• '18 '16

    Yeah interesting game, some nice moves with the axis. Italy is out of control ;).

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Infantry moved from West Papua to Milne Bay
                  Yamamoto take Milne Bay from Anzac
            1 Infantry and 1 Marine moved from West Papua to 114 Sea Zone
            1 Infantry, 1 Marine and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
            1 B.Transport and 1 Destroyer moved from 114 Sea Zone to 109 Sea Zone
            1 Marine moved from Tokyo to 85 Sea Zone
            1 Cruiser and 1 Marine moved from 85 Sea Zone to 87 Sea Zone
            1 Marine moved from 87 Sea Zone to Wake
            4 Infantrys moved from Ulithi to 102 Sea Zone
            1 B.Transport and 4 Infantrys moved from 102 Sea Zone to 87 Sea Zone
            4 Infantrys moved from 87 Sea Zone to Wake
            1 Infantry and 1 Marine moved from 109 Sea Zone to New Britain
            1 B.Carrier and 1 Destroyer moved from 107 Sea Zone to 109 Sea Zone
            1 Battleship and 2 Destroyers moved from 108 Sea Zone to 109 Sea Zone
            1 Transport moved from 108 Sea Zone to 102 Sea Zone
            1 Infantry moved from Kusaie to 102 Sea Zone
            1 Battleship, 1 Infantry and 1 Transport moved from 102 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to New Ireland
            2 Transports moved from 108 Sea Zone to 109 Sea Zone
            3 Carriers, 2 Destroyers and 4 Submarines moved from 102 Sea Zone to 109 Sea Zone
            1 Infantry moved from British Borneo to West Borneo
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to West Borneo
            3 Adv.Fighters and 5 Fighters moved from Wake to 109 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 AAGun, 1 Adv.Fighter, 1 B.Carrier, 2 Bunkers, 1 Elite, 3 Fighters and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in New Ireland
                Yamamoto attack with 1 Infantry
                Anzac defend with 1 Artillery
                    Yamamoto roll dice for 2 Battleships in New Ireland, round 2 : 1/2 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac lost in New Ireland
                Yamamoto win, taking New Ireland from Anzac with 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Artillery
            Battle in West Borneo
                Yamamoto attack with 3 Infantrys
                British defend with 1 Artillery
                    Yamamoto roll dice for 3 Infantrys in West Borneo, round 2 : 0/3 hits, 0.50 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in West Borneo, round 3 : 0/3 hits, 0.50 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in West Borneo
                    Yamamoto roll dice for 2 Infantrys in West Borneo, round 4 : 0/2 hits, 0.33 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in West Borneo, round 5 : 0/2 hits, 0.33 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in West Borneo, round 6 : 0/2 hits, 0.33 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in West Borneo
                    Yamamoto roll dice for 1 Infantry in West Borneo, round 7 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 7 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in West Borneo
                Dutch win with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 3 Infantrys
            Battle in New Britain
                Yamamoto attack with 1 Infantry and 1 Marine
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 1 Marine in New Britain, round 2 : 1/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in New Britain
                Yamamoto win, taking New Britain from Anzac with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 AAGun, 1 Adv.Fighter and 1 Bunker placed in Wake
            1 Bunker placed in Western Australia
            3 Infantrys placed in Broome
            1 B.Carrier and 3 Fighters placed in 107 Sea Zone
            1 Elite placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -2.17
    Anzac : 0.67
    Dutch : 1.00
    

    Savegame

  • '18 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Infantry moved from Suiyuan to Chahar
                  Chinese take Chahar from Hisaichi
            1 Infantry moved from Shansi to Shantung
                  Chinese take Shantung from Hisaichi
            1 Infantry moved from Shansi to Anhwei
            5 Infantrys moved from Shansi to Hupeh
            1 Tank moved from Shensi to Kweichow
            3 Tanks moved from Shensi to Hupeh
            3 Infantrys moved from Shensi to Hupeh
            1 Adv.Fighter and 1 Fighter moved from Shensi to Hupeh
            4 Tanks moved from Gobi Altai to Shensi
            4 ArmoredCars moved from Urumqi to Gobi Altai
            5 Infantrys moved from Ningsia to Shensi
            1 Infantry moved from E.Qinghai to Lanchow
            5 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from Ningsia to Shensi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 AAGun moved from Shensi to Hupeh
            1 AAGun moved from E.Qinghai to Ningsia
    
