2018L Shin-Ji (Axis, no IJ) vs AeV

  • '15

    This has certainly been a very swingy game for these dice, eh? On both our parts!


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • You collected now two times in a row the IJ NO for Japan.
    I changed the territory ownership now to neutral Axis so it can’t be automatically collected in future turn since we Keep forgetting About it.

    Remeber now to add 1 IPC per turn to your income.

    You purchased those two turns Infantry, so you should Scratch to Inf out.
    Thank you.

  • '15

    Ah, Neutral Axis. That’s a good idea. I was trying to think of something that wouldn’t mess up landing options.

  • '15

    TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 1 armour
            EDIT: Turning off Edit Mode
            3 bombers moved from Novgorod to Russia
            2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            3 fighters moved from Western Germany to 91 Sea Zone
    

    Savegame

  • '15

    Need to know what plnes you want to scramble here.

    And I removed a Japanese tank to make up for the 6.

  • '15

    Oh, and I didn’t mean to include the empty transport there - i’ll edit that later.

  • '15

    TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 carrier, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Novgorod to 98 Sea Zone
            3 mech_infantrys moved from Novgorod to Belarus
            9 mech_infantrys moved from Eastern Poland to Belarus
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Novgorod to Russia
            1 mech_infantry moved from Eastern Poland to Belarus
            3 fighters moved from Western Germany to 91 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
    

    Savegame

  • '15

    TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 carrier, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 1 armour
            EDIT: Turning off Edit Mode
            1 bomber moved from Novgorod to 98 Sea Zone
            3 mech_infantrys moved from Novgorod to Belarus
            9 mech_infantrys moved from Eastern Poland to Belarus
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Novgorod to Russia
            1 mech_infantry moved from Eastern Poland to Belarus
            3 fighters moved from Western Germany to 91 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
    

    Savegame

  • '15

    LOL OK this should work now. Removed the tank to make up for the 6 from Japan. What would you like to scramble?


  • Two UK and the Fra Ftr, please.

  • '15

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 carrier, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 1 armour
            EDIT: Turning off Edit Mode
            1 bomber moved from Novgorod to 98 Sea Zone
            3 mech_infantrys moved from Novgorod to Belarus
            9 mech_infantrys moved from Eastern Poland to Belarus
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Novgorod to Russia
            1 mech_infantry moved from Eastern Poland to Belarus
            3 fighters moved from Western Germany to 91 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - Germans
            Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia causes 7 damage total. 
            Battle in 98 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the Americans lost in 98 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 91 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 1 destroyer and 5 fighters
                British defend with 3 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier and 2 transports
                    Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 5 fighters in 91 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
                    Americans roll dice for 1 carrier, 4 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                    1 destroyer owned by the Germans, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 2 carriers and 4 fighters in 91 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 2 fighters and 2 transports in 91 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 carrier owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
                    Germans roll dice for 1 carrier and 4 fighters in 91 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans, 1 transport owned by the Americans and 1 fighter owned by the French lost in 91 Sea Zone
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 25
                Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Casualties for Americans: 1 carrier and 2 transports
                Casualties for British: 3 fighters and 1 tactical_bomber
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 126 Sea Zone
            1 infantry moved from Holland Belgium to Western Germany
            1 aaGun moved from Holland Belgium to Western Germany
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from 98 Sea Zone to Egypt
            1 bomber moved from Russia to Belarus
    
        Place Units - Germans
            1 carrier placed in 110 Sea Zone
            2 artilleries and 1 infantry placed in Novgorod
            2 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
            Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.67
    Germans : 0.67
    Americans : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 32 PUs; 
            Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 artillery moved from Ukraine to Bryansk
            2 artilleries and 8 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            2 aaGuns and 22 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 82 to 83
            EDIT: Turning off Edit Mode
            Japanese buy 1 armour, 3 infantry, 2 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 fighters and 4 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
            1 destroyer moved from 46 Sea Zone to 54 Sea Zone
            1 bomber moved from Philippines to 54 Sea Zone
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Shensi
            1 armour moved from Anhwe to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 armour moved from Anhwe to Kweichow
            1 armour moved from Anhwe to Hunan
            1 armour moved from Anhwe to Hopei
            1 armour moved from Anhwe to Suiyuyan
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 armour and 1 mech_infantry moved from Yenisey to Kansu
                  Japanese take Timguska from Russians
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Western Australia
            2 fighters moved from Suiyuyan to Sikang
            1 fighter moved from Chahar to Kansu
            1 fighter moved from Chahar to Shensi
            1 fighter moved from Chahar to Hopei
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 54 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 5 fighters and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 1 destroyer, 5 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 7/11 hits, 6.17 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                Japanese win, taking Western Australia from ANZAC with 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 armour and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 fighter in Hopei, round 3 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Hopei
                 retreated to Hopei
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour
            Battle in Sikang
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kansu
                Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kansu, round 2 : 3/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Hopei to Kwangsi
            1 fighter moved from Shensi to Anhwe
            1 fighter moved from Sikang to Kweichow
            1 fighter moved from Sikang to Kweichow
            1 fighter moved from Kansu to Chahar
            2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            2 transports moved from 46 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 2 transports moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 battleships and 5 carriers moved from 46 Sea Zone to 33 Sea Zone
            5 fighters moved from 54 Sea Zone to New Guinea
            4 tactical_bombers moved from 54 Sea Zone to New Guinea
            1 bomber moved from 54 Sea Zone to New Guinea
            2 destroyers moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            4 infantry moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from Japan to Caroline Islands
            3 artilleries and 5 infantry moved from 42 Sea Zone to Java
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Manchuria
            3 infantry placed in French Indo China
            10 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : 0.33
    Japanese : 0.83
    

    Savegame


  • @Shin-Ji plus 1 ipc for iwo jima

  • '15

    I switched out Angola to be Japanese so I wouldn’t have to remember that.


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 artillery and 1 infantry moved from Burma to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Yunnan
                1 artillery owned by the British retreated to Burma
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 artillery
                    British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Iraq to India
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from Union of South Africa to 80 Sea Zone
            1 submarine moved from 71 Sea Zone to 81 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            2 aaGuns moved from Burma to India
            20 infantry moved from Burma to India
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 infantry placed in Persia
            2 armour placed in Union of South Africa
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -1,67
    Italians : 0,67
    Japanese : 0,00
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 artillery moved from Anglo Egyptian Sudan to Egypt
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 bomber, 1 fighter and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            5 fighters moved from Egypt to 97 Sea Zone
            5 fighters moved from 97 Sea Zone to Southern Italy
            1 bomber moved from Trans-Jordan to Southern Italy
            1 fighter moved from Trans-Jordan to Egypt
            2 aaGuns and 2 infantry moved from Belarus to Eastern Poland
    
        Place Units - Italians
            3 infantry placed in Egypt
            1 destroyer placed in 95 Sea Zone
            Italians undo move 2.
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
            Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.50
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 artillery moved from Anglo Egyptian Sudan to Egypt
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 bomber, 1 fighter and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            5 fighters moved from Egypt to 97 Sea Zone
            5 fighters moved from 97 Sea Zone to Southern Italy
            1 bomber moved from Trans-Jordan to Southern Italy
            1 fighter moved from Trans-Jordan to Egypt
            2 aaGuns and 2 infantry moved from Belarus to Eastern Poland
    
        Place Units - Italians
            3 infantry placed in Egypt
            1 destroyer placed in 95 Sea Zone
            Italians undo move 2.
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
            Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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