Giallo (Allies +2) vs Shin_Ji BM Round 2

  • '15

    Well, that save me the trouble of deciding whether to risk a sea battle or not!

  • '15

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Germany to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
            1 cruiser moved from 113 Sea Zone to 115 Sea Zone
            1 battleship moved from 113 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from Germany to Baltic States
            1 fighter moved from 113 Sea Zone to Baltic States
            1 bomber moved from Germany to Bessarabia
            1 mech_infantry moved from Eastern Poland to Bessarabia
            8 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            4 carriers and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 fighter moved from 113 Sea Zone to Baltic States
            6 fighters moved from 113 Sea Zone to France
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 aaGun and 2 artilleries in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 aaGun and 2 artilleries in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 4 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 2 artilleries in Novgorod, round 4 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 1 aaGun and 2 artilleries
                Casualties for Germans: 1 infantry
            Battle in France
                Germans attack with 1 artillery, 6 fighters and 4 infantry
                British defend with 5 infantry; French defend with 1 airfield and 1 factory_minor
                    Germans roll dice for 1 artillery, 6 fighters and 4 infantry in France, round 2 : 4/11 hits, 4.17 expected hits
                    French roll dice for 5 infantry in France, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans and 4 infantry owned by the British lost in France
                    Germans roll dice for 1 artillery, 6 fighters and 1 infantry in France, round 3 : 6/8 hits, 3.67 expected hits
                    French roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in France
                Germans destroys 14PUs while taking French capital
                Germans win, taking France from French with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for British: 5 infantry
            Battle in Baltic States
                Germans attack with 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Baltic States to Eastern Poland
            1 fighter moved from Baltic States to Eastern Poland
            6 fighters moved from France to Western Germany
            11 infantry moved from Germany to Western Germany
            1 aaGun moved from Germany to Western Germany
            1 mech_infantry moved from Western Germany to Poland
            1 mech_infantry moved from Western Germany to Poland
            1 infantry moved from Western Germany to Northern Italy
            1 bomber moved from Bessarabia to Germany
    
        Place Units - Germans
            1 armour and 7 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 40 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    French : 1.00
    Russians : -0.67
    

    Savegame

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:44:10 AM
    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 artilleries and 6 infantry moved from Tsinghai to Shensi
            7 artilleries and 12 infantry moved from Sikang to Szechwan
            3 mech_infantrys moved from Kansu to Urals
            3 fighters and 1 tactical_bomber moved from Bryansk to Urals
            1 infantry moved from Timguska to Urals
            1 artillery moved from Kansu to Shensi
    
        Combat - Russians
            Battle in Szechwan
                Russians attack with 7 artilleries and 12 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 7 artilleries and 12 infantry in Szechwan, round 2 : 7/19 hits, 5,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan
                Russians win, taking Szechwan from Japanese with 7 artilleries and 11 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Urals
                Russians attack with 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour and 4 mech_infantrys
                    Russians roll dice for 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 1/8 hits, 2,83 expected hits
                    Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1,83 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Urals
                    Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Urals, round 3 : 4/6 hits, 2,50 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Urals, round 3 : 1/4 hits, 1,50 expected hits
                    1 mech_infantry owned by the Russians, 3 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Urals
                Russians win, taking Urals from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry and 2 mech_infantrys
                Casualties for Japanese: 1 armour and 4 mech_infantrys
            Battle in Shensi
                Russians attack with 5 artilleries and 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 5 artilleries and 6 infantry in Shensi, round 2 : 4/11 hits, 3,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            6 artilleries and 6 infantry moved from Kazakhstan to Volgograd
            6 infantry moved from Kazakhstan to Volgograd
            4 artilleries and 4 infantry moved from Rostov to Ukraine
            1 aaGun, 3 artilleries, 8 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
            2 armour moved from Volgograd to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            3 fighters and 1 tactical_bomber moved from Urals to Vologda
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians : 1,67
    Japanese : 0,00
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 1 infantry moved from India to West India
            1 mech_infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kweichow to Hunan
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Yunnan to Kwangsi
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Malaya to Shan State
            2 artilleries moved from French Indo China to Kwangsi
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Wake Island to 31 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            4 fighters moved from 31 Sea Zone to Marshall Islands
    
