Scramble to Taranto?
AldoRaine Allies +17 -vs- dawgoneit Axis 2nd edition
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 6 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone 1 fighter moved from 44 Sea Zone to 43 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 fighters, 3 infantry, 1 submarine and 2 transports moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 3 bombers moved from Gibraltar to Spain 2 fighters moved from Gibraltar to Spain 4 infantry moved from Gibraltar to Spain 1 bomber moved from Eastern United States to Spain 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java Combat - Americans Battle in 42 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 submarines and 2 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 2 transports in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 2 submarines and 2 transports remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Java Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 4/6 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Spain Americans attack with 4 bombers, 2 fighters and 4 infantry Germans defend with 2 armour and 2 mech_infantrys Americans roll dice for 4 bombers, 2 fighters and 4 infantry in Spain, round 2 : 6/10 hits, 4.33 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Spain, round 2 : 3/4 hits, 1.67 expected hits 2 armour owned by the Germans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Spain Americans win, taking Spain from Germans with 4 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 3 infantry Casualties for Germans: 2 armour and 2 mech_infantrys Battle in 43 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 45 Sea Zone to 43 Sea Zone 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Spain to Gibraltar 4 bombers moved from Spain to Gibraltar 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to Algeria Place Units - Americans 1 artillery and 7 infantry placed in Central United States 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 6 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Portugal to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 battleship moved from 44 Sea Zone to 42 Sea Zone Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Normandy Bordeaux to Gibraltar 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia 1 bomber moved from Eastern Persia to India 1 infantry moved from Saudi Arabia to Iraq 1 armour and 1 mech_infantry moved from Saudi Arabia to Iraq 1 tactical_bomber moved from Egypt to Eastern Persia 1 armour and 2 mech_infantrys moved from West India to India 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Saudi Arabia to Iraq 1 mech_infantry moved from Persia to West India 1 armour moved from Persia to Iraq Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 1 bomber and 2 mech_infantrys placed in Persia 1 submarine placed in 98 Sea Zone 1 mech_infantry placed in Egypt Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Germans : 1.00 British : 0.83 Americans : 2.67 Japanese : 0.50 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Spain 1 fighter moved from Northern Italy to Spain 1 fighter moved from Sardinia to Spain 1 fighter moved from Sardinia to Normandy Bordeaux 2 artilleries and 3 infantry moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Greece to Turkey 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Spain Italians attack with 1 artillery and 2 fighters Americans defend with 1 infantry Italians roll dice for 1 artillery and 2 fighters in Spain, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Spain Italians win, taking Spain from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Turkey Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Turkey Italians win, taking Turkey from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to France 1 fighter moved from Spain to Sardinia 1 fighter moved from Spain to Northern Italy 1 fighter moved from 97 Sea Zone to Sardinia 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5 Italians collect 20 PUs (5 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -1.50 Americans : -0.33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 55 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 55 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Western Ukraine to Tambov 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Smolensk to Belarus 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia 2 bombers moved from Western Ukraine to Tambov 1 tactical_bomber moved from Western Ukraine to Northern Italy 1 fighter moved from France to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Tambov Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys Russians defend with 3 infantry Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Tambov, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 bombers moved from Tambov to Western Ukraine 1 armour moved from Belarus to Nenetsia 5 armour and 3 mech_infantrys moved from Belarus to Western Ukraine 1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Novgorod to Western Ukraine 1 armour moved from Karelia to Norway 1 fighter moved from 110 Sea Zone to Southern France 2 mech_infantrys moved from France to Southern France 3 infantry moved from France to Southern France 1 aaGun and 9 infantry moved from Western Germany to France 1 aaGun and 1 armour moved from France to Southern France 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 6 infantry moved from Poland to Eastern Poland 2 artilleries and 2 infantry moved from Germany to Poland Place Units - Germans 3 armour placed in France 1 fighter, 4 infantry and 2 mech_infantrys placed in Western Germany 3 infantry placed in Novgorod 1 infantry placed in Western Germany Germans undo move 3. Germans undo move 2. 6 infantry placed in Western Germany 1 infantry and 2 mech_infantrys placed in Novgorod 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : 1.17 Russians : 1.