19L Giallo(axis) vs Majikforce(allies) BM

  • '22 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 artillery and 1 infantry moved from Vologda to Urals
            1 fighter moved from Russia to Urals
            1 mech_infantry moved from Russia to Rostov
                  Russians take Rostov from Germans
            2 mech_infantrys moved from Russia to Volgograd
            2 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Urals
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Urals, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 2 fighters and 2 mech_infantrys
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Urals to Russia
            2 fighters moved from Volgograd to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
            2 bombers moved from French Indo China to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 armour moved from Ulaanbaatar to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Yakut S.S.R. to Buryatia
            2 artilleries moved from Ulaanbaatar to Buryatia
            2 infantry moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
            1 fighter moved from French Indo China to 43 Sea Zone
            1 tactical_bomber moved from French Indo China to 43 Sea Zone
            1 fighter moved from French Indo China to Hunan
            2 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
    
        Combat - Japanese
            Japanese creates battle in territory 36 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the ANZAC lost in 43 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for ANZAC: 1 cruiser and 1 transport
            Battle in Buryatia
                Japanese attack with 1 armour and 2 artilleries
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 artilleries in Buryatia, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Hunan
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 3 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2,00 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Battle in Kansu
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            2 battleships, 4 carriers, 2 cruisers and 4 transports moved from 36 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Hunan to French Indo China
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            2 bombers moved from Kansu to Chahar
            1 aaGun moved from Buyant-Uhaa to Chahar
            1 aaGun moved from Ulaanbaatar to Buyant-Uhaa
            1 tactical_bomber moved from Ulaanbaatar to Chahar
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Kiangsi
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            4 artilleries and 4 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,4
            Japanese collect 40 PUs (1 lost to blockades); end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,17
    Americans : 0,67
    Chinese : -0,67
    Russians : -0,33
    Japanese : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
            2 bombers moved from French Indo China to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 armour moved from Ulaanbaatar to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Yakut S.S.R. to Buryatia
            2 artilleries moved from Ulaanbaatar to Buryatia
            2 infantry moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
            1 fighter moved from French Indo China to 43 Sea Zone
            1 tactical_bomber moved from French Indo China to 43 Sea Zone
            1 fighter moved from French Indo China to Hunan
            2 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
    
        Combat - Japanese
            Japanese creates battle in territory 36 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the ANZAC lost in 43 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for ANZAC: 1 cruiser and 1 transport
            Battle in Buryatia
                Japanese attack with 1 armour and 2 artilleries
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 artilleries in Buryatia, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Hunan
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 3 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2,00 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Battle in Kansu
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            2 battleships, 4 carriers, 2 cruisers and 4 transports moved from 36 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Hunan to French Indo China
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            2 bombers moved from Kansu to Chahar
            1 aaGun moved from Buyant-Uhaa to Chahar
            1 aaGun moved from Ulaanbaatar to Buyant-Uhaa
            1 tactical_bomber moved from Ulaanbaatar to Chahar
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Kiangsi
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            4 artilleries and 4 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,4
            Japanese collect 40 PUs (1 lost to blockades); end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangtung: 2 armour and 1 mech_infantry
            EDIT: Adding units owned by Japanese to Kiangsu: 2 armour and 1 mech_infantry
            EDIT: Removing units owned by Japanese from Kiangsi: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -1,17
    Americans : 0,67
    Chinese : -0,67
    Russians : -0,33
    Japanese : 1,00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 carrier moved from 54 Sea Zone to 43 Sea Zone
            1 cruiser moved from 54 Sea Zone to 43 Sea Zone
            1 bomber moved from Yunnan to Anhwe
            2 bombers moved from Yunnan to Kansu
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 armour moved from Soviet Far East to Sakha
                  Russians take Siberia from Japanese
                  Russians take Sakha from Japanese
            1 transport moved from 3 Sea Zone to 4 Sea Zone
            1 infantry moved from Soviet Far East to 4 Sea Zone
            1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            1 armour moved from Alaska to Western United States
            1 submarine moved from 7 Sea Zone to 5 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 bomber moved from United Kingdom to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Amur
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Amur from Japanese, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Kansu
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Kansu, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kansu
                Americans win with 1 bomber remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 43 Sea Zone
                Americans attack with 1 carrier, 1 cruiser and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from Kansu to Yunnan
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            1 bomber moved from Holland Belgium to Norway
            1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to United Kingdom
            2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from United Kingdom to 110 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            3 transports placed in 101 Sea Zone
            1 artillery, 1 fighter and 2 infantry placed in Eastern United States
            1 fighter placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            3 infantry moved from Kweichow to Hopei
            1 fighter moved from Yunnan to Hopei
            1 artillery and 3 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Hunan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Kansu from Japanese, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Kansu
            1 artillery placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Tunisia to Libya
            1 artillery moved from Tunisia to Libya
            1 artillery moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
            2 tactical_bombers moved from Northwest Persia to Caucasus
            3 fighters moved from Northwest Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            1 bomber moved from Persia to Ukraine
            1 mech_infantry moved from Shensi to Suiyuyan
            1 fighter moved from Yunnan to Suiyuyan
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Siam to Shan State
            1 armour and 1 mech_infantry moved from Yunnan to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 armour and 2 mech_infantrys moved from India to Yunnan
    
