 hits
                    British roll dice for 1 artillery in Trans-Jordan, round 4 :  1/1 hits
                    1 artillery owned by the Italians and 1 artillery owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 12
                Casualties for Italians: 1 artillery and 4 infantry
                Casualties for British: 1 artillery and 4 infantry
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Italians
            1 armour moved from East Poland to Ukraine
            1 fighter moved from East Poland to Karelia S.S.R.
            2 armour moved from France to Poland
            1 infantry moved from Italy to France
    
        Place Units - Italians
            2 artilleries and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 16 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    I2.tsvg


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 carrier and 3 infantry; Remaining resources: 1 techTokens; 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 armour moved from Eastern United States to 10 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            2 infantry moved from Eastern United States to 10 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
            1 armour moved from 8 Sea Zone to United Kingdom
            2 infantry moved from 8 Sea Zone to United Kingdom
            1 artillery moved from 8 Sea Zone to United Kingdom
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            4 infantry moved from Western United States to 56 Sea Zone
            4 infantry and 2 transports moved from 56 Sea Zone to 46 Sea Zone
            1 bomber moved from Australia to Solomon Islands
            4 infantry moved from 46 Sea Zone to Solomon Islands
            1 fighter moved from Brazil to Eastern Canada
    
        Combat - Americans
            Battle in Solomon Islands
                Americans attack with 1 bomber and 4 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 4 infantry in Solomon Islands, round 2 : 1/5 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                Americans win, taking Solomon Islands from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Solomon Islands to Australia
            1 carrier moved from 56 Sea Zone to 46 Sea Zone
            1 destroyer moved from 56 Sea Zone to 46 Sea Zone
            2 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 battleship, 1 cruiser and 1 submarine moved from 56 Sea Zone to 46 Sea Zone
            1 armour moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 carrier placed in 56 Sea Zone
            1 bomber and 3 infantry placed in Western United States
            1 armour placed in Eastern United States
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Chinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    Americans : -0.33
    Japanese : -0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 4,6,6 and gets 2 hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Jet Power
    
        Activate Technology - Japanese
            Japanese activating Jet Power
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Ningxia to Chinghai
            1 infantry moved from Hupeh to Sikang
                  Japanese take Sikang from Chinese
            1 fighter moved from Hupeh to Chinghai
            1 fighter moved from Yunnan to Chinghai
            3 fighters moved from Burma to India
            2 infantry moved from Burma to India
            2 armour moved from French Indo-China Thailand to India
            1 bomber moved from French Indo-China Thailand to India
            1 fighter moved from 62 Sea Zone to Stanovoj Chrebet
            2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 armour moved from Buryatia S.S.R. to Stanovoj Chrebet
    
        Combat - Japanese
            Battle in Chinghai
                Japanese attack with 2 fighters and 3 infantry
                Russians defend with 2 infantry; Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters and 3 infantry in Chinghai, round 2 :  2/5 hits
                    Chinese roll dice for 4 infantry in Chinghai, round 2 :  0/4 hits
                    2 infantry owned by the Chinese lost in Chinghai
                    Japanese roll dice for 2 fighters and 3 infantry in Chinghai, round 3 :  1/5 hits
                    Chinese roll dice for 2 infantry in Chinghai, round 3 :  1/2 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai
                    Japanese roll dice for 2 fighters and 2 infantry in Chinghai, round 4 :  2/4 hits
                    Chinese roll dice for 1 infantry in Chinghai, round 4 :  0/1 hits
                    1 infantry owned by the Russians lost in Chinghai
                Japanese win, taking Chinghai from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 2 infantry
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Stanovoj Chrebet
                Japanese attack with 1 armour, 1 fighter and 2 infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Stanovoj Chrebet, round 2 :  2/4 hits
                    Russians roll dice for 3 infantry in Stanovoj Chrebet, round 2 :  3/3 hits
                    2 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Russians lost in Stanovoj Chrebet
                 retreated to Stanovoj Chrebet
                Russians win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 armour and 2 infantry
            Battle in India
                Japanese attack with 2 armour, 1 bomber, 3 fighters and 2 infantry
                British defend with 1 aaGun, 1 armour, 1 fighter and 3 infantry
                    AA fire in India :  1/4 hits
                    1 bomber owned by the Japanese lost in India
                    Japanese roll dice for 2 armour, 3 fighters and 2 infantry in India, round 2 :  4/7 hits
                    British roll dice for 1 armour, 1 fighter and 3 infantry in India, round 2 :  1/5 hits
                    1 infantry owned by the Japanese, 1 armour owned by the British and 3 infantry owned by the British lost in India
                    Japanese roll dice for 2 armour, 3 fighters and 1 infantry in India, round 3 :  3/6 hits
                    British roll dice for 1 fighter in India, round 3 :  0/1 hits
                    1 fighter owned by the British lost in India
                Japanese win, taking India from British with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 armour, 1 fighter and 3 infantry
                Casualties for Japanese: 1 bomber and 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Japan to 62 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 1 infantry, 2 submarines and 2 transports moved from 62 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 fighter moved from Stanovoj Chrebet to Manchuria
            1 artillery and 1 infantry moved from Yunnan to Fukien
            3 fighters moved from India to 36 Sea Zone
            1 submarine moved from 60 Sea Zone to 62 Sea Zone
            2 fighters moved from Chinghai to Suiyuan
    
