TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - Americans
1 Elite, 13 Infantrys, 1 Marine and 4 Tanks moved from Navarre to Aquitaine
11 Infantrys and 1 Marine moved from Iceland to 9 Sea Zone
3 B.Transports, 11 Infantrys and 1 Marine moved from 9 Sea Zone to 19 Sea Zone
11 Infantrys and 1 Marine moved from 19 Sea Zone to Aquitaine
2 Artillerys and 1 Elite moved from Northeast USA to 7 Sea Zone
1 Infantry and 1 Tank moved from Northeast USA to 7 Sea Zone
5 Artillerys and 6 Infantrys moved from Washington to Northeast USA
2 Artillerys, 1 B.Transport, 1 Elite, 1 Infantry, 1 Tank and 1 Transport moved from 7 Sea Zone to 9 Sea Zone
2 Artillerys, 1 Elite, 1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
3 B.Transports moved from 9 Sea Zone to 7 Sea Zone
3 B.Transports moved from 19 Sea Zone to 9 Sea Zone
4 Fighters moved from 95 Sea Zone to Wake
1 Artillery moved from Johnston to 91 Sea Zone
1 Infantry moved from Pearl Harbor to 91 Sea Zone
3 Submarines moved from 91 Sea Zone to 88 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake
2 B.Carriers moved from 95 Sea Zone to 87 Sea Zone
1 Destroyer and 1 Submarine moved from 95 Sea Zone to 86 Sea Zone
1 Submarine moved from 95 Sea Zone to 86 Sea Zone
1 Battleship, 2 Carriers, 7 Destroyers, 3 Submarines and 3 Transports moved from 95 Sea Zone to 87 Sea Zone
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Factory, 9 Infantrys and 2 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 1 Destroyer and 2 Submarines
Yamamoto defend with 1 Destroyer and 1 Transport
Americans roll dice for 2 Submarines in 86 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 1 Transport in 86 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
Americans roll dice for 2 Submarines in 86 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Destroyer and 1 Transport in 86 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
1 Submarine owned by the Americans, 1 Destroyer owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 86 Sea Zone
Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Destroyer and 1 Transport
Battle in 87 Sea Zone
Americans attack with 2 B.Carriers, 1 Battleship, 2 Carriers, 7 Destroyers, 3 Submarines and 3 Transports
Yamamoto defend with 1 Cruiser, 1 Destroyer and 2 Transports
Americans roll dice for 3 Submarines in 87 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 2 B.Carriers, 1 Battleship, 2 Carriers, 7 Destroyers and 3 Transports in 87 Sea Zone, round 2 : 4/12 hits, 3.67 expected hits
Yamamoto roll dice for 1 Cruiser, 1 Destroyer and 2 Transports in 87 Sea Zone, round 2 : 1/4 hits, 1.17 expected hits
Units damaged: 1 B.Carrier owned by the Americans
1 Cruiser owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 2 Transports owned by the Yamamoto lost in 87 Sea Zone
Americans win with 2 B.Carriers, 1 Battleship, 2 Carriers, 7 Destroyers, 3 Submarines and 3 Transports remaining. Battle score for attacker is 32
Casualties for Yamamoto: 1 Cruiser, 1 Destroyer and 2 Transports
Battle in 88 Sea Zone
Americans attack with 3 Submarines and 1 Transport
Yamamoto defend with 1 S.Submarine
Americans roll dice for 3 Submarines in 88 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 S.Submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 S.Submarine owned by the Yamamoto lost in 88 Sea Zone
Americans win with 3 Submarines and 1 Transport remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 S.Submarine
Battle in Wake
Americans attack with 1 Artillery, 4 Fighters and 1 Infantry
Yamamoto defend with 2 Artillerys, 1 Factory and 2 Infantrys
Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Wake, round 2 : 3/6 hits, 2.00 expected hits
Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Wake, round 2 : 0/4 hits, 1.33 expected hits
1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Wake
Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Wake, round 3 : 1/6 hits, 2.00 expected hits
Yamamoto roll dice for 1 Artillery in Wake, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 1 Artillery, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 12
Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
Battle in Aquitaine
Americans attack with 1 Elite, 24 Infantrys, 2 Marines and 4 Tanks
Germans defend with 2 ArmoredCars, 9 Infantrys, 3 Mech.Infs and 5 Tanks; Italians defend with 2 Artillerys and 1 Infantry
Americans roll dice for 1 Elite, 24 Infantrys, 2 Marines and 4 Tanks in Aquitaine, round 2 : 2/31 hits, 7.33 expected hits
Germans roll dice for 2 ArmoredCars, 2 Artillerys, 10 Infantrys, 3 Mech.Infs and 5 Tanks in Aquitaine, round 2 : 6/22 hits, 7.83 expected hits
2 ArmoredCars owned by the Germans and 6 Infantrys owned by the Americans lost in Aquitaine
Americans roll dice for 1 Elite, 18 Infantrys, 2 Marines and 4 Tanks in Aquitaine, round 3 : 7/25 hits, 6.33 expected hits
Germans roll dice for 2 Artillerys, 10 Infantrys, 3 Mech.Infs and 5 Tanks in Aquitaine, round 3 : 5/20 hits, 7.50 expected hits
5 Infantrys owned by the Americans and 7 Infantrys owned by the Germans lost in Aquitaine
Americans roll dice for 1 Elite, 13 Infantrys, 2 Marines and 4 Tanks in Aquitaine, round 4 : 5/20 hits, 5.50 expected hits
Germans roll dice for 2 Artillerys, 3 Infantrys, 3 Mech.Infs and 5 Tanks in Aquitaine, round 4 : 7/13 hits, 5.17 expected hits
7 Infantrys owned by the Americans, 2 Infantrys owned by the Germans, 2 Artillerys owned by the Italians and 1 Infantry owned by the Italians lost in Aquitaine
Americans roll dice for 1 Elite, 6 Infantrys, 2 Marines and 4 Tanks in Aquitaine, round 5 : 3/13 hits, 4.33 expected hits
Germans roll dice for 3 Mech.Infs and 5 Tanks in Aquitaine, round 5 : 3/8 hits, 3.50 expected hits
3 Infantrys owned by the Americans and 3 Mech.Infs owned by the Germans lost in Aquitaine
Americans roll dice for 1 Elite, 3 Infantrys, 2 Marines and 4 Tanks in Aquitaine, round 6 : 3/10 hits, 3.83 expected hits
Germans roll dice for 5 Tanks in Aquitaine, round 6 : 3/5 hits, 2.50 expected hits
3 Infantrys owned by the Americans and 3 Tanks owned by the Germans lost in Aquitaine
Americans roll dice for 1 Elite, 2 Marines and 4 Tanks in Aquitaine, round 7 : 5/7 hits, 3.33 expected hits
Germans roll dice for 2 Tanks in Aquitaine, round 7 : 0/2 hits, 1.00 expected hits
2 Tanks owned by the Germans lost in Aquitaine
Americans win, taking Aquitaine from Germans with 1 Elite, 2 Marines and 4 Tanks remaining. Battle score for attacker is 31
Casualties for Americans: 24 Infantrys
Casualties for Germans: 2 ArmoredCars, 9 Infantrys, 3 Mech.Infs and 5 Tanks
Casualties for Italians: 2 Artillerys and 1 Infantry
Non Combat Move - Americans
4 Fighters moved from Wake to 87 Sea Zone
Place Units - Americans
1 Factory placed in Navarre
1 Battleship and 1 Destroyer placed in 10 Sea Zone
2 B.Transports placed in 7 Sea Zone
1 Infantry placed in Northeast USA
8 Infantrys placed in Washington
1 Cruiser and 2 Submarines placed in 91 Sea Zone
Turn Complete - Americans
Americans collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -3.50
Yamamoto : -2.33
Americans : -4.00
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