Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
Desert Admiral (Axis) vs FMRommel (Allies+16)
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 1 fighter moved from Alexandria to 98 Sea Zone 1 bomber and 2 tactical_bombers moved from Alexandria to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from Western Germany to 98 Sea Zone Combat - Germans Battle in 98 Sea Zone Germans attack with 1 bomber, 1 fighter and 4 tactical_bombers British defend with 1 cruiser, 1 destroyer and 1 submarine; French defend with 1 destroyer 1 submarine owned by the British Submerged Germans roll dice for 1 bomber, 1 fighter and 4 tactical_bombers in 98 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 1 destroyer owned by the French, 1 destroyer owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone Germans roll dice for 1 bomber and 3 tactical_bombers in 98 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 98 Sea Zone Germans win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 cruiser and 1 destroyer Casualties for French: 1 destroyer Non Combat Move - Germans 3 tactical_bombers moved from 98 Sea Zone to Egypt 1 bomber moved from Southern France to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 1 bomber moved from 98 Sea Zone to Eastern Poland 3 armour moved from Yugoslavia to Eastern Poland 3 armour moved from Slovakia Hungary to Eastern Poland 2 artilleries moved from Slovakia Hungary to Eastern Poland 6 infantry moved from Slovakia Hungary to Eastern Poland 7 artilleries moved from Poland to Eastern Poland 5 artilleries moved from Poland to Eastern Poland 11 infantry moved from Poland to Eastern Poland 3 infantry moved from Poland to Eastern Poland 5 aaGuns moved from Poland to Eastern Poland 4 armour moved from Germany to Eastern Poland 6 mech_infantrys moved from Germany to Poland 1 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to Germany 2 armour moved from Normandy Bordeaux to Northern Italy 1 submarine moved from 112 Sea Zone to 125 Sea Zone Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : 0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 1 armour moved from Kansu to Sikang 2 infantry moved from Timguska to Novosibirsk 1 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy 6 infantry moved from Yenisey to Timguska 2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Caucasus to Persia Russians take Northwest Persia from Neutral_Allies 1 aaGun moved from Volgograd to Kazakhstan 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Caucasus to Rostov 2 aaGuns, 1 armour, 1 artillery, 14 infantry and 2 mech_infantrys moved from Belarus to Bryansk 2 infantry moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 2 aaGuns moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 armour, 2 artilleries and 5 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Russia to Smolensk 5 infantry moved from Russia to Bryansk 1 artillery moved from Novgorod to Archangel 3 artilleries moved from Novgorod to Archangel Place Units - Russians 1 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
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Rus is in trouble. I like the Euro Axis strat. Even tho Ger lost most of its ftr/TB against Brit and the survivors are helping Italy, Ger has powerful army. Ger has 49 ground troops in E. Pol without DOW and gets the N.O. for one more turn. Just 2 Ita tanks jump to an early can opener. Usually, Rus doesn’t leave lots of troops on the border since they will get overwhelmed. But in this case, Rus should have left 1-2 in E. Pol. Ger in strong position w/o ftr/TB. 3 bombers already in range to strat bomb Moscow. Because Ger didn’t DOW, Rus couldn’t DOW yet. Would have been cool to blitz thru Bal S > Pol with air support. But at best, would have traded 3 Rus ground for 6 Ger mech.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 1 harbour and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangtung Japanese take Kwangtung from UK_Pacific 1 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Hunan to Kweichow 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Suiyuyan to Kansu 1 artillery, 10 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 2 infantry moved from Siam to Shan State 1 submarine moved from 36 Sea Zone to 45 Sea Zone 2 destroyers moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Chahar to Kansu 1 artillery moved from Central Mongolia to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Chahar to Kansu 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kansu, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery and 3 infantry British defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 44 Sea Zone Japanese attack with 2 destroyers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 2 destroyers in 44 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer and 1 transport Battle in Shan State Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Anhwe to Suiyuyan 1 bomber moved from Japan to Suiyuyan 2 fighters moved from Kweichow to Anhwe 2 fighters and 2 tactical_bombers moved from Kansu to Suiyuyan 1 aaGun moved from Jehol to Manchuria 1 infantry moved from Amur to Siberia 1 infantry moved from Sakha to Buryatia 1 fighter moved from Chahar to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 armour moved from Shantung to Chahar 1 mech_infantry moved from Kiangsu to Chahar 2 armour moved from Shantung to Kiangsu 1 battleship and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 carriers, 1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from Kweichow to Suiyuyan Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 1 harbour placed in Hainan 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 46 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : -0.33 UK_Pacific : 0.33 Japanese : 2.50
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@FMErwinRommel The Italian can opener in East Poland is a great move. Much easier if Russia doesn’t leave anything there.