        Combat - Japanese
            Battle in Johnston Island
            Battle in West India
                Japanese attack with 2 artilleries and 1 infantry
                British defend with 2 armour
                    Japanese roll dice for 2 artilleries and 1 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 2 armour in West India, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in West India
                    Japanese roll dice for 2 artilleries in West India, round 3 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese lost in West India
                    Japanese roll dice for 1 artillery in West India, round 4 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in West India, round 5 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in West India, round 6 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 6 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the British lost in West India
                UK_Pacific win, taking Johnston Island from Americans with no units remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 artilleries and 1 infantry
                Casualties for British: 2 armour
            Battle in Marshall Islands
                Japanese attack with 4 fighters
                ANZAC defend with 1 infantry; Americans defend with 1 fighter
                    Japanese roll dice for 4 fighters in Marshall Islands, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the Americans lost in Marshall Islands
                Japanese win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 fighter
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Marshall Islands to 33 Sea Zone
            2 carriers, 3 destroyers and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            3 carriers moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from New Guinea to India
            10 fighters moved from New Guinea to Philippines
            1 artillery moved from Dutch New Guinea to New Guinea
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            4 fighters moved from 6 Sea Zone to Philippines
    
        Place Units - Japanese
            3 infantry placed in India
            2 artilleries and 1 infantry placed in Shantung
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 carrier and 2 transports placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    UK_Pacific : 0.00
    Japanese : -0.67
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 1 infantry moved from India to West India
            1 mech_infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kweichow to Hunan
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Yunnan to Kwangsi
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Malaya to Shan State
            2 artilleries moved from French Indo China to Kwangsi
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Wake Island to 31 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            4 fighters moved from 31 Sea Zone to Marshall Islands
    
        Combat - Japanese
            Battle in Johnston Island
            Battle in West India
                Japanese attack with 2 artilleries and 1 infantry
                British defend with 2 armour
                    Japanese roll dice for 2 artilleries and 1 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 2 armour in West India, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in West India
                    Japanese roll dice for 2 artilleries in West India, round 3 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese lost in West India
                    Japanese roll dice for 1 artillery in West India, round 4 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in West India, round 5 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in West India, round 6 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 6 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the British lost in West India
                UK_Pacific win, taking Johnston Island from Americans with no units remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 artilleries and 1 infantry
                Casualties for British: 2 armour
            Battle in Marshall Islands
                Japanese attack with 4 fighters
                ANZAC defend with 1 infantry; Americans defend with 1 fighter
                    Japanese roll dice for 4 fighters in Marshall Islands, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the Americans lost in Marshall Islands
                Japanese win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 fighter
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Marshall Islands to 33 Sea Zone
            2 carriers, 3 destroyers and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            3 carriers moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from New Guinea to India
            10 fighters moved from New Guinea to Philippines
            1 artillery moved from Dutch New Guinea to New Guinea
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            4 fighters moved from 6 Sea Zone to Philippines
    
        Place Units - Japanese
            3 infantry placed in India
            2 artilleries and 1 infantry placed in Shantung
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 carrier and 2 transports placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 submarines
            EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    UK_Pacific : 0.00
    Japanese : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans repair damage of 4x factory_minor; Remaining resources: 84 PUs; 
            Americans buy 3 armour, 3 carriers and 1 harbour; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            2 tactical_bombers moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Hawaiian Islands to 30 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Holland Belgium, round 2 : 2/5 hits, 2,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 2 tactical_bombers moved from Holland Belgium to Norway
            1 fighter moved from 110 Sea Zone to Norway
            1 fighter moved from 110 Sea Zone to Norway
            1 tactical_bomber moved from United Kingdom to Norway
            3 battleships, 1 carrier and 6 transports moved from 88 Sea Zone to 64 Sea Zone
            1 carrier and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
            1 fighter moved from 30 Sea Zone to Hawaiian Islands
            2 fighters moved from 64 Sea Zone to Hawaiian Islands
            5 fighters moved from Western United States to Hawaiian Islands
            5 fighters moved from Southeast Mexico to Hawaiian Islands
            10 fighters moved from Hawaiian Islands to New Zealand
            8 infantry moved from Central United States to Southeast Mexico
            2 aaGuns moved from Western United States to Mexico
    
        Place Units - Americans
            3 armour placed in Norway
            3 carriers placed in 10 Sea Zone
            1 harbour placed in Southeast Mexico
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Americans : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - British
            British buy 6 armour and 2 infantry; Remaining resources: 2 PUs; 
    
        Politics - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 1 cruiser
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
    
        Combat Move - British
            4 infantry moved from Persia to Eastern Persia
            3 armour moved from Iraq to Eastern Persia
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Trans-Jordan to Iraq
            2 destroyers moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to France
            1 fighter moved from Normandy Bordeaux to France
            1 tactical_bomber moved from Normandy Bordeaux to France
            1 infantry moved from Normandy Bordeaux to Southern France
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to France
    
        Combat - British
            Battle in France
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in France, round 2 : 1/6 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in France
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in France, round 3 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in France
                British win, taking France from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Southern France
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1,50 expected hits
                    Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Southern France
                British win, taking Southern France from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            4 aaGuns, 6 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            4 aaGuns, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 110 Sea Zone to 92 Sea Zone
            4 aaGuns, 6 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
            2 fighters and 1 tactical_bomber moved from France to Norway
            1 fighter and 1 tactical_bomber moved from Southern France to 92 Sea Zone
            1 fighter moved from Gibraltar to Norway
            4 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
    
