scramble in holland ? factor in that i could also include the bombardment
Odonis (Axis) vs AldoRaine (Allies) BML19
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Germany to Poland 1 artillery moved from Slovakia Hungary to Poland 1 bomber moved from Western Germany to Norway 1 bomber moved from Western Germany to Finland 1 mech_infantry moved from France to Normandy Bordeaux 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 armour moved from Buryatia to Amur Germans take Amur from Russians 3 armour and 1 mech_infantry moved from Kweichow to Tsinghai 1 mech_infantry moved from Kweichow to Sikang Germans take Sikang from Chinese 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Finland causes 6 damage total. Battle in Normandy Bordeaux Germans attack with 1 mech_infantry and 2 tactical_bombers British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/3 hits, 1.17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Tsinghai Germans attack with 3 armour and 1 mech_infantry Chinese defend with 2 infantry Germans roll dice for 3 armour and 1 mech_infantry in Tsinghai, round 2 : 0/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Tsinghai Germans roll dice for 3 armour in Tsinghai, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Poland Germans attack with 1 artillery and 3 infantry Americans defend with 1 armour Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Poland Germans win, taking Poland from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in Eastern Poland Germans attack with 2 artilleries and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns, 10 artilleries, 23 infantry and 7 mech_infantrys moved from Slovakia Hungary to Poland 2 armour and 5 mech_infantrys moved from Germany to Poland 9 infantry moved from Germany to Poland 3 infantry moved from Denmark to Western Germany 1 bomber moved from Norway to Western Germany 1 bomber moved from Finland to Western Germany 1 aaGun moved from France to Western Germany 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 armour moved from Buryatia to Amur 3 armour moved from Kweichow to Jehol 3 armour moved from Kweichow to Shensi Place Units - Germans 1 artillery and 1 infantry placed in Western Germany 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1 Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : 0.00 AA fire in Norway : : -0.17 Americans : 0.50 Chinese : -0.33 AA fire in Finland : : -0.17 Russians : 1.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 40 PUs; Russians buy 3 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Western Ukraine to Romania 1 infantry moved from Bessarabia to Romania 1 fighter and 1 tactical_bomber moved from Caucasus to Romania 2 fighters moved from Bryansk to Romania 3 infantry moved from Western Ukraine to Eastern Poland 14 artilleries and 33 infantry moved from Baltic States to Eastern Poland 9 armour and 7 mech_infantrys moved from Belarus to Eastern Poland 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 2 armour and 2 mech_infantrys moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Germans Russians take Buryatia from Germans Combat - Russians Battle in Romania Russians attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 3/6 hits, 2.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Battle in Eastern Poland Russians attack with 11 armour, 14 artilleries, 36 infantry and 8 mech_infantrys Germans defend with 2 artilleries Russians roll dice for 11 armour, 14 artilleries, 36 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 22/69 hits, 19.83 expected hits Germans roll dice for 2 artilleries in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 11 armour, 14 artilleries, 36 infantry and 8 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Non Combat Move - Russians 3 fighters moved from Romania to Bessarabia 1 tactical_bomber moved from Romania to Bessarabia 1 aaGun, 4 artilleries and 20 infantry moved from Ukraine to Bessarabia 3 infantry moved from Bryansk to Western Ukraine 4 aaGuns moved from Baltic States to Eastern Poland 1 infantry moved from Russia to Samara 1 mech_infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Samara 1 armour moved from Russia to Samara 1 mech_infantry moved from Nenetsia to Novgorod 3 infantry moved from Russia to Bryansk 1 mech_infantry moved from Bryansk to Western Ukraine Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : 2.33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from India to West India 3 fighters moved from India to West India 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 2 fighters moved from French Indo China to 55 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Soviet Far East to 6 Sea Zone 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in West India Japanese attack with 3 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in West India, round 2 : 0/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India Japanese roll dice for 3 fighters and 1 infantry in West India, round 3 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 destroyers moved from 36 Sea Zone to 42 Sea Zone 3 carriers moved from 39 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from 39 Sea Zone to 42 Sea Zone 2 fighters moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 destroyer moved from 39 Sea Zone to 77 Sea Zone 3 fighters moved from West India to India 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Yunnan to India 1 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 destroyer placed in 20 Sea Zone 1 destroyer placed in 39 Sea Zone 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 armour and 1 mech_infantry placed in India 1 fighter placed in 6 Sea Zone 1 infantry placed in Japan Japanese undo move 8. 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.50 ANZAC : -1.00 UK_Pacific : 0.33 Japanese : -0.33