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U.S. made big mistake sending Pac fleet to Midway. Jpn build of I.C.s instead of tt’s and attacking Rus and all planes on mainland instead of CVs, meant it would be land war, with delayed and minor island taking. U.S. should have sent tt’s and CVs to sz54 and reinforce Phil on turn 2. Everybody abandons Phil, but this case is unique. Being in Midway will take me 2 turns to get to Aust.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to 26 Sea Zone 1 bomber moved from Central United States to Wake Island 1 bomber moved from Eastern United States to Midway 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 3 fighters placed in Eastern United States 2 submarines placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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U.S. DD NCM from India > sz80, edited to go further > sz76.
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Kwangsi 1 fighter moved from Sikang to Kwangsi 10 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 4/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Kweichow Chinese attack with 10 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 10 infantry in Kweichow, round 2 : 0/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 7 infantry in Kweichow, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow 6 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 2.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to 26 Sea Zone 1 bomber moved from Central United States to Wake Island 1 bomber moved from Eastern United States to Midway 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 3 fighters placed in Eastern United States 2 submarines placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 80 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Kwangsi 1 fighter moved from Sikang to Kwangsi 10 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 4/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Kweichow Chinese attack with 10 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 10 infantry in Kweichow, round 2 : 0/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 7 infantry in Kweichow, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow 6 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 2 armour, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 39 Sea Zone to 76 Sea Zone 3 infantry moved from Persia to Iraq 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Iraq 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 1 armour and 1 tactical_bomber moved from Yunnan to Kwangtung 1 fighter and 2 infantry moved from Yunnan to Hunan 1 artillery and 2 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Burma to Shan State 2 mech_infantrys moved from India to Shan State 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone Combat - British Battle in Ethiopia British attack with 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship in Ethiopia, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Kwangtung British attack with 1 armour and 1 tactical_bomber Japanese defend with 1 harbour and 1 mech_infantry British roll dice for 1 armour and 1 tactical_bomber in Kwangtung, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hunan British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan British roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan British roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Kweichow British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 97 Sea Zone British attack with 1 bomber and 1 submarine Italians defend with 2 destroyers British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win with 1 bomber and 1 submarine remaining. Battle score for attacker is 16 Casualties for Italians: 2 destroyers Battle in Iraq British attack with 1 armour and 4 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour and 4 infantry in Iraq, round 2 : 0/5 hits, 1.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 armour and 3 infantry in Iraq, round 3 : 1/4 hits, 1.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour and 3 infantry in Iraq, round 4 : 1/4 hits, 1.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour and 3 infantry in Iraq, round 5 : 1/4 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 1 artillery, 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Shan State, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Kwangtung to Yunnan 1 fighter moved from Hunan to Yunnan 1 mech_infantry moved from India to Yunnan 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 1 bomber moved from 97 Sea Zone to Malta Place Units - British 2 armour and 1 mech_infantry placed in Union of South Africa 1 factory_minor placed in Persia 1 transport placed in 106 Sea Zone Turn Complete - British British collect 32 PUs; end with 33 PUs Place Units - UK_Pacific 2 armour, 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Some Units in India change ownership: 2 armour, 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : -2.83 Italians : -1.33 Chinese : 1.00 Neutral_Axis : -2.00 Japanese : 0.00
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The (British) Empire strikes back.
