18L Lebowsky (Axis) vs Giallo (Allies) BM (Rematch)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            1 carrier and 5 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western United States to 25 Sea Zone
    
        Non Combat Move - Americans
            3 fighters moved from New South Wales to New Zealand
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 6 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - British
            4 armour, 3 artilleries and 5 mech_infantrys moved from Eastern Persia to West India
            1 mech_infantry moved from Persia to West India
            2 submarines moved from 71 Sea Zone to 79 Sea Zone
            3 mech_infantrys moved from Iraq to Caucasus
            2 infantry moved from Persia to Eastern Persia
            3 infantry moved from Iraq to Persia
    
        Combat - British
            Battle in Caucasus
                British attack with 3 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 3 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 mech_infantrys in Caucasus, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 mech_infantrys in Caucasus, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 mech_infantrys in Caucasus, round 5 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caucasus
                British win, taking Caucasus from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in West India
                British attack with 4 armour, 3 artilleries and 6 mech_infantrys
                Japanese defend with 1 armour, 5 infantry and 7 mech_infantrys
                    British roll dice for 4 armour, 3 artilleries and 6 mech_infantrys in West India, round 2 : 5/13 hits, 4,50 expected hits
                    Japanese roll dice for 1 armour, 5 infantry and 7 mech_infantrys in West India, round 2 : 2/13 hits, 4,50 expected hits
                    5 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
                    British roll dice for 4 armour, 3 artilleries and 4 mech_infantrys in West India, round 3 : 4/11 hits, 4,17 expected hits
                    Japanese roll dice for 1 armour and 7 mech_infantrys in West India, round 3 : 2/8 hits, 2,83 expected hits
                    4 mech_infantrys owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
                    British roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in West India, round 4 : 2/9 hits, 3,67 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in West India, round 4 : 3/4 hits, 1,50 expected hits
                    2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 artillery owned by the British lost in West India
                2 artilleries owned by the British and 4 armour owned by the British retreated to Eastern Persia
                Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 artillery and 6 mech_infantrys
                Casualties for Japanese: 5 infantry and 6 mech_infantrys
    
        Non Combat Move - British
            1 aaGun moved from Persia to Eastern Persia
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
    
        Place Units - British
            1 factory_minor placed in Norway
            2 artilleries and 2 infantry placed in United Kingdom
            3 artilleries placed in Persia
            1 artillery and 2 infantry placed in Iraq
    
        Turn Complete - British
            British collect 41 PUs; end with 46 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -2,33
    Japanese : -3,17
    

    Savegame

  • 2025

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Eastern Poland to Baltic States
            1 bomber moved from Greater Southern Germany to Baltic States
    
        Combat - Italians
            Battle in Baltic States
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Baltic States to Western Germany
            4 infantry moved from Romania to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            2 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 5 infantry moved from Southern France to France
    
        Place Units - Italians
            2 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Russians : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 13 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from South Australia to Western Australia
            1 infantry moved from South Australia to Northern Territory
            2 fighters moved from South Australia to Northern Territory
            1 fighter moved from South Australia to Western Australia
            5 artilleries, 1 fighter and 8 infantry moved from South Australia to Queensland
            1 armour and 1 mech_infantry moved from New South Wales to Queensland
            3 armour and 1 mech_infantry moved from South Australia to Queensland
            1 bomber moved from South Australia to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 1 bomber, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber, 1 fighter and 1 infantry in Western Australia, round 2 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Western Australia
                ANZAC win, taking Western Australia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Northern Territory
                ANZAC attack with 2 fighters and 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    ANZAC roll dice for 2 fighters and 1 infantry in Northern Territory, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
                ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Queensland
                ANZAC attack with 4 armour, 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
                Japanese defend with 1 airfield, 2 artilleries, 1 harbour, 2 marines and 3 mech_infantrys
                    ANZAC roll dice for 4 armour, 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys in Queensland, round 2 : 5/20 hits, 6,67 expected hits
                    Japanese roll dice for 2 artilleries, 2 marines and 3 mech_infantrys in Queensland, round 2 : 3/7 hits, 2,33 expected hits
                    2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland
                    ANZAC roll dice for 4 armour, 5 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Queensland, round 3 : 7/17 hits, 6,17 expected hits
                    Japanese roll dice for 2 marines in Queensland, round 3 : 1/2 hits, 0,67 expected hits
                    2 marines owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 4 armour, 5 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
                Casualties for ANZAC: 4 infantry
                Casualties for Japanese: 2 artilleries, 2 marines and 3 mech_infantrys
    
