Giallo (Allies +2) vs Shin_Ji BM Round 2

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Purchase Units - British
            British buy 3 armour, 6 artilleries and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters and 1 tactical_bomber moved from United Kingdom to France
            1 tactical_bomber moved from United Kingdom to France
            1 fighter moved from United Kingdom to Southern France
            7 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Normandy Bordeaux to France
            2 armour moved from Persia to West India
                  British take Eastern Persia from Japanese
                  UK_Pacific take West India from Japanese
            3 infantry moved from Iraq to Persia
            1 infantry moved from Northwest Persia to Persia
            4 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
            3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
    
        Combat - British
            Battle in France
                British attack with 2 fighters, 8 infantry and 2 tactical_bombers
                Germans defend with 1 airfield, 1 factory_minor and 3 infantry; Italians defend with 2 artilleries and 3 infantry
                    British roll dice for 2 fighters, 8 infantry and 2 tactical_bombers in France, round 2 : 6/12 hits, 3,67 expected hits
                    Germans roll dice for 2 artilleries and 6 infantry in France, round 2 : 3/8 hits, 2,67 expected hits
                    3 infantry owned by the Germans, 3 infantry owned by the Italians and 3 infantry owned by the British lost in France
                    British roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in France, round 3 : 3/9 hits, 3,17 expected hits
                    Germans roll dice for 2 artilleries in France, round 3 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Italians lost in France
                British win, taking France from Germans, taking Morocco from British, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking French Guiana from British, taking Algeria from British, taking Syria from British, taking French West Africa from British, taking Tunisia from British with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for British: 3 infantry
                Casualties for Germans: 3 infantry
                Casualties for Italians: 2 artilleries and 3 infantry
            Battle in Southern France
                British attack with 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Southern France
                British win, taking Southern France from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
            Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
            Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
            Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
            Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
            Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
            Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
            Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
            Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
            Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
            Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
    
        Non Combat Move - British
            1 fighter moved from Southern France to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from France to Normandy Bordeaux
            3 infantry moved from Egypt to Trans-Jordan
            2 destroyers moved from 80 Sea Zone to 39 Sea Zone
            4 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
    
        Place Units - British
            1 factory_minor placed in Persia
            3 armour placed in Iraq
            6 artilleries placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : 2,50
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Western Germany to Southern France
            5 fighters moved from Western Germany to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 5 fighters and 1 mech_infantry
                British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour
                    Italians roll dice for 5 fighters and 1 mech_infantry in Southern France, round 2 : 1/6 hits, 2.67 expected hits
                    French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from French with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            5 fighters moved from Southern France to Southern Italy
            1 mech_infantry moved from Western Germany to Northern Italy
            1 armour moved from Western Germany to Northern Italy
    
        Place Units - Italians
            1 artillery and 7 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    French : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Queensland: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Americans to New South Wales: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    
        Non Combat Move - ANZAC
            2 aaGuns, 3 infantry and 2 mech_infantrys moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 aaGuns and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 infantry moved from France to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
    
        Combat - French
            Battle in Southern France
                French attack with 1 fighter and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    French roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Southern France
                 retreated to Southern France
                Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Southern France to Normandy Bordeaux
            3 infantry moved from France to Normandy Bordeaux
    
        Turn Complete - French
            French collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    French : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    I forgot to move my us units in Australia i edit them

  • '21 '20 '19 '18 '17 '16

    Oh and can you edit the fr dd to 110 pls

  • '15

    Well, that save me the trouble of deciding whether to risk a sea battle or not!

  • '15

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Germany to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
            1 cruiser moved from 113 Sea Zone to 115 Sea Zone
            1 battleship moved from 113 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from Germany to Baltic States
            1 fighter moved from 113 Sea Zone to Baltic States
            1 bomber moved from Germany to Bessarabia
            1 mech_infantry moved from Eastern Poland to Bessarabia
            8 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            4 carriers and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 fighter moved from 113 Sea Zone to Baltic States
            6 fighters moved from 113 Sea Zone to France
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 aaGun and 2 artilleries in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 aaGun and 2 artilleries in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 4 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 2 artilleries in Novgorod, round 4 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 1 aaGun and 2 artilleries
                Casualties for Germans: 1 infantry
            Battle in France
                Germans attack with 1 artillery, 6 fighters and 4 infantry
                British defend with 5 infantry; French defend with 1 airfield and 1 factory_minor
                    Germans roll dice for 1 artillery, 6 fighters and 4 infantry in France, round 2 : 4/11 hits, 4.17 expected hits
                    French roll dice for 5 infantry in France, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans and 4 infantry owned by the British lost in France
                    Germans roll dice for 1 artillery, 6 fighters and 1 infantry in France, round 3 : 6/8 hits, 3.67 expected hits
                    French roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in France
                Germans destroys 14PUs while taking French capital
                Germans win, taking France from French with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for British: 5 infantry
            Battle in Baltic States
                Germans attack with 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Baltic States to Eastern Poland
            1 fighter moved from Baltic States to Eastern Poland
            6 fighters moved from France to Western Germany
            11 infantry moved from Germany to Western Germany
            1 aaGun moved from Germany to Western Germany
            1 mech_infantry moved from Western Germany to Poland
            1 mech_infantry moved from Western Germany to Poland
            1 infantry moved from Western Germany to Northern Italy
            1 bomber moved from Bessarabia to Germany
    