        Combat - British
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Ukraine causes 4 damage total. 
            Battle in Greece
            Battle in Suiyuyan
                British attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Suiyuyan
                British win, taking Greece from Germans with 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Libya
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Libya, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Libya
                British win, taking Libya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Anhwe
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Anhwe, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
                British win, taking Anhwe from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 armour
                    British roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 3/8 hits, 3.67 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            3 fighters and 2 tactical_bombers moved from Caucasus to Russia
            1 bomber moved from Ukraine to Russia
            1 fighter moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Iraq to Northwest Persia
            1 armour and 1 artillery moved from Persia to Northwest Persia
            1 fighter moved from Anhwe to Yunnan
            1 fighter moved from Suiyuyan to Kansu
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            2 fighters moved from United Kingdom to Norway
            1 fighter moved from Gibraltar to United Kingdom
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            2 fighters placed in United Kingdom
            2 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            British collect 40 PUs (2 lost to blockades); end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -2.33
    Italians : -0.33
    Americans : 1.50
    Chinese : 0.00
    AA fire in Ukraine : : -0.17
    Japanese : 0.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            2 bombers moved from Southern Italy to Normandy Bordeaux
            1 mech_infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Slovakia Hungary to Baltic States
            2 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Germany
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Normandy Bordeaux
                Italians attack with 2 bombers and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Italians roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
                 retreated to Normandy Bordeaux
                Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            2 bombers moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Americans : 0,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
                  ANZAC take 36 Sea Zone from Japanese
            3 fighters moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking 35 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            COMMENT: Anzac Marine on US cruiser sz 43
            3 fighters moved from 35 Sea Zone to 43 Sea Zone
            1 marine moved from Borneo to 43 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 carriers and 1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 tactical_bomber placed in Queensland
            1 artillery placed in Queensland
            1 infantry placed in New South Wales
            ANZAC undo move 2.
            2 submarines placed in 54 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
            1 destroyer moved from 82 Sea Zone to 87 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Savegame

  • '22 '16

    @majikforce Just checking in.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 70 PUs; 
            Germans buy 3 artilleries, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
            1 mech_infantry moved from Novgorod to Finland
            2 artilleries and 1 infantry moved from Ukraine to Rostov
            2 armour and 2 mech_infantrys moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Finland
            1 bomber moved from Baltic States to Tambov
            1 infantry moved from Bryansk to Tambov
            2 armour and 1 mech_infantry moved from Bryansk to Archangel
            1 infantry moved from Belarus to Archangel
            1 artillery moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 2 fighters and 1 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Finland
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Tambov
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 4/7 hits, 2,50 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Archangel
                Germans attack with 2 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Finland to 113 Sea Zone
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 aaGun moved from France to Normandy Bordeaux
            5 artilleries and 4 infantry moved from Belarus to Bryansk
            1 bomber moved from Tambov to Novgorod
            1 aaGun moved from Belarus to Archangel
            1 mech_infantry moved from Bryansk to Archangel
            1 aaGun moved from Western Germany to Germany
            2 armour moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Rostov
            4 mech_infantrys moved from Baltic States to Bryansk
            6 mech_infantrys moved from Baltic States to Novgorod
            1 fighter moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            3 mech_infantrys moved from Germany to Baltic States
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 infantry placed in France
            3 infantry placed in Western Germany
            3 mech_infantrys placed in Novgorod
            2 mech_infantrys placed in Western Germany
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Baltic States: 1 mech_infantry
            EDIT: Adding units owned by Germans to Romania: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 2,17
    Americans : -1,00
    Russians : -1,00
    

    Savegame


  • @majikforce sorry was a bit busy

  • '22 '16

    @Giallo No worries.

