@FranceNeedsMorePower i’ll try to do another video showing how to join which is much easier
FMERommel (Axis) vs Desert Admiral (Allies+16)
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 3 artilleries, 2 bombers, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kansu to Timguska 1 bomber moved from Tsinghai to Volgograd 4 fighters and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 fighter and 2 tactical_bombers moved from Tsinghai to Timguska 2 bombers and 1 mech_infantry moved from Tsinghai to Novosibirsk Combat - Japanese Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Timguska Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Timguska, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk Japanese win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 4 fighters and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 4 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 4/6 hits, 2.33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Timguska to Tsinghai 2 bombers moved from Novosibirsk to Tsinghai 1 fighter moved from Kazakhstan to Tsinghai 3 fighters moved from Kazakhstan to Eastern Persia 1 bomber moved from Tsinghai to Malaya 1 submarine moved from 77 Sea Zone to 71 Sea Zone 2 infantry moved from West India to Eastern Persia 3 mech_infantrys moved from India to Eastern Persia 1 artillery moved from Sikang to Tsinghai 1 aaGun moved from Szechwan to Shensi 1 mech_infantry moved from Hopei to Tsinghai 1 mech_infantry moved from French Indo China to Szechwan 1 armour moved from Amur to Yakut S.S.R. 1 transport moved from 5 Sea Zone to 6 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 mech_infantry moved from Kiangsu to Hopei 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 bomber moved from Volgograd to Tsinghai Place Units - Japanese 1 bomber and 2 infantry placed in Japan 3 artilleries placed in West India 3 mech_infantrys placed in India 1 fighter and 2 mech_infantrys placed in Kiangsu 1 bomber, 1 fighter and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 78 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17 Russians : 1.00 Japanese : 3.33
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Again, the Rus guards in two border terr hit, so even tho I killed them several times over, I didn’t take the terr. But where I attacked with 2 ground troops, the border guard missed.
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Americans Americans buy 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 aaGuns, 3 infantry and 4 transports moved from 110 Sea Zone to 109 Sea Zone 2 artilleries moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone 4 fighters moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone British loiter and taunt with 2 aaGuns and 1 infantry; French loiter and taunt with 2 infantry; Americans attack with 2 artilleries, 2 carriers, 3 destroyers, 9 fighters, 3 infantry, 1 tactical_bomber and 5 transports Germans defend with 1 destroyer Americans roll dice for 2 carriers, 3 destroyers, 9 fighters, 1 tactical_bomber and 5 transports in 110 Sea Zone, round 2 : 4/13 hits, 6.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone Americans win with 2 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 infantry moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to United Kingdom 2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 11 tactical_bombers moved from New Guinea to Dutch New Guinea 1 fighter moved from New Guinea to Dutch New Guinea 1 fighter moved from New Guinea to Dutch New Guinea 1 fighter moved from Midway to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Dutch New Guinea 1 fighter moved from Midway to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Dutch New Guinea 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Midway 1 tactical_bomber moved from 26 Sea Zone to Midway Place Units - Americans 3 fighters placed in Greece 5 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : -2.17
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Americans Americans buy 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 aaGuns, 3 infantry and 4 transports moved from 110 Sea Zone to 109 Sea Zone 2 artilleries moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone 4 fighters moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone British loiter and taunt with 2 aaGuns and 1 infantry; French loiter and taunt with 2 infantry; Americans attack with 2 artilleries, 2 carriers, 3 destroyers, 9 fighters, 3 infantry, 1 tactical_bomber and 5 transports Germans defend with 1 destroyer Americans roll dice for 2 carriers, 3 destroyers, 9 fighters, 1 tactical_bomber and 5 transports in 110 Sea Zone, round 2 : 4/13 hits, 6.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone Americans win with 2 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 infantry moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to United Kingdom 2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 11 tactical_bombers moved from New Guinea to Dutch New Guinea 1 fighter moved from New Guinea to Dutch New Guinea 1 fighter moved from New Guinea to Dutch New Guinea 1 fighter moved from Midway to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Dutch New Guinea 1 fighter moved from Midway to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Dutch New Guinea 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Midway 1 tactical_bomber moved from 26 Sea Zone to Midway Place Units - Americans 3 fighters placed in Greece 5 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 carrier and 6 infantry; Remaining resources: 3 PUs; Combat Move - British 1 mech_infantry moved from Caucasus to Kazakhstan 1 bomber moved from Russia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan 2 fighters moved from Persia to Kazakhstan 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 4 fighters moved from Persia to 80 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine British roll dice for 1 destroyer and 4 fighters in 80 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone British win with 4 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in Kazakhstan British attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 mech_infantrys British roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/6 hits, 3.00 expected hits Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Kazakhstan retreated to Kazakhstan Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Non Combat Move - British 1 bomber, 3 fighters and 1 tactical_bomber moved from Kazakhstan to Persia 1 armour moved from Caucasus to Persia 1 infantry and 2 mech_infantrys moved from Iraq to Persia 4 fighters moved from 80 Sea Zone to Persia 2 aaGuns moved from 110 Sea Zone to United Kingdom 6 infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 1 carrier placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6 British collect 33 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 British : -4.33 Americans : -2.17 Japanese : 1.17
Production/PUs Summary :
Germans : 42 / 54 Russians : 24 / 37 Japanese : 78 / 91 Americans : 56 / 76 Chinese : 0 / 3 British : 33 / 41 UK_Pacific : 0 / 0 Italians : 16 / 10 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Northern Italy to Bulgaria 1 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Northern Italy to France Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,3,6,6,5 Italians collect 7 PUs (9 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 42 / 54 Russians : 24 / 37 Japanese : 78 / 91 Americans : 56 / 76 Chinese : 0 / 3 British : 33 / 41 UK_Pacific : 0 / 0 Italians : 16 / 7 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Bessarabia to Western Ukraine 1 bomber moved from Belarus to Western Ukraine 1 artillery and 1 infantry moved from Novgorod to Archangel 1 fighter moved from Belarus to Archangel Combat - Germans Battle in Western Ukraine Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Belarus 1 bomber moved from Western Ukraine to Belarus 1 infantry moved from Novgorod to Belarus 1 fighter moved from Western Germany to Bulgaria 1 fighter moved from Western Germany to Belarus 1 infantry moved from Romania to Bessarabia 1 destroyer moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 1 airfield placed in Germany 2 fighters and 2 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : -0.67
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:31:04 AM
Savegame -
I thought I moved to attack Khazkstan, but during rolls found that I didn’t. Could I do that separately?