        Place Units - Chinese
            1 Elite and 1 Infantry placed in Shensi
            6 Infantrys placed in Hsining
            3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 ArmoredCar moved from Okhotsk to Koryakia
                  Hisaichi take Kolyma from Russians
                  Hisaichi take Koryakia from Russians
            1 Infantry moved from Kirin to Khabarovsk
            1 Infantry moved from Kirin to Heilungchiang
            1 Elite and 3 Infantrys moved from Shanghai to Anhwei
            4 Infantrys moved from Peking to Chahar
            1 ArmoredCar moved from Hulunbuir to Chahar
            2 Infantrys moved from Changchun to Kirin
            4 Infantrys moved from Liaoning to Heilungchiang
            5 ArmoredCars and 3 Infantrys moved from Hulunbuir to Heilungchiang
            1 Fighter moved from 84 Sea Zone to 109 Sea Zone
            1 Battleship and 1 Destroyer moved from 114 Sea Zone to 109 Sea Zone
            2 Destroyers and 3 Submarines moved from 67 Sea Zone to 110 Sea Zone
            1 Carrier moved from 107 Sea Zone to 109 Sea Zone
            1 ArmoredCar moved from Hunan to N.Thailand
                  Thai take N.Thailand from British
            1 Artillery and 1 Elite moved from N.French Indochina to Yunnan
            1 Elite and 2 Infantrys moved from Hunan to Kweichow
            1 Artillery and 3 Tanks moved from Port Moresby to 114 Sea Zone
            1 Infantry moved from Port Moresby to 114 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
            1 Artillery and 1 Infantry moved from 109 Sea Zone to New Georgia
            1 Tank and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
            1 Tank moved from 109 Sea Zone to New Georgia
            1 Tank and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
            1 Tank moved from 109 Sea Zone to Bougainville
            1 Tank and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
            1 Tank moved from 109 Sea Zone to Guadalcanal
                  Hisaichi take Guadalcanal from Anzac
            1 ArmoredCar moved from Hunan to Yunnan
            1 ArmoredCar moved from Hunan to Kweichow
            1 ArmoredCar moved from Hunan to Shantung
            1 Fighter moved from Shanghai to Shantung
            1 ArmoredCar moved from Hunan to Shantung
            1 ArmoredCar moved from Hunan to N.French Indochina
            1 Infantry moved from Changchun to Kirin
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            2 ArmoredCars moved from Hong Kong to 92 Sea Zone
            2 ArmoredCars moved from 92 Sea Zone to N.French Indochina
            2 Elites and 1 Infantry moved from Changchun to 84 Sea Zone
            1 B.Transport, 2 Elites and 1 Infantry moved from 84 Sea Zone to 93 Sea Zone
            1 Infantry moved from Samar to 93 Sea Zone
            1 B.Transport, 2 Elites and 2 Infantrys moved from 93 Sea Zone to 92 Sea Zone
            2 Elites and 2 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            2 ArmoredCars moved from Hong Kong to 92 Sea Zone
            2 ArmoredCars moved from 92 Sea Zone to N.French Indochina
            1 Carrier and 2 Destroyers moved from 84 Sea Zone to 92 Sea Zone
            2 ArmoredCars moved from Hong Kong to Shanghai
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 2 Bunkers, 2 Elites, 2 Fighters, 17 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Bougainville
                Hisaichi attack with 1 Tank
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Tank in Bougainville, round 2 : 1/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Infantry in Bougainville, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Bougainville
                Hisaichi win, taking Bougainville from Anzac with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in New Georgia
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
                Anzac defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Battleship in New Georgia, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in New Georgia
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in New Georgia, round 2 : 1/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Tank in New Georgia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac and 1 Infantry owned by the Hisaichi lost in New Georgia
                Hisaichi win, taking New Georgia from Anzac with 1 Artillery and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Anzac: 1 Infantry and 1 Tank
                Casualties for Hisaichi: 1 Infantry
            Battle in Shantung
                Hisaichi attack with 2 ArmoredCars and 1 Fighter
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Fighter in Shantung, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Yunnan
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Elite
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 1 ArmoredCar, 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 1 Elite and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite and 3 Infantrys in Anhwei, round 2 : 1/4 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 ArmoredCar and 4 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Chahar, round 2 : 1/5 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 1 ArmoredCar, 1 Elite and 2 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 2 Infantrys in Kweichow, round 2 : 3/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from N.French Indochina to Java
            1 Fighter moved from Shantung to Formosa
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Townsville
            1 Bunker placed in Java
            3 Infantrys placed in Port Moresby
            4 Infantrys placed in Liaoning
            1 Artillery and 7 Infantrys placed in Changchun
            1 Artillery, 2 Elites, 2 Fighters and 1 Marine placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.67
    Anzac : 0.17
    Chinese : 0.17
    

    Savegame

  • '18 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 unit repaired.
            1 Artillery moved from West Borneo to British Borneo
                  British take British Borneo from Yamamoto
            1 Bomber moved from Wales to Rhine
            1 Infantry moved from South Africa to Cape Town
            3 Infantrys moved from Assam to Yunnan
            1 Fighter moved from Delhi to Yunnan
            1 ArmoredCar moved from Assam to N.Thailand
            1 Fighter moved from Burma to N.Thailand
            2 Fighters moved from 61 Sea Zone to Yunnan
            1 ArmoredCar moved from Assam to Yunnan
            1 Transport moved from 61 Sea Zone to 60 Sea Zone
            1 Infantry moved from Madras to 60 Sea Zone
            1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
            1 Infantry moved from 65 Sea Zone to Malaya
                  British take Malaya from Thai
            1 Carrier, 1 Destroyer and 1 Transport moved from 61 Sea Zone to 65 Sea Zone
            2 Infantrys moved from Bihar to Assam
            1 Submarine moved from 104 Sea Zone to 88 Sea Zone
    
        Purchase Units - British
            British buy 2 ArmoredCars, 1 Bunker, 2 Carriers, 1 Fighter, 10 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Strategic bombing raid in Rhine
                Bombing raid in Rhine rolls: 4 and costs: 4 PUs.
                Bombing raid costs 4 PUs
            Battle in N.Thailand
                British attack with 1 ArmoredCar and 1 Fighter
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 1 ArmoredCar and 1 Fighter in N.Thailand, round 2 : 1/2 hits, 0,67 expected hits
                    Thai roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0,17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Yunnan
                British attack with 1 ArmoredCar, 3 Fighters and 3 Infantrys
                Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Elite
                    British roll dice for 1 ArmoredCar, 3 Fighters and 3 Infantrys in Yunnan, round 2 : 3/7 hits, 1,83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 1 ArmoredCar, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 1 Elite
    
        Non Combat Move - British
            1 Fighter moved from N.Thailand to 61 Sea Zone
            1 Fighter moved from 61 Sea Zone to 65 Sea Zone
            1 AAGun moved from Burma to Assam
            2 Fighters moved from Yunnan to 60 Sea Zone
            1 Fighter moved from Yunnan to Assam
            2 ArmoredCars moved from Delhi to Assam
            2 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Bombay to Rajputana
            4 Infantrys moved from Hyderabad to Calcutta
            2 Artillerys and 3 Infantrys moved from Madras to Hyderabad
            1 Adv.Fighter and 1 Fighter moved from Wales to 18 Sea Zone
            1 Bomber moved from Rhine to Wales
    
        Place Units - British
            1 Carrier placed in 60 Sea Zone
            1 Carrier placed in 18 Sea Zone
            1 Bunker placed in Wales
            2 Infantrys placed in Bombay
            2 Infantrys placed in Cape Town
            2 ArmoredCars, 2 Infantrys and 1 Tank placed in Delhi
            4 Infantrys placed in Madras
            1 Fighter placed in Wales
    
        Turn Complete - British
            British collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    British : 1,50
    Hisaichi : -0,83
    Thai : -0,17
    

    Savegame

  • '18 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Mech.Inf moved from Canberra to Perth
                  Anzac take Perth from Yamamoto
            1 Infantry moved from New South Wales to South Australia
            1 Carrier, 2 Destroyers, 2 Submarines and 2 Transports moved from 61 Sea Zone to 65 Sea Zone
            2 Fighters moved from 61 Sea Zone to South Australia
            2 Tanks moved from Canberra to South Australia
            1 Infantry moved from New South Wales to South Australia
            1 Fighter moved from Wellington to South Australia
            1 Elite and 8 Infantrys moved from Canberra to New South Wales
            1 Fighter moved from Canberra to South Australia
            9 Infantrys moved from Canberra to New South Wales
    