  • '22 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 4 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            2 infantry moved from Russia to Tambov
            3 fighters moved from Russia to Tambov
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
                  Russians take 99 Sea Zone from Italians
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            1 artillery moved from Urals to Novosibirsk
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Tambov, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Tambov to Russia
            2 mech_infantrys moved from Russia to Volgograd
    
        Place Units - Russians
            3 artilleries and 3 infantry placed in Russia
            1 artillery and 1 mech_infantry placed in Volgograd
            Russians undo move 2.
            1 artillery and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 artillery moved from Buryatia to Sakha
            1 artillery moved from Buryatia to Amur
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
            1 fighter moved from 6 Sea Zone to 5 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 bomber moved from Chahar to 19 Sea Zone
            1 bomber moved from Chahar to Anhwe
            1 infantry moved from Chahar to Anhwe
            1 tactical_bomber moved from Chahar to Kiangsi
            1 mech_infantry moved from Kiangsu to Kiangsi
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
            1 fighter moved from French Indo China to Kiangsi
            1 fighter moved from Japan to 25 Sea Zone
    
        Combat - Japanese
            Battle in 5 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 fighter in 5 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 transport owned by the Americans lost in 5 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Amur
                Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Amur, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2,50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sakha
                Japanese attack with 1 armour and 1 artillery
                Americans defend with 1 armour
                    Japanese roll dice for 1 armour and 1 artillery in Sakha, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 armour in Sakha, round 2 : 1/1 hits, 0,50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Sakha
                Japanese win, taking Sakha from Russians with 1 armour remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery
                Casualties for Americans: 1 armour
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 19 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber and 1 destroyer in 19 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Anhwe
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 armour
                    Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
            1 fighter moved from 5 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Anhwe to Kiangsu
            1 aaGun moved from Chahar to Jehol
            1 aaGun moved from Buyant-Uhaa to Amur
            1 mech_infantry moved from Kiangsu to Jehol
            1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 tactical_bomber moved from Kiangsi to Kiangsu
            1 fighter moved from Kiangsi to French Indo China
            4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            4 artilleries and 4 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            3 infantry placed in Japan
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
            Japanese collect 31 PUs (3 lost to blockades); end with 31 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    Chinese : -0,83
    UK_Pacific : -0,33
    Russians : 0,17
    Japanese : 0,83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 bomber moved from Yunnan to 19 Sea Zone
            1 artillery moved from Norway to Finland
            1 bomber moved from Norway to Finland
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 mech_infantry moved from Tunisia to Tobruk
            3 transports moved from 110 Sea Zone to 102 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    AA fire in Normandy Bordeaux : 1/2 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.33 expected hits
                    2 artilleries owned by the Americans lost in Normandy Bordeaux
                Germans win with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -20
                Casualties for Americans: 2 artilleries, 2 infantry and 1 tactical_bomber
                Casualties for Germans: 1 aaGun
                1 fighter owned by the Americans retreated
            Battle in Holland Belgium
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Finland
                Americans attack with 1 artillery and 1 bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 bomber in Finland, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 19 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 19 Sea Zone to Formosa
            1 bomber moved from Finland to Norway
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 fighter moved from Eastern United States to Gibraltar
            1 cruiser and 1 marine moved from 43 Sea Zone to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
            1 destroyer moved from 43 Sea Zone to 20 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 artillery and 2 infantry placed in Norway
            1 bomber placed in Eastern United States
            1 fighter placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Hopei to Chahar
            1 artillery and 1 infantry moved from Hunan to Anhwe
            1 artillery and 2 infantry moved from Hunan to Anhwe
            1 fighter moved from Yunnan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 3/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Hopei
    