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 89 PUs; Americans buy 2 armour, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Eastern Persia to Sikang 1 fighter moved from 80 Sea Zone to 79 Sea Zone 1 fighter moved from 80 Sea Zone to 77 Sea Zone 1 fighter moved from Saudi Arabia to 77 Sea Zone 1 fighter moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 80 Sea Zone to 77 Sea Zone 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 2 infantry moved from Western United States to British Columbia 1 fighter moved from Aleutian Islands to British Columbia 2 fighters moved from 8 Sea Zone to British Columbia 1 artillery, 2 fighters and 7 infantry moved from Gibraltar to Spain 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 fighter moved from 110 Sea Zone to Spain 2 armour and 1 mech_infantry moved from Persia to West India 1 bomber moved from Saudi Arabia to West India 1 bomber moved from Persia to West India 1 bomber moved from Finland to Germany 1 mech_infantry moved from Baltic States to Slovakia Hungary Americans take Slovakia Hungary from Germans Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in West India Americans attack with 2 armour, 2 bombers and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour, 2 bombers and 1 mech_infantry in West India, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India Americans win, taking West India from Japanese with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in British Columbia Americans attack with 3 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in British Columbia, round 2 : 0/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 2 infantry in British Columbia, round 3 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Americans attack with 2 bombers Germans defend with 1 mech_infantry Americans roll dice for 2 bombers in Sikang, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Sikang Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 79 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 79 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 79 Sea Zone Americans win, taking 79 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 77 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 77 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 77 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 77 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 77 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 2 artilleries, 3 fighters, 11 infantry and 1 mech_infantry Italians defend with 2 artilleries and 1 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 3 fighters, 11 infantry and 1 mech_infantry in Spain, round 2 : 5/17 hits, 4.50 expected hits Italians roll dice for 2 artilleries and 1 infantry in Spain, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Spain Americans win, taking Spain from Italians with 2 artilleries, 3 fighters, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Italians: 2 artilleries and 1 infantry Non Combat Move - Americans 1 fighter moved from Spain to 110 Sea Zone 2 fighters moved from Spain to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 carrier and 1 submarine moved from 8 Sea Zone to 10 Sea Zone 1 fighter moved from British Columbia to 10 Sea Zone 1 fighter moved from British Columbia to 10 Sea Zone 1 fighter moved from British Columbia to Western United States 1 fighter moved from Hawaiian Islands to New Zealand 1 carrier and 1 transport moved from 54 Sea Zone to 27 Sea Zone 2 infantry moved from Queensland to New South Wales 1 fighter moved from 46 Sea Zone to New South Wales 1 fighter moved from Hawaiian Islands to New Zealand 2 bombers moved from West India to Northwest Persia 2 bombers moved from Sikang to Northwest Persia 1 bomber moved from Germany to Bessarabia 1 armour moved from Saudi Arabia to Persia 1 battleship, 6 carriers, 1 cruiser, 9 fighters and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from 79 Sea Zone to Northwest Persia 1 fighter moved from 79 Sea Zone to 81 Sea Zone 2 fighters moved from 77 Sea Zone to 81 Sea Zone 1 infantry moved from Saudi Arabia to Iraq Place Units - Americans 3 infantry and 3 mech_infantrys placed in Eastern United States 2 armour and 1 mech_infantry placed in Persia 2 fighters placed in Saudi Arabia 1 destroyer placed in 81 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Novgorod: 1 armour EDIT: Adding units owned by Americans to Finland: 1 armour EDIT: Removing units owned by Americans from Baltic States: 2 armour EDIT: Adding units owned by Americans to Eastern Poland: 2 armour EDIT: Turning off Edit Mode 1 bomber placed in Finland 1 bomber placed in Western United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.00 Americans : -1.83 Japanese : 0.33 AA fire in Germany : : -0.17
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 89 PUs; Americans buy 2 armour, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Eastern Persia to Sikang 1 fighter moved from 80 Sea Zone to 79 Sea Zone 1 fighter moved from 80 Sea Zone to 77 Sea Zone 1 fighter moved from Saudi Arabia to 77 Sea Zone 1 fighter moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 80 Sea Zone to 77 Sea Zone 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 2 infantry moved from Western United States to British Columbia 1 fighter moved from Aleutian Islands to British Columbia 2 fighters moved from 8 Sea Zone to British Columbia 1 artillery, 2 fighters and 7 infantry moved from Gibraltar to Spain 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 fighter moved from 110 Sea Zone to Spain 2 armour and 1 mech_infantry moved from Persia to West India 1 bomber moved from Saudi Arabia