No scramble
Wizmark (X) vs FMEd (L) BM3 G2
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 6 infantry moved from Vyborg to Novgorod 1 artillery moved from Vyborg to Novgorod 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine 1 submarine moved from 113 Sea Zone to 109 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 3 aaGuns, 10 armour, 10 artilleries, 17 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus 2 infantry moved from Baltic States to Belarus 1 fighter and 1 tactical_bomber moved from Germany to Belarus 1 fighter and 1 tactical_bomber moved from Germany to Western Germany 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 3 infantry moved from Vyborg to Finland 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 armour moved from Poland to Belarus 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Germany to Western Germany Place Units - Germans 1 destroyer and 1 submarine placed in 110 Sea Zone 1 mech_infantry placed in Western Germany 1 armour and 6 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 52 PUs (1 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : -0.33
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@FMErwinRommel I figured the aggravation to you of the italians holdinf the islands for a while was worth it…6 ipcs off of you, and 3 to the italians and 2 to the germans per turn until you retake is a needed ipc swing in axis favour
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It’s extremely hard for UK to take back all 3 isles and hold them, must have overwhelming control of the Med. Its easy to flood Med with subs and cut back Italian cash. But the N.O.s provide more cash that can’t be blocked. Italy and India are critical to the game. If Italy is strong, the Axis are. If Japan can be pushed back and India generates lots of cash, then the Euro Axis can be pushed back.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Russia to Smolensk 1 artillery moved from Archangel to Vologda 1 infantry moved from Bryansk to Rostov 1 aaGun moved from Volgograd to Kazakhstan 4 aaGuns, 2 armour, 11 artilleries, 25 infantry and 4 mech_infantrys moved from Bryansk to Russia 6 infantry moved from Timguska to Novosibirsk 1 aaGun and 9 infantry moved from Yenisey to Timguska Place Units - Russians 10 infantry placed in Russia 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -1.00
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 armour moved from Malaya to Burma 1 tactical_bomber moved from French Indo China to Burma 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 destroyer moved from 41 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 fighters moved from 35 Sea Zone to 44 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 carrier and 1 transport moved from 41 Sea Zone to 56 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 56 Sea Zone to Western Australia 2 bombers moved from French Indo China to Burma 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 armour moved from Malaya to Burma 1 tactical_bomber moved from French Indo China to Burma 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 destroyer moved from 41 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 fighters moved from 35 Sea Zone to 44 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 carrier and 1 transport moved from 41 Sea Zone to 56 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 56 Sea Zone to Western Australia 2 bombers moved from French Indo China to Burma 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan Combat - Japanese Battle in Western Australia Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/11 hits, 5.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Western Australia from ANZAC, taking Yunnan from Chinese with 1 armour, 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Chinese: 1 artillery and 2 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 3.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 56 Sea Zone 1 artillery moved from Shensi to Kweichow 1 infantry moved from Hopei to Shensi 2 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 armour and 1 mech_infantry moved from Shantung to Kweichow 2 artilleries and 1 mech_infantry moved from Hunan to Kweichow 1 aaGun moved from Hunan to Kweichow 1 fighter and 2 tactical_bombers moved from Burma to French Indo China 2 bombers moved from Burma to French Indo China 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Yunnan to French Indo China 3 fighters and 3 tactical_bombers moved from Yunnan to Kweichow Place Units - Japanese 1 airfield, 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 battleship and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.83 Chinese : -1.00 UK_Pacific : -0.33 Japanese : -1.83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from French Equatorial Africa to 99 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French West Africa to French Equatorial Africa Combat - Americans Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Americans 1 bomber moved from 99 Sea Zone to Egypt 3 submarines moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 54 Sea Zone to New South Wales 1 bomber moved from Queensland to New South Wales 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 62 Sea Zone 1 fighter moved from Hawaiian Islands to 62 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to New Zealand 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States 2 fighters placed in Eastern United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang 11 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : 0.67
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 2 fighters moved from United Kingdom to 110 Sea Zone 1 armour, 2 fighters, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Syria British take Syria from Italians