        Place Units - Japanese
            2 fighters placed in 36 Sea Zone
            Japanese undo move 1.
            1 artillery and 1 fighter placed in French Indo-China Thailand
            Japanese undo move 1.
            1 artillery placed in French Indo-China Thailand
            1 fighter placed in 36 Sea Zone
            2 submarines placed in 62 Sea Zone
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    J3.tsvg


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Belorussia
            1 bomber moved from Caucasus to Belorussia
            1 fighter moved from Caucasus to Belorussia
            1 armour moved from Caucasus to Belorussia
            1 armour moved from Russia to Belorussia
            1 infantry moved from Soviet Far East to Yakut S.S.R.
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
                  Russians take Buryatia S.S.R. from Japanese
            1 submarine moved from 2 Sea Zone to 3 Sea Zone
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 2 armour, 1 bomber, 1 fighter and 3 infantry
                Germans defend with 3 armour and 2 infantry
                    Russians roll dice for 2 armour, 1 bomber, 1 fighter and 3 infantry in Belorussia, round 2 : 2/7 hits, 2.67 expected hits
                    Germans roll dice for 3 armour and 2 infantry in Belorussia, round 2 : 4/5 hits, 2.17 expected hits
                    3 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 1 armour, 1 bomber and 1 fighter in Belorussia, round 3 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 3 armour in Belorussia, round 3 : 2/3 hits, 1.50 expected hits
                    1 fighter owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Belorussia
                 retreated to Belorussia
                Germans win with 1 armour remaining. Battle score for attacker is -13
                Casualties for Russians: 2 armour, 1 fighter and 3 infantry
                Casualties for Germans: 2 armour and 2 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Belorussia to Russia
            1 infantry moved from Russia to Archangel
            1 infantry moved from Caucasus to Kazakh S.S.R.
    
        Place Units - Russians
            6 infantry placed in Russia
            2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : -0.33
    

    Savegame


  • This game is probably about done, too. This last turn I had 90% chance at winning a battle and still couldn’t manage. Kinda takes the wind outta one’s sails.

  • '19 '18 '17 '16 '15

    Sorry for the dice result…when this happened at the critical timing it really hurts… I agree Allies has little chance to make a come back.

    Please let me know when you think it’s time to end this game and start a new one.

  • '19 '18 '17 '16 '15

    @innohub

    Actually I had my saying wrong. I thought I were able to conquer London again and so the conclusion that Allies has little chance to come back. I forgot US can reinforce London to save it from Germany’s landing.
    With this happened, it is still an uphill battle for Allies…
    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 5,4 and gets 0 hits
    
