19L Giallo (Allies +2) vs Shin_Ji BM

  • '15

    Oh wait, I forgot I didn’t attack the fleet off Australia. Never mind. I’ll just assume no scramble from Guam.

  • '15

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 3 armour and 2 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 mech_infantry moved from Anhwe to Hunan
            1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Kwangtung
            2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 battleship moved from 33 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Guam
            1 fighter moved from 33 Sea Zone to 21 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 armour moved from Kwangsi to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 armour moved from 37 Sea Zone to Malaya
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 21 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
            1 cruiser moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Kwangsi to Yunnan
            1 fighter moved from 36 Sea Zone to Kwangtung
            1 fighter moved from 36 Sea Zone to Yunnan
            1 artillery and 1 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Anhwe
            1 destroyer moved from 36 Sea Zone to 21 Sea Zone
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            1 cruiser moved from 33 Sea Zone to 42 Sea Zone
            1 fighter moved from 21 Sea Zone to Guam
    
        Combat - Japanese
            Battle in Borneo
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Malaya
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Guam
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield and 1 fighter
                    Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter and 3 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 2/5 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 1/7 hits, 2.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 infantry
            Battle in Szechwan
                Japanese attack with 2 bombers, 7 fighters and 6 tactical_bombers
                Chinese defend with 1 fighter and 9 infantry
                    Japanese roll dice for 2 bombers, 7 fighters and 6 tactical_bombers in Szechwan, round 2 : 9/15 hits, 8.83 expected hits
                    Chinese roll dice for 1 fighter and 9 infantry in Szechwan, round 2 : 4/10 hits, 3.67 expected hits
                    4 tactical_bombers owned by the Japanese and 9 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 bombers, 7 fighters and 2 tactical_bombers in Szechwan, round 3 : 6/11 hits, 6.17 expected hits
                    Chinese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Chinese lost in Szechwan
                Japanese win with 2 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Japanese: 4 tactical_bombers
                Casualties for Chinese: 1 fighter and 9 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to 37 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Guam to 21 Sea Zone
            1 tactical_bomber moved from Guam to 21 Sea Zone
            2 bombers, 7 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
            1 fighter moved from Kwangtung to Kwangsi
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 infantry moved from Siam to French Indo China
            1 aaGun moved from Jehol to Manchuria
            1 artillery moved from Jehol to Manchuria
            1 infantry moved from Jehol to Manchuria
    
        Place Units - Japanese
            2 fighters placed in Japan
            3 armour placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : 0.00
    UK_Pacific : 0.33
    Japanese : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
            1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
            2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from 54 Sea Zone to Queensland
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
            1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
            2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from 54 Sea Zone to Queensland
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 fighter moved from India to 37 Sea Zone
            1 marine moved from India to 39 Sea Zone
            1 battleship, 1 destroyer and 1 marine moved from 39 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Malaya
            3 infantry moved from Shan State to Malaya
            1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
            1 fighter and 1 tactical_bomber moved from Egypt to Kenya
            1 armour moved from Egypt to Kenya
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - British
            Battle in French Madagascar
            Battle in 37 Sea Zone
                British attack with 1 battleship, 1 destroyer and 1 fighter
                Japanese defend with 1 carrier, 1 fighter, 1 submarine and 1 transport
                    British roll dice for 1 battleship, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 battleship owned by the British
                    Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 battleship, 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 battleship, 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 37 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                    British roll dice for 1 battleship, 1 destroyer and 1 fighter in 37 Sea Zone, round 5 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 37 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
                    1 destroyer owned by the British and 1 carrier owned by the Japanese lost in 37 Sea Zone
                    British roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 6 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 37 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                British win, taking French Madagascar from Neutral_Axis, taking 37 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine and 1 transport
                Casualties for British: 1 destroyer and 1 fighter
            Battle in Kenya
                British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 1/5 hits, 2,33 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,33 expected hits
                    1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kenya, round 3 : 0/3 hits, 1,67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 2/3 hits, 1,00 expected hits
                    1 fighter owned by the British and 1 armour owned by the British lost in Kenya
                Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -20
                Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry
                Casualties for Italians: 1 infantry
                1 tactical_bomber owned by the British retreated
            Battle in Malaya
                British attack with 3 infantry and 1 marine
                Japanese defend with 1 armour, 1 harbour and 1 infantry
                    British roll dice for 3 infantry and 1 marine in Malaya, round 2 : 2/4 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Iraq to Persia
                  British take Persia from Neutral_Allies
            1 carrier and 1 cruiser moved from 80 Sea Zone to 72 Sea Zone
            1 tactical_bomber moved from Kenya to 72 Sea Zone
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
            1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
            1 bomber moved from Quebec to United Kingdom
            1 destroyer moved from 106 Sea Zone to 101 Sea Zone
            1 infantry moved from Alexandria to Egypt
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 artillery, 1 fighter and 1 tactical_bomber placed in Egypt
    
