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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from South Australia to Western Australia
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from New South Wales to 42 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Novgorod to Archangel
1 bomber moved from Eastern Poland to Archangel
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Smolensk to Vologda
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 107 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Smolensk to Vologda
1 fighter moved from Smolensk to Archangel
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Novgorod to Archangel
1 bomber moved from Eastern Poland to Archangel
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Smolensk to Vologda
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 107 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Smolensk to Vologda
1 fighter moved from Smolensk to Archangel
1 infantry moved from Smolensk to Vologda
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Novgorod to Archangel
1 bomber moved from Eastern Poland to Archangel
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Smolensk to Vologda
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 107 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Smolensk to Vologda
1 fighter moved from Smolensk to Archangel
1 infantry moved from Smolensk to Vologda
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 12 armour, 9 artilleries, 18 infantry and 11 mech_infantrys moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Vologda to Bryansk
2 tactical_bombers moved from Vologda to Bryansk
1 bomber moved from Archangel to Novgorod
1 fighter moved from Archangel to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 infantry moved from Novgorod to Belarus
8 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 destroyer and 1 submarine placed in 93 Sea Zone
1 bomber and 1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Vologda
2 fighters moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1,00
Italians : 0,67
Russians : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 artillery, 1 destroyer, 1 factory_upgrade, 1 infantry, 1 marine, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 bomber moved from French Indo China to Sikang
1 bomber moved from French Indo China to Sikang
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Shantung to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 artillery, 1 destroyer, 1 factory_upgrade, 1 infantry, 1 marine, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 bomber moved from French Indo China to Sikang
1 bomber moved from French Indo China to Sikang
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Shantung to Anhwe
Combat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 armour, 1 artillery, 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 bombers and 2 infantry in Sikang, round 2 : 3/7 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 aaGun, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 1 marine moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
3 transports moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to French Indo China
2 tactical_bombers moved from Japan to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from Sikang to French Indo China
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 aaGun moved from Hunan to Kweichow
1 armour moved from Chahar to Kweichow
Place Units - Japanese
1 aaGun, 1 artillery and 1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Shantung
1 marine placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 0.33
@aequitas-et-veritas clicked on factory upgrade instead of buy minor factory :face_with_rolling_eyes: so swapped it for the factory and another destroyer at the place units phase
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers and 5 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from India to Yunnan
2 bombers moved from India to Szechwan
2 bombers moved from India to Hunan
2 bombers moved from India to Caucasus
1 bomber moved from India to Yunnan
1 bomber moved from India to Szechwan
Combat - Americans
Battle in Hunan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Hunan, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Szechwan, round 2 : 2/3 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 3 bombers
Japanese defend with 1 artillery
Americans roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caucasus
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Caucasus to Persia
2 bombers moved from Szechwan to India
3 bombers moved from Yunnan to India
2 bombers moved from Hunan to India
5 bombers moved from Queensland to India
4 carriers and 4 fighters moved from 42 Sea Zone to 54 Sea Zone
1 battleship moved from 42 Sea Zone to 54 Sea Zone
3 cruisers moved from 42 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 42 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
5 destroyers placed in 10 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 carrier, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
3 fighters moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
British roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the British and 1 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for British: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Persia to India
3 fighters moved from Persia to Russia
1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from 96 Sea Zone to Egypt
1 infantry moved from Rhodesia to Belgian Congo
Place Units - British
1 submarine placed in 98 Sea Zone
1 carrier and 1 transport placed in 106 Sea Zone
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,6,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0,67
British : -4,00
Italians : 0,50
Americans : -1,67
Chinese : 0,17
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers and 5 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from India to Yunnan
2 bombers moved from India to Szechwan
2 bombers moved from India to Hunan
2 bombers moved from India to Caucasus
1 bomber moved from India to Yunnan
1 bomber moved from India to Szechwan
Combat - Americans
Battle in Hunan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Hunan, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Szechwan, round 2 : 2/3 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 3 bombers
Japanese defend with 1 artillery
Americans roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caucasus
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Caucasus to Persia
2 bombers moved from Szechwan to India
3 bombers moved from Yunnan to India
2 bombers moved from Hunan to India
5 bombers moved from Queensland to India
4 carriers and 4 fighters moved from 42 Sea Zone to 54 Sea Zone
1 battleship moved from 42 Sea Zone to 54 Sea Zone
3 cruisers moved from 42 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 42 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
5 destroyers placed in 10 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 carrier, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
3 fighters moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
British roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the British and 1 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for British: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Persia to India
3 fighters moved from Persia to Russia
1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from 96 Sea Zone to Egypt
1 infantry moved from Rhodesia to Belgian Congo
Place Units - British
1 submarine placed in 98 Sea Zone
1 carrier and 1 transport placed in 106 Sea Zone
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,6,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0,67
British : -4,00
Italians : 0,50
Americans : -1,67
Chinese : 0,17
Japanese : 1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Novgorod to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Novgorod to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 3 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Bryansk
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Tunisia to Libya
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Java to India
2 infantry moved from Western Australia to Northern Territory