to West India 1 bomber moved from Persia to West India 1 bomber moved from Finland to Germany 1 mech_infantry moved from Baltic States to Slovakia Hungary Americans take Slovakia Hungary from Germans Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in West India Americans attack with 2 armour, 2 bombers and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour, 2 bombers and 1 mech_infantry in West India, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India Americans win, taking West India from Japanese with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in British Columbia Americans attack with 3 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in British Columbia, round 2 : 0/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 2 infantry in British Columbia, round 3 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Americans attack with 2 bombers Germans defend with 1 mech_infantry Americans roll dice for 2 bombers in Sikang, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Sikang Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 79 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 79 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 79 Sea Zone Americans win, taking 79 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 77 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 77 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 77 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 77 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 77 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 2 artilleries, 3 fighters, 11 infantry and 1 mech_infantry Italians defend with 2 artilleries and 1 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 3 fighters, 11 infantry and 1 mech_infantry in Spain, round 2 : 5/17 hits, 4.50 expected hits Italians roll dice for 2 artilleries and 1 infantry in Spain, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Spain Americans win, taking Spain from Italians with 2 artilleries, 3 fighters, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Italians: 2 artilleries and 1 infantry Non Combat Move - Americans 1 fighter moved from Spain to 110 Sea Zone 2 fighters moved from Spain to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 carrier and 1 submarine moved from 8 Sea Zone to 10 Sea Zone 1 fighter moved from British Columbia to 10 Sea Zone 1 fighter moved from British Columbia to 10 Sea Zone 1 fighter moved from British Columbia to Western United States 1 fighter moved from Hawaiian Islands to New Zealand 1 carrier and 1 transport moved from 54 Sea Zone to 27 Sea Zone 2 infantry moved from Queensland to New South Wales 1 fighter moved from 46 Sea Zone to New South Wales 1 fighter moved from Hawaiian Islands to New Zealand 2 bombers moved from West India to Northwest Persia 2 bombers moved from Sikang to Northwest Persia 1 bomber moved from Germany to Bessarabia 1 armour moved from Saudi Arabia to Persia 1 battleship, 6 carriers, 1 cruiser, 9 fighters and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from 79 Sea Zone to Northwest Persia 1 fighter moved from 79 Sea Zone to 81 Sea Zone 2 fighters moved from 77 Sea Zone to 81 Sea Zone 1 infantry moved from Saudi Arabia to Iraq Place Units - Americans 3 infantry and 3 mech_infantrys placed in Eastern United States 2 armour and 1 mech_infantry placed in Persia 2 fighters placed in Saudi Arabia 1 destroyer placed in 81 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Novgorod: 1 armour EDIT: Adding units owned by Americans to Finland: 1 armour EDIT: Removing units owned by Americans from Baltic States: 2 armour EDIT: Adding units owned by Americans to Eastern Poland: 2 armour EDIT: Turning off Edit Mode 1 bomber placed in Finland 1 bomber placed in Western United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 9 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 10 PUs Purchase Units - British British buy 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium 1 armour moved from Syria to Greece British take Greece from Germans Combat - British Battle in Normandy Bordeaux British attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Holland Belgium British attack with 4 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 3 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 91 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 3 aaGuns, 1 armour, 6 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber moved from Eastern Persia to West India 1 artillery and 1 infantry moved from Afghanistan to West India 5 fighters moved from 81 Sea Zone to West India 1 infantry moved from Iraq to Turkey 2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 armour moved from Trans-Jordan to Persia 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 armour moved from Belgian Congo to Egypt 2 armour moved from Union of South Africa to Belgian Congo Place Units - British 6 infantry placed in United Kingdom 1 armour, 1 fighter and 1 mech_infantry placed in Iraq 1 transport placed in 110 Sea Zone Turn Complete - British British collect 41 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.33 Italians : 0.00 British : -0.17 Americans : -1.83 Japanese : 0.33 AA fire in Germany : : -0.17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Bulgaria to Greece 3 infantry moved from France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Northern Italy to Slovakia Hungary Combat - Italians Battle in Greece Italians attack with 2 fighters British defend with 1 armour Italians roll dice for 2 fighters in Greece, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Italians and 1 armour owned by the British lost in Greece Italians win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 fighter Casualties for British: 1 armour Battle in Normandy Bordeaux Italians attack with 5 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 5 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 0.83 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 5 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 0.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 5 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Slovakia Hungary Italians attack with 1 armour Americans defend with 1 mech_infantry Italians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Americans with 1 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern France to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4 Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.50 Americans : -0.33