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Samara to Rostov 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 artillery moved from Russia to Tambov 1 infantry moved from Russia to Tambov 11 infantry moved from Novosibirsk to Urals 1 infantry moved from Evenkiyskiy to Urals 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians Combat - Russians Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Rostov to Russia 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara Place Units - Russians 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -1.83 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 destroyers, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 6 fighters and 6 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone 2 mech_infantrys moved from Burma to Malaya 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 battleships, 6 carriers, 2 cruisers and 3 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 6 transports moved from 36 Sea Zone to 37 Sea Zone 6 fighters moved from Burma to 37 Sea Zone 2 bombers moved from Kwangsi to Malaya Combat - Japanese Battle in 37 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters and 7 transports ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters and 7 transports in 37 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters and 7 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer and 1 transport Battle in Malaya Japanese attack with 2 bombers, 2 infantry and 2 mech_infantrys ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers, 2 infantry and 2 mech_infantrys in Malaya, round 2 : 2/6 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 43 Sea Zone, round 2 : 8/13 hits, 7.33 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 6 fighters moved from 43 Sea Zone to 37 Sea Zone 4 mech_infantrys moved from Hunan to Burma 1 aaGun moved from Yunnan to Burma 2 mech_infantrys moved from Kiangsu to Hunan 2 mech_infantrys moved from Shantung to Hunan 1 infantry moved from Kiangsu to Anhwe 6 tactical_bombers moved from 43 Sea Zone to Burma 2 bombers moved from Malaya to Burma Place Units - Japanese 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 1 fighter placed in French Indo China Japanese undo move 2. 3 destroyers placed in 19 Sea Zone 2 mech_infantrys placed in French Indo China Japanese undo move 3. 1 destroyer placed in 19 Sea Zone 1 mech_infantry placed in Kiangsu 1 destroyer placed in 19 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5 Japanese collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Americans : -0.50 UK_Pacific : -0.33 Japanese : 1.00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 2 fighters moved from 42 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from Gibraltar to Spain 2 fighters moved from Gibraltar to Spain 4 bombers moved from Gibraltar to Spain 1 mech_infantry moved from Algeria to Morocco 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Philippines Battle in 43 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking Philippines from Japanese, taking 43 Sea Zone from Japanese with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Borneo Battle in Spain Americans attack with 4 bombers, 2 fighters and 2 infantry Italians defend with 1 artillery Americans roll dice for 4 bombers, 2 fighters and 2 infantry in Spain, round 2 : 5/8 hits, 4.00 expected hits Italians roll dice for 1 artillery in Spain, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Spain Americans win, taking Borneo from Japanese, taking Spain from Italians with 4 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Americans 2 fighters moved from Spain to Gibraltar 4 bombers moved from Spain to Gibraltar 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 7 infantry moved from Central United States to 101 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters and 3 submarines moved from 42 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 bomber moved from Midway to Queensland 1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 2 infantry placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 fighter placed in Western United States 1 artillery and 6 infantry placed in Central United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Italians : 0.67 Americans : 2.00 Japanese : 0.50 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 2 infantry moved from Tsinghai to Shensi 5 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Sikang Chinese attack with 5 infantry Japanese defend with 1 artillery Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : -1.00 Japanese : -1.00 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 2 fighters moved from 42 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from Gibraltar to Spain 2 fighters moved from Gibraltar to Spain 4 bombers moved from Gibraltar to Spain 1 mech_infantry moved from Algeria to Morocco 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Philippines Battle in 43 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking Philippines from Japanese, taking 43 Sea Zone from Japanese with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Borneo Battle in Spain Americans attack with 4 bombers, 2 fighters and 2 infantry Italians defend with 1 artillery Americans roll dice for 4 bombers, 2 fighters and 2 infantry in Spain, round 2 : 5/8 hits, 4.00 expected hits Italians roll dice for 1 artillery in Spain, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Spain Americans win, taking Borneo from Japanese, taking Spain from Italians with 4 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Americans 2 fighters moved from Spain to Gibraltar 4 bombers moved from Spain to Gibraltar 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 7 infantry moved from Central United States to 101 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters and 3 submarines moved from 42 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 bomber moved from Midway to Queensland 1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 2 infantry placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 fighter placed in Western United States 1 artillery and 6 infantry placed in Central United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 2 infantry moved from Tsinghai to Shensi 5 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Sikang Chinese attack with 5 infantry Japanese defend with 1 artillery Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 1 bomber, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 42 Sea Zone to 35 Sea Zone UK_Pacific take 35 Sea Zone from Japanese 1 artillery and 2 infantry moved from Iraq to Turkey 2 fighters and 1 tactical_bomber moved from Eastern Persia to Turkey 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 mech_infantry moved from West India to India 1 tactical_bomber moved from Eastern Persia to India 1 bomber moved from India to French Indo China 2 mech_infantrys moved from Persia to West India Combat - British Air Battle in French Indo China British attacks with 1 units heading to French Indo China Japanese launches 1 interceptors out of French Indo China Attackers Fire, : 1/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the Japanese lost in French Indo China Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Turkey British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Turkey, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Turkey, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Turkey British win, taking Turkey from Italians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Turkey to Iraq 3 artilleries and 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Persia to India 1 bomber moved from French Indo China to India 3 armour and 4 mech_infantrys moved from Iraq to Eastern Persia Place Units - British 1 submarine placed in 98 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 1 bomber placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Defenders Fire, : : -0.17 Italians : 0.00 British : 0.50 Americans : 2.00 Chinese : -1.00 Attackers Fire, : : 0.83 Japanese : -0.50 AA fire in French Indo China : : -0.17 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters moved from Southern Italy to 93 Sea Zone 2 fighters moved from Sardinia to 93 Sea Zone 2 infantry moved from Southern France to Spain 1 fighter moved from France to Spain 1 fighter moved from Northern Italy to Spain 1 artillery moved from Normandy Bordeaux to Southern France 1 artillery moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Spain Italians attack with 2 fighters and 2 infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Spain, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Spain Italians win, taking Spain from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer and 5 fighters British defend with 2 submarines Italians roll dice for 1 destroyer and 5 fighters in 93 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits British roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Italians and 2 submarines owned by the British lost in 93 Sea Zone Italians win with 5 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 destroyer Casualties for British: 2 submarines Non Combat Move - Italians 3 fighters moved from 93 Sea Zone to Southern Italy 2 fighters moved from 93 Sea Zone to Sardinia 1 fighter moved from Spain to Sardinia 1 fighter moved from Spain to Northern Italy Place Units - Italians 1 armour and 2 infantry placed in Southern France 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,5,1 Italians collect 21 PUs (2 lost to blockades); end with 21 PUsCombat Hit Differential Summary :
Italians : -0.17 British : 0.67 Americans : -0.33 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - French -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 destroyer and 4 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Western Ukraine to Rostov 1 armour moved from Western Ukraine to Rostov 2 bombers moved from Western Ukraine to Western Germany 1 tactical_bomber moved from Western Ukraine to Western Germany Combat - Germans Battle in Rostov Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 4 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Northern Italy to France 2 fighters moved from Southern France to France 2 tactical_bombers moved from Northern Italy to France 1 fighter moved from Sardinia to France 3 armour and 9 infantry moved from France to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 artillery and 6 infantry moved from Eastern Poland to Western Ukraine 2 artilleries and 2 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Belarus to Western Ukraine 1 infantry moved from Western Ukraine to Bryansk 3 aaGuns, 18 armour, 15 artilleries, 29 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Novgorod to Eastern Poland 1 infantry moved from Novgorod to Archangel 1 armour moved from Nenetsia to Novgorod Place Units - Germans 1 destroyer and 4 transports placed in 113 Sea Zone 2 armour and 3 artilleries placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : -1.00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Samara to Rostov 1 artillery and 1 infantry moved from Tambov to Rostov 12 infantry moved from Urals to Vologda 2 fighters moved from Russia to Rostov 2 armour, 23 artilleries and 60 infantry moved from Russia to Bryansk Combat - Russians Battle in Rostov Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Rostov, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Bryansk Russians attack with 2 armour, 23 artilleries and 60 infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 23 artilleries and 60 infantry in Bryansk, round 2 : 21/85 hits, 22.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 23 artilleries and 60 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 12 infantry Germans defend with 1 infantry Russians roll dice for 12 infantry in Vologda, round 2 : 1/12 hits, 2.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 12 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Samara to Russia 1 infantry moved from Novosibirsk to Samara 6 aaGuns and 13 infantry moved from Russia to Bryansk 2 fighters moved from Rostov to Russia 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Tobruk to Egypt Place Units - Russians 1 armour, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -2.33 Russians : -2.17 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Sorry it looks like i accidentally posted an old version.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 50 PUs; 6 SuicideAttackTokens; Japanese buy 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 3 fighters moved from 37 Sea Zone to 43 Sea Zone 3 fighters moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 3 fighters moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 3 fighters in 36 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 3 fighters and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Sumatra Japanese attack with 1 infantry and 1 mech_infantry ANZAC defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 3 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 4 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 mech_infantry in Sumatra, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sumatra ANZAC win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Java Battle in 43 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking Java from Americans with 3 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter moved from 43 Sea Zone to 20 Sea Zone 2 fighters moved from 36 Sea Zone to 20 Sea Zone 2 fighters moved from 43 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to 20 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 2 fighters and 5 transports moved from 37 Sea Zone to 20 Sea Zone 2 fighters moved from 42 Sea Zone to 20 Sea Zone 1 fighter moved from 41 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Burma to 20 Sea Zone 3 mech_infantrys moved from Hunan to French Indo China 2 mech_infantrys moved from French Indo China to Malaya 1 mech_infantry moved from Hunan to French Indo China 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Suiyuyan to Kweichow 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Shantung to Kiangsu Place Units - Japanese 1 infantry and 2 mech_infantrys placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Shantung 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
ANZAC : 1.00 Americans : 0.67 Japanese : -1.33 -
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 bomber, 5 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Gibraltar to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Queensland to 34 Sea Zone 1 bomber moved from Queensland to 36 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 artillery moved from Gibraltar to Spain 2 infantry moved from Gibraltar to Spain 2 fighters moved from Gibraltar to Spain 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from India to 36 Sea Zone