        Place Units - Germans
            1 armour and 7 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 40 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    French : 1.00
    Russians : -0.67
    

    Savegame

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:44:10 AM
    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 artilleries and 6 infantry moved from Tsinghai to Shensi
            7 artilleries and 12 infantry moved from Sikang to Szechwan
            3 mech_infantrys moved from Kansu to Urals
            3 fighters and 1 tactical_bomber moved from Bryansk to Urals
            1 infantry moved from Timguska to Urals
            1 artillery moved from Kansu to Shensi
    
        Combat - Russians
            Battle in Szechwan
                Russians attack with 7 artilleries and 12 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 7 artilleries and 12 infantry in Szechwan, round 2 : 7/19 hits, 5,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan
                Russians win, taking Szechwan from Japanese with 7 artilleries and 11 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Urals
                Russians attack with 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour and 4 mech_infantrys
                    Russians roll dice for 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 1/8 hits, 2,83 expected hits
                    Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1,83 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Urals
                    Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Urals, round 3 : 4/6 hits, 2,50 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Urals, round 3 : 1/4 hits, 1,50 expected hits
                    1 mech_infantry owned by the Russians, 3 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Urals
                Russians win, taking Urals from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry and 2 mech_infantrys
                Casualties for Japanese: 1 armour and 4 mech_infantrys
            Battle in Shensi
                Russians attack with 5 artilleries and 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 5 artilleries and 6 infantry in Shensi, round 2 : 4/11 hits, 3,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            6 artilleries and 6 infantry moved from Kazakhstan to Volgograd
            6 infantry moved from Kazakhstan to Volgograd
            4 artilleries and 4 infantry moved from Rostov to Ukraine
            1 aaGun, 3 artilleries, 8 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
            2 armour moved from Volgograd to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            3 fighters and 1 tactical_bomber moved from Urals to Vologda
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians : 1,67
    Japanese : 0,00
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 1 infantry moved from India to West India
            1 mech_infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kweichow to Hunan
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Yunnan to Kwangsi
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Malaya to Shan State
            2 artilleries moved from French Indo China to Kwangsi
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Wake Island to 31 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            4 fighters moved from 31 Sea Zone to Marshall Islands
    
        Combat - Japanese
            Battle in Johnston Island
            Battle in West India
                Japanese attack with 2 artilleries and 1 infantry
                British defend with 2 armour
                    Japanese roll dice for 2 artilleries and 1 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 2 armour in West India, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in West India
                    Japanese roll dice for 2 artilleries in West India, round 3 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese lost in West India
                    Japanese roll dice for 1 artillery in West India, round 4 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in West India, round 5 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in West India, round 6 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 6 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the British lost in West India
                UK_Pacific win, taking Johnston Island from Americans with no units remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 artilleries and 1 infantry
                Casualties for British: 2 armour
            Battle in Marshall Islands
                Japanese attack with 4 fighters
                ANZAC defend with 1 infantry; Americans defend with 1 fighter
                    Japanese roll dice for 4 fighters in Marshall Islands, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the Americans lost in Marshall Islands
                Japanese win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 fighter
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Marshall Islands to 33 Sea Zone
            2 carriers, 3 destroyers and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            3 carriers moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from New Guinea to India
            10 fighters moved from New Guinea to Philippines
            1 artillery moved from Dutch New Guinea to New Guinea
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            4 fighters moved from 6 Sea Zone to Philippines
    
        Place Units - Japanese
            3 infantry placed in India
            2 artilleries and 1 infantry placed in Shantung
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 carrier and 2 transports placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    UK_Pacific : 0.00
    Japanese : -0.67
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 1 infantry moved from India to West India
            1 mech_infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kweichow to Hunan
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Yunnan to Kwangsi
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Malaya to Shan State
            2 artilleries moved from French Indo China to Kwangsi
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Wake Island to 31 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            4 fighters moved from 31 Sea Zone to Marshall Islands
    