        Purchase Units - Anzac
            Anzac buy 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Infantrys placed in Wellington
            4 Infantrys and 2 Tanks placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 Destroyer and 2 Submarines moved from 61 Sea Zone to 65 Sea Zone
            1 Infantry moved from Banjarmasin to West Borneo
            1 Adv.Fighter moved from Banjarmasin to 65 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter; Remaining resources: 5 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Adv.Fighter placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Elite and 1 Infantry moved from Oulu to Lapland
            1 Elite and 1 Infantry moved from Oulu to N.Karelia
            2 ArmoredCars and 1 Fighter moved from Oulu to Vyborg
            2 Elites and 2 Infantrys moved from Helsinki to Tampere
            1 Infantry moved from Tampere to Oulu
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 2 ArmoredCars and 1 Fighter
                Russians defend with 3 Infantrys
                    Finns roll dice for 2 ArmoredCars and 1 Fighter in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 3 Infantrys in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Vyborg
                    Finns roll dice for 1 ArmoredCar and 1 Fighter in Vyborg, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    Finns roll dice for 1 ArmoredCar and 1 Fighter in Vyborg, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Vyborg
                Finns win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Finns: 2 ArmoredCars
                Casualties for Russians: 3 Infantrys
            Battle in Lapland
                Finns attack with 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 1 Infantry in Lapland, round 2 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in N.Karelia
                Finns attack with 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 1 Infantry in N.Karelia, round 2 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Helsinki
    
        Place Units - Finns
            2 Artillerys and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.67
    Russians : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            1 Fighter, 5 Mech.Infs and 1 Tank moved from Krakow to Brest
    
        Purchase Units - Romanians
            Romanians buy 1 Bunker and 4 Tanks; Remaining resources: 8 PUs; 
    
        Combat - Romanians
            Battle in Brest
                Romanians attack with 1 Fighter, 5 Mech.Infs and 1 Tank
                Russians defend with 1 AAGun, 1 Artillery and 5 Infantrys
                    AA fire in Brest : 0/1 hits, 0.17 expected hits
                    Romanians roll dice for 1 Fighter, 5 Mech.Infs and 1 Tank in Brest, round 2 : 1/7 hits, 2.50 expected hits
                    Russians roll dice for 1 Artillery and 5 Infantrys in Brest, round 2 : 2/6 hits, 2.00 expected hits
                    1 Infantry owned by the Russians and 2 Mech.Infs owned by the Romanians lost in Brest
                    Romanians roll dice for 1 Fighter, 3 Mech.Infs and 1 Tank in Brest, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 4 Infantrys in Brest, round 3 : 1/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Brest
                    Romanians roll dice for 1 Fighter, 2 Mech.Infs and 1 Tank in Brest, round 4 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Brest, round 4 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Brest
                    Romanians roll dice for 1 Fighter, 2 Mech.Infs and 1 Tank in Brest, round 5 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Brest, round 5 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Mech.Infs owned by the Romanians lost in Brest
                Romanians win, taking Brest from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is -16
                Casualties for Romanians: 5 Mech.Infs
                Casualties for Russians: 1 Artillery and 5 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Brest to Bucharest
            2 Artillerys and 2 Elites moved from W.Romania to Bucharest
    
        Place Units - Romanians
            1 Bunker and 4 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 28 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.33
    AA fire in Brest : : -0.17
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Infantry moved from S.Thailand to Burma
                  Thai take Burma from British
            2 Infantrys moved from S.Thailand to N.Thailand
            1 Infantry moved from S.Thailand to N.Thailand
            4 Infantrys moved from Bangkok to Malaya
            2 Infantrys moved from Bangkok to S.Thailand
            1 Fighter moved from S.Thailand to N.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Bunker and 4 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in N.Thailand
                Thai attack with 1 Fighter and 3 Infantrys
                British defend with 1 ArmoredCar
                    Thai roll dice for 1 Fighter and 3 Infantrys in N.Thailand, round 2 : 1/4 hits, 0.83 expected hits
                    British roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in N.Thailand
                Thai win, taking N.Thailand from British with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 ArmoredCar
            Battle in Malaya
                Thai attack with 4 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 4 Infantrys in Malaya, round 2 : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 4 Infantrys in Malaya, round 3 : 1/4 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Malaya
                Thai win, taking Malaya from British with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from N.Thailand to S.Thailand
    
        Place Units - Thai
            1 Bunker placed in S.Thailand
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    British : -0.83
    Thai : -0.17
    

    Savegame

  • '20 '18 '17 '15

    If the US is going to attack my combined fleet, max defense but keep one destroyer around so long as you have subs remaining.