        Purchase Units - Germans
            Germans repair damage of 2x factory; Remaining resources: 99 PUs; 2 techTokens; 
            Germans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 factory, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 7 Sea Zone to 8 Sea Zone
            2 fighters moved from Karelia S.S.R. to 8 Sea Zone
            1 armour moved from Anglo-Egypt Sudan to Belgian Congo
                  Germans take Belgian Congo from British
            1 armour moved from Belgian Congo to Italian Africa
                  Germans take Italian Africa from British
            1 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from Karelia S.S.R. to Archangel
            1 armour moved from Egypt to French Equatorial Africa
                  Germans take French Equatorial Africa from British
            2 infantry moved from France to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to French West Africa
                  Germans take French West Africa from British
            2 fighters moved from East Poland to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 :  1/4 hits
                    Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 8 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
                British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports; Americans defend with 1 destroyer and 2 transports
                    Germans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 4 fighters in 8 Sea Zone, round 2 :  5/8 hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 4 transports in 8 Sea Zone, round 2 :  5/7 hits
                    1 carrier owned by the British, 1 carrier owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 destroyer owned by the Americans, 2 destroyers owned by the Germans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 8 Sea Zone
                    Germans roll dice for 1 cruiser and 3 fighters in 8 Sea Zone, round 3 :  2/4 hits
                    British roll dice for 1 battleship, 1 cruiser, 1 fighter and 4 transports in 8 Sea Zone, round 3 :  3/3 hits
                    2 fighters owned by the Germans, 1 fighter owned by the British, 1 cruiser owned by the British and 1 cruiser owned by the Germans lost in 8 Sea Zone
                    Germans roll dice for 1 fighter in 8 Sea Zone, round 4 :  0/1 hits
                    British roll dice for 1 battleship and 4 transports in 8 Sea Zone, round 4 :  1/1 hits
                    1 fighter owned by the Germans lost in 8 Sea Zone
                British win with 1 battleship and 4 transports remaining. Battle score for attacker is -24
                Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
                Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 artillery moved from Germany to France
            3 infantry moved from Germany to France
            2 fighters moved from Archangel to East Poland
            1 armour moved from Belorussia to East Poland
            1 infantry moved from East Poland to Belorussia
            1 infantry moved from Poland to East Poland
            4 armour moved from Germany to East Poland
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Germany to France
    
        Place Units - Germans
            1 factory placed in France
            1 carrier, 1 destroyer and 1 transport placed in 5 Sea Zone
            1 fighter placed in 5 Sea Zone
            1 armour, 2 bombers and 3 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from East Poland: 1 fighter
            EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Karelia S.S.R.
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            1 unit repaired.
    

    G4.tsvg


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter moved from Russia to United Kingdom
            1 fighter moved from Russia to 3 Sea Zone
            1 transport moved from 8 Sea Zone to 3 Sea Zone
            1 infantry moved from United Kingdom to 3 Sea Zone
            1 armour moved from United Kingdom to 3 Sea Zone
            1 armour moved from 3 Sea Zone to Norway
                  British take Norway from Germans
            1 infantry moved from 3 Sea Zone to Norway
            1 transport moved from 8 Sea Zone to 3 Sea Zone
            1 battleship moved from 8 Sea Zone to 3 Sea Zone
            1 bomber moved from Russia to Karelia S.S.R.
            1 artillery moved from Union of South Africa to 27 Sea Zone
            1 infantry moved from Union of South Africa to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 29 Sea Zone
            1 infantry moved from Western Canada to Eastern Canada
    
        Combat - British
            Strategic bombing raid in Karelia S.S.R.
                    AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Karelia S.S.R. causes 4 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Karelia S.S.R. to United Kingdom
    
        Place Units - British
            1 carrier placed in 3 Sea Zone
            1 fighter placed in 3 Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    AA fire in Karelia S.S.R. : : -0.17
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 battleship and 1 cruiser moved from 15 Sea Zone to 14 Sea Zone
            1 battleship and 1 cruiser moved from 14 Sea Zone to 16 Sea Zone
            1 artillery moved from Trans-Jordan to Persia
                  Italians take Persia from British
    
        Combat - Italians
            Battle in 16 Sea Zone
                Italians attack with 1 battleship and 1 cruiser
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship and 1 cruiser in 16 Sea Zone, round 2 :  0/2 hits
                    British roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                    Italians roll dice for 1 battleship and 1 cruiser in 16 Sea Zone, round 3 :  2/2 hits
                    British roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                    1 destroyer owned by the British lost in 16 Sea Zone
                Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
            2 infantry moved from 16 Sea Zone to Ukraine
            2 armour moved from Poland to Ukraine
            1 fighter moved from Karelia S.S.R. to 14 Sea Zone
            2 infantry moved from France to Italy
            1 infantry moved from Germany to France
            1 cruiser moved from 15 Sea Zone to 14 Sea Zone
    
        Place Units - Italians
            1 carrier and 1 transport placed in 14 Sea Zone
            1 armour placed in Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    I3.tsvg