        Combat - Japanese
            Battle in Johnston Island
            Battle in West India
                Japanese attack with 2 artilleries and 1 infantry
                British defend with 2 armour
                    Japanese roll dice for 2 artilleries and 1 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 2 armour in West India, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in West India
                    Japanese roll dice for 2 artilleries in West India, round 3 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese lost in West India
                    Japanese roll dice for 1 artillery in West India, round 4 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in West India, round 5 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in West India, round 6 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 6 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the British lost in West India
                UK_Pacific win, taking Johnston Island from Americans with no units remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 artilleries and 1 infantry
                Casualties for British: 2 armour
            Battle in Marshall Islands
                Japanese attack with 4 fighters
                ANZAC defend with 1 infantry; Americans defend with 1 fighter
                    Japanese roll dice for 4 fighters in Marshall Islands, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the Americans lost in Marshall Islands
                Japanese win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 fighter
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Marshall Islands to 33 Sea Zone
            2 carriers, 3 destroyers and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            3 carriers moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from New Guinea to India
            10 fighters moved from New Guinea to Philippines
            1 artillery moved from Dutch New Guinea to New Guinea
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            4 fighters moved from 6 Sea Zone to Philippines
    
        Place Units - Japanese
            3 infantry placed in India
            2 artilleries and 1 infantry placed in Shantung
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 carrier and 2 transports placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 submarines
            EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    UK_Pacific : 0.00
    Japanese : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans repair damage of 4x factory_minor; Remaining resources: 84 PUs; 
            Americans buy 3 armour, 3 carriers and 1 harbour; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            2 tactical_bombers moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Hawaiian Islands to 30 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Holland Belgium, round 2 : 2/5 hits, 2,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 2 tactical_bombers moved from Holland Belgium to Norway
            1 fighter moved from 110 Sea Zone to Norway
            1 fighter moved from 110 Sea Zone to Norway
            1 tactical_bomber moved from United Kingdom to Norway
            3 battleships, 1 carrier and 6 transports moved from 88 Sea Zone to 64 Sea Zone
            1 carrier and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
            1 fighter moved from 30 Sea Zone to Hawaiian Islands
            2 fighters moved from 64 Sea Zone to Hawaiian Islands
            5 fighters moved from Western United States to Hawaiian Islands
            5 fighters moved from Southeast Mexico to Hawaiian Islands
            10 fighters moved from Hawaiian Islands to New Zealand
            8 infantry moved from Central United States to Southeast Mexico
            2 aaGuns moved from Western United States to Mexico
    
        Place Units - Americans
            3 armour placed in Norway
            3 carriers placed in 10 Sea Zone
            1 harbour placed in Southeast Mexico
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Americans : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - British
            British buy 6 armour and 2 infantry; Remaining resources: 2 PUs; 
    
        Politics - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 1 cruiser
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
    
        Combat Move - British
            4 infantry moved from Persia to Eastern Persia
            3 armour moved from Iraq to Eastern Persia
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Trans-Jordan to Iraq
            2 destroyers moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to France
            1 fighter moved from Normandy Bordeaux to France
            1 tactical_bomber moved from Normandy Bordeaux to France
            1 infantry moved from Normandy Bordeaux to Southern France
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to France
    
        Combat - British
            Battle in France
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in France, round 2 : 1/6 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in France
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in France, round 3 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in France
                British win, taking France from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Southern France
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1,50 expected hits
                    Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Southern France
                British win, taking Southern France from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            4 aaGuns, 6 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            4 aaGuns, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 110 Sea Zone to 92 Sea Zone
            4 aaGuns, 6 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
            2 fighters and 1 tactical_bomber moved from France to Norway
            1 fighter and 1 tactical_bomber moved from Southern France to 92 Sea Zone
            1 fighter moved from Gibraltar to Norway
            4 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
    
        Place Units - British
            3 armour placed in Iraq
            3 armour placed in Persia
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : 0,33
    Italians : -0,33
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            5 fighters moved from Southern Italy to Southern France
            1 mech_infantry moved from Northern Italy to Romania
            1 armour moved from Northern Italy to Romania
            1 armour moved from India to West India
                  Italians take West India from UK_Pacific
            1 armour moved from West India to India
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 5 fighters and 1 infantry
                British defend with 2 infantry; French defend with 1 factory_minor and 1 harbour
                    Italians roll dice for 1 artillery, 5 fighters and 1 infantry in Southern France, round 2 : 1/7 hits, 3.17 expected hits
                    French roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery and 5 fighters in Southern France, round 3 : 2/6 hits, 2.83 expected hits
                    French roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Southern France
                Italians win with 5 fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            5 fighters moved from Southern France to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.00
    French : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2,3,5
            ANZAC collect 5 PUs (5 lost to blockades); end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Combat Move - French
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            5 infantry moved from Normandy Bordeaux to Southern France
    
        Non Combat Move - French
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 7:58:49 AM
    Savegame

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