Good luck and have fun!
I cannot open the map.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour and 1 mech_infantry moved from Belarus to Novgorod
4 infantry moved from Vyborg to Novgorod
16 armour, 5 artilleries, 18 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 4 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 1/6 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novgorod, round 3 : 1/6 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Germans attack with 16 armour, 5 artilleries, 18 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 16 armour, 5 artilleries, 18 infantry and 8 mech_infantrys in Ukraine, round 2 : 17/47 hits, 14,83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 16 armour, 5 artilleries, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 armour moved from Eastern Poland to Ukraine
4 aaGuns moved from Western Ukraine to Ukraine
4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Greece to Bulgaria
1 carrier and 1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
2 tactical_bombers moved from Algeria to Southern Italy
2 fighters moved from Algeria to Southern Italy
1 fighter moved from Algeria to 95 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
Place Units - Germans
1 submarine placed in 105 Sea Zone
1 armour, 1 bomber and 1 mech_infantry placed in Western Germany
5 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,50
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Russia to Tambov
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Timguska to Yenisey
1 infantry moved from Timguska to Yenisey
2 infantry moved from Manchuria to Amur
2 aaGuns and 2 infantry moved from Manchuria to Jehol
4 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Novosibirsk to Samara
4 infantry moved from Timguska to Novosibirsk
5 artilleries moved from Russia to Tambov
2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Vologda to Russia
2 infantry moved from Tambov to Rostov
1 artillery moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
1 aaGun moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
Place Units - Russians
2 infantry placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 7 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 infantry moved from Kiangsu to Anhwe
2 bombers moved from French Indo China to Anhwe
3 infantry moved from Korea to Amur
2 infantry moved from Korea to Manchuria
1 mech_infantry moved from Korea to Manchuria
1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from Japan to Amur
1 fighter moved from Japan to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 3/5 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Amur
Japanese attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Amur, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 fighter and 2 infantry in Amur, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Anhwe
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Anhwe to French Indo China
3 armour moved from French Indo China to Yunnan
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
3 artilleries moved from 37 Sea Zone to Shan State
3 infantry moved from 37 Sea Zone to Shan State
1 armour moved from French Indo China to Yunnan
1 tactical_bomber moved from Manchuria to 36 Sea Zone
1 fighter moved from Manchuria to Korea
1 fighter moved from Amur to Korea
2 fighters moved from Japan to French Indo China
Place Units - Japanese
1 armour placed in Korea
1 infantry, 1 marine and 1 mech_infantry placed in Malaya
3 infantry placed in Kiangsu
2 fighters and 1 infantry placed in French Indo China
2 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese : -1,00
Russians : 0,00
Japanese : 1,83
I havent had planned pacific yet since I didnt know what Japan was doing but I know what I am doing on Europe side (attacking z95 with all available units). I will need scramble orders and probably round by round OOL (I dont expect them before you see the moves). Are you going to be around?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 battleship, 3 infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 32 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Caroline Islands
1 bomber moved from Wake Island to Caroline Islands
2 fighters moved from Wake Island to 33 Sea Zone
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 armour, 3 infantry and 1 marine moved from Morocco to Algeria
Need scramble orders for z33 (caroline islands) - assume no but no reason to guess since waiting for z95
1 dd, 1 bb, 2 ftrs vs 1 potential scrambled ftr in z33
3inf 1 art 3 ftr 1 tac 1 bom in Car vs 2 inf 1 aa gun 1 ftr
Need scramble orders fo z95
3 ss 2 dd 1 cv 1 bb 3 ftr 1 tac 2 bom vs 4 ss 2 dd 1 cv 2 ftr (3 ger ftrs, 3 ger tac available for scrambling - up to 3)
will need round by round OOL for z95 as well, Ill be around and should be able to roll after you respond.
actually going to change up the land battles slightly, will send 2 inf to Tunisia instead of 1 inf 1 art, and will send the inf and art from gib to alg by way of z95 as well, updated file coming soon
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 1 fighter and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 armour, 1 infantry and 1 marine moved from Morocco to Algeria
1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 32 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Caroline Islands
1 bomber moved from Wake Island to Caroline Islands
2 fighters moved from Wake Island to 33 Sea Zone
1 battleship moved from 32 Sea Zone to 33 Sea Zone
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
@ksmckay round by round Ool is what i want.
Will be Home Shorty to give scram orders.
sounds good.
No scramble at Caro.
No scramble at Rome.
ok ool requests coming up
2 sub hits
Sink CV please.
5 hits, 2 dd 4 ss 1 ftr remain
max Def. please
will be off for two hours
ok, 3 hits on defense, US retreating, UK will be ready in a few for round 2
I was one over, you were one under. Need ftr landing for remaining german and ital ftr. Assume Rome but other toptions are North Italy, Sard, and Sicily