        Turn Complete - British
            British collect 32 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    British : -5,00
    Italians : 1,67
    Americans : 0,67
    Japanese : -2,33
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            2 armour moved from Slovakia Hungary to Eastern Poland
                  Italians take Eastern Poland from Russians
            2 armour moved from Eastern Poland to Baltic States
                  Italians take Baltic States from Russians
            1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Crete to 99 Sea Zone
            1 artillery moved from Crete to 99 Sea Zone
            1 artillery moved from Cyprus to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 mech_infantry moved from Tobruk to Tunisia
                  Italians take Tunisia from Neutral_Axis
            2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            2 aaGuns and 4 infantry moved from Yugoslavia to Slovakia Hungary
            4 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 artillery placed in Northern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2,5,4,1
            Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 56 Sea Zone
            1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
                Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 42 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    2 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 cruiser and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 42 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 42 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
                    1 cruiser owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is -44
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,2,6
            ANZAC collect 12 PUs (3 lost to blockades); end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,83
    Japanese : 0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 56 Sea Zone
            1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
                Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 42 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    2 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 cruiser and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 42 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 42 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
                    1 cruiser owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is -44
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,2,6
            ANZAC collect 12 PUs (3 lost to blockades); end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 destroyer moved from 78 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,83
    Japanese : 0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    well the axis have some pretty good dice so far

  • '15

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Poland to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            7 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 artillery moved from 96 Sea Zone to Malta
            1 bomber moved from Southern Italy to Iraq
            1 bomber moved from Southern Italy to Egypt
            1 fighter moved from Southern Italy to Egypt
            1 fighter moved from Southern Italy to Egypt
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
    
        Combat - Germans
            Air Battle in Egypt
                Germans attacks with 3 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Egypt causes 4 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Malta
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Iraq to Alexandria
            2 fighters moved from Egypt to Alexandria
            1 bomber moved from Egypt to Alexandria
            3 aaGuns, 2 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States
            2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
            10 artilleries moved from Germany to Poland
            1 artillery and 10 infantry moved from Western Germany to Germany
            1 aaGun moved from Germany to Western Germany
            2 aaGuns moved from Germany to Poland
            1 infantry moved from Romania to Eastern Poland
            6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
            1 tactical_bomber moved from Southern Italy to Alexandria
            1 tactical_bomber moved from Southern Italy to Alexandria
            1 fighter moved from 91 Sea Zone to Southern Italy
            1 tactical_bomber moved from 91 Sea Zone to Southern Italy
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 91 Sea Zone to 82 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
    
        Place Units - Germans
            10 artilleries placed in Germany
            1 bomber and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    AA fire in Egypt : : -0.17
    AA fire in Iraq : : -0.17
    

    Savegame

  • '15

    Yea, it’s been a nice couple of rounds for the Axis, but I find that’s not uncommon at the start. We’ll see how things play out as the game goes on.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Belarus to Novgorod
            1 fighter moved from Russia to Novgorod
            4 artilleries and 16 infantry moved from Belarus to Eastern Poland
            2 armour and 2 mech_infantrys moved from Ukraine to Western Ukraine
            2 armour and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
            5 artilleries and 12 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ulaanbaatar to Amur
            2 infantry moved from Buyant-Uhaa to Amur
            1 submarine moved from 122 Sea Zone to 106 Sea Zone
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Bessarabia
                Russians attack with 5 artilleries and 12 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 5 artilleries and 12 infantry in Bessarabia, round 2 : 5/17 hits, 4,50 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 5 artilleries and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Amur
                Russians attack with 3 infantry
                Japanese defend with 3 infantry
                    Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 2 infantry
            Battle in Eastern Poland
                Russians attack with 2 armour, 4 artilleries, 1 fighter, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 6 armour, 2 artilleries, 9 infantry and 4 mech_infantrys
                    Russians roll dice for 2 armour, 4 artilleries, 1 fighter, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 5/26 hits, 7,17 expected hits
                    Italians roll dice for 6 armour, 2 artilleries, 9 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 6/21 hits, 8,00 expected hits
                    6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 2 armour, 4 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 8/20 hits, 6,17 expected hits
                    Italians roll dice for 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Eastern Poland, round 3 : 4/16 hits, 6,33 expected hits
                    4 infantry owned by the Russians, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland
                    Russians roll dice for 2 armour, 4 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 5/16 hits, 5,50 expected hits
                    Italians roll dice for 6 armour and 2 artilleries in Eastern Poland, round 4 : 2/8 hits, 3,67 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 armour owned by the Germans lost in Eastern Poland
                2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 2 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Western Ukraine
                Italians win with 3 armour remaining. Battle score for attacker is 33
                Casualties for Russians: 12 infantry
                Casualties for Germans: 3 armour, 2 artilleries, 9 infantry and 4 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            4 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Bryansk
            2 aaGuns moved from Belarus to Smolensk
            1 fighter moved from Novgorod to Smolensk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Olgiy
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    Italians : -6,00
    Russians : 0,50
    Japanese : 0,33
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            2 bombers moved from Kwangsi to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 infantry moved from French Indo China to Siam
            2 artilleries and 1 mech_infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from French Indo China to Shan State
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 armour moved from Shantung to Kweichow
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Shantung to Manchuria
            1 armour moved from Shantung to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Hunan to Yunnan
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to Japan
            1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from Kwangsi to 6 Sea Zone
            1 battleship and 1 carrier moved from 21 Sea Zone to 35 Sea Zone
            1 battleship, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                British defend with 1 battleship
                    Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
                    British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 37 Sea Zone
                Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
            Battle in Siam
                Japanese attack with 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
                ANZAC win with no units remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
            2 bombers moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 factory_minor placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    ANZAC : 0.67
    Japanese : 1.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
    
