Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
19L Giallo (Allies +2) vs Shin_Ji BM
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Oh wait, I forgot I didn’t attack the fleet off Australia. Never mind. I’ll just assume no scramble from Guam.
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour and 2 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Anhwe to Hunan 1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Kwangtung 2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 battleship moved from 33 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Guam 1 fighter moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour moved from Kwangsi to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 armour moved from 37 Sea Zone to Malaya 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 21 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Kwangsi to Yunnan 1 fighter moved from 36 Sea Zone to Kwangtung 1 fighter moved from 36 Sea Zone to Yunnan 1 artillery and 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from 21 Sea Zone to Guam Combat - Japanese Battle in Borneo Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Guam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 fighter Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 2/5 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 1/7 hits, 2.17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 2/6 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 3/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Battle in Szechwan Japanese attack with 2 bombers, 7 fighters and 6 tactical_bombers Chinese defend with 1 fighter and 9 infantry Japanese roll dice for 2 bombers, 7 fighters and 6 tactical_bombers in Szechwan, round 2 : 9/15 hits, 8.83 expected hits Chinese roll dice for 1 fighter and 9 infantry in Szechwan, round 2 : 4/10 hits, 3.67 expected hits 4 tactical_bombers owned by the Japanese and 9 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 bombers, 7 fighters and 2 tactical_bombers in Szechwan, round 3 : 6/11 hits, 6.17 expected hits Chinese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 4 tactical_bombers Casualties for Chinese: 1 fighter and 9 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Yunnan to 37 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Guam to 21 Sea Zone 1 tactical_bomber moved from Guam to 21 Sea Zone 2 bombers, 7 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 infantry moved from Siam to French Indo China 1 aaGun moved from Jehol to Manchuria 1 artillery moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria Place Units - Japanese 2 fighters placed in Japan 3 armour placed in Shantung Turn Complete - Japanese Japanese collect 48 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : 0.00 UK_Pacific : 0.33 Japanese : 0.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to New Zealand 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from 54 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0,67 Japanese : -0,33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to New Zealand 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from 54 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 fighter moved from India to 37 Sea Zone 1 marine moved from India to 39 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 3 infantry moved from Shan State to Malaya 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 fighter and 1 tactical_bomber moved from Egypt to Kenya 1 armour moved from Egypt to Kenya 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Battle in 37 Sea Zone British attack with 1 battleship, 1 destroyer and 1 fighter Japanese defend with 1 carrier, 1 fighter, 1 submarine and 1 transport British roll dice for 1 battleship, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 battleship, 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits British roll dice for 1 battleship, 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 37 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone British roll dice for 1 battleship, 1 destroyer and 1 fighter in 37 Sea Zone, round 5 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 37 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the British and 1 carrier owned by the Japanese lost in 37 Sea Zone British roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 6 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 fighter and 1 transport in 37 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone British win, taking French Madagascar from Neutral_Axis, taking 37 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 21 Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine and 1 transport Casualties for British: 1 destroyer and 1 fighter Battle in Kenya British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 1/5 hits, 2,33 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,33 expected hits 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kenya, round 3 : 0/3 hits, 1,67 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 2/3 hits, 1,00 expected hits 1 fighter owned by the British and 1 armour owned by the British lost in Kenya Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -20 Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry Casualties for Italians: 1 infantry 1 tactical_bomber owned by the British retreated Battle in Malaya British attack with 3 infantry and 1 marine Japanese defend with 1 armour, 1 harbour and 1 infantry British roll dice for 3 infantry and 1 marine in Malaya, round 2 : 2/4 hits, 0,83 expected hits Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - British 1 mech_infantry moved from Iraq to Persia British take Persia from Neutral_Allies 1 carrier and 1 cruiser moved from 80 Sea Zone to 72 Sea Zone 1 tactical_bomber moved from Kenya to 72 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India 1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 1 bomber moved from Quebec to United Kingdom 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 1 infantry moved from Alexandria to Egypt Place Units - British 1 factory_minor placed in Iraq 1 artillery, 1 fighter and 1 tactical_bomber placed in Egypt Turn Complete - British British collect 32 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
British : -5,00 Italians : 1,67 Americans : 0,67 Japanese : -2,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 2 armour moved from Eastern Poland to Baltic States Italians take Baltic States from Russians 1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Non Combat Move - Italians 1 infantry moved from Crete to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Syria Italians take Syria from Neutral_Axis 2 aaGuns and 4 infantry moved from Yugoslavia to Slovakia Hungary 4 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 artillery placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2,5,4,1 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 42 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits 2 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 42 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 fighter owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 42 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is -44 Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,2,6 ANZAC collect 12 PUs (3 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -1,83 Japanese : 0,83
