Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 carrier, 1 destroyer and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
British defend with 1 carrier, 2 cruisers, 2 destroyers and 2 transports
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 98 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Italians
2 destroyers owned by the British lost in 98 Sea Zone
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 98 Sea Zone, round 3 : 3/5 hits
British roll dice for 1 carrier, 2 cruisers and 2 transports in 98 Sea Zone, round 3 : 3/3 hits
1 destroyer owned by the Italians, 2 cruisers owned by the British, 1 fighter owned by the Italians, 1 carrier owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone
2 transports owned by the British lost in 98 Sea Zone
Italians win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 36
Casualties for British: 1 carrier, 2 cruisers, 2 destroyers and 2 transports
Casualties for Italians: 1 carrier, 1 destroyer and 1 fighter
Battle in Trans-Jordan
Italians attack with 2 armour and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour and 1 infantry in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
I’m really sorry. I thought I was waiting on your turn! My bad.
No problem - just figured you were away for the weekend!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Combat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 destroyer and 2 submarines
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 80 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 80 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the French lost in 80 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : -1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
2 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Baltic States
2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 armour and 1 infantry moved from 114 Sea Zone to Poland
5 mech_infantrys moved from Germany to Poland
1 armour and 1 infantry moved from 114 Sea Zone to Poland
1 bomber moved from Novgorod to Bulgaria
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 artillery moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
Combat - Germans
Battle in Bulgaria
Germans attack with 1 bomber
Russians defend with 1 armour
Germans roll dice for 1 bomber in Bulgaria, round 2 : 1/1 hits
Russians roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits
1 armour owned by the Russians lost in Bulgaria
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/5 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Poland
Germans attack with 2 armour, 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 3 armour and 3 mech_infantrys
Germans roll dice for 2 armour, 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 4/14 hits
Russians roll dice for 3 armour and 3 mech_infantrys in Poland, round 2 : 3/6 hits
3 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 5/11 hits
Russians roll dice for 2 armour in Poland, round 3 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 armour, 1 artillery, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for Russians: 3 armour and 3 mech_infantrys
Non Combat Move - Germans
2 transports moved from 115 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
1 bomber moved from Bulgaria to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
3 infantry placed in United Kingdom
1 artillery and 9 infantry placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Eastern Poland to Romania
2 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Smolensk
3 armour moved from Eastern Poland to Romania
3 infantry moved from Ukraine to Bessarabia
2 armour moved from Russia to Kazakhstan
2 armour moved from Russia to Ukraine
1 fighter moved from Romania to Bessarabia
1 tactical_bomber moved from Slovakia Hungary to Bessarabia
Place Units - Russians
3 infantry placed in Ukraine
4 armour and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,5,5,6
Russians collect 35 PUs (2 lost to blockades); end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 battleship, 1 fighter, 4 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Central Mongolia to Yenisey
Japanese take Dzavhan from Russians
Japanese take Yenisey from Russians
1 armour moved from Timguska to Tsinghai
1 armour moved from Suiyuyan to Tsinghai
1 armour moved from Suiyuyan to Shensi
1 armour moved from Central Mongolia to Shensi
1 artillery and 3 infantry moved from Szechwan to Sikang
1 bomber moved from French Indo China to Sikang
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in Midway
Battle in Tsinghai
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Midway from Americans, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Sikang, round 2 : 1/5 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 3 : 1/3 hits
Chinese roll dice for 1 fighter in Sikang, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 bomber moved from Sikang to French Indo China
3 armour moved from Shan State to Yunnan
3 armour moved from Kweichow to Yunnan
3 armour moved from Shantung to Kweichow
2 infantry moved from Ulaanbaatar to Amur
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 35 Sea Zone
5 submarines moved from 55 Sea Zone to 35 Sea Zone
3 bombers moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 battleship, 1 fighter and 2 transports placed in 6 Sea Zone
3 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 122 Sea Zone to 106 Sea Zone
1 fighter moved from 122 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 fighters placed in Eastern United States
4 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour and 1 bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery, 2 infantry and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Southern Italy to Slovakia Hungary