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 3,3 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 2 techTokens; 1 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            3 infantry moved from Solomon Islands to 46 Sea Zone
            3 infantry and 2 transports moved from 46 Sea Zone to 52 Sea Zone
            3 infantry moved from 52 Sea Zone to Wake Island
            1 fighter moved from Eastern Canada to Norway
            2 infantry moved from United Kingdom to 8 Sea Zone
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            2 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
            2 infantry moved from 3 Sea Zone to Norway
            1 bomber moved from Western United States to United Kingdom
            1 battleship moved from 46 Sea Zone to 52 Sea Zone
            1 destroyer moved from 46 Sea Zone to 52 Sea Zone
            1 cruiser moved from 46 Sea Zone to 52 Sea Zone
            1 carrier moved from 46 Sea Zone to 52 Sea Zone
            1 submarine moved from 46 Sea Zone to 52 Sea Zone
            2 fighters moved from 46 Sea Zone to 52 Sea Zone
            1 carrier moved from 56 Sea Zone to 52 Sea Zone
            2 fighters moved from 56 Sea Zone to 52 Sea Zone
            1 bomber moved from Australia to New Guinea
            4 fighters moved from 52 Sea Zone to Wake Island
    
        Combat - Americans
            Battle in New Guinea
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in New Guinea
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Wake Island
                Americans attack with 4 fighters and 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 4 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Wake Island to 52 Sea Zone
    
        Place Units - Americans
            1 fighter and 4 infantry placed in Eastern United States
            1 destroyer and 2 submarines placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : 0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame
    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls :  0/1 hits
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 62 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            1 infantry moved from Chinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Chinghai to Kazakh S.S.R.
            2 fighters moved from Suiyuan to Kazakh S.S.R.
            1 fighter moved from Manchuria to Buryatia S.S.R.
            1 fighter moved from Japan to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Buryatia S.S.R.
                Japanese attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Buryatia S.S.R., round 2 :  2/4 hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kazakh S.S.R.
                Japanese attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 :  1/3 hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun, 2 armour and 1 infantry moved from India to Persia
            2 fighters moved from Kazakh S.S.R. to Persia
            1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to India
            2 fighters moved from Buryatia S.S.R. to 62 Sea Zone
            1 fighter moved from 36 Sea Zone to Persia
            2 battleships, 3 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 36 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Fukien to Hupeh
            1 infantry moved from Sikang to Chinghai
    
        Place Units - Japanese
            2 fighters and 2 transports placed in 62 Sea Zone
            Japanese undo move 1.
            1 fighter and 2 transports placed in 62 Sea Zone
            1 armour, 1 artillery and 3 infantry placed in Japan
            1 fighter placed in French Indo-China Thailand
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    J4.tsvg


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Archangel
            1 bomber moved from Russia to Archangel
            1 submarine moved from 3 Sea Zone to 8 Sea Zone
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Archangel to Russia
            1 infantry moved from Soviet Far East to Stanovoj Chrebet
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
    