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yes, attack Khaz
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TripleA Move Summary: Russians round 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - Russians Russians buy nothing; Remaining resources: 37 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Volgograd to Kazakhstan
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 33 PUs; Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Smolensk to Archangel 1 fighter and 1 tactical_bomber moved from Smolensk to Archangel 1 artillery and 2 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Archangel, round 4 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Archangel, round 5 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Smolensk 1 infantry moved from Samara to Novosibirsk 5 infantry moved from Russia to Smolensk 1 mech_infantry moved from Russia to Smolensk 1 mech_infantry moved from Smolensk to Urals 1 mech_infantry moved from Smolensk to Urals 1 armour moved from Smolensk to Urals Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Japanese from Kazakhstan: 2 mech_infantrys EDIT: Removing units owned by Russians from Volgograd: 2 artilleries and 2 infantry EDIT: Changing ownership of Kazakhstan from Japanese to Russians EDIT: Adding units owned by Russians to Kazakhstan: 1 artillery EDIT: Turning off Edit Mode 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -2.67
Production/PUs Summary :
Germans : 42 / 55 Russians : 25 / 37 Japanese : 77 / 91 Americans : 56 / 76 Chinese : 0 / 3 British : 33 / 41 UK_Pacific : 0 / 0 Italians : 16 / 7 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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Tensions are tight. Seems like there some uneasy border situations that may explode!
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Russians had some bad dice in Archangel and Kaz. Stalin needs to shoot some more comrades for not fighting hard enough. Japan will be aggressive in the border war. Worth the gamble.
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 bomber, 2 fighters, 3 infantry, 5 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 bombers, 1 fighter and 1 tactical_bomber moved from Tsinghai to Urals 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Tsinghai to Timguska Japanese take Timguska from Russians 1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan 3 fighters and 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 artillery moved from Tsinghai to Novosibirsk 1 bomber moved from French Indo China to Novosibirsk Combat - Japanese Battle in Urals Japanese attack with 3 bombers, 1 fighter and 1 tactical_bomber Russians defend with 1 armour and 2 mech_infantrys Japanese roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Urals, round 2 : 3/5 hits, 3.17 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Russians, 1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Urals Japanese win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 fighter Casualties for Russians: 1 armour and 2 mech_infantrys Battle in Novosibirsk Japanese attack with 1 artillery and 1 bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Japanese roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2.83 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kazakhstan to Bulgaria 3 fighters moved from Kazakhstan to Eastern Persia 3 artilleries moved from West India to Eastern Persia 3 mech_infantrys moved from India to Eastern Persia 3 bombers and 1 tactical_bomber moved from Urals to Tsinghai 1 bomber moved from Novosibirsk to Tsinghai 1 aaGun moved from Shensi to Tsinghai 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Hopei to Tsinghai 1 fighter moved from French Indo China to Tsinghai 1 fighter moved from Kiangsu to Tsinghai 2 mech_infantrys moved from Kiangsu to Hopei 1 mech_infantry moved from French Indo China to Szechwan 1 bomber moved from Malaya to Tsinghai 1 bomber moved from Japan to Malaya 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in West India 3 mech_infantrys placed in India 1 fighter and 1 mech_infantry placed in French Indo China 1 mech_infantry placed in Kiangsu 5 submarines placed in 6 Sea Zone 1 fighter placed in Japan 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 80 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Russians : 0.17 Japanese : -1.00
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The Russian frontier mobile force was neutralized. The northeast Russian border is looking empty.
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TripleA Move Summary: Americans round 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - Americans Americans buy 2 destroyers and 6 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 6 fighters moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 2 infantry moved from 112 Sea Zone to Norway 2 carriers moved from 110 Sea Zone to 112 Sea Zone 3 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone
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Scramble in sz112?