@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Weddingsinger (axis) vs Patryn (allies) game 1 Global 1940 no bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 armour moved from Scotland to 119 Sea Zone
1 armour, 1 infantry and 1 transport moved from 119 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
3 bombers moved from France to 91 Sea Zone
1 bomber moved from Greece to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
3 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
1 artillery and 2 infantry moved from Germany to Poland
1 infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Germany to PolandCombat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 2 armour
Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Bessarabia
retreated to Bessarabia
Russians win with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iceland
Germans attack with 1 armour and 1 infantry
British defend with 1 airfield; Americans defend with 1 bomber
Germans roll dice for 1 armour and 1 infantry in Iceland, round 2 : 0/2 hits
British roll dice for 1 bomber in Iceland, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Iceland, round 3 : 1/2 hits
British roll dice for 1 bomber in Iceland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Iceland
Germans win, taking Iceland from British with 1 armour remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomber
Battle in 91 Sea Zone
Germans attack with 3 bombers and 2 submarines
Americans defend with 1 carrier, 2 fighters and 6 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 carrier and 6 transports in 91 Sea Zone, round 2 : 0/1 hits
2 bombers owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
5 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 1/2 hits
Germans win with 2 submarines remaining. Battle score for attacker is 42
Casualties for Germans: 3 bombers
Casualties for Americans: 1 carrier, 2 fighters and 6 transportsNon Combat Move - Germans
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 armour moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
2 transports moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 113 Sea Zone
3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Bessarabia to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
1 artillery, 1 infantry and 5 mech_infantrys placed in Germany
3 submarines placed in 110 Sea Zone
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bessarabia to Bulgaria
Russians take Romania from Germans
Russians take Bulgaria from Germans
2 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Ukraine to Baltic States
2 armour moved from Belarus to Poland
3 mech_infantrys moved from Belarus to Poland
1 armour moved from Bessarabia to PolandCombat - Russians
Battle in Poland
Russians attack with 3 armour and 3 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 armour and 3 mech_infantrys in Poland, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 infantry moved from Belarus to Eastern Poland
2 mech_infantrys moved from Belarus to Eastern Poland
8 infantry moved from Russia to Smolensk
2 infantry moved from Belarus to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Central Mongolia to Suiyuyan
1 fighter and 1 tactical_bomber moved from Baltic States to Eastern PolandPlace Units - Russians
3 infantry placed in Ukraine
4 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -1.33
Russians : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
2 infantry moved from Amur to Ulaanbaatar
2 armour moved from Buyant-Uhaa to Central Mongolia
2 armour moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 armour moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
5 submarines moved from 44 Sea Zone to 55 Sea Zone
1 destroyer and 2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
3 armour and 1 mech_infantry moved from French Indo China to Shan State
3 armour moved from Shantung to Kweichow
2 bombers moved from French Indo China to Shan StateCombat - Japanese
Battle in Ulaanbaatar
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 infantry in Ulaanbaatar, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Ulaanbaatar, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Ulaanbaatar, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Ulaanbaatar, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 5 : 0/1 hits
Japanese roll dice for 2 infantry in Ulaanbaatar, round 6 : 0/2 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 6 : 0/1 hits
Japanese roll dice for 2 infantry in Ulaanbaatar, round 7 : 0/2 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 7 : 0/1 hits
Japanese roll dice for 2 infantry in Ulaanbaatar, round 8 : 1/2 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 8 : 0/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Central Mongolia
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Central Mongolia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 2 bombers and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 3 armour, 2 bombers and 1 mech_infantry in Shan State, round 2 : 1/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Sakha to Buryatia
1 transport moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
6 submarines placed in 6 Sea Zone
3 armour placed in Shantung
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 101 Sea Zone to 123 Sea ZoneCombat - Americans
Battle in 123 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 fighter moved from 123 Sea Zone to 122 Sea Zone
1 carrier moved from 101 Sea Zone to 122 Sea Zone
1 carrier, 1 fighter and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to Quebec
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to EgyptCombat - British
Battle in Egypt
British attack with 1 infantry
Italians defend with 1 armour, 1 artillery and 1 harbour
British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians win with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,3,3,4,1,2,3,3,3,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : 0.33
Italians : 0.17
Chinese : 0.17
Japanese : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 carrier, 1 destroyer and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Trans-JordanCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
British defend with 1 carrier, 2 cruisers, 2 destroyers and 2 transports
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 98 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Italians
2 destroyers owned by the British lost in 98 Sea Zone
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 98 Sea Zone, round 3 : 3/5 hits
British roll dice for 1 carrier, 2 cruisers and 2 transports in 98 Sea Zone, round 3 : 3/3 hits
1 destroyer owned by the Italians, 2 cruisers owned by the British, 1 fighter owned by the Italians, 1 carrier owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone
2 transports owned by the British lost in 98 Sea Zone
Italians win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 36
Casualties for British: 1 carrier, 2 cruisers, 2 destroyers and 2 transports
Casualties for Italians: 1 carrier, 1 destroyer and 1 fighter
Battle in Trans-Jordan
Italians attack with 2 armour and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour and 1 infantry in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
I’m really sorry. I thought I was waiting on your turn! My bad.
