19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid

  • '20 '19

    @FMErwinRommel yes that was a good idea, tried it out on a local game and the sub could evade so that answered that question!

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
            1 fighter moved from Ukraine to Caucasus
            1 armour moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Egypt to Tobruk
                  Italians take Tobruk from Americans
            1 bomber moved from Egypt to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Iraq causes 3 damage total. 
            Battle in Caucasus
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Egypt
            1 fighter moved from Caucasus to Rostov
            1 aaGun, 2 artilleries and 4 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Romania to Greece
            2 infantry moved from Yugoslavia to Bulgaria
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Ukraine
            1 destroyer placed in 98 Sea Zone
            2 mech_infantrys placed in Egypt
            1 artillery placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    AA fire in Iraq : : -0.17
    Russians : -0.50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Persia to Russia
            1 fighter moved from Sumatra to India
            1 fighter moved from Sumatra to Yunnan
            2 fighters moved from Queensland to Sumatra
    
        Place Units - ANZAC
            1 armour and 1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Persia to Russia
            1 fighter moved from Sumatra to India
            1 fighter moved from Sumatra to Yunnan
            2 fighters moved from Queensland to Sumatra
    
        Place Units - ANZAC
            1 armour and 1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Germans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs; 
            Germans buy 2 artilleries, 4 bombers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 112 Sea Zone to 119 Sea Zone
            2 submarines moved from 119 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            5 fighters moved from Western Germany to 110 Sea Zone
            2 bombers moved from Western Germany to Russia
            2 bombers and 1 fighter moved from Novgorod to Russia
            1 fighter moved from Ukraine to Russia
            1 infantry moved from Archangel to Smolensk
            1 artillery moved from Belarus to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            1 tactical_bomber moved from Ukraine to Volgograd
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Intercept bombing raid on Russia? defend with 1 Russ, 2 UK & 1 ANZ fighters. Bombing with 4 bombers & 2 fighters.

  • '20 '19

    @FMErwinRommel yes full intercept please, anzac then uk losses please. 4 hits would be nice for me! :grin:

  • 2024 2023 '22 '21 '20 '19

    Heading out, will finish my turn later.triplea_33072_ger13ncm.tsvg

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs; 
            Germans buy 2 artilleries, 4 bombers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 112 Sea Zone to 119 Sea Zone
            2 submarines moved from 119 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            5 fighters moved from Western Germany to 110 Sea Zone
            2 bombers moved from Western Germany to Russia
            2 bombers and 1 fighter moved from Novgorod to Russia
            1 fighter moved from Ukraine to Russia
            1 infantry moved from Archangel to Smolensk
            1 artillery moved from Belarus to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            1 tactical_bomber moved from Ukraine to Volgograd
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Russians launches 4 interceptors out of Russia
                    Attackers Fire,  : 2/6 hits, 1.33 expected hits
                    Defenders Fire,  : 2/4 hits, 1.33 expected hits
                    2 fighters owned by the Germans lost in Russia
                    1 fighter owned by the ANZAC and 1 fighter owned by the British lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/4 hits, 0.67 expected hits
                Bombing raid in Russia rolls: 5,3,4,3 and causes: 15 damage to unit: factory_major
                Bombing raid in Russia causes 15 damage total. 
            Battle in 109 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 110 Sea Zone
                Germans attack with 5 fighters and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 5 fighters in 110 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Volgograd
                Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Smolensk
                1 artillery owned by the Germans retreated to Belarus
                Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            5 fighters moved from 110 Sea Zone to Northern Italy
            1 artillery and 2 infantry moved from Normandy Bordeaux to France
            1 artillery moved from Holland Belgium to France
            1 infantry moved from Holland Belgium to Western Germany
            3 infantry moved from France to Northern Italy
            1 aaGun moved from Western Germany to France
            1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 artillery moved from Eastern Poland to Romania
            2 bombers moved from Russia to Novgorod
            2 bombers moved from Russia to Bryansk
            1 mech_infantry moved from Belarus to Archangel
            1 aaGun, 2 artilleries and 1 mech_infantry moved from Belarus to Bryansk
            1 tactical_bomber moved from Volgograd to Ukraine
            2 submarines moved from 93 Sea Zone to 96 Sea Zone
            2 submarines moved from 93 Sea Zone to 95 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Belarus: 1 artillery
            EDIT: Adding units owned by Germans to Bryansk: 1 artillery
            EDIT: Removing units owned by Germans from Bryansk: 1 infantry
            EDIT: Adding units owned by Germans to Belarus: 1 infantry
            EDIT: Turning off Edit Mode
            2 artilleries and 1 infantry placed in Novgorod
            4 bombers placed in Western Germany
            3 submarines placed in 93 Sea Zone
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.67
    Germans : -1.67
    Defenders Fire,  : : 0.67
    British : 0.33
    Attackers Fire,  : : 0.67
    Russians : 1.00
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    I wasn’t going to attack the contested border territories, since I didn’t have any extra planes for air support. Attacking with 2 or 3 ground troops against 2 ground troops is a crap shoot. But I ended up attacking Smol with 3 troops and lost. All my troops missed and all of yours hit. This happens too frequently. Extreme good dice for one and extreme bad dice for the other on the first round. Weakened me on the front line. But I built new bombers for air support.