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 cruiser and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 bomber moved from Novgorod to Vologda
1 mech_infantry moved from Bryansk to Volgograd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 bomber moved from Novgorod to Vologda
1 mech_infantry moved from Bryansk to Volgograd
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/6 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Vologda, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from Western Germany to Bryansk
1 bomber moved from Vologda to Novgorod
Place Units - Germans
1 destroyer and 2 submarines placed in 93 Sea Zone
1 infantry placed in Germany
2 fighters placed in Western Germany
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Kazakhstan to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/7 hits, 2,33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 0/6 hits, 2,17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Vologda
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Vologda, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 4 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns and 15 infantry moved from Sakha to Amur
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0,17
Russians : -2,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 4 artilleries, 1 destroyer, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour and 2 mech_infantrys moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
2 armour, 1 artillery and 1 infantry moved from Sikang to Shensi
2 armour and 1 mech_infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 armour moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 bomber moved from French Indo China to Java
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Hunan
1 bomber moved from French Indo China to Shensi
2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from 36 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 4 artilleries, 1 destroyer, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour and 2 mech_infantrys moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
2 armour, 1 artillery and 1 infantry moved from Sikang to Shensi
2 armour and 1 mech_infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 armour moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 bomber moved from French Indo China to Java
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Hunan
1 bomber moved from French Indo China to Shensi
2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 2 armour, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 marine; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 3.33 expected hits
UK_Pacific roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in 37 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 2/7 hits, 4.00 expected hits
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Shensi
Japanese attack with 4 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 4 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 4/8 hits, 3.50 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
4 fighters moved from 37 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Shensi to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 2 tactical_bombers moved from Hunan to French Indo China
2 tactical_bombers moved from Malaya to French Indo China
2 fighters moved from Malaya to French Indo China
4 artilleries and 4 infantry moved from French Indo China to Yunnan
3 aaGuns moved from French Indo China to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 bomber moved from Java to Borneo
3 transports moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 aaGun, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in Kwangtung
3 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.50
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from India to Malaya
2 bombers moved from India to Malaya
1 bomber moved from India to 42 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Americans attack with 6 bombers
Japanese defend with 2 armour and 1 harbour
Americans roll dice for 6 bombers in Malaya, round 2 : 1/6 hits, 4,00 expected hits
Japanese roll dice for 2 armour in Malaya, round 2 : 2/2 hits, 1,00 expected hits
1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Malaya
Americans roll dice for 4 bombers in Malaya, round 3 : 3/4 hits, 2,67 expected hits
Japanese roll dice for 1 armour in Malaya, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Malaya
Americans win with 4 bombers remaining. Battle score for attacker is -12
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 armour
Non Combat Move - Americans
4 bombers moved from Malaya to India
1 bomber moved from Persia to India
1 bomber moved from 42 Sea Zone to Queensland
1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
4 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 8 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 102 Sea Zone
2 submarines moved from 101 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 marine placed in Central United States
2 fighters placed in Eastern United States
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 artillery, 1 fighter and 5 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Japanese defend with 4 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Shensi, round 2 : 2/8 hits, 2,00 expected hits
Japanese roll dice for 4 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/7 hits, 3,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shensi, round 3 : 1/6 hits, 1,67 expected hits
Japanese roll dice for 4 armour and 1 artillery in Shensi, round 3 : 1/5 hits, 2,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 4 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 4 armour in Shensi, round 4 : 1/4 hits, 2,00 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 5 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 4 armour in Shensi, round 5 : 2/4 hits, 2,00 expected hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
1 artillery owned by the Chinese retreated to Tsinghai
Japanese win with 3 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from 98 Sea Zone to Caucasus
1 bomber moved from Egypt to Caucasus
1 fighter moved from 98 Sea Zone to Caucasus
3 fighters moved from Russia to Nenetsia
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Nenetsia
British attack with 3 fighters
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 3 fighters in Nenetsia, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Nenetsia
British roll dice for 1 fighter in Nenetsia, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 fighter in Nenetsia, round 4 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Nenetsia, round 4 : 1/1 hits, 0,50 expected hits
1 fighter owned by the British lost in Nenetsia
Germans win with 1 armour remaining. Battle score for attacker is -26
Casualties for British: 3 fighters
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
British attack with 1 bomber, 2 fighters and 3 infantry
Italians defend with 3 armour and 1 mech_infantry
British roll dice for 1 bomber, 2 fighters and 3 infantry in Caucasus, round 2 : 3/6 hits, 2,17 expected hits
Italians roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 3/4 hits, 1,83 expected hits
1 mech_infantry owned by the Italians, 3 infantry owned by the British and 2 armour owned by the Italians lost in Caucasus
British roll dice for 1 bomber and 2 fighters in Caucasus, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Caucasus
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 fighter and 3 infantry
Casualties for Italians: 3 armour and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Caucasus to Northwest Persia
2 infantry moved from Persia to Northwest Persia
2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 carrier and 1 fighter moved from 106 Sea Zone to 102 Sea Zone
1 fighter moved from United Kingdom to 102 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to India
1 bomber moved from Caucasus to Persia
Place Units - British
1 harbour placed in Persia
1 artillery and 2 infantry placed in Persia
British undo move 2.
1 artillery and 2 infantry placed in Persia
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
British collect 28 PUs (7 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 1,17
British : -2,17
Italians : 1,67
Americans : -2,67
Chinese : -2,50
Japanese : -3,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria