like always you pull something unusual out of the hat. I like it! Orders are coming up!
Desert Admiral (Axis) vs FMRommel (Allies+16)
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Crappy dice. Lost all attackers in Eng Cha and didn’t sink the Ger BB, didn’t kill any Italians in Ethiopia, didn’t sink the Italian fleet on round 1. That’s why I wanted to hit the Ger BB with all available planes in UK instead of diverting a ftr to Taranto.
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Central United States to Eastern United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to Guam 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 carrier and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone British roll dice for 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 destroyer Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 96 Sea Zone British attack with 1 cruiser and 1 submarine Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 battleship and 2 submarines British roll dice for 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British, 2 submarines owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone British roll dice for 1 bomber in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British lost in 110 Sea Zone Germans win with 1 battleship remaining. Battle score for attacker is -18 Casualties for British: 1 bomber, 1 destroyer and 1 fighter Casualties for Germans: 2 submarines Battle in Ethiopia British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Ethiopia 1 mech_infantry retreated to Anglo Egyptian Sudan British roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 2/3 hits, 1.00 expected hits 1 artillery owned by the British lost in Ethiopia Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 artillery and 2 infantry Non Combat Move - British 1 armour and 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to British Guiana 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Ontario to Quebec 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 fighter moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to Malta 2 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from India to Trans-Jordan 3 aaGuns, 1 artillery, 4 infantry and 1 tactical_bomber moved from India to Burma Place Units - British 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 1.33 British : -2.50 Italians : 1.83 Chinese : 0.17 Japanese : -0.33 -
Ger & Ital rolled far above average and Brit rolled far below. Except Brit took no loss in sz96, where it could afford to have lost a sub. Now Ger BB can go home and repair and Italy can threaten Egypt in 2 turns. This starts me off at an immediate disadvantage.
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@FMErwinRommel It could’ve come out great. With the fighters in Scotland gone, I was a bit surprised with Taranto especially with BB and 2 subs there. Hard call.
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I can accept one bad dice battle in a turn, but 2 extremely bad and one below average is like going back to the first Italian round and second German round in our first game.
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@FMErwinRommel 1 hit on French fleet in 97. OOL? Sub and strat attacking
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sink the CR, hard decision.
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@FMErwinRommel Yep, hard.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Combat - Italians Battle in 97 Sea Zone Italians attack with 1 cruiser, 1 destroyer and 2 fighters British defend with 1 carrier and 2 fighters Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits British roll dice for 1 carrier and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Italians roll dice for 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier and 2 fighters in 97 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 cruiser owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone retreated to 97 Sea Zone British win with 1 carrier remaining. Battle score for attacker is 0 Casualties for Italians: 1 cruiser and 1 destroyer Casualties for British: 2 fighters Battle in 93 Sea Zone Italians attack with 1 bomber and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 cruiser owned by the French, 1 bomber owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Italians: 1 bomber and 1 submarine Casualties for French: 1 cruiser Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 armour and 1 artillery moved from Tobruk to Alexandria 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tobruk 2 fighters moved from 97 Sea Zone to Southern Italy 1 armour moved from Northern Italy to Yugoslavia 1 armour moved from Albania to Yugoslavia 2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3 Italians collect 11 PUs (3 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Italians : -0.17 British : -1.67 French : 1.17 -
@Desert_Admiral Lost both sub and bomber on that roll…
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I also lost to Fr fleet when I played Italy in our first game and skimped on the attack. I was delayed in responding because I just crushed Dawg in 32253. Took London and he can’t get it back, so game will be over next turn. He had bad luck for much of the game.
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Sumatra 2 fighters moved from New Zealand to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from Tunisia: 1 infantry EDIT: Adding units owned by French to Libya: 1 infantry EDIT: Changing ownership of Libya from Italians to French EDIT: Turning off Edit Mode 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 93 Sea Zone to 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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I ended Fr combat before moving to take Libya unopposed. So I edited it in NCM.
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@FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):
I ended Fr combat before moving to take Libya unopposed. So I edited it in NCM.
No sweat.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone 2 armour moved from France to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone Combat - Germans Battle in 97 Sea Zone Germans attack with 2 fighters and 1 tactical_bomber British defend with 1 carrier Germans roll dice for 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits British roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in 97 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits British roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits British roll dice for 1 carrier in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 carrier owned by the British lost in 97 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 fighter Casualties for British: 1 carrier Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 96 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 cruiser and 1 submarine 1 submarine owned by the British Submerged Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser Battle in Normandy Bordeaux Germans attack with 2 armour and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/3 hits, 1.67 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to Finland 1 aaGun moved from Holland Belgium to Western Germany 1 infantry moved from Western Germany to 113 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 2 aaGuns moved from Germany to Poland 6 artilleries moved from Germany to Poland 5 infantry moved from Bulgaria to Romania 6 infantry moved from Yugoslavia to Slovakia Hungary 2 artilleries moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Slovakia Hungary 3 armour moved from France to Yugoslavia 1 fighter moved from 97 Sea Zone to Alexandria 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from Southern Italy to Alexandria 1 bomber and 1 tactical_bomber moved from 96 Sea Zone to Alexandria 1 bomber moved from 91 Sea Zone to Southern France 1 tactical_bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 1 bomber placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -1.50 British : 0.50 French : -0.67 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 aaGun and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Dzavhan 2 infantry moved from Buyant-Uhaa to Central Mongolia 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Karelia to Novgorod 1 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 armour moved from Ukraine to Caucasus 1 infantry moved from Rostov to Caucasus 1 armour and 1 artillery moved from Ukraine to Western Ukraine 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus 2 artilleries moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk 1 armour moved from Urals to Kansu 1 submarine moved from 125 Sea Zone to 127 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 1 aaGun placed in Volgograd 6 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 4 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 artillery, 10 infantry and 1 mech_infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery and 1 infantry moved from Hunan to Yunnan 2 bombers moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 1 infantry moved from Chahar to Central Mongolia 5 fighters and 4 tactical_bombers moved from Manchuria to Central Mongolia Combat - Japanese Battle in Central Mongolia Japanese attack with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers Russians defend with 2 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers in Central Mongolia, round 2 : 6/11 hits, 5.83 expected hits Russians roll dice for 2 infantry in Central Mongolia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 1 artillery, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/11 hits, 6.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 artilleries and 2 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Chahar 1 aaGun moved from Manchuria to Jehol 5 fighters and 4 tactical_bombers moved from Central Mongolia to Chahar 2 bombers moved from Yunnan to Anhwe 4 fighters and 3 tactical_bombers moved from Yunnan to Anhwe 1 infantry moved from Siberia to Amur 1 infantry moved from Soviet Far East to Siberia 1 armour moved from Soviet Far East to Amur 1 battleship, 1 cruiser and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 2 fighters and 1 tactical_bomber moved from Kwangsi to Chahar 1 battleship moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 3 armour placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 39 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese : -0.67 Russians : 0.33 Japanese : 0.17 -
Japan’s rapid conquest after just 2 turns is scary. When I play Axis, Japan advances fast on China, but leaves Rus alone. I went back to prior games to see Japan’s progress. In my recent games, I move on India with large land force. You are advancing across Russia and thru China towards Russia. Rus can’t afford to send units eastward. With Brit about to lose Egypt, it can’t spend a lot to defend Rus. I need to consider all options. I will sleep on it. I like BM3 because Japan has to garrison every interior territory, which slows down its advance.
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Ignore the marti dice, I thought that I was play testing locally.
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@FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):
Japan’s rapid conquest after just 2 turns is scary. When I play Axis, Japan advances fast on China, but leaves Rus alone. I went back to prior games to see Japan’s progress. In my recent games, I move on India with large land force. You are advancing across Russia and thru China towards Russia. Rus can’t afford to send units eastward. With Brit about to lose Egypt, it can’t spend a lot to defend Rus. I need to consider all options. I will sleep on it. I like BM3 because Japan has to garrison every interior territory, which slows down its advance.
I have several different strategies for Japan. This is a bit of a modification of one of my Japanese strategies that I’m trying. It does reduce USSR’s income nicely… :)