  • '20 '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 9 PUs; 
            Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Tambov to Volgograd
            1 fighter and 2 tactical_bombers moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                 retreated to Volgograd
                Germans win with 1 armour remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Tambov
            1 fighter and 2 tactical_bombers moved from Volgograd to Russia
    
        Place Units - Russians
            1 armour and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Russians : -1.00
    

    Savegame

  • '20 '19

    @FMErwinRommel yes, another example of aberrant rolling there with my only managing 1-5 in volvgograd and you getting 2-2. Russians feeling the heat now with reduced IPC’s as well

  • 2024 2023 '22 '21 '20 '19

    I know how you feel, just glad it benefited me this time.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Sikang
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Hopei to Shensi
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 bomber moved from Kwangsi to Shensi
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            2 carriers moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to Kwangsi
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 armour moved from Manchuria to Buryatia
            1 infantry moved from Amur to Siberia
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            3 infantry placed in Shantung
            1 destroyer and 2 fighters placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 4 bombers, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 bombers moved from Hawaiian Islands to 16 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Russia to Caucasus
            1 bomber moved from Russia to Ukraine
            1 bomber moved from Russia to Kansu
            1 battleship, 3 carriers, 1 destroyer and 5 fighters moved from 91 Sea Zone to 109 Sea Zone
            2 transports moved from 91 Sea Zone to 109 Sea Zone
            2 bombers moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Libya to Tobruk
            2 bombers moved from Gibraltar to Tobruk
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 4 bombers, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 bombers moved from Hawaiian Islands to 16 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Russia to Caucasus
            1 bomber moved from Russia to Ukraine
            1 bomber moved from Russia to Kansu
            1 battleship, 3 carriers, 1 destroyer and 5 fighters moved from 91 Sea Zone to 109 Sea Zone
            2 transports moved from 91 Sea Zone to 109 Sea Zone
            2 bombers moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Libya to Tobruk
            2 bombers moved from Gibraltar to Tobruk
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Caroline Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 airfield, 1 armour and 1 harbour
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Tobruk
                Americans attack with 2 bombers and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 2 bombers and 1 infantry in Tobruk, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tobruk
                Americans win, taking Tobruk from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Caucasus
                Americans attack with 1 bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Caucasus, round 3 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Caucasus, round 4 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Kansu
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 16 Sea Zone
                Americans attack with 4 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 92 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in 109 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports in 109 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to 109 Sea Zone
            2 bombers moved from 92 Sea Zone to Trans-Jordan
            2 bombers moved from Tobruk to Trans-Jordan
            1 bomber moved from Kansu to Russia
            1 bomber moved from Ukraine to Russia
            1 bomber moved from Caucasus to Russia
            4 bombers moved from 16 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 bomber placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 destroyers and 1 submarine placed in 101 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Italians : -0.67
    Americans : 1.00
    AA fire in Ukraine : : -0.17
    Japanese : -1.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - British
            1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 mech_infantry moved from Persia to Caucasus
                  Russians take Caucasus from Italians
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 4 bombers, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 bombers moved from Hawaiian Islands to 16 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Russia to Caucasus
            1 bomber moved from Russia to Ukraine
            1 bomber moved from Russia to Kansu
            1 battleship, 3 carriers, 1 destroyer and 5 fighters moved from 91 Sea Zone to 109 Sea Zone
            2 transports moved from 91 Sea Zone to 109 Sea Zone
            2 bombers moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Libya to Tobruk
            2 bombers moved from Gibraltar to Tobruk
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Caroline Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 airfield, 1 armour and 1 harbour
                    Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Tobruk
                Americans attack with 2 bombers and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 2 bombers and 1 infantry in Tobruk, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tobruk
                Americans win, taking Tobruk from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Caucasus
                Americans attack with 1 bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Caucasus, round 3 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Caucasus, round 4 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Kansu
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 16 Sea Zone
                Americans attack with 4 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 92 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in 109 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports in 109 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 1 battleship, 3 carriers, 1 destroyer, 5 fighters and 2 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to 109 Sea Zone
            2 bombers moved from 92 Sea Zone to Trans-Jordan
            2 bombers moved from Tobruk to Trans-Jordan
            1 bomber moved from Kansu to Russia
            1 bomber moved from Ukraine to Russia
            1 bomber moved from Caucasus to Russia
            4 bombers moved from 16 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 bomber placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 destroyers and 1 submarine placed in 101 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 34 PUs; 
            British buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 mech_infantry moved from Persia to Caucasus
                  Russians take Caucasus from Italians
    
        Combat - British
    
        Non Combat Move - British
            2 fighters moved from 81 Sea Zone to Trans-Jordan
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            3 mech_infantrys moved from Iraq to Trans-Jordan
            1 fighter moved from Persia to Trans-Jordan
            1 fighter moved from Persia to Russia
            1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Siam to French Indo China
            1 fighter moved from Burma to Yunnan
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Iraq
            1 fighter and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,4,3,3
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 2 infantry
            EDIT: Adding units owned by British to Burma: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Italians : -0.67
    Americans : 1.00
    AA fire in Ukraine : : -0.17
    Japanese : -1.17
    

    Savegame

  • '20 '19

    @FMErwinRommel I’m sorry that turn took a while, was hard for me to find any kind of moves that had benefit! Your axis play has been very strong, stopping my allies from any kind of effectiveness!

  • 2024 2023 '22 '21 '20 '19

    I’m having a devil of a time as the allies trying to stop Owentoo as the Axis, also BM3.

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