        Place Units - British
            3 armour placed in Iraq
            3 armour placed in Persia
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : 0,33
    Italians : -0,33
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            5 fighters moved from Southern Italy to Southern France
            1 mech_infantry moved from Northern Italy to Romania
            1 armour moved from Northern Italy to Romania
            1 armour moved from India to West India
                  Italians take West India from UK_Pacific
            1 armour moved from West India to India
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 5 fighters and 1 infantry
                British defend with 2 infantry; French defend with 1 factory_minor and 1 harbour
                    Italians roll dice for 1 artillery, 5 fighters and 1 infantry in Southern France, round 2 : 1/7 hits, 3.17 expected hits
                    French roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery and 5 fighters in Southern France, round 3 : 2/6 hits, 2.83 expected hits
                    French roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Southern France
                Italians win with 5 fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            5 fighters moved from Southern France to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.00
    French : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2,3,5
            ANZAC collect 5 PUs (5 lost to blockades); end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16
    
        Combat Move - French
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            5 infantry moved from Normandy Bordeaux to Southern France
    
        Non Combat Move - French
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 7:58:49 AM
    Savegame

  • '15

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            1 mech_infantry moved from Germany to Baltic States
                  Germans take Baltic States from Russians
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            2 fighters moved from Eastern Poland to Western Ukraine
            1 infantry moved from Northern Italy to Southern France
            6 fighters moved from Western Germany to Southern France
            1 bomber moved from Western Germany to Southern France
            1 bomber moved from Germany to Southern France
            5 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            9 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
            7 infantry moved from Western Germany to France
            1 armour moved from Germany to France
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 18 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 18 infantry in Holland Belgium, round 2 : 3/18 hits, 3.00 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 18 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in France
                Germans attack with 1 armour and 7 infantry
                British defend with 2 infantry; French defend with 1 airfield and 1 factory_minor
                    Germans roll dice for 1 armour and 7 infantry in France, round 2 : 3/8 hits, 1.67 expected hits
                    French roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in France
                Germans destroys 17PUs while taking French capital
                Germans win, taking France from French with 1 armour and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Southern France
                Germans attack with 2 bombers, 6 fighters and 1 infantry
                French defend with 1 factory_minor, 1 harbour and 5 infantry
                    Germans roll dice for 2 bombers, 6 fighters and 1 infantry in Southern France, round 2 : 4/9 hits, 4.50 expected hits
                    French roll dice for 5 infantry in Southern France, round 2 : 3/5 hits, 1.67 expected hits
                    2 fighters owned by the Germans, 1 infantry owned by the Germans and 4 infantry owned by the French lost in Southern France
                 retreated to Southern France
                French win with 1 infantry remaining. Battle score for attacker is -11
                Casualties for Germans: 2 fighters and 1 infantry
                Casualties for French: 4 infantry
            Battle in Western Ukraine
                Germans attack with 2 fighters and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            18 mech_infantrys moved from Eastern Poland to Belarus
            1 aaGun moved from Eastern Poland to Belarus
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone
            4 fighters moved from Southern France to Western Germany
            2 bombers moved from Southern France to Western Germany
            2 mech_infantrys moved from Poland to Belarus
            6 mech_infantrys moved from Germany to Eastern Poland
            2 fighters moved from Western Ukraine to Germany
    
        Place Units - Germans
            2 infantry and 1 mech_infantry placed in Novgorod
            1 infantry placed in Western Germany
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    French : 1.67
    Americans : -0.33
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Urals to Archangel
            1 artillery and 1 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
            3 artilleries and 2 infantry moved from Shensi to Kweichow
            6 artilleries and 11 infantry moved from Szechwan to Kweichow
            2 infantry moved from Ukraine to Western Ukraine
            4 armour and 5 mech_infantrys moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Western Ukraine
            10 artilleries and 9 infantry moved from Ukraine to Bessarabia
            2 fighters moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Vologda to Western Ukraine
            1 infantry moved from Shensi to Suiyuyan
            1 artillery moved from Szechwan to Kweichow
    