  • '18 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            1 Bomber moved from Mauritania to 41 Sea Zone
            1 Bomber moved from 41 Sea Zone to N.Algeria
            1 B.Transport moved from 34 Sea Zone to 31 Sea Zone
            1 Elite and 3 Infantrys moved from Rio de Oro to 31 Sea Zone
            1 B.Transport moved from 34 Sea Zone to 31 Sea Zone
            1 Infantry and 2 Tanks moved from Mauritania to 31 Sea Zone
            1 S.Submarine moved from 34 Sea Zone to 31 Sea Zone
            1 Infantry moved from Rio de Oro to 31 Sea Zone
            2 B.Transports, 1 Elite, 5 Infantrys, 1 S.Submarine and 2 Tanks moved from 31 Sea Zone to 41 Sea Zone
            1 Elite, 5 Infantrys and 2 Tanks moved from 41 Sea Zone to N.Algeria
            1 Infantry moved from South Atlantic USA to 26 Sea Zone
            1 Artillery moved from Hispaniola to 26 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
            1 Artillery and 1 Infantry moved from 33 Sea Zone to Cape Verde
            1 S.Submarine moved from 34 Sea Zone to 35 Sea Zone
            1 Marine moved from Bahia to 35 Sea Zone
            1 Marine and 1 S.Submarine moved from 35 Sea Zone to 33 Sea Zone
            1 Marine moved from 33 Sea Zone to Cape Verde
            1 Infantry moved from Amazon to 32 Sea Zone
            3 Infantrys moved from Bahia to 32 Sea Zone
            1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 36 Sea Zone
            4 Infantrys moved from 36 Sea Zone to Mauritania
            1 Destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 Fighter moved from Salvador to Mauritania
            4 Infantrys moved from South Central USA to South Atlantic USA
            1 Artillery moved from Amazon to Bahia
            1 Infantry moved from Jaluit to Kwajalein
                  Americans take Kwajalein from Yamamoto
            1 Adv.Fighter and 8 Fighters moved from 104 Sea Zone to 87 Sea Zone
            1 B.Carrier, 1 Battleship, 3 Carriers, 8 Destroyers and 10 Submarines moved from 104 Sea Zone to 88 Sea Zone
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from Phoenix to 104 Sea Zone
            1 Infantry moved from Phoenix to 104 Sea Zone
            2 Infantrys moved from Phoenix to 104 Sea Zone
            2 Artillerys, 1 Cruiser, 1 Elite, 5 Infantrys, 1 Tank and 4 Transports moved from 104 Sea Zone to 88 Sea Zone
            2 Artillerys, 1 Elite, 5 Infantrys and 1 Tank moved from 88 Sea Zone to Midway
            1 Submarine moved from 98 Sea Zone to 104 Sea Zone
            1 Transport moved from 104 Sea Zone to 88 Sea Zone
            1 B.Carrier, 1 Destroyer and 2 Fighters moved from 98 Sea Zone to 88 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from W.Mexico to 83 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 83 Sea Zone to 90 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 90 Sea Zone to Pearl Harbor
            1 Fighter moved from Banjarmasin to South Australia
            1 Bomber moved from Phoenix to Pearl Harbor
            1 L.Fighter moved from San Francisco to 87 Sea Zone
            2 Fighters moved from 88 Sea Zone to 87 Sea Zone
            1 Fighter moved from San Francisco to 90 Sea Zone
            1 Infantry moved from San Francisco to W.Mexico
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 B.Transport, 2 Cruisers, 1 Destroyer, 1 Elite, 4 Fighters and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Midway
                Americans attack with 2 Artillerys, 1 Elite, 5 Infantrys and 1 Tank
                Yamamoto defend with 1 Tank
                    Americans roll dice for 1 Battleship and 1 Cruiser in Midway, round 2 : 2/2 hits, 1,17 expected hits
                    1 Tank owned by the Yamamoto lost in Midway
                Americans win, taking Midway from Yamamoto with 2 Artillerys, 1 Elite, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
            Battle in Cape Verde
                Americans attack with 1 Artillery, 1 Infantry and 1 Marine
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Artillery, 1 Infantry and 1 Marine in Cape Verde, round 2 : 2/3 hits, 1,17 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Neutral lost in Cape Verde
                Americans loses 0 PUs for violating Cape Verdes neutrality.
                Americans win, taking Cape Verde from Neutral with 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in 87 Sea Zone
                Americans attack with 1 Adv.Fighter, 10 Fighters and 1 L.Fighter
                Yamamoto defend with 1 B.Transport and 1 Cruiser
                    Americans roll dice for 1 Adv.Fighter, 10 Fighters and 1 L.Fighter in 87 Sea Zone, round 2 : 2/12 hits, 4,33 expected hits
                    Yamamoto roll dice for 1 B.Transport and 1 Cruiser in 87 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    1 Cruiser owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 87 Sea Zone
                Americans win with 1 Adv.Fighter, 10 Fighters and 1 L.Fighter remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 1 B.Transport and 1 Cruiser
            Battle in N.Algeria
                Americans attack with 1 Bomber, 1 Elite, 5 Infantrys and 2 Tanks
                Italians defend with 1 Adv.Fighter and 4 JetFighters
                    Americans roll dice for 1 Bomber, 1 Elite, 5 Infantrys and 2 Tanks in N.Algeria, round 2 : 0/9 hits, 2,83 expected hits
                    Italians roll dice for 1 Adv.Fighter and 4 JetFighters in N.Algeria, round 2 : 0/5 hits, 2,00 expected hits
                    Americans roll dice for 1 Bomber, 1 Elite, 5 Infantrys and 2 Tanks in N.Algeria, round 3 : 3/9 hits, 2,83 expected hits
                    Italians roll dice for 1 Adv.Fighter and 4 JetFighters in N.Algeria, round 3 : 2/5 hits, 2,00 expected hits
                    2 Infantrys owned by the Americans and 3 JetFighters owned by the Italians lost in N.Algeria
                    Americans roll dice for 1 Bomber, 1 Elite, 3 Infantrys and 2 Tanks in N.Algeria, round 4 : 3/7 hits, 2,50 expected hits
                    Italians roll dice for 1 Adv.Fighter and 1 JetFighter in N.Algeria, round 4 : 1/2 hits, 1,00 expected hits
                    1 Infantry owned by the Americans, 1 JetFighter owned by the Italians and 1 Adv.Fighter owned by the Italians lost in N.Algeria
                Americans win, taking N.Algeria from Italians with 1 Bomber, 1 Elite, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 52
                Casualties for Americans: 3 Infantrys
                Casualties for Italians: 1 Adv.Fighter and 4 JetFighters
    
        Non Combat Move - Americans
            1 Bomber moved from N.Algeria to Gibraltar
            1 Adv.Fighter, 10 Fighters and 1 L.Fighter moved from 87 Sea Zone to 88 Sea Zone
    
        Place Units - Americans
            1 B.Carrier, 1 Cruiser and 1 Destroyer placed in 90 Sea Zone
            3 Fighters placed in San Francisco
            1 S.Submarine placed in 83 Sea Zone
            1 B.Transport placed in 26 Sea Zone
            1 Cruiser placed in 35 Sea Zone
            1 Elite placed in Salvador
            1 Fighter placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0,33
    Italians : -2,00
    Yamamoto : -0,67
    Americans : -2,83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            1 unit repaired.
            1 Infantry moved from Krakow to E.Romania
            3 Tanks moved from Bavaria to Hungary
            8 Tanks moved from Burgundy to Bavaria
            10 Artillerys, 4 Elites, 18 Infantrys and 13 Tanks moved from Krakow to Silesia
            5 Tanks moved from Bohemia to Hungary
            3 Tanks moved from Hamburg to Silesia
            1 Tank moved from Kenya to South Africa
            1 Infantry moved from French Equatorial Africa to Nigeria
                  Germans take Nigeria from British
            2 Stukas moved from Normandy to Belgium
            1 Tank moved from Picardy to Belgium
            1 Infantry moved from Denmark to 22 Sea Zone
            2 Cruisers, 4 Destroyers, 1 Infantry and 1 Transport moved from 22 Sea Zone to 20 Sea Zone
            2 Fighters and 1 Infantry moved from 20 Sea Zone to Belgium
            1 Infantry moved from Normandy to Brittany
    
        Purchase Units - Germans
            Germans buy 12 Artillerys, 1 Elite, 3 HeavyTanks and 5 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in South Africa
                Germans attack with 1 Tank
                British defend with 1 Infantry
                    Germans roll dice for 1 Tank in South Africa, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in South Africa, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Tank in South Africa, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in South Africa, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Tank in South Africa, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in South Africa, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Tank in South Africa, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in South Africa, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Tank in South Africa, round 6 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in South Africa, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Tank in South Africa, round 7 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in South Africa, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Tank in South Africa, round 8 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in South Africa, round 8 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Tank in South Africa, round 9 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in South Africa, round 9 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Tank in South Africa, round 10 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in South Africa, round 10 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Tank in South Africa, round 11 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in South Africa, round 11 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in South Africa
                Germans win, taking South Africa from British with 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Belgium
                Germans attack with 2 Fighters, 1 Infantry, 2 Stukas and 1 Tank
                Neutral defend with 3 Infantrys
                    Germans roll dice for 1 Battleship and 2 Cruisers in Belgium, round 2 : 3/3 hits, 1.67 expected hits
                    3 Infantrys owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 2 Fighters, 1 Infantry, 2 Stukas and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Germans
            2 Fighters and 2 Stukas moved from Belgium to Normandy
            1 Tank moved from Brittany to Burgundy
            1 Destroyer and 1 Transport moved from 58 Sea Zone to 66 Sea Zone
            3 Infantrys moved from Bohemia to Silesia
            1 AAGun moved from Krakow to Hungary
    