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from 81 Sea Zone to West India 2 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to New South Wales 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 transport moved from 62 Sea Zone to 50 Sea Zone Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,4,6,4,5,4,6,3,5,6,2,3,2,5,5,5,1 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.67
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from 81 Sea Zone to West India 2 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to New South Wales 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 transport moved from 62 Sea Zone to 50 Sea Zone Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,4,6,4,5,4,6,3,5,6,2,3,2,5,5,5,1 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 transport moved from 80 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.67
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 33 PUs; Germans buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Finland 1 armour and 1 mech_infantry moved from Poland to Romania 1 bomber moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Romania 1 tactical_bomber moved from Western Germany to Holland Belgium 1 mech_infantry moved from Poland to Romania 1 armour moved from Tsinghai to Kazakhstan 1 armour moved from Tsinghai to Novosibirsk Combat - Germans Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Finland causes 3 damage total. Battle in Romania Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 armour and 1 infantry in Romania, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 armour and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Novosibirsk Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 armour British defend with 1 mech_infantry Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 armour moved from Tsinghai to Shensi 3 armour moved from Shensi to Yunnan 3 armour moved from Jehol to Amur 1 bomber moved from Finland to Germany 1 bomber and 1 tactical_bomber moved from Holland Belgium to Germany 3 aaGuns, 1 armour, 11 artilleries, 33 infantry and 10 mech_infantrys moved from Poland to Germany 1 artillery moved from Western Germany to Germany 1 tactical_bomber moved from Romania to Germany Place Units - Germans 1 infantry placed in Germany 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 2.67 British : -0.67 AA fire in Finland : : -0.17 Russians : -1.50
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Russians Russians buy 4 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 tactical_bomber moved from Bessarabia to Kazakhstan 4 artilleries and 20 infantry moved from Bessarabia to Romania 1 armour and 2 mech_infantrys moved from Ukraine to Romania 2 infantry moved from Eastern Poland to Poland 3 fighters moved from Bessarabia to Poland 11 armour, 14 artilleries, 34 infantry and 8 mech_infantrys moved from Eastern Poland to Slovakia Hungary 1 mech_infantry moved from Western Ukraine to Slovakia Hungary 1 armour moved from Samara to Kazakhstan 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 1 infantry moved from Samara to Kazakhstan 2 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R. Combat - Russians Battle in Romania Russians attack with 1 armour, 4 artilleries, 20 infantry and 2 mech_infantrys Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 armour, 4 artilleries, 20 infantry and 2 mech_infantrys in Romania, round 2 : 7/27 hits, 6.17 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Romania, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour, 4 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Novosibirsk Russians attack with 2 infantry and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Poland Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 armour, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Slovakia Hungary Russians attack with 11 armour, 14 artilleries, 34 infantry and 9 mech_infantrys Italians defend with 1 armour Russians roll dice for 11 armour, 14 artilleries, 34 infantry and 9 mech_infantrys in Slovakia Hungary, round 2 : 24/68 hits, 19.67 expected hits Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 11 armour, 14 artilleries, 33 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 4 aaGuns moved from Eastern Poland to Slovakia Hungary 1 aaGun moved from Bessarabia to Romania 3 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Bryansk to Western Ukraine 2 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland 3 fighters moved from Poland to Eastern Poland 1 tactical_bomber moved from Kazakhstan to Caucasus 2 infantry moved from Russia to Bryansk Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 1 armour, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 6.33