        Place Units - Chinese
            3 infantry placed in Yunnan
            1 artillery placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Caucasus to Rostov
            1 armour and 6 mech_infantrys moved from Northwest Persia to Rostov
            1 fighter moved from Northwest Persia to Rostov
            3 fighters and 2 tactical_bombers moved from Russia to Rostov
            1 bomber moved from Russia to Rostov
            1 infantry moved from Kwangtung to Kiangsi
            1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
            2 infantry moved from Yunnan to Shan State
            1 fighter moved from Yunnan to Shan State
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
    
        Combat - British
            Battle in Kiangsi
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kiangsi, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                    British roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kiangsi
                    British roll dice for 1 armour in Kiangsi, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Kiangsi, round 6 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 6 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Kiangsi
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Rostov
                British attack with 1 armour, 1 bomber, 4 fighters, 7 mech_infantrys and 2 tactical_bombers
                Germans defend with 4 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                    British roll dice for 1 armour, 1 bomber, 4 fighters, 7 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 5/15 hits, 5.67 expected hits
                    Germans roll dice for 4 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 3/11 hits, 4.33 expected hits
                    3 mech_infantrys owned by the British, 3 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
                    British roll dice for 1 armour, 1 bomber, 4 fighters, 4 mech_infantrys and 2 tactical_bombers in Rostov, round 3 : 8/12 hits, 5.17 expected hits
                    Germans roll dice for 4 armour and 2 artilleries in Rostov, round 3 : 5/6 hits, 2.67 expected hits
                    4 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the Germans and 4 armour owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 7 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 4 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
            Battle in Shan State
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to Yunnan
            1 fighter moved from Kansu to Yunnan
            1 armour and 2 mech_infantrys moved from India to Yunnan
            1 bomber, 4 fighters and 1 tactical_bomber moved from Rostov to Russia
            2 armour and 1 mech_infantry moved from Persia to Northwest Persia
            1 artillery moved from Tobruk to Alexandria
            1 artillery and 2 infantry moved from Libya to Tobruk
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 armour and 2 mech_infantrys placed in Persia
            1 destroyer and 1 transport placed in 110 Sea Zone
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 fighter and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 1 armour, 1 fighter and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : -2.17
    Americans : 0.33
    AA fire in Normandy Bordeaux : : 0.67
    Chinese : 1.50
    Japanese : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Yugoslavia to Albania
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
            2 bombers moved from Southern Italy to Rostov
            2 fighters and 1 tactical_bomber moved from Southern Italy to Albania
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 99 Sea Zone
                Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in Rostov
                Italians attack with 2 bombers
                British defend with 1 armour
                    Italians roll dice for 2 bombers in Rostov, round 2 : 1/2 hits, 1,33 expected hits
                    Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                    1 bomber owned by the Italians and 1 armour owned by the British lost in Rostov
                Italians win with 1 bomber remaining. Battle score for attacker is -6
                Casualties for Italians: 1 bomber
                Casualties for British: 1 armour
            Battle in Albania
                Italians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Italians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Albania, round 2 : 3/4 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Albania
                Italians win, taking Albania from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters and 1 tactical_bomber moved from Albania to Southern Italy
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
            1 mech_infantry moved from Germany to Eastern Poland
            1 armour moved from Baltic States to Bessarabia
            1 bomber moved from Rostov to Eastern Poland
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,17
    British : -0,33
    Russians : 1,17
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 marine moved from 35 Sea Zone to Philippines
            3 fighters moved from 43 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 3 fighters, 2 infantry and 1 marine
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    ANZAC roll dice for 3 fighters, 2 infantry and 1 marine in Philippines, round 2 : 3/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 3 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 carriers moved from 43 Sea Zone to 35 Sea Zone
            3 fighters moved from Philippines to 35 Sea Zone
            1 destroyer moved from 43 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Queensland to 35 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
            1 destroyer moved from 87 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            11 mech_infantrys moved from Novgorod to Finland
            2 artilleries and 1 infantry moved from Normandy Bordeaux to France
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            2 infantry moved from France to Holland Belgium
            1 mech_infantry moved from Romania to Greece
                  Germans take Greece from British
            1 armour moved from Bryansk to Caucasus
                  Germans take Rostov from Russians
                  Germans take Caucasus from Russians
            1 bomber moved from Novgorod to Tambov
            1 artillery and 1 infantry moved from Bryansk to Tambov
            2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
            2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            2 tactical_bombers moved from 113 Sea Zone to Holland Belgium
            1 fighter moved from 113 Sea Zone to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Archangel to Belarus
            2 mech_infantrys moved from Archangel to Belarus
            1 mech_infantry moved from Baltic States to Belarus
            1 artillery moved from Bryansk to Belarus
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/6 hits, 2,67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Finland
                Germans attack with 11 mech_infantrys
                Americans defend with 1 artillery
                    Germans roll dice for 11 mech_infantrys in Finland, round 2 : 3/11 hits, 1,83 expected hits
                    Americans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 11 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Tambov
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Germans attack with 5 armour and 5 mech_infantrys
                Russians defend with 1 factory_minor and 4 mech_infantrys
                    Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 2/10 hits, 3,33 expected hits
                    Russians roll dice for 4 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 5 armour and 4 mech_infantrys in Volgograd, round 3 : 3/9 hits, 3,17 expected hits
                    Russians roll dice for 2 mech_infantrys in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 4 mech_infantrys
            Battle in Belarus
                Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Belarus, round 2 : 1/5 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Archangel to Belarus
            2 armour moved from Archangel to Karelia
            1 mech_infantry moved from Baltic States to Karelia
            1 bomber moved from Tambov to Eastern Poland
            9 mech_infantrys moved from Germany to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Holland Belgium to 113 Sea Zone
            14 armour and 1 mech_infantry moved from Bryansk to Caucasus
            1 aaGun, 8 artilleries and 23 infantry moved from Bryansk to Ukraine
            7 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from France to Western Germany
            1 aaGun moved from Germany to Western Germany
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            3 infantry placed in Ukraine
            3 infantry placed in Western Germany
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Americans : 0,00
    Russians : 0,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Suiyuyan to Central Mongolia
                  Russians take Central Mongolia from Japanese
            1 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            2 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Nenetsia to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Smolensk to Bryansk
                  Russians take Bryansk from Germans
            11 artilleries, 3 fighters, 58 infantry and 1 mech_infantry moved from Russia to Tambov
            1 artillery moved from Novosibirsk to Kazakhstan
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 11 artilleries, 3 fighters, 58 infantry and 1 mech_infantry
                Germans defend with 1 artillery
                    Russians roll dice for 11 artilleries, 3 fighters, 58 infantry and 1 mech_infantry in Tambov, round 2 : 23/73 hits, 16.83 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 11 artilleries, 3 fighters, 58 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            3 fighters moved from Tambov to Russia
            1 aaGun moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 aaGun moved from Russia to Tambov
            1 aaGun moved from Russia to Tambov
            1 infantry moved from Vologda to Smolensk
    