        Non Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            2 carriers and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            2 carriers moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            3 fighters moved from Eastern United States to British Guiana
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            2 destroyers placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,83
    Japanese : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
    
        Non Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            2 carriers and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            2 carriers moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            3 fighters moved from Eastern United States to British Guiana
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            2 destroyers placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 24 PUs; 
            British buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 fighters and 1 tactical_bomber moved from India to Shan State
            2 infantry and 1 marine moved from Malaya to Shan State
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Italian Somaliland
            1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 tactical_bomber moved from 72 Sea Zone to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - British
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
            Battle in Italian Somaliland
            Battle in Kenya
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2,33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 : 3/4 hits, 2,00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Italian Somaliland from Italians, taking Kenya from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for British: 1 artillery, 1 infantry and 1 tactical_bomber
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Shan State
                British attack with 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber
                Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2,17 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Shan State, round 3 : 1/5 hits, 2,00 expected hits
                    Japanese roll dice for 2 artilleries in Shan State, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 2 fighters, 1 marine and 1 tactical_bomber in Shan State, round 4 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Shan State to Burma
            3 aaGuns, 4 artilleries and 8 infantry moved from India to Burma
            2 infantry moved from Persia to Iraq
            1 mech_infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Northwest Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 carrier, 2 cruisers and 1 destroyer moved from 72 Sea Zone to 79 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            5 fighters moved from United Kingdom to British Guiana
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            1 armour placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,3,6
            British collect 27 PUs (5 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0,33
    Italians : 1,33
    AA fire in Western Germany : : -0,17
    Chinese : 0,83
    Japanese : 0,67
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 4 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            2 artilleries and 2 infantry moved from Syria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
            1 armour, 2 artilleries and 4 infantry moved from Alexandria to Egypt
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 bomber and 3 fighters moved from Southern Italy to Egypt
            1 armour moved from Baltic States to Belarus
                  Italians take Belarus from Russians
            1 armour moved from Belarus to Baltic States
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 5 artilleries, 1 bomber, 3 fighters and 7 infantry
                British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
                    AA fire in Egypt : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 7 infantry in Egypt, round 2 : 7/17 hits, 6.33 expected hits
                    British roll dice for 1 aaGun, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Egypt, round 2 : 4/12 hits, 4.50 expected hits
                    2 infantry owned by the ANZAC, 1 aaGun owned by the British, 6 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 3 infantry in Egypt, round 3 : 6/13 hits, 5.33 expected hits
                    British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 2/4 hits, 1.83 expected hits
                    1 tactical_bomber owned by the British, 2 artilleries owned by the British, 1 fighter owned by the British and 2 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 5 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 40
                Casualties for Italians: 6 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 aaGun, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
    
        Non Combat Move - Italians
            1 mech_infantry moved from Tunisia to Tobruk
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            3 fighters moved from Egypt to Alexandria
            1 bomber moved from Egypt to Alexandria
    
        Place Units - Italians
            4 armour placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Slovakia Hungary: 2 aaGuns and 4 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns and 4 infantry
            EDIT: Removing units owned by Italians from Yugoslavia: 3 infantry
            EDIT: Adding units owned by Italians to Slovakia Hungary: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : -0.33
    AA fire in Egypt : : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans repair damage of 8x factory_major; Remaining resources: 50 PUs; 
            Germans buy 1 destroyer and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
            1 infantry moved from Vyborg to Novgorod
            7 infantry moved from Karelia to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 8 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 8 infantry in Novgorod, round 2 : 2/8 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 bomber moved from 104 Sea Zone to Western Germany
            3 fighters and 3 tactical_bombers moved from Southern Italy to Western Germany
            2 fighters and 2 tactical_bombers moved from Alexandria to Northern Italy
            2 bombers moved from Alexandria to Western Germany
            1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            2 aaGuns and 10 artilleries moved from Poland to Eastern Poland
            6 artilleries and 5 infantry moved from Germany to Western Germany
            5 artilleries and 5 infantry moved from Germany to Slovakia Hungary
            3 aaGuns, 2 armour, 3 artilleries and 14 infantry moved from Baltic States to Eastern Poland
    
        Place Units - Germans
            1 destroyer and 6 transports placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -0.33
    Russians : -0.33
    

    Savegame

  • '15

    Go ahead and move the French DD if you want in edit.

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