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from 42 Sea Zone to Java 6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 submarine moved from 41 Sea Zone to 79 Sea Zone 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 79 Sea Zone 1 armour moved from Szechwan to Sikang 1 mech_infantry moved from Shensi to Sikang Combat - Japanese Battle in Western Australia Battle in Java Japanese attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 7/10 hits, 5.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Western Australia from ANZAC, taking Java from ANZAC with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 79 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 79 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Hopei to Tsinghai 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Yunnan to India 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 2 fighters and 2 tactical_bombers moved from 79 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 1 battleship, 3 carriers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 4 carriers and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone 6 fighters and 2 tactical_bombers moved from Java to 56 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to Caroline Islands 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 fighter placed in Japan 1 transport placed in 20 Sea Zone 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in Kwangtung 1 artillery and 1 infantry placed in French Indo China 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : -0.33 Chinese : -0.33 Japanese : 2.67
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 90 PUs; Americans buy 1 armour, 1 bomber, 1 destroyer, 4 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Northwest Persia to Tsinghai 1 bomber moved from Bessarabia to Germany 1 bomber moved from Finland to Germany 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 2 artilleries, 9 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from British Columbia to Alaska 1 bomber moved from Western United States to Alaska 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 2 fighters moved from Saudi Arabia to 79 Sea Zone 1 bomber moved from Northwest Persia to Tsinghai 1 fighter moved from Northwest Persia to 79 Sea Zone 3 fighters moved from 81 Sea Zone to 79 Sea Zone 1 bomber moved from Northwest Persia to Tsinghai Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Normandy Bordeaux Americans attack with 2 artilleries, 3 fighters, 9 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 5 infantry Americans roll dice for 2 artilleries, 3 fighters, 9 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/15 hits, 4.17 expected hits Italians roll dice for 5 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 2 artilleries, 3 fighters, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 4/14 hits, 4.00 expected hits Italians roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Italians: 5 infantry Battle in Tsinghai Americans attack with 4 bombers Japanese defend with 1 mech_infantry Americans roll dice for 4 bombers in Tsinghai, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Americans win with 4 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Alaska Americans attack with 1 bomber and 2 infantry Japanese defend with 1 artillery Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 79 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 79 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 79 Sea Zone Americans win, taking 79 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 fighters moved from 79 Sea Zone to 80 Sea Zone 1 battleship, 6 carriers, 1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Eastern Persia 3 armour and 1 mech_infantry moved from Persia to West India 4 bombers moved from Tsinghai to Volgograd 1 bomber moved from Germany to Finland 1 infantry moved from Baltic States to Eastern Poland 2 armour moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to Gibraltar 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain 1 bomber moved from Alaska to British Columbia 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 27 Sea Zone to 10 Sea Zone 1 carrier moved from 27 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from New Zealand to New South Wales Place Units - Americans 1 destroyer and 2 fighters placed in 80 Sea Zone 1 fighter placed in 80 Sea Zone 1 armour and 1 mech_infantry placed in Persia 1 fighter placed in Western United States 4 infantry and 2 mech_infantrys placed in Eastern United States 1 bomber placed in Finland Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 Americans : -1.17 Japanese : -0.50 AA fire in Germany : : 0.67
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 90 PUs; Americans buy 1 armour, 1 bomber, 1 destroyer, 4 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Northwest Persia to Tsinghai 1 bomber moved from Bessarabia to Germany 1 bomber moved from Finland to Germany 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 2 artilleries, 9 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from British Columbia to Alaska 1 bomber moved from Western United States to Alaska 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 2 fighters moved from Saudi Arabia to 79 Sea Zone 1 bomber moved from Northwest Persia to Tsinghai 1 fighter moved from Northwest Persia to 79 Sea Zone 3 fighters moved from 81 Sea Zone to 79 Sea Zone 1 bomber moved from Northwest Persia to Tsinghai Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Normandy Bordeaux Americans attack with 2 artilleries, 3 fighters, 9 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 5 infantry Americans roll dice for 2 artilleries, 3 fighters, 9 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/15 hits, 4.17 expected hits Italians roll dice for 5 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 2 artilleries, 3 fighters, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 4/14 hits, 4.00 expected hits Italians roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Italians: 5 infantry Battle in Tsinghai Americans attack with 4 bombers Japanese defend with 1 mech_infantry Americans roll dice for 4 bombers in Tsinghai, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Americans win with 4 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Alaska Americans attack with 1 bomber and 2 infantry Japanese defend with 1 artillery Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 79 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 79 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 79 Sea Zone Americans win, taking 79 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 fighters moved from 79 Sea Zone to 80 Sea Zone 1 battleship, 6 carriers, 1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Eastern Persia 3 armour and 1 mech_infantry moved from Persia to West India 4 bombers moved from Tsinghai to Volgograd 1 bomber moved from Germany to Finland 1 infantry moved from Baltic States to Eastern Poland 2 armour moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to Gibraltar 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain 1 bomber moved from Alaska to British Columbia 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 27 Sea Zone to 10 Sea Zone 1 carrier moved from 27 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from New Zealand to New South Wales Place Units - Americans 1 destroyer and 2 fighters placed in 80 Sea Zone 1 fighter placed in 80 Sea Zone 1 armour and 1 mech_infantry placed in Persia 1 fighter placed in Western United States 4 infantry and 2 mech_infantrys placed in Eastern United States 1 bomber placed in Finland Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 11 PUs Purchase Units - British British buy 3 armour, 1 bomber, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Russia to West India 2 fighters moved from 91 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium British attack with 7 fighters and 6 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 7 fighters and 6 infantry in Holland Belgium, round 2 : 3/13 hits, 4.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 7 fighters and 6 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Holland Belgium to Gibraltar 2 fighters moved from Holland Belgium to United Kingdom 3 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Iraq to West India 2 armour and 2 mech_infantrys moved from Eastern Persia to West India 1 armour moved from Persia to West India 2 armour and 3 mech_infantrys moved from Iraq to Eastern Persia 2 armour moved from Belgian Congo to Egypt 1 armour moved from Egypt to Iraq Place Units - British 2 armour and 1 mech_infantry placed in Iraq 1 bomber placed in Union of South Africa 1 armour and 5 infantry placed in United Kingdom 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.00 Italians : -0.33 British : -1.50 Americans : -1.17 Japanese : -0.50 AA fire in Germany : : 0.67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 fighter, 2 infantry and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Western Germany 2 infantry moved from Northern Italy to Western Germany 3 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,1 Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.00 Americans : -0.33
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from New South Wales to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 4 fighters Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 4 fighters in Western Australia, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Western Australia retreated to Western Australia Japanese win with 1 artillery remaining. Battle score for attacker is -17 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Western Australia to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 1.33
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from New South Wales to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 4 fighters Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 4 fighters in Western Australia, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Western Australia retreated to Western Australia Japanese win with 1 artillery remaining. Battle score for attacker is -17 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Western Australia to New South Wales 1 transport moved from 81 Sea Zone to 80 Sea Zone 3 fighters moved from West India to 80 Sea Zone 1 transport moved from 50 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 1.33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from New South Wales to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 4 fighters Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 4 fighters in Western Australia, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Western Australia retreated to Western Australia Japanese win with 1 artillery remaining. Battle score for attacker is -17 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Western Australia to New South Wales 1 transport moved from 81 Sea Zone to 80 Sea Zone 3 fighters moved from West India to 80 Sea Zone 1 transport moved from 50 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 1.33