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@FMErwinRommel I typed in my wrong email address. I’ll redo round. Only combat I had was Baltic. If outcome is different, I’ll edit. Both my tanks survived.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:39:49 PM
Savegame -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Eastern Poland to Baltic States 1 artillery and 1 infantry moved from Libya to Tunisia Italians take Tunisia from French Combat - Italians Battle in Baltic States Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Baltic States, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Baltic States, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery and 2 infantry moved from Southern France to Northern Italy 5 infantry moved from Northern Italy to Southern Italy 4 aaGuns moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 2 fighters moved from Alexandria to Romania 1 artillery and 1 infantry moved from Alexandria to Egypt Place Units - Italians 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Italians collect 14 PUs (4 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Turning on Edit Mode EDIT: Changing PUs for Italians from 19 to 23 EDIT: Adding units owned by Italians to Baltic States: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.00 Russians : 0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from Yunnan to Shensi Combat - ANZAC Battle in Shensi ANZAC attack with 3 fighters Japanese defend with 1 infantry ANZAC roll dice for 3 fighters in Shensi, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi ANZAC win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from Shensi to Timguska 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6 ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from Algeria to Tunisia 1 fighter moved from Malta to Tunisia Combat - French Battle in Tunisia French attack with 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry French roll dice for 1 fighter and 2 infantry in Tunisia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 fighter and 2 infantry in Tunisia, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 fighter and 2 infantry in Tunisia, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits, 0.67 expected hits French roll dice for 1 fighter and 2 infantry in Tunisia, round 5 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Tunisia 1 infantry owned by the French retreated to Algeria Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French 1 fighter moved from Tunisia to Algeria Turn Complete - French
Combat Hit Differential Summary :
Italians : -1.67 French : -3.33 ANZAC : -0.50 Japanese : -0.33
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True to form, for 3 rounds, the French attackers and Italian defenders couldn’t hit anything. Finally, the Ital got a hit on round 4.
The IJN has 3 tt’s and a fleet, but no troops nearby to load and no planes. It can sail to an I.C. but can’t reach the Phil or spice isles. So U.S. keeps Phil on T4.
And Rus goes before Jpn, so China will have 10 terr and Jpn can retake 4 at most, plus Hong Kong. Burma road is so secure that ANZ ftrs moved north to defend retreating Rus army in Timg. -
Italy sent its planes to Rus and built mech for Rus, rather than protect its own terr. No tank to take Gre. No ftrs staying home to protect ship builds. What a lap dog for Hitler. Italy won’t get much income from Rus terr.
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@FMErwinRommel Crap, pulled up wrong logon info. Just saved and attached file.German.tsvg
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@Desert_Admiral Germany is invading! Hide your vodka Stalin, here comes Hitler!
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 1 infantry moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod 1 armour moved from Sikang to Shensi Chinese take Shensi from Japanese 1 armour moved from Shensi to Kansu 1 infantry moved from Olgiy to Kansu Combat - Russians Russians creates battle in territory 127 Sea Zone Battle in Novgorod Russians attack with 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 6 mech_infantrys in Novgorod, round 2 : 0/6 hits, 2.00 expected hits 2 mech_infantrys owned by the Germans lost in Novgorod Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/7 hits, 3.00 expected hits Germans roll dice for 4 mech_infantrys in Novgorod, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Russians roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Novgorod, round 4 : 3/6 hits, 2.67 expected hits Germans roll dice for 2 mech_infantrys in Novgorod, round 4 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 6 mech_infantrys Casualties for Russians: 2 artilleries and 1 infantry Battle in 127 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser and 1 transport 1 submarine owned by the Russians Submerged Battle in Kansu Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Kansu Japanese winGermans win with 1 battleship, 1 cruiser and 1 transport remaining with 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 1 armour and 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 1 artillery moved from Archangel to Vologda 1 infantry moved from Smolensk to Archangel 2 fighters and 1 tactical_bomber moved from Novgorod to Vologda 2 infantry moved from Novosibirsk to Vologda 2 aaGuns and 10 infantry moved from Yenisey to Timguska 1 infantry moved from Bryansk to Smolensk 2 aaGuns, 2 armour, 5 artilleries, 24 infantry and 2 mech_infantrys moved from Bryansk to Russia 2 infantry moved from Western Ukraine to Bryansk 10 infantry moved from Russia to Vologda 1 aaGun moved from Kazakhstan to Volgograd Place Units - Russians 9 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -2.83 Japanese : 1.33