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 42 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits 2 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 42 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 fighter owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 2 cruisers and 1 destroyer in 42 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is -44 Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,2,6 ANZAC collect 12 PUs (3 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 78 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,83 Japanese : 0,83
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well the axis have some pretty good dice so far
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 bomber and 1 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 armour moved from Poland to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 bomber moved from Southern Italy to Iraq 1 bomber moved from Southern Italy to Egypt 1 fighter moved from Southern Italy to Egypt 1 fighter moved from Southern Italy to Egypt 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Air Battle in Egypt Germans attacks with 3 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 4 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Malta Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Iraq to Alexandria 2 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria 3 aaGuns, 2 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 10 artilleries moved from Germany to Poland 1 artillery and 10 infantry moved from Western Germany to Germany 1 aaGun moved from Germany to Western Germany 2 aaGuns moved from Germany to Poland 1 infantry moved from Romania to Eastern Poland 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 1 tactical_bomber moved from Southern Italy to Alexandria 1 tactical_bomber moved from Southern Italy to Alexandria 1 fighter moved from 91 Sea Zone to Southern Italy 1 tactical_bomber moved from 91 Sea Zone to Southern Italy 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 82 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone Place Units - Germans 10 artilleries placed in Germany 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0.17 AA fire in Iraq : : -0.17
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Yea, it’s been a nice couple of rounds for the Axis, but I find that’s not uncommon at the start. We’ll see how things play out as the game goes on.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Belarus to Novgorod 1 fighter moved from Russia to Novgorod 4 artilleries and 16 infantry moved from Belarus to Eastern Poland 2 armour and 2 mech_infantrys moved from Ukraine to Western Ukraine 2 armour and 2 mech_infantrys moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland 5 artilleries and 12 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ulaanbaatar to Amur 2 infantry moved from Buyant-Uhaa to Amur 1 submarine moved from 122 Sea Zone to 106 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Bessarabia Russians attack with 5 artilleries and 12 infantry Germans defend with 1 infantry Russians roll dice for 5 artilleries and 12 infantry in Bessarabia, round 2 : 5/17 hits, 4,50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 5 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Amur Russians attack with 3 infantry Japanese defend with 3 infantry Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Japanese: 2 infantry Battle in Eastern Poland Russians attack with 2 armour, 4 artilleries, 1 fighter, 16 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 6 armour, 2 artilleries, 9 infantry and 4 mech_infantrys Russians roll dice for 2 armour, 4 artilleries, 1 fighter, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 5/26 hits, 7,17 expected hits Italians roll dice for 6 armour, 2 artilleries, 9 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 6/21 hits, 8,00 expected hits 6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 4 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 8/20 hits, 6,17 expected hits Italians roll dice for 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Eastern Poland, round 3 : 4/16 hits, 6,33 expected hits 4 infantry owned by the Russians, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 4 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 5/16 hits, 5,50 expected hits Italians roll dice for 6 armour and 2 artilleries in Eastern Poland, round 4 : 2/8 hits, 3,67 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 armour owned by the Germans lost in Eastern Poland 2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 2 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Western Ukraine Italians win with 3 armour remaining. Battle score for attacker is 33 Casualties for Russians: 12 infantry Casualties for Germans: 3 armour, 2 artilleries, 9 infantry and 4 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 4 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 2 aaGuns moved from Belarus to Smolensk 1 fighter moved from Novgorod to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0,17 Italians : -6,00 Russians : 0,50 Japanese : 0,33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 2 bombers moved from Kwangsi to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 infantry moved from French Indo China to Siam 2 artilleries and 1 mech_infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Shan State 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 armour moved from Shantung to Kweichow 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 artillery and 1 infantry moved from Manchuria to Jehol 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour moved from Shantung to Manchuria 1 armour moved from Shantung to Kweichow 1 infantry moved from Anhwe to Hopei 1 artillery moved from Hunan to Yunnan 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to Japan 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 1 battleship and 1 carrier moved from 21 Sea Zone to 35 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 battleship Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 37 Sea Zone Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Siam Japanese attack with 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam ANZAC win with no units remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 2 bombers moved from 37 Sea Zone to Kwangsi 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Shantung 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : -0.67 ANZAC : 0.67 Japanese : 1.17