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 29 PUs; Germans buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 infantry moved from Western Germany to Holland Belgium 5 armour moved from Amur to Buryatia 1 armour moved from Shensi to Tsinghai 2 infantry moved from Germany to Poland 2 bombers moved from Germany to Poland 2 tactical_bombers moved from Germany to Holland Belgium Combat - Germans Battle in Buryatia Germans attack with 5 armour Russians defend with 1 mech_infantry Germans roll dice for 5 armour in Buryatia, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Buryatia Germans win, taking Buryatia from Russians with 5 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Holland Belgium Germans attack with 8 infantry and 2 tactical_bombers British defend with 6 infantry Germans roll dice for 8 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/10 hits, 2.33 expected hits British roll dice for 6 infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 4 infantry owned by the British lost in Holland Belgium Germans roll dice for 6 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 2/8 hits, 2.00 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for British: 6 infantry Battle in Tsinghai Germans attack with 1 armour Chinese defend with 1 infantry Germans roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Poland Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Poland, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Poland to Germany 2 tactical_bombers moved from Holland Belgium to Germany 2 armour moved from Yunnan to India 1 armour moved from Yunnan to Shensi Place Units - Germans 2 artilleries and 5 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 3.00 British : 0.33 Chinese : -0.33 Russians : 0.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Russians Russians buy 3 armour, 1 bomber, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Romania to Albania Russians take Bulgaria from Germans Russians take Albania from Italians 1 infantry moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Caucasus to Yugoslavia 1 fighter moved from Eastern Poland to Yugoslavia 2 fighters moved from Eastern Poland to Poland 2 infantry moved from Eastern Poland to Poland 1 armour moved from Kazakhstan to Tsinghai 1 infantry moved from Kazakhstan to Tsinghai 2 infantry and 2 mech_infantrys moved from Novosibirsk to Tsinghai Combat - Russians Battle in Yugoslavia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Tsinghai Russians attack with 1 armour, 3 infantry and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 3 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 4 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tsinghai Russians win, taking Tsinghai from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Poland Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Poland to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Yugoslavia to Slovakia Hungary EDIT: 1 infantry moved from Slovakia Hungary to Greater Southern Germany 2 armour, 1 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary 1 armour and 2 mech_infantrys moved from Ukraine to Romania 1 aaGun, 4 artilleries, 18 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary 3 infantry moved from Western Ukraine to Eastern Poland 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 2 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Russia to Kazakhstan 1 armour moved from Russia to Novosibirsk 2 armour moved from Yakut S.S.R. to Timguska 3 infantry moved from Russia to Bryansk Place Units - Russians Turning on Edit Mode EDIT: Changing ownership of Greater Southern Germany from Germans to Russians EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 1 bomber and 2 infantry placed in Russia 1 factory_minor placed in Romania Russians undo move 4. 1 factory_minor placed in Slovakia Hungary Turn Complete - Russians Russians collect 48 PUs; end with 48 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.83 Italians : 0.67 Russians : -2.67
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TripleA Manual Gamesave Post: Russians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Russians Russians buy 3 armour, 1 bomber, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Romania to Albania Russians take Bulgaria from Germans Russians take Albania from Italians 1 infantry moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Caucasus to Yugoslavia 1 fighter moved from Eastern Poland to Yugoslavia 2 fighters moved from Eastern Poland to Poland 2 infantry moved from Eastern Poland to Poland 1 armour moved from Kazakhstan to Tsinghai 1 infantry moved from Kazakhstan to Tsinghai 2 infantry and 2 mech_infantrys moved from Novosibirsk to Tsinghai Combat - Russians Battle in Yugoslavia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Tsinghai Russians attack with 1 armour, 3 infantry and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 3 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 4 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tsinghai Russians win, taking Tsinghai from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Poland Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Poland to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Yugoslavia to Slovakia Hungary EDIT: 1 infantry moved from Slovakia Hungary to Greater Southern Germany 2 armour, 1 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary 1 armour and 2 mech_infantrys moved from Ukraine to Romania 1 aaGun, 4 artilleries, 18 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary 3 infantry moved from Western Ukraine to Eastern Poland 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 2 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Russia to Kazakhstan 1 armour moved from Russia to Novosibirsk 2 armour moved from Yakut S.S.R. to Timguska 3 infantry moved from Russia to Bryansk Place Units - Russians Turning on Edit Mode EDIT: Changing ownership of Greater Southern Germany from Germans to Russians EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 1 bomber and 2 infantry placed in Russia 1 factory_minor placed in Romania Russians undo move 4. 1 factory_minor placed in Slovakia Hungary Turn Complete - Russians Russians collect 48 PUs; end with 48 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.83 Italians : 0.67 Russians : -2.67