        Place Units - Germans
            3 Submarines placed in 20 Sea Zone
            2 Submarines placed in 20 Sea Zone
            4 Artillerys placed in Warsaw
            3 Artillerys placed in Danzig
            5 Artillerys placed in Bohemia
            3 HeavyTanks placed in Bavaria
            1 Elite placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    British : -3.33
    

    Savegame

  • '18 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Infantry moved from Zhigansk to Kolyma
                  Russians take Kolyma from Hisaichi
            1 Infantry moved from Zhigansk to Okhotsk
                  Russians take Okhotsk from Hisaichi
            2 Artillerys, 19 Infantrys, 1 Mot.Inf and 2 Tanks moved from Ayan to Chita
            1 Infantry moved from Yakutsk to Ayan
            3 Infantrys moved from Yakutsk to N.Buryat Mongolia
            2 Infantrys moved from Irkutsk to N.Buryat Mongolia
            4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            2 Infantrys moved from Krasnoyarsk to Irkutsk
            2 Infantrys moved from Novosibirsk to Krasnoyarsk
            2 Infantrys moved from Sverdlovsk to Novosibirsk
            1 Artillery and 5 Infantrys moved from Khatanga to Olyokminsk
            6 Infantrys moved from Sibirsky to Khatanga
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            1 Infantry moved from Tashkent to Chimkent
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 3 Infantrys moved from Latvia to East Prussia
            1 Infantry moved from Lithuania to Brest
            1 Artillery and 6 Infantrys moved from Minsk to Brest
            8 Infantrys moved from Kiev to Brest
            2 Infantrys moved from Vinnytsia to Krakow
            2 Fighters moved from Kiev to Krakow
            1 Fighter moved from Kiev to Krakow
            1 Bomber moved from Leningrad to East Prussia
            1 Fighter moved from Kiev to Lithuania
            1 Fighter moved from Lithuania to East Prussia
            5 Artillerys, 1 Elite and 10 Infantrys moved from Vinnytsia to E.Romania
            5 Artillerys, 1 Elite and 10 Infantrys moved from Vinnytsia to Brest
            1 Infantry moved from S.Karelia to Vyborg
            1 Artillery and 3 Infantrys moved from Arkhangelsk to 6 Sea Zone
            1 Artillery and 3 Infantrys moved from 6 Sea Zone to Lapland
            1 Artillery and 2 Infantrys moved from S.Karelia to N.Karelia
            1 Bomber moved from Moscow to Lapland
            1 Mot.Inf moved from Vinnytsia to Odessa
                  Russians take Odessa from Romanians
            1 Mot.Inf moved from Odessa to E.Romania
            10 Infantrys moved from Vinnytsia to Brest
            1 ArmoredCar moved from Kursk to Brest
            5 ArmoredCars, 2 Mech.Rockets, 1 Mot.Inf and 5 Tanks moved from Vinnytsia to Brest
            3 Infantrys moved from Vinnytsia to E.Romania
            3 Mech.Rockets moved from Vinnytsia to E.Romania
            2 Infantrys moved from Vinnytsia to E.Romania
            4 Infantrys moved from Vinnytsia to Brest
            1 ArmoredCar moved from Donetsk to Vinnytsia
            2 Tanks moved from Vinnytsia to E.Romania
            1 ArmoredCar moved from Vinnytsia to E.Romania
            3 Mech.Rockets moved from Kursk to E.Romania
            1 ArmoredCar moved from Rostov to Vinnytsia
            2 ArmoredCars moved from Stalingrad to Donetsk
            3 Infantrys moved from Donetsk to Vinnytsia
            2 Infantrys moved from Kursk to Kiev
            1 Infantry moved from Vinnytsia to Krakow
            1 Infantry moved from Rostov to Donetsk
            3 Infantrys moved from Stalingrad to Rostov
            7 Infantrys moved from Yaroslavl to Kursk
            7 Infantrys moved from Moscow to Yaroslavl
            2 Infantrys moved from Moscow to Tula
            1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Artillery and 1 Infantry moved from 53 Sea Zone to E.Romania
            1 Infantry moved from Georgia to Rostov
            3 Infantrys moved from Leningrad to Latvia
    
        Purchase Units - Russians
            Russians buy 4 ArmoredCars, 2 Artillerys, 23 Infantrys, 5 Mech.Rockets and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in East Prussia
                Russians attack with 1 Artillery, 1 Bomber, 1 Fighter and 3 Infantrys
                Germans defend with 1 Bunker
                    Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 3 Infantrys in East Prussia, round 2 : 0/6 hits, 2,00 expected hits
                    Germans roll dice for 1 Bunker in East Prussia, round 2 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Russians lost in East Prussia
                    Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in East Prussia, round 3 : 0/5 hits, 1,83 expected hits
                    Germans roll dice for 1 Bunker in East Prussia, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in East Prussia, round 4 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 Bunker in East Prussia, round 4 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Russians and 1 Bunker owned by the Germans lost in East Prussia
                Russians win, taking East Prussia from Germans with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Bunker
            Battle in Brest
                Russians attack with 6 ArmoredCars, 6 Artillerys, 1 Elite, 39 Infantrys, 2 Mech.Rockets, 1 Mot.Inf and 5 Tanks
                Romanians defend with 1 AAGun and 1 Tank
                    Russians roll dice for 6 ArmoredCars, 6 Artillerys, 1 Elite, 39 Infantrys, 2 Mech.Rockets, 1 Mot.Inf and 5 Tanks in Brest, round 2 : 12/60 hits, 15,83 expected hits
                    Romanians roll dice for 1 Tank in Brest, round 2 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Brest
                Russians win, taking Brest from Romanians with 6 ArmoredCars, 6 Artillerys, 1 Elite, 38 Infantrys, 2 Mech.Rockets, 1 Mot.Inf and 5 Tanks remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Tank
            Battle in E.Romania
                Russians attack with 1 ArmoredCar, 6 Artillerys, 1 Elite, 16 Infantrys, 6 Mech.Rockets, 1 Mot.Inf and 2 Tanks
                Germans defend with 1 Infantry
                    Russians roll dice for 1 ArmoredCar, 6 Artillerys, 1 Elite, 16 Infantrys, 6 Mech.Rockets, 1 Mot.Inf and 2 Tanks in E.Romania, round 2 : 12/33 hits, 11,50 expected hits
                    Romanians roll dice for 1 Infantry in E.Romania, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in E.Romania
                Russians win, taking E.Romania from Romanians with 1 ArmoredCar, 6 Artillerys, 1 Elite, 15 Infantrys, 6 Mech.Rockets, 1 Mot.Inf and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in N.Karelia
                Russians attack with 1 Artillery and 2 Infantrys
                Finns defend with 1 Elite
                    Russians roll dice for 1 Artillery and 2 Infantrys in N.Karelia, round 2 : 1/3 hits, 0,83 expected hits
                    Finns roll dice for 1 Elite in N.Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    1 Elite owned by the Finns lost in N.Karelia
                Russians win, taking N.Karelia from Finns with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Finns: 1 Elite
            Battle in Krakow
                Russians attack with 3 Fighters and 3 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 3 Fighters and 3 Infantrys in Krakow, round 2 : 0/6 hits, 1,50 expected hits
                    Germans roll dice for 1 Infantry in Krakow, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 Fighters and 3 Infantrys in Krakow, round 3 : 2/6 hits, 1,50 expected hits
                    Germans roll dice for 1 Infantry in Krakow, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Germans lost in Krakow
                Russians win, taking Krakow from Germans with 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Lapland
                Russians attack with 1 Artillery, 1 Bomber and 3 Infantrys
                Finns defend with 1 Elite and 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Lapland, round 2 : 3/5 hits, 1,67 expected hits
                    Finns roll dice for 1 Elite and 1 Infantry in Lapland, round 2 : 2/2 hits, 0,67 expected hits
                    1 Infantry owned by the Finns, 1 Elite owned by the Finns and 2 Infantrys owned by the Russians lost in Lapland
                Russians win, taking Lapland from Finns with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 1 Elite and 1 Infantry
    
        Non Combat Move - Russians
            3 Fighters moved from Krakow to Vinnytsia
            1 AAGun moved from Vinnytsia to Krakow
            1 Fighter moved from East Prussia to Latvia
            1 Bomber moved from East Prussia to Leningrad
            1 AAGun moved from Donetsk to Vinnytsia
            1 AAGun moved from Minsk to Latvia
            1 Infantry moved from Leningrad to Latvia
            1 Bomber moved from Lapland to Leningrad
            1 AAGun moved from Ayan to Chita
    
        Place Units - Russians
            3 Mech.Rockets placed in Kursk
            1 Artillery and 2 Infantrys placed in Georgia
            1 Artillery and 3 Infantrys placed in Arkhangelsk
            2 Infantrys and 2 Mech.Rockets placed in Leningrad
            6 Infantrys placed in Sibirsky
            1 ArmoredCar, 1 Infantry and 3 Tanks placed in Stalingrad
            2 ArmoredCars and 8 Infantrys placed in Moscow
            1 Infantry placed in Sverdlovsk
            1 ArmoredCar placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 121 PUs; end with 121 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Romanians : 1,17
    Finns : 1,00
    Russians : -5,50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            1 Infantry moved from Tuscany to 46 Sea Zone
            1 Cruiser and 1 Infantry moved from 46 Sea Zone to 42 Sea Zone
            1 Infantry moved from 42 Sea Zone to Baleares
            1 Artillery, 1 Elite and 1 Infantry moved from S.Algeria to N.Algeria
            2 Artillerys and 3 Elites moved from E.Morocco to N.Algeria
            1 Elite and 2 Infantrys moved from Tuscany to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            1 Elite, 3 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
            1 Elite and 3 Infantrys moved from 48 Sea Zone to Malta
            2 Artillerys and 2 Infantrys moved from Cairo to 56 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 56 Sea Zone to 48 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 48 Sea Zone
            2 Artillerys and 2 Infantrys moved from 48 Sea Zone to Malta
            1 ArmoredCar moved from Trucial Coast to 58 Sea Zone
            1 Infantry moved from French Somaliland to 58 Sea Zone
            1 ArmoredCar, 1 Battleship, 4 Destroyers, 1 Infantry and 1 Transport moved from 58 Sea Zone to 66 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 66 Sea Zone to Sumatra
            1 Infantry moved from British Somaliland to Italian East Africa
            1 ArmoredCar moved from Palestine to Nubia
            4 Infantrys moved from Palestine to Lower Egypt
            2 Infantrys moved from Equatoria to Italian East Africa
            1 Artillery and 1 Infantry moved from Equatoria to French Equatorial Africa
            1 Fighter moved from Kenya to Cape Town
            2 Mech.Infs and 1 Tank moved from Rhodesia to Cape Town
            1 Mech.Inf moved from E.Morocco to Tangier
                  Italians take Tangier from French
            1 Mech.Inf moved from Tangier to E.Morocco
    