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No problem - just figured you were away for the weekend!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 destroyer and 2 submarines
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 80 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 80 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the French lost in 80 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : -1.00
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
2 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Baltic States
2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 armour and 1 infantry moved from 114 Sea Zone to Poland
5 mech_infantrys moved from Germany to Poland
1 armour and 1 infantry moved from 114 Sea Zone to Poland
1 bomber moved from Novgorod to Bulgaria
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 artillery moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic StatesCombat - Germans
Battle in Bulgaria
Germans attack with 1 bomber
Russians defend with 1 armour
Germans roll dice for 1 bomber in Bulgaria, round 2 : 1/1 hits
Russians roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits
1 armour owned by the Russians lost in Bulgaria
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/5 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Poland
Germans attack with 2 armour, 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 3 armour and 3 mech_infantrys
Germans roll dice for 2 armour, 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 4/14 hits
Russians roll dice for 3 armour and 3 mech_infantrys in Poland, round 2 : 3/6 hits
3 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 5/11 hits
Russians roll dice for 2 armour in Poland, round 3 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 armour, 1 artillery, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for Russians: 3 armour and 3 mech_infantrysNon Combat Move - Germans
2 transports moved from 115 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
1 bomber moved from Bulgaria to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
3 infantry placed in United Kingdom
1 artillery and 9 infantry placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to RomaniaCombat - Russians
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Eastern Poland to Romania
2 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Smolensk
3 armour moved from Eastern Poland to Romania
3 infantry moved from Ukraine to Bessarabia
2 armour moved from Russia to Kazakhstan
2 armour moved from Russia to Ukraine
1 fighter moved from Romania to Bessarabia
1 tactical_bomber moved from Slovakia Hungary to BessarabiaPlace Units - Russians
3 infantry placed in Ukraine
4 armour and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,5,5,6
Russians collect 35 PUs (2 lost to blockades); end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 battleship, 1 fighter, 4 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Central Mongolia to Yenisey
Japanese take Dzavhan from Russians
Japanese take Yenisey from Russians
1 armour moved from Timguska to Tsinghai
1 armour moved from Suiyuyan to Tsinghai
1 armour moved from Suiyuyan to Shensi
1 armour moved from Central Mongolia to Shensi
1 artillery and 3 infantry moved from Szechwan to Sikang
1 bomber moved from French Indo China to Sikang
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
Battle in Midway
Battle in Tsinghai
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Midway from Americans, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Sikang, round 2 : 1/5 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 3 : 1/3 hits
Chinese roll dice for 1 fighter in Sikang, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 bomber moved from Sikang to French Indo China
3 armour moved from Shan State to Yunnan
3 armour moved from Kweichow to Yunnan
3 armour moved from Shantung to Kweichow
2 infantry moved from Ulaanbaatar to Amur
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 35 Sea Zone
5 submarines moved from 55 Sea Zone to 35 Sea Zone
3 bombers moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to PhilippinesPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 battleship, 1 fighter and 2 transports placed in 6 Sea Zone
3 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 122 Sea Zone to 106 Sea Zone
1 fighter moved from 122 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 fighters placed in Eastern United States
4 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour and 1 bomber; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery, 2 infantry and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Southern Italy to Slovakia Hungary
1 armour moved from Trans-Jordan to Persia
Italians take Iraq from Russians
Italians take Persia from Russians
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour moved from Trans-Jordan to Northwest Persia
Italians take Northwest Persia from RussiansCombat - Italians
Battle in Tanganyika Territory
Battle in Slovakia Hungary
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Tanganyika Territory from British, taking Slovakia Hungary from Russians with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Slovakia Hungary to Western Germany
1 fighter and 2 tactical_bombers moved from Egypt to Southern ItalyPlace Units - Italians
3 armour placed in Egypt
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 6 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 armour and 5 mech_infantrys moved from Poland to Romania
2 fighters and 2 tactical_bombers moved from Western Germany to Romania
2 bombers moved from Western Germany to RomaniaCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 armour, 2 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 3 armour, 3 infantry and 2 mech_infantrys
Germans roll dice for 2 armour, 2 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 6/13 hits
Russians roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Romania, round 2 : 6/8 hits
2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans and 5 mech_infantrys owned by the Germans lost in Romania
Germans roll dice for 2 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Romania, round 3 : 4/7 hits
Russians roll dice for 2 armour in Romania, round 3 : 1/2 hits