        Combat - Russians
            Battle in Kweichow
                Russians attack with 10 artilleries and 13 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 10 artilleries and 13 infantry in Kweichow, round 2 : 7/23 hits, 7,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Russians win, taking Kweichow from Japanese with 10 artilleries and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bessarabia
                Russians attack with 4 armour, 10 artilleries, 9 infantry and 5 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 armour, 10 artilleries, 9 infantry and 5 mech_infantrys in Bessarabia, round 2 : 13/28 hits, 9,33 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 4 armour, 10 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kansu
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Archangel
                Russians attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Archangel to Russia
            6 artilleries and 12 infantry moved from Volgograd to Tambov
            1 aaGun moved from Ukraine to Bessarabia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
            3 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 5,00
    Japanese : -1,00
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Kwangsi to Szechwan
            3 mech_infantrys moved from French Indo China to Szechwan
            1 bomber moved from India to Szechwan
            1 bomber moved from India to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Chahar to Suiyuyan
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                 retreated to Suiyuyan
                Chinese win with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 infantry and 5 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 5 mech_infantrys in Szechwan, round 2 : 3/7 hits, 1.67 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Szechwan to India
            1 bomber moved from Suiyuyan to Jehol
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Anhwe to Kiangsi
            2 artilleries moved from Kwangsi to Kiangsi
            1 infantry moved from Shantung to Anhwe
            2 artilleries moved from Shantung to Kiangsu
            1 infantry moved from Shan State to Yunnan
            3 mech_infantrys moved from Malaya to Burma
            1 infantry moved from Japan to 6 Sea Zone
            2 transports moved from 33 Sea Zone to 46 Sea Zone
            2 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 42 Sea Zone
            2 artilleries moved from 42 Sea Zone to Java
            2 infantry moved from 42 Sea Zone to Java
            1 carrier, 1 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Shan State to Burma
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 cruiser moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            3 submarines moved from 33 Sea Zone to 42 Sea Zone
            10 fighters moved from Philippines to Shan State
            1 fighter moved from Japan to 33 Sea Zone
            2 fighters moved from Philippines to Shan State
            2 fighters moved from Philippines to 33 Sea Zone
            2 fighters moved from Japan to 33 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in India
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 armour and 2 mech_infantrys placed in Shantung
            6 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 1.50
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Kwangsi to Szechwan
            3 mech_infantrys moved from French Indo China to Szechwan
            1 bomber moved from India to Szechwan
            1 bomber moved from India to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Chahar to Suiyuyan
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                 retreated to Suiyuyan
                Chinese win with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 infantry and 5 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 5 mech_infantrys in Szechwan, round 2 : 3/7 hits, 1.67 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Szechwan to India
            1 bomber moved from Suiyuyan to Jehol
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Anhwe to Kiangsi
            2 artilleries moved from Kwangsi to Kiangsi
            1 infantry moved from Shantung to Anhwe
            2 artilleries moved from Shantung to Kiangsu
            1 infantry moved from Shan State to Yunnan
            3 mech_infantrys moved from Malaya to Burma
            1 infantry moved from Japan to 6 Sea Zone
            2 transports moved from 33 Sea Zone to 46 Sea Zone
            2 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 42 Sea Zone
            2 artilleries moved from 42 Sea Zone to Java
            2 infantry moved from 42 Sea Zone to Java
            1 carrier, 1 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Shan State to Burma
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 cruiser moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            3 submarines moved from 33 Sea Zone to 42 Sea Zone
            10 fighters moved from Philippines to Shan State
            1 fighter moved from Japan to 33 Sea Zone
            2 fighters moved from Philippines to Shan State
            2 fighters moved from Philippines to 33 Sea Zone
            2 fighters moved from Japan to 33 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in India
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 armour and 2 mech_infantrys placed in Shantung
            6 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 infantry
            EDIT: Adding units owned by Japanese to West India: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 1.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 armour, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Southeast Mexico to 64 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            2 fighters moved from Hawaiian Islands to Johnston Island
    
        Combat - Americans
            Battle in Johnston Island
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 2 fighters and 2 infantry in Johnston Island, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Johnston Island, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Johnston Island
                    Americans roll dice for 2 fighters and 1 infantry in Johnston Island, round 3 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Johnston Island, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in Johnston Island
                    Americans roll dice for 1 fighter and 1 infantry in Johnston Island, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Johnston Island, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Johnston Island
                Americans win, taking Johnston Island from Japanese with 1 infantry remaining. Battle score for attacker is -16
                Casualties for Americans: 2 fighters and 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            6 carriers and 2 destroyers moved from 10 Sea Zone to 64 Sea Zone
            1 carrier and 1 cruiser moved from 91 Sea Zone to 64 Sea Zone
            2 aaGuns moved from Mexico to Southeast Mexico
            1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Finland: 3 armour, 4 artilleries and 4 infantry
            EDIT: Removing units owned by Americans from Norway: 3 armour, 4 artilleries and 4 infantry
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Norway
            7 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,17
    Japanese : 1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 17
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Eastern Persia to West India
            1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Norway to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Northern Italy
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Yugoslavia
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
    

    Combat Hit Differential Summary :

    Savegame

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