        Place Units - Russians
            1 armour and 5 infantry placed in Russia
            1 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 5,3,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 52 PUs; 3 techTokens; 
            Germans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - Germans
            1 transport moved from 5 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from France to 7 Sea Zone
            1 artillery and 1 infantry moved from 7 Sea Zone to United Kingdom
            1 transport moved from 17 Sea Zone to 7 Sea Zone
            1 armour and 1 infantry moved from France to 7 Sea Zone
            1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom
            2 bombers moved from Germany to United Kingdom
            2 fighters moved from 5 Sea Zone to United Kingdom
            1 fighter moved from East Poland to Caucasus
            5 armour moved from East Poland to Caucasus
            1 infantry moved from Eastern Ukraine to Caucasus
            1 armour moved from Italian Africa to Union of South Africa
                  Germans take Rhodesia from British
                  Germans take Union of South Africa from British
            1 armour moved from French Equatorial Africa to Rhodesia
            1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from Belorussia to Archangel
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 5 armour, 1 fighter and 1 infantry
                Russians defend with 1 aaGun, 1 armour, 1 factory and 6 infantry
                    AA fire in Caucasus :  1/1 hits
                    1 fighter owned by the Germans lost in Caucasus
                    Germans roll dice for 5 armour and 1 infantry in Caucasus, round 2 :  1/6 hits
                    Russians roll dice for 1 armour and 6 infantry in Caucasus, round 2 :  2/7 hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
                    Germans roll dice for 4 armour in Caucasus, round 3 :  2/4 hits
                    Russians roll dice for 1 armour and 5 infantry in Caucasus, round 3 :  0/6 hits
                    2 infantry owned by the Russians lost in Caucasus
                    Germans roll dice for 4 armour in Caucasus, round 4 :  2/4 hits
                    Russians roll dice for 1 armour and 3 infantry in Caucasus, round 4 :  3/4 hits
                    3 armour owned by the Germans and 2 infantry owned by the Russians lost in Caucasus
                1 armour owned by the Germans retreated to Ukraine
                Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -18
                Casualties for Germans: 4 armour, 1 fighter and 1 infantry
                Casualties for Russians: 5 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  1/3 hits
                    Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in United Kingdom
                Germans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry
                British defend with 1 aaGun, 1 bomber, 1 factory, 1 fighter and 1 infantry; Americans defend with 1 armour, 1 artillery and 1 bomber
                    AA fire in United Kingdom :  1/4 hits
                    1 bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in United Kingdom, round 2 :  3/7 hits
                    British roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry in United Kingdom, round 2 :  1/6 hits
                    1 bomber owned by the Americans, 1 bomber owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in United Kingdom, round 3 :  4/6 hits
                    British roll dice for 1 armour, 1 artillery and 1 fighter in United Kingdom, round 3 :  0/3 hits
                    1 artillery owned by the Americans, 1 armour owned by the Americans and 1 fighter owned by the British lost in United Kingdom
                Germans captures 24PUs while taking British capital
                Germans win, taking United Kingdom from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 31
                Casualties for Germans: 1 bomber and 1 infantry
                Casualties for British: 1 bomber, 1 fighter and 1 infantry
                Casualties for Americans: 1 armour, 1 artillery and 1 bomber
    
        Non Combat Move - Germans
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 carrier moved from 5 Sea Zone to 7 Sea Zone
            2 fighters moved from United Kingdom to 7 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 artillery moved from Karelia S.S.R. to Finland
            1 infantry moved from East Poland to Belorussia
            1 infantry moved from East Poland to Eastern Ukraine
            1 infantry moved from France to Germany
            1 armour moved from Germany to East Poland
            2 infantry moved from French West Africa to French Equatorial Africa
            1 artillery and 3 infantry moved from Trans-Jordan to Persia
    
        Place Units - Germans
            2 destroyers placed in 7 Sea Zone
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 armour and 1 fighter placed in France
            1 armour and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 78 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 93 PUs
    

    G4.tsvg


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Combat Move - British
            1 infantry moved from Norway to 3 Sea Zone
            1 armour moved from Norway to 3 Sea Zone
            2 fighters moved from 3 Sea Zone to United Kingdom
            1 armour moved from 3 Sea Zone to United Kingdom
            1 infantry moved from 3 Sea Zone to United Kingdom
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to Australia
            1 artillery moved from 40 Sea Zone to Australia
    
        Combat - British
            Battle in United Kingdom
                British attack with 1 armour, 2 fighters and 1 infantry
                Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 armour, 2 fighters and 1 infantry in United Kingdom, round 2 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in United Kingdom, round 2 : 1/3 hits, 1.17 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                British win, taking United Kingdom from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 fighters moved from United Kingdom to 3 Sea Zone
    
        Turn Complete - British
            British collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.67
    AA fire in United Kingdom : : -0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 armour, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 armour and 2 infantry moved from Ukraine to Caucasus
            1 artillery moved from Persia to Caucasus
            1 transport moved from 16 Sea Zone to 14 Sea Zone
            2 artilleries and 2 infantry moved from Italy to 14 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
            2 artilleries and 2 infantry moved from 16 Sea Zone to Caucasus
            1 carrier moved from 14 Sea Zone to 12 Sea Zone
            1 fighter moved from 14 Sea Zone to 12 Sea Zone
            1 cruiser moved from 14 Sea Zone to 12 Sea Zone
            1 cruiser moved from 16 Sea Zone to 14 Sea Zone
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 3 armour, 3 artilleries and 4 infantry
                Russians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
                    Italians roll dice for 1 battleship in Caucasus, round 2 :  1/1 hits
                    Italians roll dice for 3 armour, 3 artilleries and 4 infantry in Caucasus, round 2 :  2/10 hits
                    Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 :  0/2 hits
                    1 armour owned by the Russians and 1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 3 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 armour and 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Italy to Bulgaria Romania
    
        Place Units - Italians
            1 transport placed in 14 Sea Zone
            2 armour and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    I4.tsvg

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