2 armour owned by the Russians and 1 armour owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour, 1 fighter and 5 mech_infantrys
Casualties for Russians: 3 armour, 3 infantry and 2 mech_infantrysNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Morocco from Americans to Germans
EDIT: Changing ownership of Morocco from Germans to Americans
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Baltic States to Belarus
1 armour and 3 artilleries moved from Novgorod to Belarus
8 infantry moved from Novgorod to Belarus
2 bombers moved from Romania to Novgorod
1 fighter and 1 tactical_bomber moved from Romania to Belarus
1 tactical_bomber moved from Romania to Belarus
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to Normandy BordeauxPlace Units - Germans
3 infantry placed in United Kingdom
3 submarines placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
2 bombers and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Kazakhstan to Northwest Persia
1 infantry moved from Bessarabia to Romania
2 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Romania
1 tactical_bomber moved from Bessarabia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Northwest Persia
Russians attack with 2 armour
Italians defend with 1 armour
Russians roll dice for 2 armour in Northwest Persia, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 2 armour remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Eastern Poland
Russians attack with 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians retreated to BessarabiaNon Combat Move - Russians
1 tactical_bomber moved from Romania to Ukraine
1 fighter moved from Romania to Ukraine
4 armour and 6 infantry moved from Russia to Smolensk
2 armour moved from Ukraine to Caucasus
1 infantry moved from Vologda to SmolenskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 armour placed in Russia
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -1.17
Italians : -0.50
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour and 3 battleships; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 armour moved from Kweichow to Burma
Japanese take Burma from UK_Pacific
6 armour moved from Yunnan to Burma
4 armour moved from French Indo China to Burma
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 2 infantry moved from 38 Sea Zone to Burma
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
1 armour moved from Shensi to Kazakhstan
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 38 Sea Zone
2 bombers moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from Philippines to French Indo China
3 bombers moved from Philippines to SzechwanCombat - Japanese
Non Combat Move - Japanese
1 armour, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour and 4 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Yakut S.S.R. to Dzavhan
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
3 battleships placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to MidwayCombat - Americans
Battle in MidwayNon Combat Move - Americans
1 fighter moved from Eastern United States to 91 Sea Zone
4 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
4 artilleries, 3 carriers, 2 destroyers, 5 fighters, 4 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
4 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 4 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries, 3 fighters, 12 infantry and 2 tactical_bombers moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries, 3 fighters, 12 infantry and 2 tactical_bombers
Japanese defend with 13 armour, 1 artillery and 2 infantry
British roll dice for 2 artilleries, 3 fighters, 12 infantry and 2 tactical_bombers in Burma, round 2 : 2/19 hits, 5.83 expected hits
Japanese roll dice for 13 armour, 1 artillery and 2 infantry in Burma, round 2 : 8/16 hits, 7.50 expected hits
2 infantry owned by the Japanese and 8 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers in Burma, round 3 : 2/11 hits, 4.50 expected hits
Japanese roll dice for 13 armour and 1 artillery in Burma, round 3 : 3/14 hits, 6.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Burma
2 artilleries owned by the British and 1 infantry owned by the British retreated to India
Japanese win with 12 armour remaining. Battle score for attacker is -17
Casualties for British: 11 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantryNon Combat Move - British
3 fighters and 2 tactical_bombers moved from Burma to IndiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : -6.33
Japanese : -3.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Tobruk
Italians take Tobruk from Americans
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from Egypt to Kenya
Italians take Kenya from British
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Persia to Northwest Persia
1 bomber moved from Southern Italy to Northwest PersiaCombat - Italians
Battle in Union of South Africa
Battle in Northwest Persia
Italians attack with 1 armour and 1 bomber
Russians defend with 2 armour
Italians roll dice for 1 armour and 1 bomber in Northwest Persia, round 2 : 2/2 hits
Russians roll dice for 2 armour in Northwest Persia, round 2 : 1/2 hits
2 armour owned by the Russians and 1 armour owned by the Italians lost in Northwest Persia
Italians win, taking Union of South Africa from British with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Casualties for Russians: 2 armour
Battle in Romania
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery in Romania, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Romania, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Romania, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Romania, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Northern Italy
1 fighter moved from Western Germany to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 bomber moved from Northwest Persia to Trans-Jordan
1 armour moved from Egypt to Trans-JordanPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Egypt
3 infantry placed in Northern Italy
1 infantry placed in Egypt
Italians undo move 4.
Italians undo move 2.
Turning on Edit Mode
EDIT: Adding units owned by Italians to Egypt: 3 armour
EDIT: Adding units owned by Italians to Southern Italy: 2 armour
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
Did some edits on Italy’s buy because I forgot N. Italy is a minor complex now.