1 armour moved from Trans-Jordan to Persia
Italians take Iraq from Russians
Italians take Persia from Russians
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour moved from Trans-Jordan to Northwest Persia
Italians take Northwest Persia from Russians
Combat - Italians
Battle in Tanganyika Territory
Battle in Slovakia Hungary
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Tanganyika Territory from British, taking Slovakia Hungary from Russians with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Slovakia Hungary to Western Germany
1 fighter and 2 tactical_bombers moved from Egypt to Southern Italy
Place Units - Italians
3 armour placed in Egypt
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 6 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 armour and 5 mech_infantrys moved from Poland to Romania
2 fighters and 2 tactical_bombers moved from Western Germany to Romania
2 bombers moved from Western Germany to Romania
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 armour, 2 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 3 armour, 3 infantry and 2 mech_infantrys
Germans roll dice for 2 armour, 2 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 6/13 hits
Russians roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Romania, round 2 : 6/8 hits
2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans and 5 mech_infantrys owned by the Germans lost in Romania
Germans roll dice for 2 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Romania, round 3 : 4/7 hits
Russians roll dice for 2 armour in Romania, round 3 : 1/2 hits
2 armour owned by the Russians and 1 armour owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour, 1 fighter and 5 mech_infantrys
Casualties for Russians: 3 armour, 3 infantry and 2 mech_infantrys
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Morocco from Americans to Germans
EDIT: Changing ownership of Morocco from Germans to Americans
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Baltic States to Belarus
1 armour and 3 artilleries moved from Novgorod to Belarus
8 infantry moved from Novgorod to Belarus
2 bombers moved from Romania to Novgorod
1 fighter and 1 tactical_bomber moved from Romania to Belarus
1 tactical_bomber moved from Romania to Belarus
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to Normandy Bordeaux
Place Units - Germans
3 infantry placed in United Kingdom
3 submarines placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
2 bombers and 1 mech_infantry placed in Novgorod
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Kazakhstan to Northwest Persia
1 infantry moved from Bessarabia to Romania
2 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Romania
1 tactical_bomber moved from Bessarabia to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Northwest Persia
Russians attack with 2 armour
Italians defend with 1 armour
Russians roll dice for 2 armour in Northwest Persia, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 2 armour remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Eastern Poland
Russians attack with 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians retreated to Bessarabia
Non Combat Move - Russians
1 tactical_bomber moved from Romania to Ukraine
1 fighter moved from Romania to Ukraine
4 armour and 6 infantry moved from Russia to Smolensk
2 armour moved from Ukraine to Caucasus
1 infantry moved from Vologda to Smolensk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 armour placed in Russia
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -1.17
Italians : -0.50
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour and 3 battleships; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 armour moved from Kweichow to Burma
Japanese take Burma from UK_Pacific
6 armour moved from Yunnan to Burma
4 armour moved from French Indo China to Burma
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 2 infantry moved from 38 Sea Zone to Burma
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
1 armour moved from Shensi to Kazakhstan
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 38 Sea Zone
2 bombers moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from Philippines to French Indo China
3 bombers moved from Philippines to Szechwan
Combat - Japanese
Non Combat Move - Japanese
1 armour, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour and 4 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Yakut S.S.R. to Dzavhan
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
Place Units - Japanese
3 armour placed in French Indo China
3 battleships placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 77 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Battle in Midway
Non Combat Move - Americans
1 fighter moved from Eastern United States to 91 Sea Zone
4 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
4 artilleries, 3 carriers, 2 destroyers, 5 fighters, 4 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
4 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 4 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 3 fighters, 12 infantry and 2 tactical_bombers moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 artilleries, 3 fighters, 12 infantry and 2 tactical_bombers
Japanese defend with 13 armour, 1 artillery and 2 infantry
British roll dice for 2 artilleries, 3 fighters, 12 infantry and 2 tactical_bombers in Burma, round 2 : 2/19 hits, 5.83 expected hits
Japanese roll dice for 13 armour, 1 artillery and 2 infantry in Burma, round 2 : 8/16 hits, 7.50 expected hits
2 infantry owned by the Japanese and 8 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers in Burma, round 3 : 2/11 hits, 4.50 expected hits