        Non Combat Move - ANZAC
            2 fighters moved from Northern Territory to New South Wales
            1 bomber and 1 fighter moved from Western Australia to New South Wales
            1 fighter moved from Queensland to New South Wales
            1 aaGun moved from South Australia to Queensland
            1 aaGun moved from South Australia to New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2025

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Novgorod
                  Germans take Novgorod from Russians
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            1 bomber moved from Western Germany to Finland
            1 bomber moved from Germany to Belarus
            1 bomber moved from Southern France to Western Ukraine
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Western Ukraine to Eastern Poland
            1 bomber moved from Belarus to Germany
            1 bomber moved from Finland to Western Germany
            17 mech_infantrys moved from Poland to Novgorod
            9 armour moved from Eastern Poland to Novgorod
            1 aaGun, 1 artillery and 5 infantry moved from Poland to Eastern Poland
            2 artilleries and 9 infantry moved from Germany to Poland
            6 infantry moved from Western Germany to Germany
            3 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 infantry placed in Germany
            10 infantry placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -1,00
    

    Savegame

  • 2025

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Novgorod
                  Germans take Novgorod from Russians
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            1 bomber moved from Western Germany to Finland
            1 bomber moved from Germany to Belarus
            1 bomber moved from Southern France to Western Ukraine
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Western Ukraine to Eastern Poland
            1 bomber moved from Belarus to Germany
            1 bomber moved from Finland to Western Germany
            17 mech_infantrys moved from Poland to Novgorod
            9 armour moved from Eastern Poland to Novgorod
            1 aaGun, 1 artillery and 5 infantry moved from Poland to Eastern Poland
            2 artilleries and 9 infantry moved from Germany to Poland
            6 infantry moved from Western Germany to Germany
            3 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 infantry placed in Germany
            10 infantry placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 8 mech_infantrys
            EDIT: Adding units owned by Germans to Novgorod: 8 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -1,00
    

    Savegame

  • 2025

    Im sorry, forgot to move 8 mechs to novgorod, use the last one please

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
            1 mech_infantry moved from Ukraine to Belarus
            26 artilleries and 81 infantry moved from Bryansk to Belarus
            1 infantry moved from Archangel to Belarus
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            1 infantry moved from Samara to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
            1 infantry moved from Samara to Novosibirsk
            1 fighter moved from Volgograd to Novosibirsk
            1 mech_infantry moved from Russia to Belarus
            9 armour and 4 mech_infantrys moved from Tambov to Belarus
            1 infantry moved from Russia to Vologda
            1 mech_infantry moved from Volgograd to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                 retreated to Western Ukraine
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Russians attack with 9 armour, 26 artilleries, 82 infantry and 6 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 9 armour, 26 artilleries, 82 infantry and 6 mech_infantrys in Belarus, round 2 : 33/123 hits, 32,17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 9 armour, 26 artilleries, 81 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                 retreated to Kazakhstan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Vologda
                Russians win, taking Vologda from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
            1 fighter moved from Western Ukraine to Russia
            1 fighter moved from Novosibirsk to Volgograd
            1 fighter moved from Vologda to Volgograd
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Belarus
            5 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            2 artilleries, 6 infantry and 1 tactical_bomber placed in Russia
            Russians undo move 1.
            3 infantry placed in Volgograd
            2 artilleries, 3 infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : -1,33
    Japanese : -0,33
    

    Savegame

  • 2025

    Since you did all the turn without the 8 mechs edited Im going to leave them as they are, I was going to move some back anyway so its ok