        Purchase Units - Italians
            Italians buy 2 Destroyers, 23 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Malta
                Italians attack with 2 Artillerys, 1 Elite and 5 Infantrys
                British defend with 3 Bunkers
                    Italians roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Malta, round 2 : 2/8 hits, 2.17 expected hits
                Units damaged: 2 Bunkers owned by the British
                    British roll dice for 3 Bunkers in Malta, round 2 : 2/3 hits, 1.50 expected hits
                    2 Infantrys owned by the Italians lost in Malta
                    Italians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Malta, round 3 : 3/6 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 3 Bunkers in Malta, round 3 : 2/3 hits, 1.50 expected hits
                    2 Bunkers owned by the British and 2 Infantrys owned by the Italians lost in Malta
                    Italians roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Malta, round 4 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 Bunker in Malta, round 4 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the British and 1 Infantry owned by the Italians lost in Malta
                Italians win, taking Malta from British with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 8
                Casualties for Italians: 5 Infantrys
                Casualties for British: 3 Bunkers
            Battle in N.Algeria
                Italians attack with 3 Artillerys, 4 Elites and 1 Infantry
                Americans defend with 1 Elite, 2 Infantrys and 2 Tanks
                    Italians roll dice for 3 Artillerys, 4 Elites and 1 Infantry in N.Algeria, round 2 : 4/8 hits, 3.00 expected hits
                    French roll dice for 1 Elite, 2 Infantrys and 2 Tanks in N.Algeria, round 2 : 3/5 hits, 2.00 expected hits
                    2 Elites owned by the Italians, 1 Elite owned by the Americans, 2 Infantrys owned by the Americans, 1 Infantry owned by the Italians and 1 Tank owned by the Americans lost in N.Algeria
                    Italians roll dice for 3 Artillerys and 2 Elites in N.Algeria, round 3 : 2/5 hits, 2.00 expected hits
                    French roll dice for 1 Tank in N.Algeria, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Italians and 1 Tank owned by the Americans lost in N.Algeria
                Italians win, taking N.Algeria from French with 2 Artillerys and 2 Elites remaining. Battle score for attacker is 5
                Casualties for Italians: 1 Artillery, 2 Elites and 1 Infantry
                Casualties for Americans: 1 Elite, 2 Infantrys and 2 Tanks
            Battle in Cape Town
                Italians attack with 1 Fighter, 2 Mech.Infs and 1 Tank
                British defend with 1 AAGun, 1 Factory and 5 Infantrys
                    AA fire in Cape Town : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Fighter, 2 Mech.Infs and 1 Tank in Cape Town, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 5 Infantrys in Cape Town, round 2 : 1/5 hits, 1.67 expected hits
                    2 Infantrys owned by the British and 1 Mech.Inf owned by the Italians lost in Cape Town
                    Italians roll dice for 1 Fighter, 1 Mech.Inf and 1 Tank in Cape Town, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 3 Infantrys in Cape Town, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British and 1 Mech.Inf owned by the Italians lost in Cape Town
                    Italians roll dice for 1 Fighter and 1 Tank in Cape Town, round 4 : 1/2 hits, 0.83 expected hits
                    British roll dice for 2 Infantrys in Cape Town, round 4 : 1/2 hits, 0.67 expected hits
                    1 Fighter owned by the Italians and 1 Infantry owned by the British lost in Cape Town
                    Italians roll dice for 1 Tank in Cape Town, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Cape Town, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Tank in Cape Town, round 6 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Cape Town, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Cape Town
                Italians win, taking Cape Town from British with 1 Tank remaining. Battle score for attacker is -10
                Casualties for Italians: 1 Fighter and 2 Mech.Infs
                Casualties for British: 5 Infantrys
            Battle in Baleares
                Italians attack with 1 Infantry
                Neutral defend with 1 Infantry
                    Italians roll dice for 1 Cruiser in Baleares, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in Baleares, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Infantry in Baleares, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Baleares, round 3 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Infantry in Baleares, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Baleares
                Neutral win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - Italians
            4 Infantrys moved from Tunis to N.Tunisia
            4 Infantrys moved from Provence to Lombardy
            5 Infantrys moved from Lombardy to Venetia
            1 Carrier and 2 Destroyers moved from 46 Sea Zone to 42 Sea Zone
            1 AAGun moved from Orleanais to Brittany
    
        Place Units - Italians
            4 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            5 Infantrys placed in Lombardy
            2 Destroyers and 2 Submarines placed in 46 Sea Zone
            1 Submarine placed in 56 Sea Zone
            5 Infantrys placed in Cairo
            2 Infantrys placed in Syria
            3 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Italians : 1.17
    British : 0.50
    French : 1.50
    AA fire in Cape Town : : -0.17
    

    Savegame

  • '18 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            2 Infantrys moved from Iceland to 9 Sea Zone
            2 Infantrys and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
            2 Infantrys moved from 18 Sea Zone to Wales
    
        Purchase Units - French
            French buy 1 Bunker; Remaining resources: 4 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker placed in Mauritania
    
        Turn Complete - French
            French collect 10 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 Adv.Fighter moved from 109 Sea Zone to Jaluit
            1 Adv.Fighter moved from 109 Sea Zone to Kwajalein
            1 Adv.Fighter and 1 Fighter moved from 109 Sea Zone to 104 Sea Zone
            1 Fighter moved from 109 Sea Zone to 104 Sea Zone
            1 Marine moved from New Britain to 109 Sea Zone
            1 Infantry moved from New Ireland to 109 Sea Zone
            1 Infantry moved from Milne Bay to 109 Sea Zone
            1 Infantry, 1 Marine and 1 Transport moved from 109 Sea Zone to 103 Sea Zone
            1 Infantry and 1 Marine moved from 103 Sea Zone to Jaluit
            1 Infantry and 1 Transport moved from 109 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Kwajalein
            3 Fighters moved from 109 Sea Zone to 104 Sea Zone
            1 B.Carrier, 1 B.Transport, 2 Battleships, 3 Carriers, 6 Destroyers, 4 Submarines and 2 Transports moved from 109 Sea Zone to 102 Sea Zone
            1 B.Carrier and 3 Fighters moved from 107 Sea Zone to 102 Sea Zone
            4 Infantrys moved from Broome to Western Australia
            1 Transport moved from 110 Sea Zone to 66 Sea Zone
            1 Infantry moved from Java to Sumatra
            3 Fighters moved from 102 Sea Zone to Wake
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 B.Carriers, 2 Bunkers, 1 Fighter, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kwajalein
                Yamamoto attack with 1 Adv.Fighter and 1 Infantry
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Infantry in Kwajalein, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Kwajalein, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Infantry in Kwajalein, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Kwajalein, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kwajalein
                Yamamoto win with 1 Adv.Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in 104 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 5 Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Adv.Fighter and 5 Fighters in 104 Sea Zone, round 2 : 4/6 hits, 2.17 expected hits
                    1 Submarine owned by the Americans lost in 104 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 5 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in Jaluit
                Yamamoto attack with 1 Adv.Fighter, 1 Infantry and 1 Marine
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Infantry and 1 Marine in Jaluit, round 2 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Infantry in Jaluit, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Jaluit
                Yamamoto win, taking Jaluit from Americans with 1 Adv.Fighter and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter moved from Jaluit to 102 Sea Zone
            1 Adv.Fighter moved from Kwajalein to 102 Sea Zone
            1 Adv.Fighter and 5 Fighters moved from 104 Sea Zone to Wake
            1 AAGun moved from Broome to Western Australia
    
        Place Units - Yamamoto
            1 Bunker placed in Western Australia
            3 Infantrys placed in Broome
            1 Bunker and 2 Tanks placed in Wake
            2 B.Carriers placed in 84 Sea Zone
            1 Fighter placed in 84 Sea Zone
            1 Infantry placed in Tokyo
            2 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.33
    Americans : 1.00
    