        Place Units - Russians
            2 armour, 5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 6.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 7 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Sakha to Soviet Far East
                  Japanese take Siberia from Russians
                  Japanese take Soviet Far East from Russians
            1 artillery and 1 infantry moved from Korea to Amur
            1 infantry moved from Korea to Amur
            3 artilleries and 2 infantry moved from Korea to Manchuria
            1 mech_infantry moved from Jehol to Kiangsu
            1 infantry moved from French Indo China to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 infantry moved from Siam to Shan State
            2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            1 fighter moved from French Indo China to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from Kiangsu to 20 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 bomber moved from Kiangsu to 21 Sea Zone
            1 bomber moved from Kiangsu to 20 Sea Zone
            1 armour moved from Kiangsu to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 5 Sea Zone
    
        Combat - Japanese
            Battle in 5 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 5 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 5 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsu
            1 bomber moved from 20 Sea Zone to Kiangsu
            1 bomber moved from 21 Sea Zone to Kiangsu
            1 fighter moved from 21 Sea Zone to Kiangsu
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
            1 aaGun moved from Jehol to Manchuria
            1 fighter moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 3 infantry
            EDIT: Adding units owned by Japanese to Korea: 3 infantry
            EDIT: Turning off Edit Mode
            4 infantry placed in Japan
            2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
            Japanese collect 32 PUs (3 lost to blockades); end with 33 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,17
    ANZAC : -0,33
    UK_Pacific : -0,33
    Japanese : 1,17
    

    Savegame

  • '22 '16

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            6 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Norway to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Eastern United States to 112 Sea Zone
            1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Gibraltar to Holland Belgium
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
    

    Savegame

  • '22 '16

    @majikforce Scramble or intercept?

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