Japanese roll dice for 13 armour and 1 artillery in Burma, round 3 : 3/14 hits, 6.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Burma
2 artilleries owned by the British and 1 infantry owned by the British retreated to India
Japanese win with 12 armour remaining. Battle score for attacker is -17
Casualties for British: 11 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from Burma to India
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -6.33
Japanese : -3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to Tobruk
Italians take Tobruk from Americans
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from Egypt to Kenya
Italians take Kenya from British
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Persia to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
Combat - Italians
Battle in Union of South Africa
Battle in Northwest Persia
Italians attack with 1 armour and 1 bomber
Russians defend with 2 armour
Italians roll dice for 1 armour and 1 bomber in Northwest Persia, round 2 : 2/2 hits
Russians roll dice for 2 armour in Northwest Persia, round 2 : 1/2 hits
2 armour owned by the Russians and 1 armour owned by the Italians lost in Northwest Persia
Italians win, taking Union of South Africa from British with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Casualties for Russians: 2 armour
Battle in Romania
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery in Romania, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Romania, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Romania, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Romania, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Northern Italy
1 fighter moved from Western Germany to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 bomber moved from Northwest Persia to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Egypt
3 infantry placed in Northern Italy
1 infantry placed in Egypt
Italians undo move 4.
Italians undo move 2.
Turning on Edit Mode
EDIT: Adding units owned by Italians to Egypt: 3 armour
EDIT: Adding units owned by Italians to Southern Italy: 2 armour
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Did some edits on Italy’s buy because I forgot N. Italy is a minor complex now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 6 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Smolensk
4 bombers moved from Novgorod to Smolensk
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
5 artilleries, 1 fighter, 10 infantry and 2 tactical_bombers moved from Belarus to Smolensk
2 infantry moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
Combat - Germans
Battle in Smolensk
Germans attack with 1 armour, 5 artilleries, 4 bombers, 1 fighter, 10 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 4 armour and 19 infantry
Germans roll dice for 1 armour, 5 artilleries, 4 bombers, 1 fighter, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 11/24 hits
Russians roll dice for 4 armour and 19 infantry in Smolensk, round 2 : 12/23 hits
11 infantry owned by the Russians, 2 artilleries owned by the Germans and 10 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 3 : 6/12 hits
Russians roll dice for 4 armour and 8 infantry in Smolensk, round 3 : 5/12 hits
6 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 4 armour and 2 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 5 artilleries, 10 infantry and 1 mech_infantry
Casualties for Russians: 17 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 bombers moved from Smolensk to Western Germany
9 submarines and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Normandy Bordeaux to Western Germany
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 10 submarines and 5 transports moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from Smolensk to Novgorod
Place Units - Germans
3 infantry placed in United Kingdom
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Western Germany
Germans undo move 3.
10 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Romania
2 infantry moved from Bessarabia to Romania
1 armour moved from Caucasus to Iraq
Russians take Iraq from Italians
1 armour moved from Russia to Urals
4 armour moved from Smolensk to Urals
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Romania
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Italians: 1 artillery
Battle in Urals
Russians attack with 5 armour
Japanese defend with 1 armour
Russians roll dice for 5 armour in Urals, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 5 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter moved from Romania to Ukraine
1 tactical_bomber moved from Romania to Ukraine
6 infantry moved from Ukraine to Bessarabia
1 infantry moved from Smolensk to Vologda
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Samara
4 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 armour moved from Caucasus to Volgograd
Place Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : 1.50
Japanese : -0.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 7 bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
5 bombers moved from Szechwan to India
1 fighter and 1 tactical_bomber moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
2 armour moved from Burma to 38 Sea Zone
10 armour moved from Burma to India
2 armour and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 armour moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 3 artilleries, 5 battleships, 5 carriers, 3 destroyers, 4 fighters, 4 infantry, 12 submarines, 4 tactical_bombers and 4 transports moved from 6 Sea Zone to 26 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 6 Sea Zone to 25 Sea Zone