    Savegame

  • '18 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Infantry moved from Hupeh to Hunan
                  Chinese take Hunan from Hisaichi
            4 Tanks moved from Shensi to Chahar
            3 Tanks moved from Hupeh to Chahar
            7 Infantrys moved from Hupeh to Anhwei
            1 Adv.Fighter and 1 Fighter moved from Hupeh to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 7 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 7 Infantrys
                Hisaichi defend with 1 Elite and 2 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 7 Infantrys in Anhwei, round 2 : 3/9 hits, 2,00 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Anhwei, round 2 : 1/3 hits, 1,00 expected hits
                    1 Elite owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Adv.Fighter, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Elite and 2 Infantrys
            Battle in Chahar
                Chinese attack with 7 Tanks
                Hisaichi defend with 1 ArmoredCar and 4 Infantrys
                    Chinese roll dice for 7 Tanks in Chahar, round 2 : 4/7 hits, 3,50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Chahar, round 2 : 4/5 hits, 1,50 expected hits
                    1 ArmoredCar owned by the Hisaichi, 4 Tanks owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 3 Tanks in Chahar, round 3 : 0/3 hits, 1,50 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 Tanks in Chahar, round 4 : 1/3 hits, 1,50 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 2 Tanks remaining. Battle score for attacker is -13
                Casualties for Chinese: 5 Tanks
                Casualties for Hisaichi: 1 ArmoredCar and 4 Infantrys
    
        Non Combat Move - Chinese
            1 Infantry moved from Shensi to Shansi
            1 Elite and 6 Infantrys moved from Shensi to Hupeh
            1 Adv.Fighter and 1 Fighter moved from Anhwei to Hupeh
            1 Infantry moved from Lanchow to Szechwan
            3 Infantrys moved from Ningsia to Shensi
            2 Infantrys moved from Ningsia to Suiyuan
            4 ArmoredCars moved from Gobi Altai to Shensi
            3 Tanks moved from Urumqi to Gobi Altai
            2 Infantrys moved from E.Qinghai to Lanchow
            4 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 AAGun moved from Ningsia to Shensi
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            2 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Urumqi
            1 Infantry and 1 Tank placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2,83
    Chinese : -0,50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            2 Elites and 2 Infantrys moved from N.French Indochina to Yunnan
            3 Infantrys moved from Kirin to Heilungchiang
            2 ArmoredCars moved from Heilungchiang to Ayan
            4 Infantrys moved from Liaoning to Heilungchiang
            1 Infantry moved from Khabarovsk to Heilungchiang
            1 ArmoredCar moved from Koryakia to Kolyma
            5 ArmoredCars moved from N.French Indochina to Hupeh
            1 Elite and 2 Infantrys moved from Kweichow to Hupeh
            2 ArmoredCars moved from Shanghai to Chahar
            1 ArmoredCar moved from Shantung to Chahar
            1 ArmoredCar moved from Shantung to Hunan
            2 Fighters moved from Hong Kong to Hunan
            1 Artillery, 2 Elites and 1 Marine moved from Hong Kong to Kwangtung
            2 Destroyers and 2 Submarines moved from 110 Sea Zone to 66 Sea Zone
            1 Submarine moved from 110 Sea Zone to 66 Sea Zone
            1 Carrier and 2 Destroyers moved from 92 Sea Zone to 110 Sea Zone
            1 B.Transport moved from 92 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            1 Artillery and 3 Infantrys moved from Changchun to 84 Sea Zone
            1 Artillery and 7 Infantrys moved from 84 Sea Zone to Shantung
            1 Fighter moved from Java to 110 Sea Zone
            1 Battleship, 1 Destroyer and 1 Fighter moved from 109 Sea Zone to 102 Sea Zone
            1 Carrier moved from 109 Sea Zone to 102 Sea Zone
            4 Transports moved from 109 Sea Zone to 114 Sea Zone
            1 Tank moved from Guadalcanal to 114 Sea Zone
            1 Artillery and 1 Tank moved from New Georgia to 114 Sea Zone
            1 Tank moved from Bougainville to 114 Sea Zone
            3 Infantrys moved from Port Moresby to 114 Sea Zone
            1 Artillery, 3 Infantrys, 3 Tanks and 4 Transports moved from 114 Sea Zone to 113 Sea Zone
            1 Artillery, 3 Infantrys and 3 Tanks moved from 113 Sea Zone to Townsville
            1 Fighter moved from Formosa to Chahar
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker, 3 Destroyers, 16 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kolyma
                Hisaichi attack with 1 ArmoredCar
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar in Kolyma, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Kolyma, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kolyma, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Kolyma, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Kolyma
                Russians win with no units remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Yunnan
                Hisaichi attack with 2 Elites and 2 Infantrys
                British defend with 1 ArmoredCar and 3 Infantrys
                    Hisaichi roll dice for 2 Elites and 2 Infantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Yunnan, round 2 : 1/4 hits, 1.17 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan
                    Hisaichi roll dice for 2 Elites and 1 Infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 3 Infantrys in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in Yunnan
                    Hisaichi roll dice for 2 Elites and 1 Infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Elites and 1 Infantry in Yunnan, round 5 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 2 Elites and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 ArmoredCar and 3 Infantrys
            Battle in Chahar
                Hisaichi attack with 3 ArmoredCars and 1 Fighter
                Chinese defend with 2 Tanks
                    Hisaichi roll dice for 3 ArmoredCars and 1 Fighter in Chahar, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Tanks in Chahar, round 2 : 2/2 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 ArmoredCars
                Casualties for Chinese: 2 Tanks
            Battle in Ayan
                Hisaichi attack with 2 ArmoredCars
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Ayan, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Ayan, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Hunan
                Hisaichi attack with 1 ArmoredCar and 2 Fighters
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 2 Fighters remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 5 ArmoredCars, 1 Elite and 2 Infantrys
                Chinese defend with 1 AAGun, 1 Adv.Fighter, 1 Elite, 1 Fighter and 6 Infantrys
                    Hisaichi roll dice for 5 ArmoredCars, 1 Elite and 2 Infantrys in Hupeh, round 2 : 2/8 hits, 2.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 6 Infantrys in Hupeh, round 2 : 3/9 hits, 3.50 expected hits
                    1 Elite owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 5 ArmoredCars in Hupeh, round 3 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 4 Infantrys in Hupeh, round 3 : 7/7 hits, 2.83 expected hits
                    5 ArmoredCars owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hupeh
                Chinese win with 1 Adv.Fighter, 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is -19
                Casualties for Hisaichi: 5 ArmoredCars, 1 Elite and 2 Infantrys
                Casualties for Chinese: 4 Infantrys
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Hunan to 84 Sea Zone
            1 Fighter moved from Chahar to Shantung
    
        Place Units - Hisaichi
            3 Destroyers placed in 113 Sea Zone
            1 Bunker placed in Townsville
            3 Infantrys placed in Port Moresby
            6 Infantrys placed in Hong Kong
            4 Infantrys placed in Liaoning
            3 Infantrys and 4 Mech.Infs placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.17
    Chinese : 2.50
    Russians : 0.67
    

    Savegame

  • '20 '18 '17 '15

    :scream: Check out that Hupeh battle! Wow! It’s only a matter of time for me. I don’t think my Italian gains will last against the fall of Europe to Russia. lol

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