  • 2025

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 fighters, 9 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Sikang to Caucasus
            1 mech_infantry moved from Tsinghai to Caucasus
            1 bomber moved from Sikang to Caucasus
            3 bombers moved from Kwangsi to Caucasus
            1 infantry moved from Kazakhstan to Caucasus
    
        Combat - Japanese
            Battle in Caucasus
                Japanese attack with 4 bombers, 1 infantry and 2 mech_infantrys
                British defend with 3 mech_infantrys
                    Japanese roll dice for 4 bombers, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/7 hits, 3,17 expected hits
                    Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Caucasus
                Japanese win, taking Caucasus from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for British: 3 mech_infantrys
    
        Non Combat Move - Japanese
            4 bombers moved from Caucasus to Tsinghai
            5 infantry moved from Sikang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Shensi to Kansu
            1 mech_infantry moved from Suiyuyan to Tsinghai
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            3 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Hunan to Shensi
            3 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kweichow to Shensi
            5 infantry moved from French Indo China to Yunnan
            6 mech_infantrys moved from Burma to West India
            9 infantry moved from India to West India
            1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 39 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            3 mech_infantrys moved from Malaya to Burma
            1 fighter moved from Southern Italy to Eastern Poland
            1 fighter moved from Western Germany to Eastern Poland
            1 mech_infantry moved from Olgiy to Shensi
    
        Place Units - Japanese
            3 infantry placed in India
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            1 carrier and 2 fighters placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 83 PUs; end with 84 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians : 1,00
    Japanese : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @lebowsky said in 18L Lebowsky (Axis) vs Giallo (Allies) BM (Rematch):

    Since you did all the turn without the 8 mechs edited Im going to leave them as they are, I was going to move some back anyway so its ok

    Sorry didn’t see this…

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 1 infantry, 6 submarines and 1 tactical_bomber; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Western United States to 6 Sea Zone
            1 marine moved from Midway to 25 Sea Zone
            4 artilleries and 4 infantry moved from Midway to 25 Sea Zone
            4 artilleries, 1 battleship, 10 carriers, 6 cruisers, 10 destroyers, 12 fighters, 4 infantry, 1 marine, 14 submarines, 8 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone
            4 artilleries, 4 infantry and 1 marine moved from 6 Sea Zone to Japan
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    Scramble tokens?

  • 2025

    Wow I really miscalculated this, could have done a lot more defences there but I didnt… I will have to trust in my luck for this fight.

    Scramble all, 1 suicide token to each cruiser.

    Max defense of course.

    Good luck!

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 1 infantry, 6 submarines and 1 tactical_bomber; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Western United States to 6 Sea Zone
            1 marine moved from Midway to 25 Sea Zone
            4 artilleries and 4 infantry moved from Midway to 25 Sea Zone
            4 artilleries, 1 battleship, 10 carriers, 6 cruisers, 10 destroyers, 12 fighters, 4 infantry, 1 marine, 14 submarines, 8 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone
            4 artilleries, 4 infantry and 1 marine moved from 6 Sea Zone to Japan
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 10 carriers, 3 cruisers, 10 destroyers, 14 fighters, 14 submarines, 8 tactical_bombers and 4 transports
                Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 9 destroyers, 18 fighters, 9 submarines and 5 tactical_bombers
                    Americans roll dice for 14 submarines in 6 Sea Zone, round 2 : 5/14 hits, 4,67 expected hits
                Units damaged: 5 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 10 carriers, 3 cruisers, 10 destroyers, 14 fighters, 8 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 21/36 hits, 17,83 expected hits
    

    Combat Hit Differential Summary :

    Americans : 3,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    5 hits with subs and now 21 hits

  • 2025

    1 hit on each capital ship (12), then all subs (9) then destroyers (5 as you say, but I count 20+5 hits, not 21+5)

  • '21 '20 '19 '18 '17 '16

    @lebowsky its 21+5

  • '21 '20 '19 '18 '17 '16

    @lebowsky 2 more hits with the subs

  • 2025

    Destroyers

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