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from French Equatorial Africa to 99 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French West Africa to French Equatorial Africa Combat - Americans Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Americans 1 bomber moved from 99 Sea Zone to Egypt 3 submarines moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 54 Sea Zone to New South Wales 1 bomber moved from Queensland to New South Wales 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 62 Sea Zone 1 fighter moved from Hawaiian Islands to 62 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to New Zealand 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States 2 fighters placed in Eastern United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang 11 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to 96 Sea Zone 1 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Syria British take Syria from Italians 1 artillery, 2 fighters and 1 infantry moved from India to Burma 2 fighters moved from United Kingdom to 110 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 110 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans Submerged British roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Trans-Jordan British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/5 hits, 1.50 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 2 fighters moved from Burma to India 1 tactical_bomber moved from Szechwan to Sikang 1 aaGun moved from Egypt to Trans-Jordan 1 armour, 1 artillery and 2 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from Trans-Jordan to Northwest Persia 1 fighter moved from 96 Sea Zone to Egypt 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Tunisia 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 2 fighters moved from 110 Sea Zone to United Kingdom Place Units - British 1 fighter and 2 infantry placed in Persia 1 factory_minor placed in Iraq 2 infantry and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6 British collect 34 PUs (2 lost to blockades); end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.67 British : -0.17 Italians : -0.33 Chinese : 0.83 Japanese : 1.17
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DOW J1 has been very effective. Japan income is high and China will be conquered as fast as doing J3. Also, threat to India is high. But it has allowed the U.S. to move quicker against the Euro Axis.
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 mech_infantry moved from Bessarabia to Bryansk 3 armour moved from Belarus to Bryansk 1 bomber moved from Germany to Bryansk
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 mech_infantry moved from Bessarabia to Bryansk 3 armour moved from Belarus to Bryansk 1 bomber moved from Germany to Bryansk Combat - Italians Battle in Bryansk Italians attack with 3 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Novgorod 2 aaGuns moved from Eastern Poland to Belarus 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 submarine placed in 97 Sea Zone 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.67 Russians : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 aaGuns, 1 armour and 2 fighters moved from Queensland to New South Wales 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 72 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 2 infantry moved from Belarus to Smolensk 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 bomber moved from Western Germany to Archangel 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Belarus to Rostov 1 bomber moved from Western Germany to Rostov 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 bomber moved from Western Germany to Rostov
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 2 infantry moved from Belarus to Smolensk 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 bomber moved from Western Germany to Archangel 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Belarus to Rostov 1 bomber moved from Western Germany to Rostov 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 bomber moved from Western Germany to Rostov Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Ukraine Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 bombers moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 3 aaGuns, 11 armour, 10 artilleries, 17 infantry and 4 mech_infantrys moved from Belarus to Bryansk 1 bomber moved from Archangel to Novgorod 1 artillery and 5 infantry moved from Novgorod to Belarus 1 infantry moved from Southern France to France 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 submarine placed in 110 Sea Zone 1 destroyer placed in 113 Sea Zone 1 infantry placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : -2.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Tambov 1 artillery moved from Russia to Tambov Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Rostov Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Tambov Russians attack with 1 artillery and 1 fighter Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 fighter in Tambov, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Novosibirsk to Vologda 1 artillery moved from Vologda to Russia 5 infantry moved from Novosibirsk to Samara 1 aaGun and 8 infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Volgograd to Caucasus 1 aaGun moved from Volgograd to Samara Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Kazakhstan: 1 aaGun EDIT: Adding units owned by Russians to Sikang: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War EDIT: Turning off Edit Mode 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 0.33
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Edited to declare war on Japan, which I failed to do at beginning of Russia’s turn, and to NCM AA gun > China.
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@FMErwinRommel No problem…but you will need to adjust russias income down by 4 as the engine has given you the NO’s for the japanese declaration first…probabaly will have to adjust every turn now…
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That is what confused me. Perhaps the coding was too complex to track who declared first. I thought, wow, all this time I’ve been missing out on 4 points for not DOW. Maybe I will post a request for opinion on this. Can’t be the first time Russia has DOW first. Won’t get to it until tomorrow Eve.