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Non Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from New Zealand to 63 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 16 Sea Zone to 26 Sea Zone 2 carriers and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 carriers moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 3 fighters moved from Eastern United States to British Guiana Place Units - Americans 2 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 destroyers placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,83 Japanese : 1,00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Non Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from New Zealand to 63 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 16 Sea Zone to 26 Sea Zone 2 carriers and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 carriers moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 3 fighters moved from Eastern United States to British Guiana Place Units - Americans 2 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 destroyers placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 24 PUs; British buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from India to Shan State 2 infantry and 1 marine moved from Malaya to Shan State 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 tactical_bomber moved from 72 Sea Zone to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to Western Germany Combat - British Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in Italian Somaliland Battle in Kenya Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Anglo Egyptian Sudan, round 3 : 3/4 hits, 2,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Italian Somaliland from Italians, taking Kenya from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for British: 1 artillery, 1 infantry and 1 tactical_bomber Casualties for Italians: 1 artillery and 2 infantry Battle in Shan State British attack with 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry British roll dice for 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2,17 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Shan State, round 3 : 1/5 hits, 2,00 expected hits Japanese roll dice for 2 artilleries in Shan State, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 2 fighters, 1 marine and 1 tactical_bomber in Shan State, round 4 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to Burma 3 aaGuns, 4 artilleries and 8 infantry moved from India to Burma 2 infantry moved from Persia to Iraq 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Northwest Persia to Iraq 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 carrier, 2 cruisers and 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 1 bomber moved from Western Germany to United Kingdom 5 fighters moved from United Kingdom to British Guiana Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 1 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,3,6 British collect 27 PUs (5 lost to blockades); end with 27 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
British : -0,33 Italians : 1,33 AA fire in Western Germany : : -0,17 Chinese : 0,83 Japanese : 0,67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 4 armour; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 2 artilleries and 2 infantry moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt 1 armour, 2 artilleries and 4 infantry moved from Alexandria to Egypt 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 bomber and 3 fighters moved from Southern Italy to Egypt 1 armour moved from Baltic States to Belarus Italians take Belarus from Russians 1 armour moved from Belarus to Baltic States Combat - Italians Battle in Egypt Italians attack with 1 armour, 5 artilleries, 1 bomber, 3 fighters and 7 infantry British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber; ANZAC defend with 2 infantry AA fire in Egypt : 0/3 hits, 0.50 expected hits Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 7 infantry in Egypt, round 2 : 7/17 hits, 6.33 expected hits British roll dice for 1 aaGun, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Egypt, round 2 : 4/12 hits, 4.50 expected hits 2 infantry owned by the ANZAC, 1 aaGun owned by the British, 6 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 3 infantry in Egypt, round 3 : 6/13 hits, 5.33 expected hits British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 2/4 hits, 1.83 expected hits 1 tactical_bomber owned by the British, 2 artilleries owned by the British, 1 fighter owned by the British and 2 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 5 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 40 Casualties for Italians: 6 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 aaGun, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Non Combat Move - Italians 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 3 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria Place Units - Italians 4 armour placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Slovakia Hungary: 2 aaGuns and 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns and 4 infantry EDIT: Removing units owned by Italians from Yugoslavia: 3 infantry EDIT: Adding units owned by Italians to Slovakia Hungary: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : -0.33 AA fire in Egypt : : -0.50
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 50 PUs; Germans buy 1 destroyer and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 109 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 infantry moved from Vyborg to Novgorod 7 infantry moved from Karelia to Novgorod Combat - Germans Battle in Novgorod Germans attack with 8 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 8 infantry in Novgorod, round 2 : 2/8 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 bomber moved from 104 Sea Zone to Western Germany 3 fighters and 3 tactical_bombers moved from Southern Italy to Western Germany 2 fighters and 2 tactical_bombers moved from Alexandria to Northern Italy 2 bombers moved from Alexandria to Western Germany 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 2 aaGuns and 10 artilleries moved from Poland to Eastern Poland 6 artilleries and 5 infantry moved from Germany to Western Germany 5 artilleries and 5 infantry moved from Germany to Slovakia Hungary 3 aaGuns, 2 armour, 3 artilleries and 14 infantry moved from Baltic States to Eastern Poland Place Units - Germans 1 destroyer and 6 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : -0.33 Russians : -0.33
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Go ahead and move the French DD if you want in edit.